diff --git a/data/magic.mse-game/script b/data/magic.mse-game/script index e715bc90f..6589c07e9 100644 --- a/data/magic.mse-game/script +++ b/data/magic.mse-game/script @@ -4262,7 +4262,8 @@ casting_cost_width := scale := min(map.width, map.height)/375 minimum := 30 * scale buffer := 5 * scale - max(minimum, card_style.casting_cost.content_width) + buffer + offset + cost_field := if face == 1 then card_style.casting_cost else card_style["casting_cost_{face}"] + max(minimum, cost_field.content_width) + buffer + offset } casting_cost_height := { @@ -4331,7 +4332,8 @@ name_top := name_right := { map := face_coordinates_map(face) - casting_cost_width_1 := if card_style.casting_cost.content_width == 0 then 0 else card_style.casting_cost.content_width + 3 * min(map.width, map.height)/375 + cost_field := if face == 1 then card_style.casting_cost else card_style["casting_cost_{face}"] + casting_cost_width_1 := if cost_field.content_width == 0 then 0 else cost_field.content_width + 3 * min(map.width, map.height)/375 if map.width > map.height then map.left + 482 * map.width/523 - casting_cost_width_1 + offset else map.left + 341 * map.width/375 - casting_cost_width_1 + offset