OTJ Update

OTJ update
Partitions update
Adventures overhaul
Custom borders
This commit is contained in:
cajun
2024-05-16 00:56:30 -05:00
parent 9739e6ff44
commit 1a8ec9edf3
188 changed files with 3627 additions and 1158 deletions

View File

@@ -477,7 +477,7 @@ card field:
name: card number
save value: false
script: card_number() + "/" + card_count()
sort script: rarity_sort() + card.card_number
sort script: rarity_partition_sort() + card_number_mom()
card list visible: true
card list column: 10
card list width: 50
@@ -540,7 +540,9 @@ card field:
save value: false
show statistics: false
script:
if set.automatic_card_numbers then
if set.automatic_card_numbers and set.automatic_copyright then
set.copyright + " " + card.card_number
else if set.automatic_card_numbers then
combined_editor(field1: card.copyright, separator: " ", field2: card.card_number)
else
forward_editor(field: card.copyright)
@@ -605,6 +607,48 @@ card field:
default: card_color(casting_cost: card.casting_cost_2, type: card.super_type_2, rules_text: card.rule_text_2, watermark: card.watermark_2, card_name: card.name_2, default: "colorless")
show statistics: false
description: The frame of a card
card field:
type: multiple choice
name: card color 3
icon: stats/color.png
empty choice: colorless
choice: white
choice: blue
choice: black
choice: red
choice:
name: green
line below: true
choice: artifact
choice: land
choice: multicolor
choice:
name: hybrid
enabled: { card_color_color_count(card.card_color_3) >= 2 }
line below: true
choice:
name: horizontal
enabled: { card_color_color_count(card.card_color_3) >= 2 }
type: radio
choice:
name: vertical
enabled: { card_color_color_count(card.card_color_3) >= 2 }
type: radio
choice:
name: radial
enabled: { card_color_color_count(card.card_color_3) >= 2 }
type: radio
choice:
name: overlay
enabled: { card_color_color_count(card.card_color_3) == 2 and chosen(choice:"hybrid",card.card_color_3) }
type: radio
choice:
name: reversed
enabled: { card_color_color_count(card.card_color_3) >= 2 and not chosen(choice:"overlay",card.card_color_3) }
script: card_color_filter(value)
default: card_color(casting_cost: card.casting_cost_3, type: card.super_type_3, rules_text: card.rule_text_3, watermark: card.watermark_3, card_name: card.name_3, default: "colorless")
show statistics: false
description: The frame of a card
card field:
type: text
name: name 2
@@ -1134,6 +1178,27 @@ card field:
show statistics: false
multi line: true
description: The nineteenth level text for the card
card field:
type: text
name: level 20 text
script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"lv20")
show statistics: false
multi line: true
description: The twentieth level text for the card
card field:
type: text
name: level 21 text
script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"lv21")
show statistics: false
multi line: true
description: The twenty-first level text for the card
card field:
type: text
name: level 22 text
script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"lv22")
show statistics: false
multi line: true
description: The twenty-second level text for the card
card field:
type: text
name: level 5
@@ -1336,6 +1401,69 @@ card field:
script: special_text2()
save value: true
description: Full text for exporting.
card field:
type: choice
name: partition select
show statistics: false
choice:
name: before normal
choice: 0
choice: 1
choice: 2
choice: 3
choice: 4
choice: 5
choice: 6
choice: 7
choice: 8
choice: 9
choice: A
choice:
name: after normal, main set
choice: B
choice: C
choice: D
choice: E
choice: F
choice: G
choice: H
choice: I
choice: J
choice: K
choice: L
choice: M
choice:
name: after main set
choice: N
choice: O
choice: P
choice: Q
choice: R
choice: S
choice: T
choice: U
choice: V
choice: W
choice: X
choice: Y
choice: Z
choice:
name: help
choice: This is the partition selecter
choice: You can use this to sort cards in different sublayers
choice: 0-9 go before the main count, like face commanders
choice: A is the main count
choice: B-M go after, but still count in the set total
choice: N-Z go over the set total, like #301/300
choice: You can change the flip point in the Set tab if you need to
choice: with option "Last main partition", which defaults to M
initial: A
description: The partition index for card sorting.
card field:
type: text
name: partition
script: partition_index()
save value: false
card field:
type: text
name: time modified

View File

@@ -1827,4 +1827,40 @@ keyword:
keyword: Freerunning
match: Freerunning <atom-param>cost</atom-param>
mode: expert
reminder: You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.
reminder: You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.
# Outlaws of Thunder Junction
keyword:
keyword: commit a crime
match: crime
mode: expert
reminder: Targeting opponents, anything they control, and/or cards in their graveyards is a crime.
keyword:
keyword: Outlaw
match: outlaw
mode: action
reminder: Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.
keyword:
keyword: Outlaws
match: outlaws
mode: action
reminder: Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.
keyword:
keyword: Plot
match: Plot <atom-param>cost</atom-param>
mode: expert
reminder: You may {for_mana_costs(add:"pay ", param1)} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.
keyword:
keyword: becomes plotted
match: becom<atom-param>*s</atom-param> plotted
mode: expert
reminder: You may cast it as a sorcery on a later turn without paying its mana cost.
keyword:
keyword: Saddle
match: Saddle <atom-param>number</atom-param>
mode: expert
reminder: Tap any number of other creatures you control with total power {param1} or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.
keyword:
keyword: Spree
match: Spree
mode: expert
reminder: Choose one or more additional costs.

View File

@@ -165,7 +165,7 @@ keyword:
keyword: Unzerstörbar
match: Unzerstörbar
mode: core
reminder: Schaden und Effekte, die „zerstören", zerstören {if languages["Deutsch"].is_creature(card.type) then "diese Kreatur" else "diese bleibende Karte"} nicht.{if languages["Deutsch"].is_creature(card.type) then " Falls ihre Widerstandskraft </sym-auto>0<sym-auto> oder weniger beträgt, wird sie dennoch auf den Friedhof ihres Besitzers gelegt." else ""}
reminder: Schaden und Effekte, die „zerstören", zerstören {if languages["Deutsch"].is_creature(card.type) then "diese Kreatur" else "diese bleibende Karte"} nicht.{if languages["Deutsch"].is_creature(card.type) then " Falls ihre Widerstandskraft 0 oder weniger beträgt, wird sie dennoch auf den Friedhof ihres Besitzers gelegt." else ""}
#example: Seraph of the Suns
keyword:
@@ -1365,7 +1365,7 @@ keyword:
keyword: Unersättlich
match: Unersättlich
mode: expert
reminder: Diese Kreatur kommt mit X +1/+1-Marken ins Spiel. Falls X gleich </sym-auto>5<sym-auto> oder mehr ist, ziehe eine Karte, wenn sie ins Spiel kommt.
reminder: Diese Kreatur kommt mit X +1/+1-Marken ins Spiel. Falls X gleich 5 oder mehr ist, ziehe eine Karte, wenn sie ins Spiel kommt.
#example: Broodlord
keyword:
@@ -1480,6 +1480,14 @@ keyword:
reminder: Betrachte die obersten {german_number(param1)} Karten der Bibliothek eines deiner Gegner, lege dann eine beliebige Anzahl davon in beliebiger Reihenfolge unter seine Bibliothek und den Rest oben darauf.
#example: Spin into Myth
keyword:
#english keyword: Scry
keyword: Hellsicht
match: Hellsicht <atom-param>Nummer</atom-param>
mode: action
reminder: {if param1.value == "1" then "Schaue dir die oberste Karte deiner Bibliothek an. Du kannst diese Karte unter deine Bibliothek legen." else ("Schaue dir die obersten {german_number(param1)} Karten deiner Bibliothek an. Du kannst eine beliebige Anzahl davon unter deine Bibliothek legen und den Rest in beliebiger Reihenfolge oben darauf.")}
#example: Prism Array
keyword:
#english keyword: Clash
keyword: Befehde
@@ -1624,6 +1632,14 @@ keyword:
reminder: Decke die oberste Karte deiner Bibliothek auf. Falls die Karte ein Land ist, nimm sie auf deine Hand. Lege sonst eine +1/+1-Marke auf diese Kreatur und lege dann die Karte zurück oder auf deinen Friedhof.
#example: Deadeye Tracker
keyword:
#english keyword: Connives
keyword: intrigiert
match: intrigiert
mode: expert
reminder: Ziehe eine Karte und wirf dann eine Karte ab. Falls du eine Nichtland-Karte abgeworfen hast, lege eine +1/+1-Marke auf diese Kreatur.
#example: Hypnotic Grifter
keyword:
#english keyword: Historic
keyword: historischen
@@ -1709,8 +1725,8 @@ keyword:
keyword: Blutrausch
match: Blutrausch
mode: pseudo
rules:
#example: Rubblehulk
rules: [Kosten], wirf diese Karte ab: Eine angreifende Kreatur deiner Wahl erhält +{card.power}/+{card.toughness} bis zum Ende des Zuges.
#example: Ghor-Clan Rampager
keyword:
#english keyword: Channel
@@ -1781,8 +1797,8 @@ keyword:
keyword: Domäne
match: Domäne
mode: pseudo
rules:
#example: Zar Ojanen, Scion of Efrava
rules: [Effekt], wobei X gleich der Anzahl an Standardlandtypen unter den Ländern ist, die du kontrollierst.
#example: Territorial Kavu
keyword:
#english keyword: Eminence
@@ -1813,16 +1829,16 @@ keyword:
keyword: Wildheit
match: Wildheit
mode: pseudo
rules:
#example: Flamewake Phoenix
rules: Falls du eine Kreatur mit Stärke 4 oder mehr kontrollierst, [Effekt].
#example: Barrage of Boulders
keyword:
#english keyword: Formidable
keyword: Gewaltig
match: Gewaltig
mode: pseudo
rules:
#example: Dragon-Scarred Bear
rules: Falls die Kreaturen, die du kontrollierst, eine Gesamtstärke von 8 oder mehr haben, [Effekt].
#example: Sabertooth Outrider
#keyword:
# #english keyword: Gotcha
@@ -1893,8 +1909,8 @@ keyword:
keyword: Verwandtschaft
match: Verwandtschaft
mode: pseudo
rules:
#example: Nightshade Schemers
rules: Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit CARDNAME gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, [Effekt].
#example: Ink Dissolver
keyword:
#english keyword: Landfall
@@ -1909,24 +1925,24 @@ keyword:
keyword: Leutnant
match: Leutnant
mode: pseudo
rules:
#example: Angelic Field Marshal
rules: Falls du deinen Kommandeur kontrollierst, [Effekt].
#example: Loyal Guardian
keyword:
#english keyword: Magecraft
keyword: Magiefertigkeit
match: Magiefertigkeit
mode: pseudo
rules:
#example: Prismari Pledgemage
rules: Immer wenn du einen Spontanzauber oder eine Hexerei wirkst oder kopierst, [Effekt].
#example: Clever Lumimancer
keyword:
#english keyword: Metalcraft
keyword: Metallkunst
match: Metallkunst
mode: pseudo
rules:
#example: Spire Serpent
rules: Falls du drei oder mehr Artefakte kontrollierst, [Effekt].
#example: Vedalken Infiltrator
keyword:
#english keyword: Morbid
@@ -1965,8 +1981,8 @@ keyword:
keyword: Überfall
match: Überfall
mode: pseudo
rules:
#example: Raiders' Wake
rules: Falls du in diesem Zug mit mindestens einer Kreatur angegriffen hast, [Effekt].
#example: Admiral's Order
keyword:
#english keyword: Rally
@@ -2029,8 +2045,8 @@ keyword:
keyword: Totenwelt
match: Totenwelt
mode: pseudo
rules:
#example: Mausoleum Secrets
rules: [Effekt], wobei X gleich der Anzahl an Kreaturenkarten in deinem Friedhof ist.
#example: Hatchery Spider
keyword:
#english keyword: Will of the council
@@ -2040,6 +2056,14 @@ keyword:
rules:
#example: Plea for Power
keyword:
#english keyword: Corrupted
keyword: Verdorben
match: Verdorben
mode: pseudo
rules: Falls ein Gegner drei oder mehr Giftmarken hat, [Effekt].
#example: Incisor Glider
keyword:
#english keyword: Incubate
keyword: Inkubieren
@@ -2189,7 +2213,7 @@ keyword:
keyword: Lageplan-Spielsteine
match: Lageplan-Spielsteine
mode: expert
reminder: Sie sind Artefakte mit <sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, opfere dieses Artefakt: Eine Kreatur deiner Wahl, die du kontrollierst, erkundet. Aktiviere diese Fähigkeit wie eine Hexerei."
reminder: Sie sind Artefakte mit "<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, opfere dieses Artefakt: Eine Kreatur deiner Wahl, die du kontrollierst, erkundet. Aktiviere diese Fähigkeit wie eine Hexerei."
#example: Get Lost
keyword:
@@ -2197,9 +2221,121 @@ keyword:
keyword: Lageplan-Spielstein
match: Lageplan-Spielstein
mode: expert
reminder: Er ist ein Artefakt mit <sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, opfere dieses Artefakt: Eine Kreatur deiner Wahl, die du kontrollierst, erkundet. Aktiviere diese Fähigkeit wie eine Hexerei."
reminder: Er ist ein Artefakt mit "<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, opfere dieses Artefakt: Eine Kreatur deiner Wahl, die du kontrollierst, erkundet. Aktiviere diese Fähigkeit wie eine Hexerei."
#example: Fanatical Offering
keyword:
#english keyword: Treasure tokens
keyword: Schatz-Spielsteine
match: Schatz-Spielsteine
mode: expert
reminder: Sie sind Artefakte mit "<sym-auto>T</sym-auto>, opfere dieses Artefakt: Erhöhe deinen Manavorrat um ein Mana einer beliebigen Farbe."
#example: An Offer You Can't Refuse
keyword:
#english keyword: Treasure token
keyword: Schatz-Spielstein
match: Schatz-Spielstein
mode: expert
reminder: Er ist ein Artefakt mit "<sym-auto>T</sym-auto>, opfere dieses Artefakt: Erhöhe deinen Manavorrat um ein Mana einer beliebigen Farbe."
#example: Captain Lannery Storm
keyword:
#english keyword: Gold tokens
keyword: Gold-Spielsteine
match: Gold-Spielsteine
mode: expert
reminder: Sie sind Artefakte mit "Opfere dieses Artefakt: Erhöhe deinen Manavorrat um ein Mana einer beliebigen Farbe."
#example: Curse of Opulence
keyword:
#english keyword: Gold token
keyword: Gold-Spielstein
match: Gold-Spielstein
mode: expert
reminder: Er ist ein Artefakt mit "Opfere dieses Artefakt: Erhöhe deinen Manavorrat um ein Mana einer beliebigen Farbe."
#example: Curse of Opulence
keyword:
#english keyword: Blood tokens
keyword: Blut-Spielsteine
match: Blut-Spielsteine
mode: expert
reminder: Sie sind Artefakte mit "<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, wirf eine Karte ab, opfere dieses Artefakt: Ziehe eine Karte."
#example: Grisly Ritual
keyword:
#english keyword: Blood token
keyword: Blut-Spielstein
match: Blut-Spielstein
mode: expert
reminder: Er ist ein Artefakt mit "<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, wirf eine Karte ab, opfere dieses Artefakt: Ziehe eine Karte."
#example: Belligerent Guest
keyword:
#english keyword: Powerstone tokens
keyword: Kraftstein-Spielsteine
match: Kraftstein-Spielsteine
mode: expert
reminder: Sie sind Artefakte mit "<sym-auto>T</sym-auto>: Erzeuge <sym-auto>C</sym-auto>. Dieses Mana kann nicht ausgegeben werden, um einen Nichtartefakt-Zauberspruch zu wirken."
#example: Hall of Tagsin
keyword:
#english keyword: Powerstone token
keyword: Kraftstein-Spielstein
match: Kraftstein-Spielstein
mode: expert
reminder: Er ist ein Artefakt mit "<sym-auto>T</sym-auto>: Erzeuge <sym-auto>C</sym-auto>. Dieses Mana kann nicht ausgegeben werden, um einen Nichtartefakt-Zauberspruch zu wirken."
#example: Hall of Tagsin
keyword:
#english keyword: Clue tokens
keyword: Hinweis-Spielsteine
match: Hinweis-Spielsteine
mode: expert
reminder: Sie sind Artefakte mit "<sym-auto>2</sym-auto>, opfere dieses Artefakt: Ziehe eine Karte."
#example: Confront the Unknown
keyword:
#english keyword: Clue token
keyword: Hinweis-Spielstein
match: Hinweis-Spielstein
mode: expert
reminder: Er ist ein Artefakt mit "<sym-auto>2</sym-auto>, opfere dieses Artefakt: Ziehe eine Karte."
#example: Confront the Unknown
keyword:
#english keyword: Food tokens
keyword: Speise-Spielsteine
match: Speise-Spielsteine
mode: expert
reminder: Sie sind Artefakte mit "<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, opfere dieses Artefakt: Du erhältst 3 Lebenspunkte dazu."
#example: Bake into a Pie
keyword:
#english keyword: Food token
keyword: Speise-Spielstein
match: Speise-Spielstein
mode: expert
reminder: Er ist ein Artefakt mit "<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, opfere dieses Artefakt: Du erhältst 3 Lebenspunkte dazu."
#example: Bake into a Pie
keyword:
#english keyword: Shard tokens
keyword: Splitter-Spielsteine
match: Splitter-Spielsteine
mode: expert
reminder: Sie sind Verzauberungen mit "<sym-auto>2</sym-auto>, opfere diese Verzauberung: Hellsicht 1, ziehe dann eine Karte."
#example: Niko Aris
keyword:
#english keyword: Shard token
keyword: Splitter-Spielstein
match: Splitter-Spielstein
mode: expert
reminder: Er ist eine Verzauberung mit "<sym-auto>2</sym-auto>, opfere diese Verzauberung: Hellsicht 1, ziehe dann eine Karte."
#example: Niko Aris
keyword:
#english keyword: Craft
keyword: Anfertigung
@@ -2209,6 +2345,22 @@ keyword:
#reminder: {param2}, schicke diese bleibende Karte ins Exil, schicke ein oder mehrere weitere Permanente, die du kontrollierst und/oder Karten aus deinem Friedhof ins Exil: Bringe diese Karte transformiert unter der Kontrolle ihres Besitzers ins Spiel zurück. Spiele Anfertigung wie eine Hexerei.
#example: Sunbird Standard
keyword:
#english keyword: stun counter
keyword: Betäubungsmarke
match: Betäubungsmarke
mode: expert
reminder: Falls ein Permanent mit Betäubungsmarke enttappt würde, entferne stattdessen eine davon.
#example: Pugnacious Hammerskull
keyword:
#english keyword: shield counter
keyword: Schildmarke
match: Schildmarke
mode: expert
reminder: Falls eine Kreatur mit Schildmarke Schaden zugefügt oder zerstört würde, entferne stattdessen eine Schildmarke von ihr.
#example: Boon of Safety
keyword:
#english keyword: finality counter
keyword: Endgültigkeitsmarke
@@ -2265,3 +2417,59 @@ keyword:
reminder: Sie sind Artefakte mit „<sym-auto>T</sym-auto>, opfere dieses Artefakt: Schicke die oberste Karte deiner Bibliothek ins Exil. Du kannst sie in diesem Zug spielen. Akiviere diese Fähigkeit wie eine Hexerei."
#example: Commander Sofia Daguerre
# Outlaws of Thunder Junction
keyword:
#english keyword: commit a crime
keyword: Verbrechen
match: Verbrechen
mode: expert
reminder: Es ist ein Verbrechen, einen Gegner, Karten in seinem Friedhof oder etwas unter seiner Kontrolle als Ziel zu bestimmen.
#example: Marauding Sphinx
keyword:
#english keyword: Plot
keyword: Aushecken
match: Aushecken <atom-param>Kosten</atom-param>
mode: expert
reminder: Du kannst {param1} bezahlen und diese Karte aus deiner Hand ins Exil schicken. Wirke sie in einem späteren Zug wie eine Hexerei, ohne ihre Manakosten zu bezahlen. Spiele Aushecken wie eine Herexei.
#example: Cunning Coyote
keyword:
#english keyword: becomes plotted
keyword: ausgeheckt
match: ausgeheckt
mode: expert
reminder: Du kannst sie in einem späteren Zug wie Hexerei wirken, ohne ihre Manakosten zu bezahlen.
#example: Kellan Joins Up
keyword:
#english keyword: Saddle
keyword: Aufsatteln
match: Aufsatteln <atom-param>Nummer</atom-param>
mode: expert
reminder: Tappe eine beliebige Anzahl anderer Kreaturen, die du kontrollierst und die zusammen Stärke {param1} oder mehr haben: Dieses Reittier ist bis zum Ende des Zuges gesattelt. Spiele Aufsatteln wie eine Herexei.
#example: Rambling Possum
keyword:
#english keyword: Spree
keyword: Exzess
match: Exzess
mode: expert
reminder: Bestimme eines oder mehrere als zusätz-liche Kosten.
#example: Caught in the Crossfire
keyword:
#english keyword: Outlaw
keyword: Gesetzlose
match: gesetzlose
mode: expert
reminder: Assassinen, Hexenmeister, Piraten, Räuber und Söldner sind Gesetzlose.
#example: Caught in the Crossfire
keyword:
#english keyword: Outlaws
keyword: Gesetzlosen
match: gesetzlosen
mode: expert
reminder: Assassinen, Hexenmeister, Piraten, Räuber und Söldner sind Gesetzlose.
#example: Caught in the Crossfire

View File

@@ -166,7 +166,7 @@ keyword:
keyword: Indestructible
match: Indestructible
mode: core
reminder: El daño y los efectos que dicen "destruir" no destruyen a {if languages["Español"].is_creature(card.type) then "esta criatura" else "este permanente"}.{if languages["Español"].is_creature(card.type) then " Si su resistencia es </sym-auto>0<sym-auto> o menos, va al cementerio de su propietario igualmente." else ""}
reminder: El daño y los efectos que dicen "destruir" no destruyen a {if languages["Español"].is_creature(card.type) then "esta criatura" else "este permanente"}.{if languages["Español"].is_creature(card.type) then " Si su resistencia es 0 o menos, va al cementerio de su propietario igualmente." else ""}
#example: Seraph of the Suns
keyword:
@@ -1382,7 +1382,7 @@ keyword:
keyword: Voracidad
match: Voracidad
mode: expert
reminder: Esta criatura entra al campo de batalla con X contadores +1/+1 sobre ella. Si X es </sym-auto>5<sym-auto> o más, roba una carta cuando entre.
reminder: Esta criatura entra al campo de batalla con X contadores +1/+1 sobre ella. Si X es 5 o más, roba una carta cuando entre.
#example: Broodlord
keyword:
@@ -1497,6 +1497,14 @@ keyword:
reminder: Mira las primeras {spanish_number(param1)} cartas de la biblioteca de un oponente, luego pon cualquier número de ellas en la parte inferior de la biblioteca de ese jugador y el resto en la parte superior en cualquier orden.
#example: Spin into Myth
keyword:
#english keyword: Scry
keyword: Adivina
match: Adivina <atom-param>número</atom-param>
mode: action
reminder: {if param1.value == "1" then "Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca." else ("Mira las {spanish_number(param1)} primeras cartas de tu biblioteca, luego pon cualquier número de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.")}
#example: Prism Array
keyword:
#english keyword: Clash
keyword: Enfréntate
@@ -1641,6 +1649,14 @@ keyword:
reminder: Muestra la primera carta de tu biblioteca. Pon esa carta en tu mano si es una tierra. De lo contrario, pon un contador +1/+1 sobre esta criatura y luego devuelve la carta a su sitio o ponla en tu cementerio.
#example: Deadeye Tracker
keyword:
#english keyword: Connives
keyword: confabula
match: confabula
mode: expert
reminder: Roba una carta, luego descarta una carta. Si descartaste una carta que no sea tierra, pon un contador +1/+1 sobre esta criatura.
#example: Hypnotic Grifter
keyword:
#english keyword: Historic
keyword: histórico
@@ -1726,8 +1742,8 @@ keyword:
keyword: Empujón
match: Empujón
mode: pseudo
rules:
#example: Rubblehulk
rules: [coste], descartar esta carta: La criatura atacante objetivo obtiene +{card.power}/+{card.toughness} hasta el final del turno.
#example: Ghor-Clan Rampager
keyword:
#english keyword: Channel
@@ -1798,8 +1814,8 @@ keyword:
keyword: Dominio
match: Dominio
mode: pseudo
rules:
#example: Zar Ojanen, Scion of Efrava
rules: [efecto], donde X es el número de tipos de tierra básica que haya entre las tierras que controles.
#example: Territorial Kavu
keyword:
#english keyword: Eminence
@@ -1830,16 +1846,16 @@ keyword:
keyword: Ferocidad
match: Ferocidad
mode: pseudo
rules:
#example: Flamewake Phoenix
rules: Si controlas una criatura con fuerza de 4 o más, [efecto].
#example: Barrage of Boulders
keyword:
#english keyword: Formidable
keyword: Formidable
match: Formidable
mode: pseudo
rules:
#example: Dragon-Scarred Bear
rules: Si las criaturas que controlas tienen una fuerza total de 8 o más, [efecto].
#example: Sabertooth Outrider
#keyword:
# #english keyword: Gotcha
@@ -1910,8 +1926,8 @@ keyword:
keyword: Hermandad
match: Hermandad
mode: pseudo
rules:
#example: Nightshade Schemers
rules: Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con CARDNAME, puedes mostrarla. Si lo haces, [efecto].
#example: Ink Dissolver
keyword:
#english keyword: Landfall
@@ -1926,24 +1942,24 @@ keyword:
keyword: Teniente
match: Teniente
mode: pseudo
rules:
#example: Angelic Field Marshal
rules: Si controlas a tu comandante, [efecto].
#example: Loyal Guardian
keyword:
#english keyword: Magecraft
keyword: Hechicería
match: Hechicería
mode: pseudo
rules:
#example: Prismari Pledgemage
rules: Siempre que lances o copies un hechizo de instantáneo o de conjuro, [efecto].
#example: Clever Lumimancer
keyword:
#english keyword: Metalcraft
keyword: Metalurgia
match: Metalurgia
mode: pseudo
rules:
#example: Spire Serpent
rules: Si controlas tres o más artefactos, [efecto].
#example: Vedalken Infiltrator
keyword:
#english keyword: Morbid
@@ -1982,8 +1998,8 @@ keyword:
keyword: Incursión
match: Incursión
mode: pseudo
rules:
#example: Raiders' Wake
rules: Si atacaste con una criatura este turno, [efecto].
#example: Admiral's Order
keyword:
#english keyword: Rally
@@ -2046,8 +2062,8 @@ keyword:
keyword: Despojos
match: Despojos
mode: pseudo
rules:
#example: Mausoleum Secrets
rules: [efecto], donde X es la cantidad de cartas de criatura en tu cementerio.
#example: Hatchery Spider
keyword:
#english keyword: Will of the council
@@ -2057,6 +2073,14 @@ keyword:
rules:
#example: Plea for Power
keyword:
#english keyword: Corrupted
keyword: Corrupto
match: Corrupto
mode: pseudo
rules: Si un oponente tiene tres o más contadores de veneno, [efecto].
#example: Incisor Glider
keyword:
#english keyword: Incubate
keyword: Incuba
@@ -2217,6 +2241,118 @@ keyword:
reminder: Es un artefacto con "<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, sacrificar este artefacto: La criatura objetivo que controlas explora. Activa esto solo como un conjuro".
#example: Fanatical Offering
keyword:
#english keyword: Treasure tokens
keyword: fichas de Tesoro
match: fichas de Tesoro
mode: expert
reminder: Son artefactos con “<sym-auto>T</sym-auto>, sacrificar este artefacto: Agrega un maná de cualquier color”.
#example: An Offer You Can't Refuse
keyword:
#english keyword: Treasure token
keyword: ficha de Tesoro
match: ficha de Tesoro
mode: expert
reminder: Es un artefacto con “<sym-auto>T</sym-auto>, sacrificar este artefacto: Agrega un maná de cualquier color”.
#example: Captain Lannery Storm
keyword:
#english keyword: Gold tokens
keyword: fichas de Oro
match: fichas de Oro
mode: expert
reminder: Son artefactos con “Sacrificar este artefacto: Agrega un maná de cualquier color”.
#example: Curse of Opulence
keyword:
#english keyword: Gold token
keyword: ficha de Oro
match: ficha de Oro
mode: expert
reminder: Es un artefacto con “Sacrificar este artefacto: Agrega un maná de cualquier color”.
#example: Curse of Opulence
keyword:
#english keyword: Blood tokens
keyword: fichas de Sangre
match: fichas de Sangre
mode: expert
reminder: Son artefactos con “<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, descartar una carta, sacrificar este artefacto: Roba una carta”.
#example: Grisly Ritual
keyword:
#english keyword: Blood token
keyword: ficha de Sangre
match: ficha de Sangre
mode: expert
reminder: Es un artefacto con “<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, descartar una carta, sacrificar este artefacto: Roba una carta”.
#example: Belligerent Guest
keyword:
#english keyword: Powerstone tokens
keyword: fichas de Piedra de poder
match: fichas de Piedra de poder
mode: expert
reminder: Son artefactos con “<sym-auto>T</sym-auto>: Agrega <sym-auto>C</sym-auto>. Este maná no se puede usar para lanzar hechizos que no sean de artefacto”.
#example: Hall of Tagsin
keyword:
#english keyword: Powerstone token
keyword: ficha de Piedra de poder
match: ficha de Piedra de poder
mode: expert
reminder: Es un artefacto con “<sym-auto>T</sym-auto>: Agrega <sym-auto>C</sym-auto>. Este maná no se puede usar para lanzar hechizos que no sean de artefacto”.
#example: Hall of Tagsin
keyword:
#english keyword: Clue tokens
keyword: fichas de Pista
match: fichas de Pista
mode: expert
reminder: Son artefactos con “<sym-auto>2</sym-auto>, sacrificar este artefacto: Roba una carta”.
#example: Confront the Unknown
keyword:
#english keyword: Clue token
keyword: ficha de Pista
match: ficha de Pista
mode: expert
reminder: Es un artefacto con “<sym-auto>2</sym-auto>, sacrificar este artefacto: Roba una carta”.
#example: Confront the Unknown
keyword:
#english keyword: Food tokens
keyword: fichas de Comida
match: fichas de Comida
mode: expert
reminder: Son artefactos con “<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, sacrificar este artefacto: Ganas 3 vidas”.
#example: Bake into a Pie
keyword:
#english keyword: Food token
keyword: ficha de Comida
match: ficha de Comida
mode: expert
reminder: Es un artefacto con “<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, sacrificar este artefacto: Ganas 3 vidas”.
#example: Bake into a Pie
keyword:
#english keyword: Shard tokens
keyword: fichas de Fragmento
match: fichas de Fragmento
mode: expert
reminder: Son encantamientos con “<sym-auto>2</sym-auto>, sacrificar este encantamiento: Adivina 1, luego roba una carta”.
#example: Niko Aris
keyword:
#english keyword: Shard token
keyword: ficha de Fragmento
match: ficha de Fragmento
mode: expert
reminder: Es un encantamiento con “<sym-auto>2</sym-auto>, sacrificar este encantamiento: Adivina 1, luego roba una carta”.
#example: Niko Aris
keyword:
#english keyword: Craft
keyword: Elaborar
@@ -2225,6 +2361,22 @@ keyword:
reminder: {param2}, exiliar este permanente, exiliar uno o más otros permanentes que controlas y/o cartas de tu cementerio: Regresa esta carta transformada bajo el control de su propietario. Activa la habilidad de elaborar solo como un conjuro.
#example: Sunbird Standard
keyword:
#english keyword: stun counter
keyword: contador de aturdimiento
match: contador de aturdimiento
mode: expert
reminder: Si un permanente con un contador de aturdimiento fuera a enderezarse, en vez de eso, remueve uno de esos contadores de él.
#example: Pugnacious Hammerskull
keyword:
#english keyword: shield counter
keyword: contador de escudo
match: contador de escudo
mode: expert
reminder: Si una criatura con un contador de escudo sobre ella fuera a recibir daño o a ser destruida, en vez de eso, remueve un contador de escudo de ella.
#example: Boon of Safety
keyword:
#english keyword: finality counter
keyword: contador de consumación
@@ -2288,3 +2440,60 @@ keyword:
mode: expert
reminder: Es un artefacto con "<sym-auto>T</sym-auto>, sacrificar este artefacto: Exilia la primera carta de tu biblioteca. Puedes jugar esa carta este turno. Activa esto solo como un conjuro".
#example: Commander Sofia Daguerre
# Outlaws of Thunder Junction
keyword:
#english keyword: commit a crime
keyword: crimen
match: crimen
mode: expert
reminder: Hacer objectivo a oponentes, a cualquier objeto que controlan y/o a cartas en sus cementerios es un crimen.
#example: Marauding Sphinx
keyword:
#english keyword: Plot
keyword: Tramar
match: Tramar <atom-param>coste</atom-param>
mode: expert
reminder: Puedes pagar {param1} y exiliar esta carte de tun mano Lánzala como un conjuro en un turno posterior sin pagar su coste de maná. Activa la habilidad de tramar solo como un conjuro.
#example: Cunning Coyote
keyword:
#english keyword: becomes plotted
keyword: se trama
match: se trama
mode: expert
reminder: Puedes lanzarla como un conjuro en un turno posterior sin pagar su coste de maná.
#example: Kellan Joins Up
keyword:
#english keyword: Saddle
keyword: Ensillar
match: Ensillar <atom-param>número</atom-param>
mode: expert
reminder: Girar cualquier cantidad de otras criaturas que controlas con una fuerza total de {param1} o más: Esta Montura está ensillada hasta el final del turno. Activa la habilidad de ensillar solo como un conjuro.
#example: Rambling Possum
keyword:
#english keyword: Spree
keyword: Arrebato
match: Arrebato
mode: expert
reminder: Elige uno o más costes adicionales.
#example: Caught in the Crossfire
keyword:
#english keyword: Outlaw
keyword: Forajida
match: forajida
mode: expert
reminder: Los Asesinos, Mercenarios, Piratas, Bribones y Brujos son forajidos.
#example: Caught in the Crossfire
keyword:
#english keyword: Outlaws
keyword: Forajidas
match: forajidas
mode: expert
reminder: Los Asesinos, Mercenarios, Piratas, Bribones y Brujos son forajidos.
#example: Caught in the Crossfire

View File

@@ -8,32 +8,32 @@ has keywords: true
keyword mode:
name: old
#name: vieux
description: Old keywords (Banding, Phasing, etc.)
description: Vieux mots-clefs (Regroupement, Déphasage, etc.)
keyword mode:
name: core
#name: noyau
description: Core set keywords (Flying, Haste, etc.)
description: Mots-clefs basiques (Vol, Célérité, etc.)
keyword mode:
name: expert
#name: expert
description: Expert set keywords (Storm, Dredge, etc.)
description: Mots-clefs experts (Déluge, Dragage, etc.)
keyword mode:
name: pseudo
#name: pseudo
description: Pseudo keyword / Ability words (Landfall, Threshold, etc.)
description: Pseudo mots-clefs (Toucheterre, Seuil, etc.)
keyword mode:
name: action
#name: action
description: Keyword actions, reminder text at end of line (Scry, Regenerate, etc.)
description: Mots-clefs d'actions (Proliférez, Régénérez, etc.)
keyword mode:
name: custom
#name: personnalisé
description: Custom keywords
description: Mots-clefs personnalisés
is default: true
############################################################## Keyword parameter types
@@ -100,7 +100,7 @@ keyword:
keyword: Enchanter
match: Enchanter : <atom-param>nom</atom-param>
mode: core
reminder: Ciblez un/une {param1} au moment où vous jouez cette carte. Cette carte arrive en jeu attachée à ce/cette {param1}.
reminder: Ciblez un/une {param1} au moment où vous jouez cette carte. Cette carte arrive sur le champ de bataille attachée à ce/cette {param1}.
#example: Contaminated Bond
keyword:
@@ -164,7 +164,7 @@ keyword:
keyword: Indestructible
match: Indestructible
mode: core
reminder: {if languages["Français"].is_creature(card.type) then "Les blessures et les effets qui disent « détruisez » ne détruisent pas cette créature. Si son endurance est inférieure ou égale à </sym-auto>0<sym-auto>, elle est toujours mise dans le cimetière de son propriétaire." else "Les effets qui disent « détruisez » ne détruisent pas ce permanent."}
reminder: {if languages["Français"].is_creature(card.type) then "Les blessures et les effets qui disent « détruisez » ne détruisent pas cette créature. Si son endurance est inférieure ou égale à 0, elle est toujours mise dans le cimetière de son propriétaire." else "Les effets qui disent « détruisez » ne détruisent pas ce permanent."}
#example: Seraph of the Suns
keyword:
@@ -279,13 +279,13 @@ keyword:
reminder: Attaquer avec cette créature ne la fait pas s'engager.
#example: Alpine Watchdog
#keyword:
# #english keyword: Banding
# keyword: Regroupement
# match: Regroupement
# mode: old
# reminder: UNKNOWN
# #example: Benalish Infantry
keyword:
#english keyword: Banding
keyword: Regroupement
match: Regroupement
mode: old
reminder: Vous pouvez déclarer qu'une créature ou plus avec le regroupement, et jusquà une créature sans le regroupement attaquent ou bloquent ensemble, comme s' il s'agissait d'une seule créature. Vous décidez comment répartir les dégâts de combat sur ces créatures. Elles meurent toujours individuellement.
#example: Benalish Infantry
keyword:
#english keyword: Rampage
@@ -311,13 +311,13 @@ keyword:
reminder: À chaque fois qu'une créature sans le débordement bloque cette créature, la créature bloqueuse gagne -1/-1 jusqu'à la fin du tour.
#example: Benalish Cavalry
#keyword:
# #english keyword: Phasing
# keyword: Déphasage
# match: UNKNOWN
# mode: old
# reminder: UNKNOWN
# #example: Katabatic Winds
keyword:
#english keyword: Phasing
keyword: Déphasage
match: Déphasage
mode: old
reminder: Au tout début de votre étape de dégagement, tous vos permanents en phase passent hors phase, et tous vos permanents hors phase passent en phase. Les permanents hors phase sont traités comme s' ils n'existaient pas.
#example: Katabatic Winds
keyword:
#english keyword: Buyback
@@ -359,13 +359,13 @@ keyword:
reminder: Cette créature ne peut être bloquée que par des créatures avec l'équitation.
#example: Lu Xun, Scholar General
#keyword:
# #english keyword: Fading
# keyword: Évanescence
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Skyshroud Ridgeback
keyword:
#english keyword: Fading
keyword: Évanescence
match: Évanescence <atom-param>nombre</atom-param>
mode: expert
reminder: Ce permanent arrive sur le champ de bataille avec {french_number(param1)} marqueurs « évanescence ». Au début de votre entretien, retirez un marqueur « évanescence » de ce permanent. Si vous ne le pouvez pas, sacrifiez-le.
#example: Skyshroud Ridgeback
keyword:
#english keyword: Multikicker
@@ -428,7 +428,7 @@ keyword:
keyword: Amplification
match: Amplification <atom-param>nombre</atom-param>
mode: expert
reminder: Au moment où cette carte arrive en jeu, placez sur elle {french_number(param1)} marqueurs +1/+1 pour chaque carte de {trim(remove_tags(card.sub_type))} que vous révélez de votre main.
reminder: Au moment où cette carte arrive sur le champ de bataille, placez sur elle {french_number(param1)} marqueurs +1/+1 pour chaque carte de {trim(remove_tags(card.sub_type))} que vous révélez de votre main.
#example: Feral Throwback
keyword:
@@ -508,7 +508,7 @@ keyword:
keyword: Transmigration
match: Transmigration <atom-param>nombre</atom-param>
mode: expert
reminder: Quand cette créature est mise dans un cimetière depuis le jeu, vous pouvez renvoyer une carte d'esprit ciblée dont le coût converti de mana est de {param1} ou moins depuis votre cimetière dans votre main.
reminder: Quand cette créature meurt, vous pouvez renvoyer une carte d'esprit ciblée dont la valeur de mana est de {param1} ou moins depuis votre cimetière dans votre main.
#example: Thousand-legged Kami
keyword:
@@ -588,7 +588,7 @@ keyword:
keyword: Transmutation
match: Transmutation <atom-param>coût</atom-param>
mode: expert
reminder: {param1}, Défaussez-vous de cette carte : Cherchez dans votre bibliothèque une carte ayant le même coût converti de mana que cette carte, révélez-la et mettez-la dans votre main. Mélangez ensuite votre bibliothèque. Ne jouez cette capacité que lorsque vous pourriez jouer un rituel.
reminder: {param1}, Défaussez-vous de cette carte : Cherchez dans votre bibliothèque une carte ayant la même valeur de mana que cette carte, révélez-la et mettez-la dans votre main. Mélangez ensuite votre bibliothèque. Ne jouez cette capacité que lorsque vous pourriez jouer un rituel.
#example: Clutch of the Undercity
keyword:
@@ -604,7 +604,7 @@ keyword:
keyword: Hantise
match: Hantise
mode: expert
reminder: Quand cette carte est mise dans un cimetière depuis le jeu, retirez-la de la partie, hantant la créature ciblée.
reminder: Quand cette carte est mise dans un cimetière depuis le champ de bataille, exilez-la, hantant la créature ciblée.
#example: Exhumer Thrull
keyword:
@@ -636,7 +636,7 @@ keyword:
keyword: Recouvrement
match: Recouvrement <atom-param>coût</atom-param>
mode: expert
reminder: Quand une créature est mise dans votre cimetière depuis le jeu, vous pouvez payer {param1}. Si vous faites ainsi, renvoyez cette carte dans votre main depuis votre cimetière. Sinon, exilez cette carte.
reminder: Quand une créature est mise dans votre cimetière depuis le champ de bataille, vous pouvez payer {param1}. Si vous faites ainsi, renvoyez cette carte dans votre main depuis votre cimetière. Sinon, exilez cette carte.
#example: Grim Harvest
keyword:
@@ -708,7 +708,7 @@ keyword:
keyword: Fortification
match: Fortification <atom-param>coût</atom-param>
mode: expert
reminder: {param1} : Attachez au terrain ciblé que vous contrôlez. N'attachez la fortification que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu détachée et elle reste en jeu si le terrain quitte le jeu.
reminder: {param1} : Attachez au terrain ciblé que vous contrôlez. N'attachez la fortification que lorsque vous pourriez jouer un rituel. Cette carte arrive sur le champ de bataille détachée et elle reste sur le champ de bataille si le terrain quitte le champ de bataille.
#example: Darksteel Garrison
keyword:
@@ -724,7 +724,7 @@ keyword:
keyword: Transfiguration
match: Transfiguration <atom-param>coût</atom-param>
mode: expert
reminder: {param1}, sacrifiez cette créature : Cherchez dans votre bibliothèque une carte de créature ayant le même coût converti de mana que cette créature et mettez-la en jeu. Mélangez ensuite votre bibliothèque. Ne jouez cette capacité que lorsque vous pourriez jouer un rituel.
reminder: {param1}, sacrifiez cette créature : Cherchez dans votre bibliothèque une carte de créature ayant la même valeur de mana que cette créature et mettez-la sur le champ de bataille. Mélangez ensuite votre bibliothèque. Ne jouez cette capacité que lorsque vous pourriez jouer un rituel.
#example: Fleshwrither
keyword:
@@ -732,7 +732,7 @@ keyword:
keyword: Appui
match: Appui de <atom-param>nom</atom-param>
mode: expert
reminder: Quand ce permanent arrive en jeu, sacrifiez-le à moins que vous ne retiriez de la partie un/une autre {param1} que vous contrôlez. Quand ce permanent quitte le jeu, la carte retirée revient en jeu.
reminder: Quand ce permanent arrive sur le champ de bataille, sacrifiez-le à moins que vous n'exiliez un/une autre {param1} que vous contrôlez. Quand ce permanent quitte le champ de bataille, la carte exilée revient sur le champ de bataille.
#example: Lightning Crafter
keyword:
@@ -740,7 +740,7 @@ keyword:
keyword: Appui
match: Appui d'<atom-param>nom</atom-param>
mode: expert
reminder: Quand ce permanent arrive en jeu, sacrifiez-le à moins que vous ne retiriez de la partie un/une autre {param1} que vous contrôlez. Quand ce permanent quitte le jeu, la carte retirée revient en jeu.
reminder: Quand ce permanent arrive sur le champ de bataille, sacrifiez-le à moins que vous n'exiliez un/une autre {param1} que vous contrôlez. Quand ce permanent quitte le champ de bataille, la carte exilée revient sur le champ de bataille.
#example: Lightning Crafter
keyword:
@@ -748,7 +748,7 @@ keyword:
keyword: Appui
match: Appui d<atom-param>nom</atom-param>
mode: expert
reminder: Quand ce permanent arrive en jeu, sacrifiez-le à moins que vous ne retiriez de la partie un/une autre {param1} que vous contrôlez. Quand ce permanent quitte le jeu, la carte retirée revient en jeu.
reminder: Quand ce permanent arrive sur le champ de bataille, sacrifiez-le à moins que vous n'exiliez un/une autre {param1} que vous contrôlez. Quand ce permanent quitte le champ de bataille, la carte exilée revient sur le champ de bataille.
#example: Lightning Crafter
keyword:
@@ -756,7 +756,7 @@ keyword:
keyword: Changelin
match: Changelin
mode: expert
reminder: Cette carte a tous les types de créature.
reminder: Cette carte a tous les types de créature, tout le temps.
#example: Changeling Outcast
keyword:
@@ -828,7 +828,7 @@ keyword:
keyword: Dévorement
match: Dévorement <atom-param>nombre</atom-param>
mode: expert
reminder: Au moment où cette créature arrive en jeu, vous pouvez sacrifier le nombre de créatures de votre choix. Cette créature arrive en jeu avec {french_number(param1)} fois ce nombre de marqueurs +1/+1 sur elle.
reminder: Au moment où cette créature arrive sur le champ de bataille, vous pouvez sacrifier le nombre de créatures de votre choix. Cette créature arrive sur le champ de bataille avec {french_number(param1)} fois ce nombre de marqueurs +1/+1 sur elle.
#example: Thunder-Thrash Elder
keyword:
@@ -1031,21 +1031,21 @@ keyword:
reminder: À chaque fois que cette créature attaque le joueur qui a le total de points de vie le plus élevé ou qui partage le total de points de vie le plus élevé, mettez un marqueur +1/+1 sur elle.
#example: Marchesa, the Black Rose
#keyword:
# #english keyword: Double agenda
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Summoner's Bond
keyword:
#english keyword: Double agenda
keyword: Doubles intentions cachées
match: Doubles intentions cachées
mode: expert
reminder: Commencez la partie avec cette carte dans la zone de commandement face cachée et choisissez secrètement le nom de deux cartes différentes. Vous pouvez retourner face visible cette carte lorsque vous avez la priorité et révéler les noms choisis.
#example: Summoner's Bond
#keyword:
# #english keyword: Hidden agenda
# keyword: Hidden Agenda
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Hired Heist
keyword:
#english keyword: Hidden agenda
keyword: Intentions cachées
match: Intentions cachées
mode: expert
reminder: Commencez la partie avec cette carte dans la zone de commandement face cachée et choisissez secrètement le nom d'une carte. Vous pouvez retourner face visible cette carte lorsque vous avez la priorité et révéler le nom choisi.
#example: Hired Heist
keyword:
#english keyword: Outlast
@@ -1108,7 +1108,7 @@ keyword:
keyword: Carence
match: Carence
mode: expert
reminder: Cette carte n'a pas de couleur.
reminder: Cette carte n'a pas de couleur, tout le temps.
#example: Oblivion Strike
keyword:
@@ -1140,7 +1140,7 @@ keyword:
keyword: Émergence
match: Émergence <atom-param>coût</atom-param>
mode: expert
reminder: Vous pouvez lancer ce sort en sacrifiant une créature et en payant le coût d'émergence, moins le coût converti de mana de cette créature.
reminder: Vous pouvez lancer ce sort en sacrifiant une créature et en payant le coût d'émergence, moins la valeur de mana de cette créature.
#example: It of the Horrid Swarm
keyword:
@@ -1247,13 +1247,13 @@ keyword:
reminder: Si vous contrôlez au moins dix permanents, vous gagnez l'agrément de la cité pour le reste de la partie.
#example: Secrets of the Golden City
#keyword:
# #english keyword: Assist
# keyword: Assist
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Out of Bounds
keyword:
#english keyword: Assist
keyword: Assist
match: Assist
mode: expert
reminder: Un autre joueur peut payer jusqu'à <sym-auto>{if contains(card.casting_cost, match:"X") then "X" else generic_mana(card.casting_cost)}</sym-auto> du coût de ce sort.{if contains(card.casting_cost, match:"X") then " Vous choisissez la valeur de X." else ""}
#example: Out of Bounds
keyword:
#english keyword: Jump-start
@@ -1452,7 +1452,7 @@ keyword:
keyword: Voracité
match: Voracité
mode: expert
reminder: Cette créature arrive sur le champ de bataille avec X marqueurs +1/+1 sur elle. Si X est supérieur ou égal à </sym-auto>5<sym-auto>, piochez une carte quand elle arrive sur le champ de bataille.
reminder: Cette créature arrive sur le champ de bataille avec X marqueurs +1/+1 sur elle. Si X est supérieur ou égal à 5, piochez une carte quand elle arrive sur le champ de bataille.
#example: Broodlord
keyword:
@@ -1463,21 +1463,29 @@ keyword:
reminder: En tant que coût supplémentaire pour lancer ce sort, vous pouvez payer {param1} autant de fois que vous le souhaitez. Quand cette créature arrive sur le champ de bataille, créez autant de jetons qui en sont des copies.
#example: Ultramarines Honour Guard
#keyword:
# #english keyword: Space sculptor
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Space Beleren
keyword:
#english keyword: Space sculptor
keyword: Sculpteur de l'espace
match: Sculpteur de l'espace
mode: expert
reminder: Divisez le champ de bataille en secteurs alpha, bêta et gamma. Si une créature n'est pas assignée à un secteur, son contrôleur lui en assigne un. Les adversaires assignent en premier.
#example: Space Beleren
#keyword:
# #english keyword: Visit
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Trash Bin
keyword:
#english keyword: Space sculptor
keyword: Sculpteur de l'espace
match: Sculpteur de lespace
mode: expert
reminder: Divisez le champ de bataille en secteurs alpha, bêta et gamma. Si une créature n'est pas assignée à un secteur, son contrôleur lui en assigne un. Les adversaires assignent en premier.
#example: Space Beleren
keyword:
#english keyword: Visit
keyword: Visite
match: Visite
mode: expert
reminder: À chaque fois que vous lancez un dé pour visiter vos attractions, si le résultat est égal à un des chiffres illuminés, déclenchez l'effet de cette attraction.
#example: Trash Bin
keyword:
#english keyword: Prototype
@@ -1508,7 +1516,7 @@ keyword:
keyword: Pour Mirrodin!
match: Pour Mirrodin!
mode: expert
reminder: Quand cet équipement arrive sur le champ de bataille, créez un jeton de créature 2/2 rouge Rebelle, puis attachez-lui cet équipement.
reminder: Quand cet équipement arrive sur le champ de bataille, créez un jeton de créature 2/2 rouge rebelle, puis attachez-lui cet équipement.
#example: Goldwarden's Helm
keyword:
@@ -1519,13 +1527,13 @@ keyword:
reminder: Les joueurs qui subissent des blessures de combat de cette créature gagnent aussi {french_number(param1)} marqueurs « poison ».
#example: Branchblight Stalker
#keyword:
# #english keyword: Friends forever
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Hargilde, Kindly Runechanter
keyword:
#english keyword: Friends forever
keyword: Amis pour toujours
match: Amis pour toujours
mode: expert
reminder: Vous pouvez avoir deux commandants si les deux ont Amis pour toujours.
#example: Hargilde, Kindly Runechanter
keyword:
#english keyword: Choose a Background
@@ -1540,7 +1548,7 @@ keyword:
keyword: passe hors phase
match: passe hors phase
mode: expert
reminder: Traitez-le et tout ce qui lui est attaché comme s'il n'existait pas jusqu'à votre prochain tour.
reminder: Traitez-le/la et tout ce qui lui est attaché comme s'il/elle n'existait pas. Il/elle passe en phase avant que son contrôleur ne le/la dégage pendant sa prochaine étape de dégagement.
#example: Blink Dog
keyword:
@@ -1548,7 +1556,7 @@ keyword:
keyword: passent hors phase
match: passent hors phase
mode: expert
reminder: Tant qu'ils/elles sont hors phase, ils/elles sont traités/traitées comme si ils/elles n'existaient pas. Chacun/chacune passe en phase avant que son contrôleur ne le/la dégage pendant sa prochaine étape de dégagement.
reminder: Traitez-les et tout ce qui leur est attaché comme s'ils/elles n'existaient pas. Chacun/chacune passe en phase avant que son contrôleur ne le/la dégage pendant sa prochaine étape de dégagement.
#example: March of Swirling Mist
keyword:
@@ -1564,15 +1572,23 @@ keyword:
keyword: Destin
match: Destin <atom-param>nombre</atom-param>
mode: action
reminder: Regardez les {french_number(param1)} cartes du dessus de la bibliothèque d'un adversaire. Mettez n'importe quel nombre d'entre elles au-dessous de la bibliothèque de ce joueur et le reste, au-dessus, dans n'importe quel ordre.
reminder: {if param1.value == "1" then "Regardez la carte du dessus de la bibliothèque d'un adversaire. Vous pouvez la mettre au-dessous de la bibliothèque de ce joueur." else ("Regardez les " + french_number(param1) + " cartes du dessus de la bibliothèque d'un adversaire. Mettez n'importe quel nombre d'entre elles au-dessous de la bibliothèque de ce joueur et le reste, au-dessus, dans n'importe quel ordre.")}
#example: Spin into Myth
keyword:
#english keyword: Scry
keyword: Regard
match: Regard <atom-param>nombre</atom-param>
mode: action
reminder: {if param1.value == "1" then "Regardez la carte du dessus de votre bibliothèque. Vous pouvez la mettre au-dessous de votre bibliothèque." else ("Regardez les " + french_number(param1) + " cartes du dessus de votre bibliothèque. Mettez n'importe quel nombre d'entre elles au-dessous de votre bibliothèque et le reste, au-dessus, dans n'importe quel ordre.")}
#example: Augury Owl
keyword:
#english keyword: Clash
keyword: Confrontez
match: Confrontez
mode: action
reminder: Chaque joueur impliqué dans la confrontation révèle la carte du dessus de sa bibliothèque et met ensuite cette carte au-dessus ou au-dessous de celle-ci. Un joueur gagne si sa carte a un coût converti de mana plus élevé.
reminder: Chaque joueur impliqué dans la confrontation révèle la carte du dessus de sa bibliothèque et met ensuite cette carte au-dessus ou au-dessous de celle-ci. Un joueur gagne si sa carte a une valeur de mana plus élevée.
#example: Fistful of Force
keyword:
@@ -1644,7 +1660,7 @@ keyword:
keyword: Surveillez
match: Surveillez <atom-param>nombre</atom-param>
mode: action
reminder: Regardez les {french_number(param1)} cartes du dessus de votre bibliothèque, puis mettez n'importe quel nombre d'entre elles dans votre cimetière et le reste au-dessus de votre bibliothèque dans n'importe quel ordre.
reminder: {if param1.value == "1" then "Regardez la carte du dessus de votre bibliothèque. Vous pouvez la mettre dans votre cimetière." else ("Regardez les " + french_number(param1) + " cartes du dessus de votre bibliothèque. Mettez n'importe quel nombre d'entre elles dans votre cimetière et le reste au-dessus de votre bibliothèque dans n'importe quel ordre.")}
#example: Deadly Visit
keyword:
@@ -1660,7 +1676,7 @@ keyword:
keyword: Amassez
match: Amassez <atom-param>nombre</atom-param>
mode: action
reminder: Mettez {french_number(param1)} marqueurs +1/+1 sur une armée que vous contrôlez. Si vous n'en contrôlez pas, créez d'abord un jeton de créature 0/0 noire Zombie et Armée.
reminder: Mettez {french_number(param1)} marqueurs +1/+1 sur une armée que vous contrôlez. Si vous n'en contrôlez pas, créez d'abord un jeton de créature 0/0 noire zombie et armée.
#example: Crush Dissent
keyword:
@@ -1687,13 +1703,13 @@ keyword:
reminder: Jusqu'à votre prochain tour, cette créature attaque à chaque combat si possible et attaque un joueur autre que vous si possible.
#example: Insufferable Balladeer
#keyword:
# #english keyword: Monarch
# keyword: monarque
# match: UNKNOWN
# mode: action
# reminder: UNKNOWN
# #example: Custodi Lich
keyword:
#english keyword: Monarch
keyword: monarque
match: monarque
mode: action
reminder: Le monarque pioche une carte au début de son étape de fin. À chaque fois qu'une créature inflige des blessures de combat au monarque, son contrôleur devient le monarque.
#example: Custodi Lich
keyword:
#english keyword: Exert
@@ -1711,6 +1727,14 @@ keyword:
reminder: Révélez la carte du dessus de votre bibliothèque. Mettez cette carte dans votre main si c'est un terrain. Sinon, mettez un marqueur +1/+1 sur cette créature, puis remettez la carte au-dessus de votre bibliothèque ou mettez-la dans votre cimetière.
#example: Deadeye Tracker
keyword:
#english keyword: Connives
keyword: connive
match: connive
mode: expert
reminder: Piochez une carte, puis défaussez-vous d'une carte. Si vous vous êtes défaussé d'une carte non-terrain, mettez un marqueur +1/+1 sur cette créature.
#example: Hypnotic Grifter
keyword:
#english keyword: Historic
keyword: historique
@@ -1764,7 +1788,7 @@ keyword:
keyword: Inflexible
match: Inflexible
mode: pseudo
rules:
rules: Si au moins trois manas de la même couleur ont été dépensés pour lancer cette carte, [effet].
#example: Outmuscle
keyword:
@@ -1772,7 +1796,7 @@ keyword:
keyword: Addenda
match: Addenda
mode: pseudo
rules:
rules: Si vous avez lancé ce sort pendant votre phase principale, [effet].
#example: Unbreakable Formation
keyword:
@@ -1780,7 +1804,7 @@ keyword:
keyword: Alliance
match: Alliance
mode: pseudo
rules:
rules: À chaque fois qu'une autre créature arrive sur le champ de bataille sous votre contrôle, [effet].
#example: Social Climber
keyword:
@@ -1796,8 +1820,8 @@ keyword:
keyword: Coup de sang
match: Coup de sang
mode: pseudo
rules:
#example: Rubblehulk
rules: [coût], défaussez-vous de cette carte : La créature attaquante ciblée gagne +{card.power}/+{card.toughness} jusqu'à la fin du tour.
#example: Ghor-Clan Rampager
keyword:
#english keyword: Channel
@@ -1812,7 +1836,7 @@ keyword:
keyword: Chromatique
match: Chromatique
mode: pseudo
rules:
rules: [effet], X étant le nombre de symboles de mana [couleur] dans les coûts de mana des permanents que vous contrôlez.
#example: Springjack Shepherd
keyword:
@@ -1820,7 +1844,7 @@ keyword:
keyword: Cohorte
match: Cohorte
mode: pseudo
rules:
rules: <sym-auto>T</sym-auto>, engagez un allié dégagé que vous contrôlez : [effet].
#example: Zulaport Chainmage
keyword:
@@ -1836,23 +1860,23 @@ keyword:
keyword: Convergence
match: Convergence
mode: pseudo
rules:
rules: [effet], X étant le nombre de couleurs de mana dépensé pour lancer cette carte.
#example: Glinting Creeper
#keyword:
# #english keyword: Councils dilemma
# keyword: UNKNOWN
# match: UNKNOWN
# mode: pseudo
# rules:
# #example: UNKNOWN
keyword:
#english keyword: Councils dilemma
keyword: Dilemme du conseil
match: Dilemme du conseil
mode: pseudo
rules: En commençant par vous, chaque joueur vote pour [choix1] ou [choix2]. Pour chaque vote pour [choix1], [effet1]. Pour chaque vote pour [choix2], [effet2].
#example: Franchissement du Caradhras
keyword:
#english keyword: Coven
keyword: Congrégation
match: Congrégation
mode: pseudo
rules:
rules: Si vous contrôlez au moins trois créatures avec des forces différentes, [effet].
#example: Stalwart Pathlighter
keyword:
@@ -1868,8 +1892,8 @@ keyword:
keyword: Domaine
match: Domaine
mode: pseudo
rules:
#example: Zar Ojanen, Scion of Efrava
rules: [effet], X étant le nombre de types de terrain de base parmi les terrains que vous contrôlez.
#example: Territorial Kavu
keyword:
#english keyword: Eminence
@@ -1892,7 +1916,7 @@ keyword:
keyword: Heure fatidique
match: Heure fatidique
mode: pseudo
rules:
rules: Si vous avez 5 points de vie ou moins, [effet].
#example: Gather the Townsfolk
keyword:
@@ -1900,31 +1924,39 @@ keyword:
keyword: Férocité
match: Férocité
mode: pseudo
rules:
#example: Flamewake Phoenix
rules: Si vous contrôlez une créature avec une force supérieure ou égale à 4, [effet].
#example: Barrage of Boulders
keyword:
#english keyword: Formidable
keyword: Redoutable
match: Redoutable
mode: pseudo
rules:
#example: Dragon-Scarred Bear
rules: Si les créatures que vous contrôlez ont une force totale supérieure ou égale à 8, [effet].
#example: Sabertooth Outrider
#keyword:
# #english keyword: Gotcha
# keyword: UNKNOWN
# match: UNKNOWN
# mode: pseudo
# rules:
# #example: UNKNOWN
keyword:
#english keyword: Gotcha
keyword: J't'ai eu
match: J't'ai eu
mode: pseudo
rules: À chaque fois qu'un adversaire dit [mot], vous pouvez dire "J't'ai eu!" Si vous faites ainsi, [effet].
#example: Creature Guy
keyword:
#english keyword: Gotcha
keyword: J't'ai eu
match: Jtai eu
mode: pseudo
rules: À chaque fois qu'un adversaire dit [mot], vous pouvez dire "J't'ai eu!" Si vous faites ainsi, [effet].
#example: Creature Guy
keyword:
#english keyword: Grandeur
keyword: Majesté
match: Majesté
mode: pseudo
rules:
rules: Défaussez-vous d'une autre carte appelée CARDNAME : [effet].
#example: Tarox Bladewing
keyword:
@@ -1935,13 +1967,13 @@ keyword:
rules: Tant que vous n'avez pas de carte en main, [effet].
#example: Slaughterhouse Bouncer
#keyword:
# #english keyword: Hero's reward
# keyword: UNKNOWN
# match: UNKNOWN
# mode: pseudo
# rules:
# #example: UNKNOWN
keyword:
#english keyword: Hero's reward
keyword: Récompense du héros
match: Récompense du héros
mode: pseudo
rules: Quand CARDNAME meurt, [effet].
#example: Plundered Statue
keyword:
#english keyword: Heroic
@@ -1956,7 +1988,7 @@ keyword:
keyword: Empreinte
match: Empreinte
mode: pseudo
rules:
rules: Exilez [quelque chose].
#example: Phyrexian Ingester
keyword:
@@ -1972,7 +2004,7 @@ keyword:
keyword: Union des forces
match: Union des forces
mode: pseudo
rules:
rules: En commençant par vous, chaque joueur peut payer n'importe quelle quantité de mana. [effet], X étant la quantité totale de mana payée de cette manière.
#example: Mana-Charged Dragon
keyword:
@@ -1980,8 +2012,8 @@ keyword:
keyword: Parenté
match: Parenté
mode: pseudo
rules:
#example: Nightshade Schemers
rules: Au début de votre entretien, vous pouvez regarder la carte du dessus de votre bibliothèque. Si elle partage un type de créature avec CARDNAME, vous pouvez la révéler. Si vous faites ainsi, [effet].
#example: Ink Dissolver
keyword:
#english keyword: Landfall
@@ -1996,24 +2028,24 @@ keyword:
keyword: Lieutenant
match: Lieutenant
mode: pseudo
rules:
#example: Angelic Field Marshal
rules: Si vous contrôlez votre commandant, [effet].
#example: Loyal Guardian
keyword:
#english keyword: Magecraft
keyword: Sorcellerie
match: Sorcellerie
mode: pseudo
rules:
#example: Prismari Pledgemage
rules: À chaque fois que vous lancez ou copiez un sort d'éphémère ou de rituel, [effet].
#example: Clever Lumimancer
keyword:
#english keyword: Metalcraft
keyword: Art des métaux
match: Art des métaux
mode: pseudo
rules:
#example: Spire Serpent
rules: Si vous contrôlez au moins trois artefacts, [effet].
#example: Vedalken Infiltrator
keyword:
#english keyword: Morbid
@@ -2028,7 +2060,7 @@ keyword:
keyword: Tactique de meute
match: Tactique de meute
mode: pseudo
rules:
rules: À chaque fois que CARDNAME attaque, si vous avez attaqué avec des créatures de force totale supérieure ou égale à 6 pendant ce combat, [effet].
#example: Hobgoblin Captain
keyword:
@@ -2036,7 +2068,7 @@ keyword:
keyword: Pourparler
match: Pourparler
mode: pseudo
rules:
rules: À chaque fois que CARDNAME attaque, chaque joueur révèle la carte du dessus de sa bibliothèque. Pour chaque carte non-terrain révélée de cette manière, [effet]. Chaque joueur pioche ensuite une carte.
#example: Selvala, Explorer Returned
keyword:
@@ -2044,7 +2076,7 @@ keyword:
keyword: Irradiance
match: Irradiance
mode: pseudo
rules:
rules: [effet] à la créature ciblée et à chaque autre créature qui partage une couleur avec elle.
#example: Cleansing Beam
keyword:
@@ -2052,15 +2084,15 @@ keyword:
keyword: Saccage
match: Saccage
mode: pseudo
rules:
#example: Raiders' Wake
rules: Si vous avez attaqué avec une créature ce tour-ci, [effet].
#example: Admiral's Order
keyword:
#english keyword: Rally
keyword: Ralliement
match: Ralliement
mode: pseudo
rules:
rules: À chaque fois que CARDNAME ou qu'un autre allié arrive sur le champ de bataille sous votre contrôle, [effet].
#example: Makindi Patrol
keyword:
@@ -2068,7 +2100,7 @@ keyword:
keyword: Révolte
match: Révolte
mode: pseudo
rules:
rules: Si un permanent que vous contrôliez a quitté le champ de bataille ce tour-ci, [effet].
#example: Night Market Aeronaut
keyword:
@@ -2076,7 +2108,7 @@ keyword:
keyword: Maîtrise de sort
match: Maîtrise de sort
mode: pseudo
rules:
rules: S'il y a au moins deux cartes d'éphémère et/ou de rituel dans votre cimetière, [effet].
#example: Necromantic Summons
keyword:
@@ -2084,7 +2116,7 @@ keyword:
keyword: Obstination
match: Obstination
mode: pseudo
rules:
rules: Ce sort coûte [coût] de plus à lancer pour chaque cible après la première.
#example: Hour of Need
keyword:
@@ -2092,7 +2124,7 @@ keyword:
keyword: Balayage
match: Balayage
mode: pseudo
rules:
rules: Renvoyez n'importe quel nombre de [type de terrain de base] que vous contrôlez dans la main de leur propriétaire. [effet] pour chaque permanent renvoyé de cette manière.
#example: Barrel Down Sokenzan
keyword:
@@ -2100,7 +2132,7 @@ keyword:
keyword: Offre tentante
match: Offre tentante
mode: pseudo
rules:
rules: [effet]. Chaque adversaire peut [effet]. Pour chaque adversaire qui fait ainsi, [effet].
#example: Tempt with Discovery
keyword:
@@ -2116,17 +2148,25 @@ keyword:
keyword: Maquis
match: Maquis
mode: pseudo
rules:
#example: Mausoleum Secrets
rules: [effet], X étant le nombre de cartes de créature dans votre cimetière.
#example: Hatchery Spider
keyword:
#english keyword: Will of the council
keyword: Volonté du conseil
match: Volonté du conseil
mode: pseudo
rules:
rules: En commençant par vous, chaque joueur vote pour [choix1] ou [choix2]. Si [choix1] gagne plus de votes, [effet1]. Si [choix2] gagne plus de votes ou que les votes sont à égalité, [effet2].
#example: Plea for Power
keyword:
#english keyword: Corrupted
keyword: Corrompu
match: Corrompu
mode: pseudo
rules: Si un adversaire a au moins trois marqueurs « poison », [effet].
#example: Incisor Glider
keyword:
#english keyword: Incubate
keyword: Incubez
@@ -2287,6 +2327,118 @@ keyword:
reminder: C'est un artefact avec « <sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, sacrifiez cet artefact : Une créature ciblée que vous contrôlez explore. N'activez que lorsque vous pourriez lancer un rituel. »
#example: Fanatical Offering
keyword:
#english keyword: Treasure tokens
keyword: jetons Trésor
match: jetons Trésor
mode: expert
reminder: Ce sont des artefacts avec « <sym-auto>T</sym-auto>, sacrifiez cet artefact : Ajoutez un mana de la couleur de votre choix. »
#example: An Offer You Can't Refuse
keyword:
#english keyword: Treasure token
keyword: jeton Trésor
match: jeton Trésor
mode: expert
reminder: C'est un artefact avec « <sym-auto>T</sym-auto>, sacrifiez cet artefact : Ajoutez un mana de la couleur de votre choix. »
#example: Captain Lannery Storm
keyword:
#english keyword: Gold tokens
keyword: jetons Or
match: jetons Or
mode: expert
reminder: Ce sont des artefacts avec « Sacrifiez cet artefact : Ajoutez un mana de la couleur de votre choix. »
#example: Curse of Opulence
keyword:
#english keyword: Gold token
keyword: jeton Or
match: jeton Or
mode: expert
reminder: C'est un artefact avec « Sacrifiez cet artefact : Ajoutez un mana de la couleur de votre choix. »
#example: Curse of Opulence
keyword:
#english keyword: Blood tokens
keyword: jetons Sang
match: jetons Sang
mode: expert
reminder: Ce sont des artefacts avec « <sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, défaussez-vous d'une carte, sacrifiez cet artefact : Piochez une carte. »
#example: Grisly Ritual
keyword:
#english keyword: Blood token
keyword: jeton Sang
match: jeton Sang
mode: expert
reminder: C'est un artefact avec « <sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, défaussez-vous d'une carte, sacrifiez cet artefact : Piochez une carte. »
#example: Belligerent Guest
keyword:
#english keyword: Powerstone tokens
keyword: jetons Lithoforce
match: jetons Lithoforce
mode: expert
reminder: Ce sont des artefacts avec « <sym-auto>T</sym-auto> : Ajoutez <sym-auto>C</sym-auto>. Ce mana ne peut pas être dépensé pour lancer un sort non-artefact. »
#example: Hall of Tagsin
keyword:
#english keyword: Powerstone token
keyword: jeton Lithoforce
match: jeton Lithoforce
mode: expert
reminder: C'est un artefact avec « <sym-auto>T</sym-auto> : Ajoutez <sym-auto>C</sym-auto>. Ce mana ne peut pas être dépensé pour lancer un sort non-artefact. »
#example: Hall of Tagsin
keyword:
#english keyword: Clue tokens
keyword: jetons Indice
match: jetons Indice
mode: expert
reminder: Ce sont des artefacts avec « <sym-auto>2</sym-auto>, sacrifiez cet artefact : Piochez une carte. »
#example: Confront the Unknown
keyword:
#english keyword: Clue token
keyword: jeton Indice
match: jeton Indice
mode: expert
reminder: C'est un artefact avec « <sym-auto>2</sym-auto>, sacrifiez cet artefact : Piochez une carte. »
#example: Confront the Unknown
keyword:
#english keyword: Food tokens
keyword: jetons Nourriture
match: jetons Nourriture
mode: expert
reminder: Ce sont des artefacts avec « <sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, sacrifiez cet artefact : Vous gagnez 3 points de vie. »
#example: Bake into a Pie
keyword:
#english keyword: Food token
keyword: jeton Nourriture
match: jeton Nourriture
mode: expert
reminder: C'est un artefact avec « <sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, sacrifiez cet artefact : Vous gagnez 3 points de vie. »
#example: Bake into a Pie
keyword:
#english keyword: Shard tokens
keyword: jetons Éclat
match: jetons Éclat
mode: expert
reminder: Ce sont des enchantements avec « <sym-auto>2</sym-auto>, sacrifiez cet enchantement : Regard 1, puis piochez une carte. »
#example: Niko Aris
keyword:
#english keyword: Shard token
keyword: jeton Éclat
match: jeton Éclat
mode: expert
reminder: C'est un enchantement avec « <sym-auto>2</sym-auto>, sacrifiez cet enchantement : Regard 1, puis piochez une carte. »
#example: Niko Aris
keyword:
#english keyword: Craft
keyword: Façonnez
@@ -2295,6 +2447,22 @@ keyword:
reminder: {param2}, exilez ce permanent, exilez au moins un autre permanent que vous contrôlez et/ou au moins une carte de permanent de votre cimetière : Renvoyez cette carte transformée sous le contrôle de son propriétaire. Ne façonnez que lorsque vous pourriez lancer un rituel.
#example: Sunbird Standard
keyword:
#english keyword: stun counter
keyword: marqueur étourdissement
match: marqueur « étourdissement »
mode: expert
reminder: Si un permanent avec un marqueur « étourdissement » sur lui devait devenir dégagé, retirez-lui-en un à la place.
#example: Pugnacious Hammerskull
keyword:
#english keyword: shield counter
keyword: marqueur bouclier
match: marqueur « bouclier »
mode: expert
reminder: Si une créature avec un marqueur « bouclier » sur elle devait subir des blessures ou être détruite, retirez-lui un marqueur « bouclier » à la place.
#example: Boon of Safety
keyword:
#english keyword: finality counter
keyword: marqueur fatalité
@@ -2366,3 +2534,53 @@ keyword:
mode: expert
reminder: C'est un artefact avec « <sym-auto>T</sym-auto>, sacrifiez cet artefact : Exilez la carte du dessus de votre bibliothèque. Vous pouvez jouer cette carte ce tour-ci. N'activez que lorsque vous pourriez lancer un rituel. »
#example: Commander Sofia Daguerre
# Outlaws of Thunder Junction
keyword:
#english keyword: commit a crime
keyword: crime
match: crime
mode: expert
reminder: Cibler des adversaires, tout ce qu'ils contrôlent et/ou les cartes de leur cimetière est un crime.
#example: Marauding Sphinx
keyword:
#english keyword: Plot
keyword: Complot
match: Complot <atom-param>coût</atom-param>
mode: expert
reminder: Vous pouvez payer {param1} et exiler cette carte depuis votre main. Lancez-la comme un rituel pendant un autre tour sans payer son coût de mana. Ne complotez que lorsque vous pourriez lancer un rituel.
#example: Cunning Coyote
keyword:
#english keyword: becomes plotted
keyword: complotée
match: complotée
mode: expert
reminder: Vous pouvez la lancer comme un rituel pendant un autre tour sans payer son coût de mana.
#example: Kellan Joins Up
keyword:
#english keyword: Saddle
keyword: Seller
match: Seller <atom-param>nombre</atom-param>
mode: expert
reminder: Engagez n'importe quel nombre d'autres créature que vous contrôlez dont la force totale est supérieure ou égale à {param1} : Cette monture devient sellée jusqu'à la fin du tour. Ne sellez que lorsque vous pourriez lancer un rituel.
#example: Rambling Possum
keyword:
#english keyword: Spree
keyword: Impétuosité
match: Impétuosité
mode: expert
reminder: Choisissez au moins un coût supplémentaire.
#example: Caught in the Crossfire
keyword:
#english keyword: Outlaw
keyword: Hors-la-loi
match: hors-la-loi
mode: expert
reminder: Les assassins, les mercenaires, les pirates, les gredins et les psychagogues sont des hors-la-loi.
#example: Caught in the Crossfire

View File

@@ -166,7 +166,7 @@ keyword:
keyword: Indistruttibile
match: Indistruttibile
mode: core
reminder: Il danno e gli effetti che dicono "distruggi" non distruggono {if languages["Italiano"].is_creature(card.type) then "questa creatura" else "questo permanente"}.{if languages["Italiano"].is_creature(card.type) then " Se la sua costituzione è pari o inferiore a </sym-auto>0<sym-auto>, viene comunque messa nel cimitero del suo proprietario." else ""}
reminder: Il danno e gli effetti che dicono "distruggi" non distruggono {if languages["Italiano"].is_creature(card.type) then "questa creatura" else "questo permanente"}.{if languages["Italiano"].is_creature(card.type) then " Se la sua costituzione è pari o inferiore a 0, viene comunque messa nel cimitero del suo proprietario." else ""}
#example: Seraph of the Suns
keyword:
@@ -1486,7 +1486,7 @@ keyword:
keyword: Famelico
match: Famelico
mode: expert
reminder: Questa creatura entra nel campo di battaglia con X segnalini +1/+1. Se X è pari o superiore a </sym-auto>5<sym-auto>, pesca una carta quando entra.
reminder: Questa creatura entra nel campo di battaglia con X segnalini +1/+1. Se X è pari o superiore a 5, pesca una carta quando entra.
#example: Broodlord
keyword:
@@ -1601,6 +1601,14 @@ keyword:
reminder: Guarda le prime {italian_number(param1)} carte del grimorio di un avversario, poi mettine un qualsiasi numero in fondo al grimorio di quel giocatore e le altre in cima in qualsiasi ordine.
#example: Spin into Myth
keyword:
#english keyword: Scry
keyword: Profetizza
match: Profetizza <atom-param>numero</atom-param>
mode: action
reminder: {if param1.value == "1" then "Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio." else ("Guarda le prime {italian_number(param1)} carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.")}
#example: Prism Array
keyword:
#english keyword: Clash
keyword: Scontrati
@@ -1745,6 +1753,14 @@ keyword:
reminder: Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.
#example: Deadeye Tracker
keyword:
#english keyword: Connives
keyword: complotta
match: complotta
mode: expert
reminder: Pesca una carta, poi scarta una carta. Se hai scartato una carta non terra, metti un segnalino +1/+1 su questa creatura.
#example: Hypnotic Grifter
keyword:
#english keyword: Historic
keyword: storica
@@ -1830,8 +1846,8 @@ keyword:
keyword: Impeto sanguinario
match: Impeto sanguinario
mode: pseudo
rules:
#example: Rubblehulk
rules: [costo], Scarta questa carta: Una creatura attaccante bersaglio prende +{card.power}/+{card.toughness} fino alla fine del turno.
#example: Ghor-Clan Rampager
keyword:
#english keyword: Channel
@@ -1902,8 +1918,8 @@ keyword:
keyword: Dominio
match: Dominio
mode: pseudo
rules:
#example: Zar Ojanen, Scion of Efrava
rules: [effetto], dove X è pari al numero di tipi di terra base tra le terre che controlli.
#example: Territorial Kavu
keyword:
#english keyword: Eminence
@@ -1934,16 +1950,16 @@ keyword:
keyword: Ferocia
match: Ferocia
mode: pseudo
rules:
#example: Flamewake Phoenix
rules: Se controlli una creatura con forza pari o superiore a 4, [effetto].
#example: Barrage of Boulders
keyword:
#english keyword: Formidable
keyword: Formidabile
match: Formidabile
mode: pseudo
rules:
#example: Dragon-Scarred Bear
rules: Se le creature che controlli hanno una forza totale pari o superiore a 8, [effetto].
#example: Sabertooth Outrider
#keyword:
# #english keyword: Gotcha
@@ -2014,8 +2030,8 @@ keyword:
keyword: Parentela
match: Parentela
mode: pseudo
rules:
#example: Nightshade Schemers
rules: All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con CARDNAME, puoi rivelarla. Se lo fai, [effetto].
#example: Ink Dissolver
keyword:
#english keyword: Landfall
@@ -2030,24 +2046,24 @@ keyword:
keyword: Tenente
match: Tenente
mode: pseudo
rules:
#example: Angelic Field Marshal
rules: Se controlli il tuo comandante, [effetto].
#example: Loyal Guardian
keyword:
#english keyword: Magecraft
keyword: Artemagica
match: Artemagica
mode: pseudo
rules:
#example: Prismari Pledgemage
rules: Ogniqualvolta lanci o copi una magia istantaneo o stregoneria, [effetto].
#example: Clever Lumimancer
keyword:
#english keyword: Metalcraft
keyword: Metallurgia
match: Metallurgia
mode: pseudo
rules:
#example: Spire Serpent
rules: Se controlli tre o più artefatti, [effetto].
#example: Vedalken Infiltrator
keyword:
#english keyword: Morbid
@@ -2086,8 +2102,8 @@ keyword:
keyword: Incursione
match: Incursione
mode: pseudo
rules:
#example: Raiders' Wake
rules: Se hai attaccato con una creatura in questo turno, [effetto].
#example: Admiral's Order
keyword:
#english keyword: Rally
@@ -2150,8 +2166,8 @@ keyword:
keyword: Crescita sotterranea
match: Crescita sotterranea
mode: pseudo
rules:
#example: Mausoleum Secrets
rules: [effetto], dove X è il numero di carte creatura nel tuo cimitero.
#example: Hatchery Spider
keyword:
#english keyword: Will of the council
@@ -2161,6 +2177,14 @@ keyword:
rules:
#example: Plea for Power
keyword:
#english keyword: Corrupted
keyword: Corrotto
match: Corrotto
mode: pseudo
rules: Se un avversario ha tre o più segnalini veleno, [effetto].
#example: Incisor Glider
keyword:
#english keyword: Incubate
keyword: Incuba
@@ -2321,6 +2345,118 @@ keyword:
reminder: È un artefatto con "<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, Sacrifica questo artefatto: Una creatura bersaglio che controlli esplora. Attiva solo come una stregoneria".
#example: Fanatical Offering
keyword:
#english keyword: Treasure tokens
keyword: pedine Tesoro
match: pedine Tesoro
mode: expert
reminder: Sono artefatti con "<sym-auto>T</sym-auto>, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore".
#example: An Offer You Can't Refuse
keyword:
#english keyword: Treasure token
keyword: pedina Tesoro
match: pedina Tesoro
mode: expert
reminder: È un artefatto con "<sym-auto>T</sym-auto>, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore".
#example: Captain Lannery Storm
keyword:
#english keyword: Gold tokens
keyword: pedine Oro
match: pedine Oro
mode: expert
reminder: Sono artefatti con "Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore".
#example: Curse of Opulence
keyword:
#english keyword: Gold token
keyword: pedina Oro
match: pedina Oro
mode: expert
reminder: È un artefatto con "Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore".
#example: Curse of Opulence
keyword:
#english keyword: Blood tokens
keyword: pedine Sangue
match: pedine Sangue
mode: expert
reminder: Sono artefatti con "<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, Scarta una carta, Sacrifica questo artefatto: Pesca una carta".
#example: Grisly Ritual
keyword:
#english keyword: Blood token
keyword: pedina Sangue
match: pedina Sangue
mode: expert
reminder: È un artefatto con "<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, Scarta una carta, Sacrifica questo artefatto: Pesca una carta".
#example: Belligerent Guest
keyword:
#english keyword: Powerstone tokens
keyword: pedine Pietra del Potere
match: pedine Pietra del Potere
mode: expert
reminder: Sono artefatti con "<sym-auto>T</sym-auto>: Aggiungi <sym-auto>C</sym-auto>. Questo mana non può essere speso per lanciare una magia non artefatto".
#example: Hall of Tagsin
keyword:
#english keyword: Powerstone token
keyword: pedina Pietra del Potere
match: pedina Pietra del Potere
mode: expert
reminder: È un artefatto con "<sym-auto>T</sym-auto>: Aggiungi <sym-auto>C</sym-auto>. Questo mana non può essere speso per lanciare una magia non artefatto".
#example: Hall of Tagsin
keyword:
#english keyword: Clue tokens
keyword: pedine Indizio
match: pedine Indizio
mode: expert
reminder: Sono artefatti con "<sym-auto>2</sym-auto>, Sacrifica questo artefatto: Pesca una carta”.
#example: Confront the Unknown
keyword:
#english keyword: Clue token
keyword: pedina Indizio
match: pedina Indizio
mode: expert
reminder: È un artefatto con "<sym-auto>2</sym-auto>, Sacrifica questo artefatto: Pesca una carta”.
#example: Confront the Unknown
keyword:
#english keyword: Food tokens
keyword: pedine Cibo
match: pedine Cibo
mode: expert
reminder: Sono artefatti con "<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, Sacrifica questo artefatto: Guadagni 3 punti vita”.
#example: Bake into a Pie
keyword:
#english keyword: Food token
keyword: pedina Cibo
match: pedina Cibo
mode: expert
reminder: È un artefatto con "<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, Sacrifica questo artefatto: Guadagni 3 punti vita”.
#example: Bake into a Pie
keyword:
#english keyword: Shard tokens
keyword: pedine Frammento
match: pedine Frammento
mode: expert
reminder: Sono incantesimi con “<sym-auto>2</sym-auto>, Sacrifica questo incantesimo: Profetizza 1, poi pesca una carta”.
#example: Niko Aris
keyword:
#english keyword: Shard token
keyword: pedina Frammento
match: pedina Frammento
mode: expert
reminder: È un incantesimo con “<sym-auto>2</sym-auto>, Sacrifica questo incantesimo: Profetizza 1, poi pesca una carta”.
#example: Niko Aris
keyword:
#english keyword: Craft
keyword: Costruisci
@@ -2329,6 +2465,22 @@ keyword:
reminder: {param2}, Esilia questo permanente, Esilia uno o più altri permanenti che controlli e/o carte dal tuo cimitero: Rimetti questa carta trasformata sotto il controllo del suo proprietario. Costruisci solo come una stregoneria.
#example: Sunbird Standard
keyword:
#english keyword: stun counter
keyword: segnalino stordimento
match: segnalino stordimento
mode: expert
reminder: Se un permanente con un segnalino stordimento sta per essere STAPpato, rimuovi invece un segnalino stordimento da esso.
#example: Pugnacious Hammerskull
keyword:
#english keyword: shield counter
keyword: segnalino scudo
match: segnalino scudo
mode: expert
reminder: Se una creatura con un segnalino scudo sta per subire danno o sta per essere distrutta, rimuovi invece un segnalino scudo da essa.
#example: Boon of Safety
keyword:
#english keyword: finality counter
keyword: segnalino finale
@@ -2392,3 +2544,52 @@ keyword:
mode: expert
reminder: È un artefatto con "<sym-auto>T</sym-auto>, Sacrifica questo artefatto: Esilia la prima carta del tuo grimorio. Puoi giocare quella carta in questo turno. Attiva solo come una stregoneria".
#example: Commander Sofia Daguerre
# Outlaws of Thunder Junction
keyword:
#english keyword: commit a crime
keyword: crimine
match: crimine
mode: expert
reminder: Bersagliare gli avversari, qualsiasi cosa controllino e/o le carte nei loro cimiteri è un crimine.
#example: Marauding Sphinx
keyword:
#english keyword: Plot
keyword: Tramare
match: Tramare <atom-param>costo</atom-param>
mode: expert
reminder: Puoi pagare {param1} ed esilare questa carta dalla tua mano. Lanciala come una stregoneria in un turno successivo senza pagare il suo costo di mana. Trama solo come una stregoneria.
#example: Cunning Coyote
keyword:
#english keyword: becomes plotted
keyword: diventa tramata
match: diventa tramata
mode: expert
reminder: Puoi lanciarla come una stregoneria in un turno successivo sensa pagare iil suo costo di mana.
#example: Kellan Joins Up
keyword:
#english keyword: Saddle
keyword: Sellare
match: Sellare <atom-param>numero</atom-param>
mode: expert
reminder: TAPpa un qualsiasi numero di altre creature che controlli con forza totale pari o superiore a {param1}: Questa Cavalcatura diventa sellata ino alla fine del turno. Sella solo come una stregoneria.
#example: Rambling Possum
keyword:
#english keyword: Spree
keyword: Frenesia
match: Frenesia
mode: expert
reminder: Scegli uno più costi addizionali.
#example: Caught in the Crossfire
keyword:
#english keyword: Outlaw
keyword: Fuorilegge
match: fuorilegge
mode: expert
reminder: Assassini, Farabutti, Mercenari, Pirati e Warlock sono fuorilegge.
#example: Caught in the Crossfire

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@@ -1465,6 +1465,14 @@ keyword:
reminder: いずれかの対戦相手のライブラリーの一番上から{param1}枚のカードを見て、そのうちの望む枚数のカードをそのプレイヤーのライブラリーの一番下に置き、残りを望む順番で一番上に置く。
#example: Spin into Myth
keyword:
#english keyword: Scry
keyword: 占術
match: 占術<atom-param>番号</atom-param>
mode: action
reminder: {if param1.value == "1" or param1.value == "" then "あなたのライブラリーの一番上のカードを見る。あなたはそのカードをあなたのライブラリーの一番下に置いてもよい。" else ("あなたのライブラリーの一番上から{param1}枚のカードを見て、そのうちの望む枚数のカードを望む順番であなたのライブラリーの一番下に、残りを望む順番で一番上に置く。")}
#example: Prism Array
keyword:
#english keyword: Clash
keyword: 激突を行う
@@ -1601,6 +1609,14 @@ keyword:
reminder: あなたのライブラリーの一番上のカードを公開する。それが土地であるなら、そのカードをあなたの手札に加える。そうでないなら、このクリーチャーの上に+1/+1カウンターを1個置き、その後、そのカードを戻すかあなたの墓地に置く。
#example: Deadeye Tracker
keyword:
#english keyword: Connives
keyword: は謀議する
match: は謀議する
mode: expert
reminder: カード1枚を引き、その後カード1枚を捨てる。あなたが土地でないカードを捨てたなら、このクリーチャーの上に+1/+1カウンター1個を置く。
#example: Hypnotic Grifter
keyword:
#english keyword: Historic
keyword: 歴史的な
@@ -1678,8 +1694,8 @@ keyword:
keyword: 湧血
match: 湧血
mode: pseudo
rules:
#example: Rubblehulk
rules: [コスト], このカードを捨てる:攻撃クリーチャー1体を対象とする。それはターン終了時まで+{card.power}/+{card.toughness}の修整を受ける。
#example: Ghor-Clan Rampager
keyword:
#english keyword: Channel
@@ -1750,8 +1766,8 @@ keyword:
keyword: 版図
match: 版図
mode: pseudo
rules:
#example: Zar Ojanen, Scion of Efrava
rules: [効果]。Xはあなたがコントロールする土地の中の基本土地タイプの数に等しい。
#example: Territorial Kavu
keyword:
#english keyword: Eminence
@@ -1782,16 +1798,16 @@ keyword:
keyword: 獰猛
match: 獰猛
mode: pseudo
rules:
#example: Flamewake Phoenix
rules: あなたがパワーが4以上のクリーチャーをコントロールしているなら、[効果]。
#example: Barrage of Boulders
keyword:
#english keyword: Formidable
keyword: 圧倒
match: 圧倒
mode: pseudo
rules:
#example: Dragon-Scarred Bear
rules: あなたがコントロールするクリーチャーのパワーの合計が8以上である場合、[効果]。
#example: Sabertooth Outrider
#keyword:
# #english keyword: Gotcha
@@ -1862,8 +1878,8 @@ keyword:
keyword: 族系
match: 族系
mode: pseudo
rules:
#example: Nightshade Schemers
rules: あなたのアップキープの開始時に、あなたはあなたのライブラリーの一番上のカードを見てもよい。 それがCARDNAMEと共通のクリーチャー・タイプを持つ場合、あなたはそれを公開してもよい。 そうした場合、[効果]。
#example: Ink Dissolver
keyword:
#english keyword: Landfall
@@ -1878,24 +1894,24 @@ keyword:
keyword: 副官
match: 副官
mode: pseudo
rules:
#example: Angelic Field Marshal
rules: あなたがあなたの統率者をコントロールしている場合、[効果]。
#example: Loyal Guardian
keyword:
#english keyword: Magecraft
keyword: 魔技
match: 魔技
mode: pseudo
rules:
#example: Prismari Pledgemage
rules: あなたがインスタントやソーサリーである呪文を唱えるかコピーするたび、[効果]。
#example: Clever Lumimancer
keyword:
#english keyword: Metalcraft
keyword: 金属術
match: 金属術
mode: pseudo
rules:
#example: Spire Serpent
rules: あなたが3つ以上のアーティファクトをコントロールしている場合、[効果]。
#example: Vedalken Infiltrator
keyword:
#english keyword: Morbid
@@ -1934,8 +1950,8 @@ keyword:
keyword: 強襲
match: 強襲
mode: pseudo
rules:
#example: Raiders' Wake
rules: このターンにあなたがクリーチャーで攻撃していたなら、[効果]。
#example: Admiral's Order
keyword:
#english keyword: Rally
@@ -1998,8 +2014,8 @@ keyword:
keyword: 宿根
match: 宿根
mode: pseudo
rules:
#example: Mausoleum Secrets
rules: [効果]。Xはあなたの墓地にあるクリーチャー・カードの枚数に等しい。
#example: Hatchery Spider
keyword:
#english keyword: Will of the council
@@ -2009,6 +2025,14 @@ keyword:
rules:
#example: Plea for Power
keyword:
#english keyword: Corrupted
keyword: 堕落
match: 堕落
mode: pseudo
rules: 対戦相手1人が3個以上の毒カウンターを持っている場合、[効果]。
#example: Incisor Glider
keyword:
#english keyword: Incubate
keyword: 培養
@@ -2161,6 +2185,62 @@ keyword:
reminder: それは「<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, このアーティファクトを生け贄に捧げるあなたがコントロールしているクリーチャー1体を対象とする。それは探検を行う。起動はソーサリーとしてのみ行う。」を持つアーティファクトである。
#example: Fanatical Offering
keyword:
#english keyword: Treasure token
keyword: 宝物・トークン
match: 宝物・トークン
mode: expert
reminder: それらは、「<sym-auto>T</sym-auto>, このアーティファクトを生け贄に捧げる:好きな色1色のマナ1点を加える。」を持つアーティファクトである。
#example: Captain Lannery Storm
keyword:
#english keyword: Gold token
keyword: 金・トークン
match: 金・トークン
mode: expert
reminder: それらは、「このアーティファクトを生け贄に捧げる:好きな色1色のマナ1点を加える。」を持つアーティファクトである。
#example: Curse of Opulence
keyword:
#english keyword: Blood token
keyword: 血・トークン
match: 血・トークン
mode: expert
reminder: それらは、「<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, カード1枚を捨てる, このアーティファクトを生け贄に捧げる:カード1枚を引く。」を持つアーティファクトである。
#example: Belligerent Guest
keyword:
#english keyword: Powerstone token
keyword: パワーストーン・トークン
match: パワーストーン・トークン
mode: expert
reminder: それは、「<sym-auto>T</sym-auto><sym-auto>C</sym-auto>を加える。このマナはアーティファクトでない呪文を唱えるためには支払えない。」を持つアーティファクトである。
#example: Hall of Tagsin
keyword:
#english keyword: Clue token
keyword: 手掛かり・トークン
match: 手掛かり・トークン
mode: expert
reminder: それは、「<sym-auto>2</sym-auto>, このアーティファクトを生け贄に捧げる:カードを1枚引く。」を持つアーティファクトである。
#example: Confront the Unknown
keyword:
#english keyword: Food token
keyword: 食物・トークン
match: 食物・トークン
mode: expert
reminder: それは、「<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, このアーティファクトを生け贄に捧げる:あなたは3点のライフを得る。」を持つアーティファクトである。
#example: Bake into a Pie
keyword:
#english keyword: Shard token
keyword: 破片・トークン
match: 破片・トークン
mode: expert
reminder: それらは「<sym-auto>2</sym-auto>, このエンチャントを生け贄に捧げる:占術1を行い、その後カード1枚を引く。」を持つエンチャントである。
#example: Niko Aris
keyword:
#english keyword: Craft
keyword: で作製
@@ -2169,6 +2249,22 @@ keyword:
reminder: {param2}, このパーマネントを追放する, あなたがコントロールしていてこれでないパーマネントやあなたの墓地にあるカードであり該当する1つ以上を追放するこのカードをオーナーのコントロール下で変身させた状態で戻す。作製はソーサリーとしてのみ行う。
#example: Sunbird Standard
keyword:
#english keyword: stun counter
keyword: 麻痺カウンタ
match: 麻痺カウンタ
mode: expert
reminder: 麻痺カウンターが置かれたパーマネントがアンタップ状態になるなら、代わりにそれの上から麻痺カウンター1個を取り除く。
#example: Pugnacious Hammerskull
keyword:
#english keyword: shield counter
keyword: 盾カウンタ
match: 盾カウンタ
mode: expert
reminder: それがダメージを受けるか破壊されるなら、代わりにそれの上から盾カウンター1個を取り除く。
#example: Boon of Safety
keyword:
#english keyword: finality counter
keyword: 最終カウンタ
@@ -2215,4 +2311,53 @@ keyword:
match: ジャンク・トークン
mode: expert
reminder: それは「<sym-auto>T</sym-auto>, このアーティファクトを生け贄に捧げる:あなた のライブラリーの一番上にあるカード1体を追放する。このターン、そのカードをプレイしてもよい。起動はソーサリーとしてのみ行う。」を持つアーティファクトである。
#example: Commander Sofia Daguerre
#example: Commander Sofia Daguerre
# Outlaws of Thunder Junction
keyword:
#english keyword: commit a crime
keyword: 悪事を働く
match: 悪事を働く
mode: expert
reminder: 悪事を働くとは、対戦相手や対戦相手がコントロールしているものや対戦相手の墓地にあるカードを対象とすることである。
#example: Marauding Sphinx
keyword:
#english keyword: Outlaw
keyword: 無法者
match: 無法者
mode: action
reminder: 暗殺者、海賊、邪術師、ならず者、傭兵が無法者である。
#example: Caught in the Crossfire
keyword:
#english keyword: Plot
keyword: 計画
match: 計画 <atom-param>コスト</atom-param>
mode: expert
reminder: {param1}を支払ってあなたの手札にあるこのカードを追放してもよい。後のターンに、これをソーサリーとしてマナ・コストを支払うことなく唱えてもよい。計画はソーサリーとしてのみ行う。
#example: Cunning Coyote
keyword:
#english keyword: becomes plotted
keyword: 計画された
match: 計画された
mode: expert
reminder: それをソーサリーとして、後のターンにマナ・コストを支払うことなく唱えてもよい。
#example: Aven Interruptor
keyword:
#english keyword: Saddle
keyword: 騎乗
match: 騎乗<atom-param>番号</atom-param>
mode: expert
reminder: あなたがコントロールしていてこれでない望む数のクリーチャーをパワーの合計が{param1}以上になるように選び、タップする:ターン終了時まで、この乗騎は騎乗された状態になる。騎乗はソーサリーとしてのみ行う。
#example: Rambling Possum
keyword:
#english keyword: Spree
keyword: 放題
match: 放題
mode: expert
reminder: 以下から1つ以上の追加コストを選ぶ。
#example: Caught in the Crossfire

View File

@@ -166,7 +166,7 @@ keyword:
keyword: 무적
match: 무적
mode: core
reminder: {if languages["한국어"].is_creature(card.type) then "이 생물" else "이 지속물"}은 피해나 "파괴한다" 효과에 의해 파괴당하지 않는다.{if languages["한국어"].is_creature(card.type) then " 방어력이 </sym-auto>0<sym-auto> 이하라면 소유자의 무덤에 놓는다." else ""}
reminder: {if languages["한국어"].is_creature(card.type) then "이 생물" else "이 지속물"}은 피해나 "파괴한다" 효과에 의해 파괴당하지 않는다.{if languages["한국어"].is_creature(card.type) then " 방어력이 0 이하라면 소유자의 무덤에 놓는다." else ""}
#example: Seraph of the Suns
keyword:
@@ -1473,6 +1473,14 @@ keyword:
# reminder: UNKNOWN
# #example: Spin into Myth
keyword:
#english keyword: Scry
keyword: 점술
match: 점술 <atom-param>숫자</atom-param>
mode: action
reminder: {if param1.value == "1" then "당신의 서고 맨 위의 카드 한 장을 본다. 당신은 그 카드를 당신의 서고 맨 밑에 놓을 수 있다." else ("당신의 서고 맨 위의 카드 {korean_counter_number(param1)} 장을 본다. 당신은 그 카드들 중 원하는 만큼을 당신의 서고 맨 밑에 놓고 나머지를 당신의 서고 맨 위에 원하는 순서대로 놓을 수 있다.")}
#example: Prism Array
#keyword:
# #english keyword: Clash
# keyword: UNKNOWN
@@ -1617,6 +1625,14 @@ keyword:
reminder: 당신의 서고 맨 위의 카드를 공개한다. 그 카드가 대지라면 그 카드를 당신의 손으로 가져간다. 그렇지 않으면, 이 생물에 +1/+1 카운터 한 개를 올려놓은 후, 그 카드를 서고에 다시 올려놓거나 당신의 무덤에 넣는다.
#example: Deadeye Tracker
keyword:
#english keyword: Connives
keyword: 묵인한
match: 묵인한
mode: expert
reminder: 카드 한 장을 뽑은 후, 카드 한 장을 버린다. 당신이 대지가 아닌 카드를 버린다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.
#example: Hypnotic Grifter
keyword:
#english keyword: Historic
keyword: 역사적
@@ -1694,8 +1710,8 @@ keyword:
keyword: 혈기
match: 혈기
mode: pseudo
rules:
#example: Rubblehulk
rules: [비용], 이 카드를 버리게: 공격생물 한 개를 목표로 정한다. 그 생물은 턴종료까지 +{card.power}/+{card.toughness}을 받는다.
#example: Ghor-Clan Rampager
keyword:
#english keyword: Channel
@@ -1761,13 +1777,13 @@ keyword:
rules: 당신의 무덤에 네 개 이상의 카드 유형이 있다면, [효과].
#example: Prophetic Titan
#keyword:
# #english keyword: Domain
# keyword: UNKNOWN
# match: UNKNOWN
# mode: pseudo
# rules:
# #example: Zar Ojanen, Scion of Efrava
keyword:
#english keyword: Domain
keyword: 영토
match: 영토
mode: pseudo
rules: UNKNOWN
#example: Territorial Kavu
#keyword:
# #english keyword: Eminence
@@ -1798,16 +1814,16 @@ keyword:
keyword: 흉포
match: 흉포
mode: pseudo
rules:
#example: Flamewake Phoenix
rules: 당신이 공격력이 4 이상인 생물을 조종한다면, [효과].
#example: Barrage of Boulders
keyword:
#english keyword: Formidable
keyword: 강대
match: 강대
mode: pseudo
rules:
#example: Dragon-Scarred Bear
rules: 당신이 조종하는 생물들의 공격력 총합이 8 이상이라면, [효과].
#example: Sabertooth Outrider
#keyword:
# #english keyword: Gotcha
@@ -1894,24 +1910,24 @@ keyword:
# keyword: UNKNOWN
# match: UNKNOWN
# mode: pseudo
# rules:
# #example: Angelic Field Marshal
# rules: UNKNOWN
# #example: Loyal Guardian
keyword:
#english keyword: Magecraft
keyword: 마도제작술
match: 마도제작술
mode: pseudo
rules:
#example: Prismari Pledgemage
rules: 당신이 순간마법 또는 집중마법 주문을 발동하거나 복사할 때마다, [효과].
#example: Clever Lumimancer
keyword:
#english keyword: Metalcraft
keyword: 금속조종술
match: 금속조종술
mode: pseudo
rules:
#example: Spire Serpent
rules: 당신이 마법물체를 세 개 이상 조종하는 한, [효과].
#example: Vedalken Infiltrator
keyword:
#english keyword: Morbid
@@ -1950,8 +1966,8 @@ keyword:
keyword: 습격
match: 습격
mode: pseudo
rules:
#example: Raiders' Wake
rules: 당신이 이 턴에 생물로 공격했다면, [효과].
#example: Admiral's Order
keyword:
#english keyword: Rally
@@ -2014,8 +2030,8 @@ keyword:
keyword: 지하생장
match: 지하생장
mode: pseudo
rules:
#example: Mausoleum Secrets
rules: [효과]. X는 당신의 무덤에 있는 생물 카드의 수이다.
#example: Hatchery Spider
#keyword:
# #english keyword: Will of the council
@@ -2025,6 +2041,14 @@ keyword:
# rules:
# #example: Plea for Power
#keyword:
# #english keyword: Corrupted
# keyword: UNKNOWN
# match: UNKNOWN
# mode: pseudo
# rules:
# #example: Incisor Glider
keyword:
#english keyword: Incubate
keyword: 부화
@@ -2177,6 +2201,70 @@ keyword:
# reminder: UNKNOWN
# #example: Fanatical Offering
keyword:
#english keyword: Treasure token
keyword: 보물 토큰
match: 보물 토큰
mode: expert
reminder: 보물 토큰은 “<sym-auto>T</sym-auto>, 이 마법물체를 희생한다: 원하는 색의 마나 한 개를 추가한다."를 가진 마법물체이다.
#example: Captain Lannery Storm
keyword:
#english keyword: Gold token
keyword: 금인 토큰
match: 금인 토큰
mode: expert
reminder: 금인 토큰은 “이 마법물체를 희생한다: 원하는 색의 마나 한 개를 추가한다."를 가진 마법물체이다.
#example: Curse of Opulence
keyword:
#english keyword: Blood token
keyword: 혈액 토큰
match: 혈액 토큰
mode: expert
reminder: 혈액 토큰은 “<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, 카드 한 장을 버린다, 이 마법물체를 희생한다: 카드 한 장을 뽑는다."를 가진 마법물체이다.
#example: Belligerent Guest
#keyword:
# #english keyword: Powerstone token
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Hall of Tagsin
keyword:
#english keyword: Clue token
keyword: 단서 토큰
match: 단서 토큰
mode: expert
reminder: 단서 토큰은 “<sym-auto>2</sym-auto>, 이 마법물체를 희생한다: 카드 한 장을 뽑는다."를 가진 마법물체이다.
#example: Confront the Unknown
keyword:
#english keyword: Food token
keyword: 음식 토큰
match: 음식 토큰
mode: expert
reminder: 음식 토큰은 “<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, 이 마법물체를 희생한다: 당신은 생명 3점을 얻는다."를 가진 마법물체이다.
#example: Bake into a Pie
keyword:
#english keyword: Shard token
keyword: 파편 토큰
match: 파편 토큰
mode: expert
reminder: 그 토큰들은 “<sym-auto>2</sym-auto>, 이 부여마법을 희생한다: 점술 1을 한 후, 카드 한 장을 뽑는다."를 가진 부여마법이다.
#example: Niko Aris
#keyword:
# #english keyword: Junk token
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Junktown
#keyword:
# #english keyword: Craft
# keyword: UNKNOWN
@@ -2185,6 +2273,22 @@ keyword:
# reminder: UNKNOWN
# #example: Sunbird Standard
#keyword:
# #english keyword: stun counter
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Pugnacious Hammerskull
keyword:
#english keyword: shield counter
keyword: 방패 카운터
match: 방패 카운터
mode: expert
reminder: 그 생물이 피해를 입거나 파괴되려 한다면, 대신 그 생물에서 방패 카운터 한 개를 제거한다.
#example: Boon of Safety
#keyword:
# #english keyword: finality counter
# keyword: UNKNOWN

View File

@@ -166,7 +166,7 @@ keyword:
keyword: Indestrutível
match: Indestrutível
mode: core
reminder: Dano e efeitos que dizem "destrua" não destroem {if languages["Português do Brasil"].is_creature(card.type) then "esta criatura" else "esta permanente"}.{if languages["Português do Brasil"].is_creature(card.type) then " Se a sua resistência for igual ou inferior a </sym-auto>0<sym-auto>, ela ainda será colocada no cemitério de seu dono." else ""}
reminder: Dano e efeitos que dizem "destrua" não destroem {if languages["Português do Brasil"].is_creature(card.type) then "esta criatura" else "esta permanente"}.{if languages["Português do Brasil"].is_creature(card.type) then " Se a sua resistência for igual ou inferior a 0, ela ainda será colocada no cemitério de seu dono." else ""}
#example: Seraph of the Suns
keyword:
@@ -1230,7 +1230,7 @@ keyword:
keyword: Pós-vida
match: Pós-vida <atom-param>número</atom-param>
mode: expert
reminder: Quando esta criatura morrer, crie {portuguese_number(param1)} fichas de criatura branca e preta 1/1 do tipo Espírito com voar.
reminder: Quando esta criatura morrer, crie {portuguese_number(param1)} fichas de criatura branca e preta 1/1 do tipo Espírito com voar.
#example: Debtors' Transport
keyword:
@@ -1406,7 +1406,7 @@ keyword:
keyword: Voraz
match: Voraz
mode: expert
reminder: Esta criatura entra no campo de batalha com X marcadores +1/+1. Se X for igual ou superior a </sym-auto>5<sym-auto>, compre um card quando ela entrar.
reminder: Esta criatura entra no campo de batalha com X marcadores +1/+1. Se X for igual ou superior a 5, compre um card quando ela entrar.
#example: Broodlord
keyword:
@@ -1521,6 +1521,14 @@ keyword:
reminder: Olhe os {portuguese_number(param1)} cards do topo do grimório de seu oponente, então coloque qualquer número deles no fundo do grimório daquele jogador, e o restante no topo em qualquer ordem.
#example: Spin into Myth
keyword:
#english keyword: Scry
keyword: Vidência
match: Vidência <atom-param>número</atom-param>
mode: action
reminder: {if param1.value == "1" then "Olhe o card do topo de seu grimório. Você pode colocar aquele card no fundo de seu grimório." else ("Olhe os {portuguese_number(param1)} cards do topo do seu grimório. Depois, coloque qualquer número deles no fundo do seu grimório e o restante no topo em qualquer ordem.")}
#example: Prism Array
keyword:
#english keyword: Clash
keyword: Confronte
@@ -1665,6 +1673,14 @@ keyword:
reminder: Revele o card do topo de seu grimório. Coloque aquele card em sua mão se ele for um terreno. Caso contrário, coloque um marcador +1/+1 nesta criatura e, em seguida, devolva o card ao grimório ou coloque-o em seu cemitério.
#example: Deadeye Tracker
keyword:
#english keyword: Connives
keyword: acoberta
match: acoberta
mode: expert
reminder: Compre um card e depois descarte um card. Se você descartou um card não de terreno, coloque um marcador +1/+1 nesta criatura.
#example: Hypnotic Grifter
keyword:
#english keyword: Historic
keyword: histórica
@@ -1750,8 +1766,8 @@ keyword:
keyword: Impulso sanguinário
match: Impulso sanguinário
mode: pseudo
rules:
#example: Rubblehulk
rules: [custo], descarte este card: A criatura atacante alvo recebe +{card.power}/+{card.toughness} até o final do turno.
#example: Ghor-Clan Rampager
keyword:
#english keyword: Channel
@@ -1822,8 +1838,8 @@ keyword:
keyword: Dominar
match: Dominar
mode: pseudo
rules:
#example: Zar Ojanen, Scion of Efrava
rules: [efeito], sendo X igual ao número de tipos de terreno básico entre os terrenos que você controla.
#example: Territorial Kavu
keyword:
#english keyword: Eminence
@@ -1854,16 +1870,16 @@ keyword:
keyword: Feroz
match: Feroz
mode: pseudo
rules:
#example: Flamewake Phoenix
rules: Se você controla uma criatura com poder igual ou superior a 4, [efeito].
#example: Barrage of Boulders
keyword:
#english keyword: Formidable
keyword: Formidável
match: Formidável
mode: pseudo
rules:
#example: Dragon-Scarred Bear
rules: Se o total de poder das criaturas que você controla for igual ou superior a 8, [efeito].
#example: Sabertooth Outrider
#keyword:
# #english keyword: Gotcha
@@ -1934,8 +1950,8 @@ keyword:
keyword: Parentesco
match: Parentesco
mode: pseudo
rules:
#example: Nightshade Schemers
rules: No início de sua manutenção, você pode olhar o card do topo do seu grimório. Se ele compartilhar um tipo de criatura com CARDNAME, você poderá revelá-lo. Se fizer isso, [efeito].
#example: Ink Dissolver
keyword:
#english keyword: Landfall
@@ -1950,24 +1966,24 @@ keyword:
keyword: Tenente
match: Tenente
mode: pseudo
rules:
#example: Angelic Field Marshal
rules: Se você controlar seu comandante, [efeito].
#example: Loyal Guardian
keyword:
#english keyword: Magecraft
keyword: Magifício
match: Magifício
mode: pseudo
rules:
#example: Prismari Pledgemage
rules: Toda vez que você conjura ou copia uma mágica instantânea ou um feitiço, [efeito].
#example: Clever Lumimancer
keyword:
#english keyword: Metalcraft
keyword: Maestria com Metais
match: Maestria com Metais
keyword: Maestria com metais
match: Maestria com metais
mode: pseudo
rules:
#example: Spire Serpent
rules: Se você controlar três ou mais artefatos, [efeito].
#example: Vedalken Infiltrator
keyword:
#english keyword: Morbid
@@ -2006,8 +2022,8 @@ keyword:
keyword: Raide
match: Raide
mode: pseudo
rules:
#example: Raiders' Wake
rules: Se você atacou com uma criatura neste turno, [efeito].
#example: Admiral's Order
keyword:
#english keyword: Rally
@@ -2070,8 +2086,8 @@ keyword:
keyword: Necronutrimento
match: Necronutrimento
mode: pseudo
rules:
#example: Mausoleum Secrets
rules: [efeito], sendo X o número de cards de criatura em seu cemitério.
#example: Hatchery Spider
keyword:
#english keyword: Will of the council
@@ -2081,6 +2097,14 @@ keyword:
rules:
#example: Plea for Power
keyword:
#english keyword: Corrupted
keyword: Corrompido
match: Corrompido
mode: pseudo
rules: Se um oponente tiver três ou mais marcadores de veneno, [efeito].
#example: Incisor Glider
keyword:
#english keyword: Incubate
keyword: Incube
@@ -2241,6 +2265,126 @@ keyword:
reminder: Ela é um artefato com "<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, sacrifique este artefato: A criatura alvo que você controla explora. Ative somente como um feitiço".
#example: Fanatical Offering
keyword:
#english keyword: Treasure tokens
keyword: fichas de Tesouro
match: fichas de Tesouro
mode: expert
reminder: Elas são artefatos com "<sym-auto>T</sym-auto>, sacrifique este artefato: Adicione um mana de qualquer cor".
#example: An Offer You Can't Refuse
keyword:
#english keyword: Treasure token
keyword: ficha de Tesouro
match: ficha de Tesouro
mode: expert
reminder: Ela é um artefato com "<sym-auto>T</sym-auto>, sacrifique este artefato: Adicione um mana de qualquer cor".
#example: Captain Lannery Storm
keyword:
#english keyword: Gold tokens
keyword: fichas de Ouro
match: fichas de Ouro
mode: expert
reminder: Elas são artefatos com "Sacrifique este artefato: Adicione um mana de qualquer cor".
#example: Curse of Opulence
keyword:
#english keyword: Gold token
keyword: ficha de Ouro
match: ficha de Ouro
mode: expert
reminder: Ela é um artefato com "Sacrifique este artefato: Adicione um mana de qualquer cor".
#example: Curse of Opulence
keyword:
#english keyword: Blood tokens
keyword: fichas de Sangue
match: fichas de Sangue
mode: expert
reminder: Elas são artefatos com "<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, descarte um card, sacrifique este artefato: Compre um card".
#example: Grisly Ritual
keyword:
#english keyword: Blood token
keyword: ficha de Sangue
match: ficha de Sangue
mode: expert
reminder: Ela é um artefato com "<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, descarte um card, sacrifique este artefato: Compre um card".
#example: Belligerent Guest
keyword:
#english keyword: Powerstone tokens
keyword: fichas de Pedra de Energia
match: fichas de Pedra de Energia
mode: expert
reminder: Elas são artefatos com "<sym-auto>T</sym-auto>: Adicione <sym-auto>C</sym-auto>. Este mana não pode ser gasto para conjurar uma mágica não de artefato".
#example: Hall of Tagsin
keyword:
#english keyword: Powerstone token
keyword: ficha de Pedra de Energia
match: ficha de Pedra de Energia
mode: expert
reminder: Ela é um artefato com "<sym-auto>T</sym-auto>: Adicione <sym-auto>C</sym-auto>. Este mana não pode ser gasto para conjurar uma mágica não de artefato".
#example: Hall of Tagsin
keyword:
#english keyword: Clue tokens
keyword: fichas de Pista
match: fichas de Pista
mode: expert
reminder: Elas são artefatos com "<sym-auto>2</sym-auto>, Sacrifique este artefato: Compre um card."
#example: Confront the Unknown
keyword:
#english keyword: Clue token
keyword: ficha de Pista
match: ficha de Pista
mode: expert
reminder: Ela é um artefato com "<sym-auto>2</sym-auto>, Sacrifique este artefato: Compre um card."
#example: Confront the Unknown
keyword:
#english keyword: Food tokens
keyword: fichas de Comida
match: fichas de Comida
mode: expert
reminder: Elas são artefatos com "<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, sacrifique este artefato: Você ganha 3 pontos de vida."
#example: Bake into a Pie
keyword:
#english keyword: Food token
keyword: ficha de Comida
match: ficha de Comida
mode: expert
reminder: Ela é um artefato com "<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, sacrifique este artefato: Você ganha 3 pontos de vida."
#example: Bake into a Pie
keyword:
#english keyword: Shard tokens
keyword: fichas de Fragmento
match: fichas de Fragmento
mode: expert
reminder: Eles são encantamentos com “<sym-auto>2</sym-auto>, sacrifique este encantamento: Use vidência 1 e compre um card”.
#example: Niko Aris
keyword:
#english keyword: Shard token
keyword: ficha de Fragmento
match: ficha de Fragmento
mode: expert
reminder: Ela é um encantamento com “<sym-auto>2</sym-auto>, sacrifique este encantamento: Use vidência 1 e compre um card”.
#example: Niko Aris
#keyword:
# #english keyword: Junk token
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Junktown
keyword:
#english keyword: Craft
keyword: Construir
@@ -2249,6 +2393,22 @@ keyword:
reminder: {param2}, exile esta permanente, exile uma ou mais outras permanentes que você controla e/ou cards de seu cemitério: Devolva este card ao campo de batalha transformado sob o controle de seu dono. Construa somente como um feitiço.
#example: Sunbird Standard
keyword:
#english keyword: stun counter
keyword: marcador de atordoamento
match: marcador de atordoamento
mode: expert
reminder: Se uma permanente com um marcador de atordoamento se tornaria desvirada, em vez disso, remova um marcador de atordoamento dela.
#example: Pugnacious Hammerskull
keyword:
#english keyword: shield counter
keyword: marcador de escudo
match: marcador de escudo
mode: expert
reminder: Se uma criatura com marcador de escudo sofreria dano ou seria destruída, em vez disso, remova um marcador de escudo dela.
#example: Boon of Safety
keyword:
#english keyword: finality counter
keyword: marcador de finalidade

View File

@@ -166,7 +166,7 @@ keyword:
keyword: Неразрушимость
match: Неразрушимость
mode: core
reminder: Повреждения и эффекты с указанием «уничтожьте» не уничтожают {if languages["Russian"].is_creature(card.type) then "это существо" else "этот перманент"}.{if languages["Russian"].is_creature(card.type) then " Однако если его выносливость равна </sym-auto>0<sym-auto> или меньше, оно отправляется на кладбище своего владельца." else ""}
reminder: Повреждения и эффекты с указанием «уничтожьте» не уничтожают {if languages["Russian"].is_creature(card.type) then "это существо" else "этот перманент"}.{if languages["Russian"].is_creature(card.type) then " Однако если его выносливость равна 0 или меньше, оно отправляется на кладбище своего владельца." else ""}
#example: Seraph of the Suns
keyword:
@@ -1358,7 +1358,7 @@ keyword:
keyword: Ненасытность
match: Ненасытность
mode: expert
reminder: Это существо выходит на поле битвы с X жетонами +1/+1 на нем. Если X равен </sym-auto>5<sym-auto> или больше, возьмите карту, когда оно выходит.
reminder: Это существо выходит на поле битвы с X жетонами +1/+1 на нем. Если X равен 5 или больше, возьмите карту, когда оно выходит.
#example: Broodlord
keyword:
@@ -1473,6 +1473,14 @@ keyword:
# reminder: UNKNOWN
# #example: Spin into Myth
keyword:
#english keyword: Scry
keyword: Предскажите
match: Предскажите <atom-param>число</atom-param>
mode: action
reminder: {if param1.value == "1" then "Посмотрите верхнюю карту вашей библиотеки. Вы можете положить ту карту в низ вашей библиотеки." else ("Посмотрите {russian_number(param1)} верхние карты вашей библиотеки, затем положите любое количество из них в низ вашей библиотеки, а остальные на верх вашей библиотеки в любом порядке.")}
#example: Prism Array
keyword:
#english keyword: Clash
keyword: Столкнитесь
@@ -1617,6 +1625,14 @@ keyword:
reminder: Покажите верхнюю карту вашей библиотеки. Если та карта является землей, положите ее в вашу руку. В противном случае положите на это существо один жетон +1/+1, затем положите ту карту назад или положите ее на ваше кладбище.
#example: Deadeye Tracker
keyword:
#english keyword: Connives
keyword: сговаривается
match: сговаривается
mode: expert
reminder: Возьмите карту, затем сбросьте карту. Если вы сбросили не являющуюся землей карту, положите один жетон +1/+1 на это существо.
#example: Hypnotic Grifter
keyword:
#english keyword: Historic
keyword: историческое
@@ -1710,8 +1726,8 @@ keyword:
keyword: Прилив крови
match: Прилив крови
mode: pseudo
rules:
#example: Rubblehulk
rules: [стоимость], сбросьте эту карту: целевое атакующее существо получает +{card.power}/+{card.toughness} до конца хода.
#example: Ghor-Clan Rampager
keyword:
#english keyword: Channel
@@ -1782,8 +1798,8 @@ keyword:
keyword: Владения
match: Владения
mode: pseudo
rules:
#example: Zar Ojanen, Scion of Efrava
rules: [эффект], где X количество типов базовых земель среди земель под вашим контролем.
#example: Territorial Kavu
#keyword:
# #english keyword: Eminence
@@ -1814,16 +1830,16 @@ keyword:
keyword: Свирепость
match: Свирепость
mode: pseudo
rules:
#example: Flamewake Phoenix
rules: Если вы контролируете существо с силой не менее 4, [эффект].
#example: Barrage of Boulders
keyword:
#english keyword: Formidable
keyword: Внушительность
match: Внушительность
mode: pseudo
rules:
#example: Dragon-Scarred Bear
rules: Если сумма значений силы существ под вашим контролем равна 8 или больше, [эффект].
#example: Sabertooth Outrider
#keyword:
# #english keyword: Gotcha
@@ -1894,8 +1910,8 @@ keyword:
keyword: Сходство
match: Сходство
mode: pseudo
rules:
#example: Nightshade Schemers
rules: В начале вашего шага поддержки вы можете посмотреть верхнюю карту вашей библиотеки. Если у нее есть такой же тип существа, как у CARDNAME, вы можете ее показать. Если вы это делаете, [эффект].
#example: Ink Dissolver
keyword:
#english keyword: Landfall
@@ -1910,24 +1926,24 @@ keyword:
keyword: Лейтенант
match: Лейтенант
mode: pseudo
rules:
#example: Angelic Field Marshal
rules: Если вы контролируете вашего командира, [эффект].
#example: Loyal Guardian
keyword:
#english keyword: Magecraft
keyword: Чародейство
match: Чародейство
mode: pseudo
rules:
#example: Prismari Pledgemage
rules: Каждый раз, когда вы разыгрываете или копируете мгновенное заклинание или заклинание волшебства, [эффект].
#example: Clever Lumimancer
keyword:
#english keyword: Metalcraft
keyword: Работа по металлу
match: Работа по металлу
mode: pseudo
rules:
#example: Spire Serpent
rules: Если вы контролируете не менее трех артефактов, [эффект].
#example: Vedalken Infiltrator
keyword:
#english keyword: Morbid
@@ -1966,8 +1982,8 @@ keyword:
keyword: Набег
match: Набег
mode: pseudo
rules:
#example: Raiders' Wake
rules: Если в этом ходу вы атаковали существом, [эффект].
#example: Admiral's Order
keyword:
#english keyword: Rally
@@ -2030,8 +2046,8 @@ keyword:
keyword: Тайный рост
match: Тайный рост
mode: pseudo
rules:
#example: Mausoleum Secrets
rules: [эффект], где X — количество карт существ на вашем кладбище.
#example: Hatchery Spider
keyword:
#english keyword: Will of the council
@@ -2041,6 +2057,14 @@ keyword:
rules:
#example: Plea for Power
#keyword:
# #english keyword: Corrupted
# keyword: UNKNOWN
# match: UNKNOWN
# mode: pseudo
# rules:
# #example: Incisor Glider
keyword:
#english keyword: Incubate
keyword: Инкубируйте
@@ -2193,6 +2217,166 @@ keyword:
# reminder: UNKNOWN
# #example: Fanatical Offering
keyword:
#english keyword: Treasure tokens
keyword: фишки Клада
match: фишки Клада
mode: expert
reminder: Это артефакты со способностью «<sym-auto>T</sym-auto>, пожертвуйте этот артефакт: добавьте одну ману любого цвета».
#example: An Offer You Can't Refuse
keyword:
#english keyword: Treasure tokens
keyword: фишки Клада
match: фишек Клада
mode: expert
reminder: Это артефакты со способностью «<sym-auto>T</sym-auto>, пожертвуйте этот артефакт: добавьте одну ману любого цвета».
#example: An Offer You Can't Refuse
keyword:
#english keyword: Treasure token
keyword: фишку Клада
match: фишку Клада
mode: expert
reminder: Это артефакт со способностью «<sym-auto>T</sym-auto>, пожертвуйте этот артефакт: добавьте одну ману любого цвета».
#example: Captain Lannery Storm
keyword:
#english keyword: Gold tokens
keyword: фишки Золота
match: фишки Золота
mode: expert
reminder: Это артефакты со способностью «Пожертвуйте этот артефакт: добавьте одну ману любого цвета».
#example: Curse of Opulence
keyword:
#english keyword: Gold tokens
keyword: фишки Золота
match: фишек Золота
mode: expert
reminder: Это артефакты со способностью «Пожертвуйте этот артефакт: добавьте одну ману любого цвета».
#example: Curse of Opulence
keyword:
#english keyword: Gold token
keyword: фишку Золота
match: фишку Золота
mode: expert
reminder: Это артефакт со способностью «Пожертвуйте этот артефакт: добавьте одну ману любого цвета».
#example: Curse of Opulence
keyword:
#english keyword: Blood tokens
keyword: фишки Крови
match: фишки Крови
mode: expert
reminder: Это артефакты со способностью «<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, сбросьте карту, пожертвуйте этот артефакт: возьмите карту».
#example: Grisly Ritual
keyword:
#english keyword: Blood tokens
keyword: фишки Крови
match: фишек Крови
mode: expert
reminder: Это артефакты со способностью «<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, сбросьте карту, пожертвуйте этот артефакт: возьмите карту».
#example: Grisly Ritual
keyword:
#english keyword: Blood token
keyword: фишку Крови
match: фишку Крови
mode: expert
reminder: Это артефакт со способностью «<sym-auto>1</sym-auto>, <sym-auto>T</sym-auto>, сбросьте карту, пожертвуйте этот артефакт: возьмите карту».
#example: Belligerent Guest
#keyword:
# #english keyword: Powerstone token
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Hall of Tagsin
keyword:
#english keyword: Clue tokens
keyword: фишки Улика
match: фишки Улика
mode: expert
reminder: Это артефакты со способностью «<sym-auto>2</sym-auto>, пожертвуйте этот артефакт: возьмите карту».
#example: Confront the Unknown
keyword:
#english keyword: Clue tokens
keyword: фишки Улика
match: фишек Улика
mode: expert
reminder: Это артефакты со способностью «<sym-auto>2</sym-auto>, пожертвуйте этот артефакт: возьмите карту».
#example: Confront the Unknown
keyword:
#english keyword: Clue token
keyword: фишку Улика
match: фишку Улика
mode: expert
reminder: Это артефакт со способностью «<sym-auto>2</sym-auto>, пожертвуйте этот артефакт: возьмите карту».
#example: Confront the Unknown
keyword:
#english keyword: Food tokens
keyword: фишки Еды
match: фишки Еды
mode: expert
reminder: Это артефакты со способностью «<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, пожертвуйте этот артефакт: вы получаете 3 жизни».
#example: Bake into a Pie
keyword:
#english keyword: Food tokens
keyword: фишки Еды
match: фишек Еды
mode: expert
reminder: Это артефакты со способностью «<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, пожертвуйте этот артефакт: вы получаете 3 жизни».
#example: Bake into a Pie
keyword:
#english keyword: Food token
keyword: фишку Еды
match: фишку Еды
mode: expert
reminder: Это артефакт со способностью «<sym-auto>2</sym-auto>, <sym-auto>T</sym-auto>, пожертвуйте этот артефакт: вы получаете 3 жизни».
#example: Bake into a Pie
keyword:
#english keyword: Shard tokens
keyword: фишки Осколка
match: фишки Осколка
mode: expert
reminder: Это чары со способностью «<sym-auto>2</sym-auto>, пожертвуйте эти чары: предскажите 1, затем возьмите карту».
#example: Niko Aris
keyword:
#english keyword: Shard tokens
keyword: фишки Осколка
match: фишек Осколка
mode: expert
reminder: Это чары со способностью «<sym-auto>2</sym-auto>, пожертвуйте эти чары: предскажите 1, затем возьмите карту».
#example: Niko Aris
keyword:
#english keyword: Shard tokens
keyword: фишку Осколка
match: фишку Осколка
mode: expert
reminder: Это чары со способностью «<sym-auto>2</sym-auto>, пожертвуйте эти чары: предскажите 1, затем возьмите карту».
#example: Niko Aris
#keyword:
# #english keyword: Junk token
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Junktown
#keyword:
# #english keyword: Craft
# keyword: UNKNOWN
@@ -2201,6 +2385,22 @@ keyword:
# reminder: UNKNOWN
# #example: Sunbird Standard
#keyword:
# #english keyword: stun counter
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Pugnacious Hammerskull
keyword:
#english keyword: shield counter
keyword: жетон щита
match: жетон щита
mode: expert
reminder: Если оно должно получить повреждения или быть уничтожено, вместо этого удалите с него один жетон щита.
#example: Boon of Safety
#keyword:
# #english keyword: finality counter
# keyword: UNKNOWN

View File

@@ -166,7 +166,7 @@ keyword:
keyword: 不灭
match: 不灭
mode: core
reminder: 注明「消灭」的效应和伤害不会消灭{if languages["汉语"].is_creature(card.type) then "此生物" else "此永久物"}。{if languages["汉语"].is_creature(card.type) then "如果其防御力降到</sym-auto>0<sym-auto>或更少,它仍会置入其拥有者的坟墓场。" else ""}
reminder: 注明「消灭」的效应和伤害不会消灭{if languages["汉语"].is_creature(card.type) then "此生物" else "此永久物"}。{if languages["汉语"].is_creature(card.type) then "如果其防御力降到0或更少,它仍会置入其拥有者的坟墓场。" else ""}
#example: Seraph of the Suns
keyword:
@@ -1358,7 +1358,7 @@ keyword:
keyword: 贪食
match: 贪食
mode: expert
reminder: 此生物进战场时上面有X个+1/+1指示物。如果X等于或大于</sym-auto>5<sym-auto>,则当它进战场时抓一张牌。
reminder: 此生物进战场时上面有X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。
#example: Broodlord
keyword:
@@ -1465,6 +1465,14 @@ keyword:
reminder: 检视任一对手牌库顶的{chinese_simplified_number(param1)}张牌,然后将其中任意数量的牌以任意顺序置于该牌手的牌库底,其余则以任意顺序置于该牌库顶。
#example: Spin into Myth
keyword:
#english keyword: Scry
keyword: 占卜
match: 占卜<atom-param>数字</atom-param>
mode: action
reminder: {if param1.value == "1" then "检视你牌库顶的牌。你可以将该牌置于你的牌库底。" else ("检视你牌库顶的{chinese_simplified_number(param1)}张牌,然后将其中任意数量的牌以任意顺序置于你牌库底,其余则以任意顺序置于你牌库顶。")}
#example: Prism Array
keyword:
#english keyword: Clash
keyword: 比点
@@ -1601,6 +1609,14 @@ keyword:
reminder: 展示你的牌库顶牌。如果该牌是地,则置于你手上。若否,则在此生物上放置一个+1/+1指示物然后将所展示的牌放回原位或置入你的坟墓场。
#example: Deadeye Tracker
keyword:
#english keyword: Connives
keyword: 筹谋
match: 筹谋
mode: expert
reminder: 抓一张牌,然后弃一张牌。如果你弃的牌不是地,则在此生物上放置一个+1/+1指示物。
#example: Hypnotic Grifter
keyword:
#english keyword: Historic
keyword: 史迹
@@ -1678,8 +1694,8 @@ keyword:
keyword: 血激
match: 血激
mode: pseudo
rules:
#example: Rubblehulk
rules: [费用],弃掉此牌:目标进行攻击的生物得+{card.power}/+{card.toughness}直到回合结束。
#example: Ghor-Clan Rampager
keyword:
#english keyword: Channel
@@ -1750,8 +1766,8 @@ keyword:
keyword: 领土
match: 领土
mode: pseudo
rules:
#example: Zar Ojanen, Scion of Efrava
rules: [效应]X为由你操控的地之中基本地类别的数量。
#example: Territorial Kavu
#keyword:
# #english keyword: Eminence
@@ -1782,16 +1798,16 @@ keyword:
keyword: 威猛
match: 威猛
mode: pseudo
rules:
#example: Flamewake Phoenix
rules: 如果你操控力量等于或大于4的生物[效应]。
#example: Barrage of Boulders
keyword:
#english keyword: Formidable
keyword: 强横
match: 强横
mode: pseudo
rules:
#example: Dragon-Scarred Bear
rules: 若由你操控之生物的力量总和等于或大于8[效应]。
#example: Sabertooth Outrider
#keyword:
# #english keyword: Gotcha
@@ -1862,8 +1878,8 @@ keyword:
keyword: 血族
match: 血族
mode: pseudo
rules:
#example: Nightshade Schemers
rules: 在你的维持开始时,你可以检视你的牌库顶牌。 如果它与CARDNAME有共通之生物类别你可以展示该牌。 若你如此作,[效应]。
#example: Ink Dissolver
keyword:
#english keyword: Landfall
@@ -1878,24 +1894,24 @@ keyword:
keyword: 副官
match: 副官
mode: pseudo
rules:
#example: Angelic Field Marshal
rules: 若你操控你的指挥官,[效应]。
#example: Loyal Guardian
keyword:
#english keyword: Magecraft
keyword: 魔艺
match: 魔艺
mode: pseudo
rules:
#example: Prismari Pledgemage
rules: 每当你施放或复制瞬间或法术咒语时,[效应]。
#example: Clever Lumimancer
keyword:
#english keyword: Metalcraft
keyword: 金技
match: 金技
mode: pseudo
rules:
#example: Spire Serpent
rules: 若你操控三个或更多神器,[效应]。
#example: Vedalken Infiltrator
keyword:
#english keyword: Morbid
@@ -1934,8 +1950,8 @@ keyword:
keyword: 突击
match: 突击
mode: pseudo
rules:
#example: Raiders' Wake
rules: 如果你于本回合中曾以生物攻击,[效应]。
#example: Admiral's Order
keyword:
#english keyword: Rally
@@ -1998,8 +2014,8 @@ keyword:
keyword: 朽力
match: 朽力
mode: pseudo
rules:
#example: Mausoleum Secrets
rules: [效应]X为你坟墓场中的生物牌数量。
#example: Hatchery Spider
keyword:
#english keyword: Will of the council
@@ -2009,6 +2025,14 @@ keyword:
rules:
#example: Plea for Power
keyword:
#english keyword: Corrupted
keyword: 腐化
match: 腐化
mode: pseudo
rules: 若某对手具有三个或更多中毒指示物,[效应]。
#example: Incisor Glider
keyword:
#english keyword: Incubate
keyword: 抚育
@@ -2155,19 +2179,75 @@ keyword:
keyword:
#english keyword: Map token
keyword: 一个地图衍生物
match: 一个地图衍生物
keyword: 地图衍生物
match: 地图衍生物
mode: expert
reminder: 是具有「<sym-auto>1</sym-auto><sym-auto>T</sym-auto>,牺牲此神器:令目标由你操控的生物勘察。只能于法术时机起动」的神器。
#example: Fanatical Offering
reminder: 地图衍生物是具有「<sym-auto>1</sym-auto><sym-auto>T</sym-auto>,牺牲此神器:令目标由你操控的生物勘察。只能于法术时机起动」的神器。
#example: Get Lost
keyword:
#english keyword: Map tokens
keyword: 个地图衍生物
match: 个地图衍生物
#english keyword: Treasure token
keyword: 珍宝衍生物
match: 珍宝衍生物
mode: expert
reminder: 它们是具有「<sym-auto>1</sym-auto><sym-auto>T</sym-auto>,牺牲此神器:令目标由你操控的生物勘察。只能于法术时机起动」的神器。
#example: Get Lost
reminder: 珍宝衍生物是具有「<sym-auto>T</sym-auto>,牺牲此神器:加一点任意颜色的法术力」的神器。
#example: Captain Lannery Storm
keyword:
#english keyword: Gold token
keyword: 黄金衍生物
match: 黄金衍生物
mode: expert
reminder: 黄金衍生物是具有「牺牲此神器:加一点任意颜色的法术力」的神器。
#example: Curse of Opulence
keyword:
#english keyword: Blood token
keyword: 血滴衍生物
match: 血滴衍生物
mode: expert
reminder: 血滴衍生物是具有「<sym-auto>1</sym-auto><sym-auto>T</sym-auto>,弃一张牌,牺牲此神器:抓一张牌」的神器。
#example: Grisly Ritual
keyword:
#english keyword: Powerstone token
keyword: 魔力石衍生物
match: 魔力石衍生物
mode: expert
reminder: 魔力石衍生物是具有「<sym-auto>T</sym-auto>:加<sym-auto>C</sym-auto>。此法术力不能用来施放非神器咒语」的神器。
#example: Hall of Tagsin
keyword:
#english keyword: Clue token
keyword: 线索衍生物
match: 线索衍生物
mode: expert
reminder: 线索衍生物是具有「<sym-auto>2</sym-auto>,牺牲此神器:抓一张牌。」的神器。
#example: Confront the Unknown
keyword:
#english keyword: Food token
keyword: 食品衍生物
match: 食品衍生物
mode: expert
reminder: 食品衍生物是具有「<sym-auto>2</sym-auto><sym-auto>T</sym-auto>牺牲此神器你获得3点生命」的神器。
#example: Bake into a Pie
keyword:
#english keyword: Shard token
keyword: 碎片衍生物
match: 碎片衍生物
mode: expert
reminder: 碎片衍生物是具有「<sym-auto>2</sym-auto>牺牲此结界占卜1然后抓一张牌」的结界。
#example: Niko Aris
#keyword:
# #english keyword: Junk token
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Junktown
keyword:
#english keyword: Craft
@@ -2177,10 +2257,26 @@ keyword:
reminder: {param2},放逐此永久物,从由你操控的其他永久物和/或你坟墓场的牌中放逐前述物件达一个或更多:将此牌在其拥有者的操控下移回且已转化。只能于法术时机化炼。
#example: Sunbird Standard
keyword:
#english keyword: stun counter
keyword: 晕眩指示物
match: 晕眩指示物
mode: expert
reminder: 如果某个其上有晕眩指示物的永久物将成为未横置,则改为从其上移去一个晕眩指示物。
#example: Pugnacious Hammerskull
keyword:
#english keyword: shield counter
keyword: 后盾指示物
match: 后盾指示物
mode: expert
reminder: 如果其上有后盾指示物的生物将受到伤害或将被消灭,则改为从其上移去一个后盾指示物。
#example: Boon of Safety
keyword:
#english keyword: finality counter
keyword: 终命指示物
match: 终命指示物
keyword: 终命指示物
match: 终命指示物
mode: expert
reminder: 如果其上有终命指示物的生物将死去,则改为放逐之。
#example: From the Rubble
@@ -2215,4 +2311,60 @@ keyword:
match: 怀疑
mode: action
reminder: 已遭疑的生物具有威慑异能且不能进行阻挡。
#example: Reasonable Doubt
#example: Reasonable Doubt
# Outlaws of Thunder Junction
keyword:
#english keyword: commit a crime
keyword: 罪行时
match: 罪行时
mode: expert
reminder: 将对手,任何由其操控的东西和/或其坟墓场中的牌指定为目标,即属罪行。
#example: Marauding Sphinx
keyword:
#english keyword: Plot
keyword: 设谋
match: 设谋<atom-param>费用</atom-param>
mode: expert
reminder: 你可以支付{param1}并从你手上放逐此牌。过了该回合后,便可于法术时机施放之,且不需支付其法术力费用。只能于法术时机设谋。
#example: Cunning Coyote
keyword:
#english keyword: becomes plotted
keyword: 成为已设谋
match: 成为已设谋
mode: expert
reminder: 过了该回合后,其拥有者便可于法术时机施放之,且不需支付其法术力费用。
#example: Aven Interruptor
keyword:
#english keyword: Saddle
keyword: 乘驾
match: 乘驾 <atom-param>数字</atom-param>
mode: expert
reminder: 横置任意数量由你操控且力量总和等于或大于{param1}的其他生物:此坐骑成为已乘驾直到回合结束。只能于法术时机乘驾。
#example: Rambling Possum
keyword:
#english keyword: Spree
keyword: 追欢
match: 追欢
mode: expert
reminder: Choose one or more additional costs.
#example: Caught in the Crossfire
keyword:
#english keyword: Outlaw
keyword: 狂徒
match: 狂徒
mode: action
reminder: 杀手、佣兵、海盗、浪客和邪术师是狂徒。
#example: Caught in the Crossfire
keyword:
#english keyword: Outlaws
match: outlaws
mode: action
reminder: Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.
#example: Caught in the Crossfire

View File

@@ -166,7 +166,7 @@ keyword:
keyword: 不滅
match: 不滅
mode: core
reminder: 註明「消滅」的效應和傷害不會消滅{if languages["漢語"].is_creature(card.type) then "此生物" else "此永久物"}。{if languages["漢語"].is_creature(card.type) then "如果其防禦力降到</sym-auto>0<sym-auto>或更少,它仍會置入其擁有者的墳墓場。" else ""}
reminder: 註明「消滅」的效應和傷害不會消滅{if languages["漢語"].is_creature(card.type) then "此生物" else "此永久物"}。{if languages["漢語"].is_creature(card.type) then "如果其防禦力降到0或更少,它仍會置入其擁有者的墳墓場。" else ""}
#example: Seraph of the Suns
keyword:
@@ -1358,7 +1358,7 @@ keyword:
keyword: 貪食
match: 貪食
mode: expert
reminder: 此生物進戰場時上面有X個+1/+1指示物。如果X等於或大於</sym-auto>5<sym-auto>,則當它進戰場時抽一張牌。
reminder: 此生物進戰場時上面有X個+1/+1指示物。如果X等於或大於5,則當它進戰場時抽一張牌。
#example: Broodlord
keyword:
@@ -1465,6 +1465,14 @@ keyword:
# reminder: UNKNOWN
# #example: Spin into Myth
keyword:
#english keyword: Scry
keyword: 占卜
match: 占卜<atom-param>數字</atom-param>
mode: action
reminder: {if param1.value == "1" then "檢視你牌庫頂的牌。你可以將該牌置於你的牌庫底。" else ("檢視你牌庫頂的{chinese_traditional_number(param1)}張牌,然後將其中任意數量的牌以任意順序置於你牌庫底,其餘則以任意順序置於你牌庫頂。")}
#example: Prism Array
#keyword:
# #english keyword: Clash
# keyword: UNKNOWN
@@ -1601,6 +1609,14 @@ keyword:
reminder: 展示你的牌庫頂牌。如果該牌是地,則置於你手上。若否,則在此生物上放置一個+1/+1指示物然後將所展示的牌放回原位或置入你的墳墓場。
#example: Deadeye Tracker
keyword:
#english keyword: Connives
keyword: 籌謀
match: 籌謀
mode: expert
reminder: 抽一張牌,然後棄一張牌。如果你棄的牌不是地,則在此生物上放置一個+1/+1指示物。
#example: Hypnotic Grifter
keyword:
#english keyword: Historic
keyword: 史跡
@@ -1678,8 +1694,8 @@ keyword:
keyword: 血激
match: 血激
mode: pseudo
rules:
#example: Rubblehulk
rules: [費用],棄掉此牌:目標進行攻擊的生物得+{card.power}/+{card.toughness}直到回合結束。
#example: Ghor-Clan Rampager
keyword:
#english keyword: Channel
@@ -1750,8 +1766,8 @@ keyword:
keyword: 領土
match: 領土
mode: pseudo
rules:
#example: Zar Ojanen, Scion of Efrava
rules: UNKNOWN
#example: Territorial Kavu
#keyword:
# #english keyword: Eminence
@@ -1782,16 +1798,16 @@ keyword:
keyword: 威猛
match: 威猛
mode: pseudo
rules:
#example: Flamewake Phoenix
rules: 如果你操控力量等於或大於4的生物[效應]。
#example: Barrage of Boulders
keyword:
#english keyword: Formidable
keyword: 強橫
match: 強橫
mode: pseudo
rules:
#example: Dragon-Scarred Bear
rules: 若由你操控之生物的力量總和等於或大於8[效應]。
#example: Sabertooth Outrider
#keyword:
# #english keyword: Gotcha
@@ -1857,13 +1873,13 @@ keyword:
# rules:
# #example: Mana-Charged Dragon
#keyword:
# #english keyword: Kinship
# keyword: UNKNOWN
# match: UNKNOWN
# mode: pseudo
# rules:
# #example: Nightshade Schemers
keyword:
#english keyword: Kinship
keyword: 血族
match: 血族
mode: pseudo
rules: 在你的維持開始時,你可以檢視你的牌庫頂牌。 如果它與CARDNAME有共通之生物類別你可以展示該牌。 若你如此作,[效應]。
#example: Ink Dissolver
keyword:
#english keyword: Landfall
@@ -1878,24 +1894,24 @@ keyword:
keyword: 副官
match: 副官
mode: pseudo
rules:
#example: Angelic Field Marshal
rules: 若你操控你的指揮官,[效應]。
#example: Loyal Guardian
keyword:
#english keyword: Magecraft
keyword: 魔藝
match: 魔藝
mode: pseudo
rules:
#example: Prismari Pledgemage
rules: 每當你施放或複製瞬間或巫術咒語時,[效應]。
#example: Clever Lumimancer
keyword:
#english keyword: Metalcraft
keyword: 金技
match: 金技
mode: pseudo
rules:
#example: Spire Serpent
rules: 若你操控三個或更多神器,[效應]。
#example: Vedalken Infiltrator
keyword:
#english keyword: Morbid
@@ -1934,8 +1950,8 @@ keyword:
keyword: 突擊
match: 突擊
mode: pseudo
rules:
#example: Raiders' Wake
rules: 若你於本回合中曾以生物攻擊,[效應]。
#example: Admiral's Order
keyword:
#english keyword: Rally
@@ -1998,8 +2014,8 @@ keyword:
keyword: 朽力
match: 朽力
mode: pseudo
rules:
#example: Mausoleum Secrets
rules: [效應]X為你墳墓場中的生物牌數量。
#example: Hatchery Spider
keyword:
#english keyword: Will of the council
@@ -2009,6 +2025,14 @@ keyword:
rules:
#example: Plea for Power
#keyword:
# #english keyword: Corrupted
# keyword: UNKNOWN
# match: UNKNOWN
# mode: pseudo
# rules:
# #example: Incisor Glider
#keyword:
# #english keyword: Incubate
# keyword: UNKNOWN
@@ -2161,6 +2185,70 @@ keyword:
# reminder: UNKNOWN
# #example: Fanatical Offering
keyword:
#english keyword: Treasure token
keyword: 珍寶衍生物
match: 珍寶衍生物
mode: expert
reminder: 珍寶衍生物是具有「<sym-auto>T</sym-auto>,犧牲此神器:加一點任意顏色的魔法力」的神器。
#example: Captain Lannery Storm
keyword:
#english keyword: Gold token
keyword: 黃金衍生物
match: 黃金衍生物
mode: expert
reminder: 黃金衍生物是具有「犧牲此神器:加一點任意顏色的魔法力」的神器。
#example: Curse of Opulence
keyword:
#english keyword: Blood token
keyword: 血滴衍生物
match: 血滴衍生物
mode: expert
reminder: 血滴衍生物是具有「<sym-auto>1</sym-auto><sym-auto>T</sym-auto>,棄一張牌,犧牲此神器:抽一張牌」的神器。
#example: Grisly Ritual
#keyword:
# #english keyword: Powerstone token
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Hall of Tagsin
keyword:
#english keyword: Clue token
keyword: 線索衍生物
match: 線索衍生物
mode: expert
reminder: 線索衍生物是具有「<sym-auto>2</sym-auto>,犧牲此神器:抽一張牌。」的神器。
#example: Confront the Unknown
keyword:
#english keyword: Food token
keyword: 食品衍生物
match: 食品衍生物
mode: expert
reminder: 食品衍生物是具有「<sym-auto>2</sym-auto><sym-auto>T</sym-auto>犧牲此神器你獲得3點生命」的神器。
#example: Bake into a Pie
keyword:
#english keyword: Shard token
keyword: 碎片衍生物
match: 碎片衍生物
mode: expert
reminder: 碎片衍生物是具有「<sym-auto>2</sym-auto>犧牲此結界占卜1然後抽一張牌」的結界。
#example: Niko Aris
#keyword:
# #english keyword: Junk token
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Junktown
#keyword:
# #english keyword: Craft
# keyword: UNKNOWN
@@ -2169,6 +2257,22 @@ keyword:
# reminder: UNKNOWN
# #example: Sunbird Standard
#keyword:
# #english keyword: stun counter
# keyword: UNKNOWN
# match: UNKNOWN
# mode: expert
# reminder: UNKNOWN
# #example: Pugnacious Hammerskull
keyword:
#english keyword: shield counter
keyword: 後盾指示物
match: 後盾指示物
mode: expert
reminder: 如果它將受到傷害或將被消滅,則改為從其上移去一個後盾指示物。
#example: Boon of Safety
#keyword:
# #english keyword: finality counter
# keyword: UNKNOWN

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@@ -7,7 +7,8 @@ include file: /magic-blends.mse-include/new-blends
include file: statistics_script
############################################################## version check
version_date := {"2023-02-21"}
version_date := {"2024-05-10 Mainframe 1.3.a Showcase Catchup: Adventures"}
version := version_date
############################################################## Sorting mana symbols
# correctly sort a mana symbol (no guild mana)
@@ -338,27 +339,61 @@ color_of_card := {
)
}
token_shape := {
case input of
"token": true,
"emblem": true,
"counter": true,
"rulestip": true,
"checklist": true,
else: false;
}
rarity_sort := {
if card.shape == "token" then "T1"
if is_unsorted() then "R0"
else if card.shape == "token" then "T1"
else if card.shape == "emblem" then "T2"
else if card.shape == "rulestip" then "T3"
else if card.shape == "counter" then "T4"
else if card.shape == "checklist" then "T5"
else if is_masterpiece() then "T6"
else if set.sort_special_rarity == "with the rest" or card.rarity != "special" then " "
else "S"
else if set.sort_special_rarity == "separate numbering" and card.rarity == "special" then "S1"
else if set.sort_special_rarity == "with the rest" or card.rarity != "special" then "R1"
else "R2"
}
card_partition := {"A"}
rarity_partition_sort := {
main := rarity_sort()
main.0 + partition_index() + main.1
}
card_partition := {
if styling.card_number_partition or else "" != ""
then styling.card_number_partition
else "A"
}
## MSE doesn't do "A" > "B" like some languages do
## Originally this put partition_index() and mn_pos in an array and sorted that
## but that crashed mse on startup once it was added to sort the card number column
## but you also couldn't use position() because it inherits order_by and filter from card_number()
## and MSE yells at you if you do that and you're not sorting a set
## and replacing them with nil doesn't work, it still complains if they're nil???
## so instead hard-coded map of indices
## you'll never catch me i'm behind seven workarounds
partition_scores := [
0:0, 1:1, 2:2, 3:3, 4:4, 5:5, 6:6, 7:7, 8:8, 9:9,
A:10, B:11, C:12, D:13, E:14, F:15, G:16, H:17, I:18,
J:19, K:20, L:21, M:22, N:23, O:24, P:25, Q:26, R:27,
S:28, T:29, U:30, V:31, W:32, X:33, Y:34, Z:35
]
over_partition := {
my_pos := number_partition()
mn_pos := if set.last_main_partition == "" then "M" else to_upper(substring(set.last_main_partition, end:1))
posis := [my_pos, mn_pos]
higher := sort_list(posis).0
my_pos != higher
partition_scores[partition_index()] > partition_scores[mn_pos]
}
partition_filter := replace@(match:"(before normal|after normal, main set|after main set|secret|help.*) ?", replace:"")
partition_index := {
ind := partition_filter(card.partition_select)
if ind == "" then ind := "A"
ind
}
number_partition := { to_upper(substring(card_partition(), end:1)) }
set_filter := {
# TODO: what about rulestips?
if is_unsorted() then
{ is_unsorted() }
else if card.shape == "token" or card.shape == "emblem" then
@@ -369,14 +404,37 @@ set_filter := {
{ card.shape == "counter" }
else if card.shape == "checklist" then
{ card.shape == "checklist" }
else if is_masterpiece() and card.shape != "token" and card.shape != "emblem" then
{ is_masterpiece() and card.shape != "token" and card.shape != "emblem" }
else if is_masterpiece() and not token_shape(card.shape) then
{ is_masterpiece() and not token_shape(card.shape) }
else if set.sort_special_rarity != "separate numbering" then
{ not over_partition() and not is_unsorted() and card.shape != "token" and not is_masterpiece() and card.shape != "emblem" and card.shape != "rulestip" and card.shape != "counter" and card.shape != "checklist"}
{ not is_unsorted() and not token_shape(card.shape) }
else if card.rarity == "special" then
{ not over_partition() and not is_unsorted() and card.shape != "token" and not is_masterpiece() and card.shape != "emblem" and card.shape != "rulestip" and card.shape != "counter" and card.shape != "checklist" and card.rarity == "special" }
{ not is_unsorted() and not token_shape(card.shape) and card.rarity == "special" }
else
{ not over_partition() and not is_unsorted() and card.shape != "token" and not is_masterpiece() and card.shape != "emblem" and card.shape != "rulestip" and card.shape != "counter" and card.shape != "checklist" and card.rarity != "special" }
{ not is_unsorted() and not token_shape(card.shape) and card.rarity != "special" }
}
## over-partition cards need to be counted during the card number count
## but need to be skipped during the card count count
## so this is a copy of set_filter but it skips over-partition cards
set_filter_under_partition := {
if is_unsorted() then
{ is_unsorted() }
else if card.shape == "token" or card.shape == "emblem" then
{ card.shape == "token" or card.shape == "emblem" and not over_partition() }
else if card.shape == "rulestip" then
{ card.shape == "rulestip" and not over_partition() }
else if card.shape == "counter" then
{ card.shape == "counter" and not over_partition() }
else if card.shape == "checklist" then
{ card.shape == "checklist" and not over_partition() }
else if is_masterpiece() and not token_shape(card.shape) then
{ is_masterpiece() and not token_shape(card.shape) and not over_partition() }
else if set.sort_special_rarity != "separate numbering" then
{ not is_unsorted() and not token_shape(card.shape) and not over_partition() }
else if card.rarity == "special" then
{ not is_unsorted() and not token_shape(card.shape) and card.rarity == "special" and not over_partition() }
else
{ not is_unsorted() and not token_shape(card.shape) and card.rarity != "special" and not over_partition() }
}
card_number_offset := {pull_comma_array(set.card_number_offsets, cell:0, end:false, default:0)}
set_number_offset := {pull_comma_array(set.card_number_offsets, cell:1, end:false, default:0)}
@@ -384,12 +442,12 @@ card_number := {
position (
of: card
in: set
order_by: { number_partition() + rarity_sort() + sort_index() + sort_name(card.name) + sort_name(export_name())}
order_by: { partition_index() + rarity_sort() + sort_index() + sort_name(card.name) + sort_name(export_name())}
filter: set_filter()
) + 1 + to_number(card_number_offset())
}
card_count := {
number_of_items(in: set, filter: set_filter()) + to_number(set_number_offset())
number_of_items(in: set, filter: set_filter_under_partition()) + to_number(set_number_offset())
}
#Starting with M15, zero digits in card numbers should be shown up to three.
@@ -397,18 +455,23 @@ card_number_m15 := { (if card_number() < 100 then "0" else "") + (if card_number
card_count_m15 := { (if card_count() < 100 then "0" else "") + (if card_count() < 10 then "0" else "") + card_count() }
#Starting with MOM, zero digits in card numbers should be shown up to four
card_number_mom := { (if card_number() < 1000 then "0" else "") + (if card_number() < 100 then "0" else "") + (if card_number() < 10 then "0" else "") + card_number() }
card_count_mom := { (if card_count() < 1000 then "0" else "") + (if card_count() < 100 then "0" else "") + (if card_count() < 10 then "0" else "") + card_count() }
use_auto_numbers := {set.automatic_card_numbers and not is_unsorted()}
# Use this in templates so we don't have to update 700 templates the next time they change the ordering
card_number_script_core := {
if is_unsorted() or not set.automatic_card_numbers then
if not use_auto_numbers() then
combined_editor(field1: card.custom_card_number, separator: " " + rarity_code() + " ", field2: card.card_code_text)
else if set.card_number_style == "0001/0099" then
forward_editor(prefix: rarity_code() + " " + card_number_mom() + (if over_partition() and set.over_partition_display == "100" then "" else "/" + card_count_mom()) + " ", field: card.card_code_text)
else if set.card_number_style == "0001" then
forward_editor(prefix: rarity_code() + " " + card_number_mom() + " ", field: card.card_code_text)
else if set.card_number_style == "001/099" then
forward_editor(prefix: card_number_m15() + (if over_partition() then "" else "/" + card_count_m15()) + " " + rarity_code() + " ", field: card.card_code_text)
forward_editor(prefix: card_number_m15() + (if over_partition() and set.over_partition_display == "100" then "" else "/" + card_count_m15()) + " " + rarity_code() + " ", field: card.card_code_text)
else if set.card_number_style == "001" then
forward_editor(prefix: card_number_m15() + " " + rarity_code() + " ", field: card.card_code_text)
else if set.card_number_style == "1/99" then
forward_editor(prefix: card_number() + (if over_partition() then "" else "/" + card_count()) + " " + rarity_code() + " ", field: card.card_code_text)
forward_editor(prefix: card_number() + (if over_partition() and set.over_partition_display == "100" then "" else "/" + card_count()) + " " + rarity_code() + " ", field: card.card_code_text)
else
forward_editor(prefix: card_number() + " " + rarity_code() + " ", field: card.card_code_text)
}
@@ -417,7 +480,6 @@ card_number_script_core := {
is_token_card := { card.shape == "token" or card.shape == "rulestip" or card.shape == "counter" or card.shape == "checklist" or card.shape == "emblem"}
is_shifted_card := { contains(card.shape, match:"shifted") }
is_masterpiece := { card.rarity == "masterpiece" }
is_nightbreak := { card.shape == "nightbreak" }
############################################################## Utilities for keywords
@@ -777,6 +839,7 @@ mana_context :=
(
<match>: # G: something
| <match>, # G, tap: something
| [+][ ]?<match>[ ]?— # Spree
| or[ ]<match> # Add X, Y, or Z.
| <match>[ ]to[ ]your # Add X, Y, or Z to your mana pool.
| you[ ]get[ ]<match> # You get E, you get TK
@@ -849,6 +912,11 @@ auto_correct :=
+ "(<kw-[^<]><nospellcheck>)" # inside a kw
+ "([A-Z])" # match this
replace: { _1 + _2 + to_lower(_3)})
+replace@(
match: "([ ]*: |—| — )" # preceded by this
+ "([[:lower:]])" # match this
+ "(?![)])", # not followed by this
replace: { _1 + to_upper(_2) })
auto_errata :=
replace@(match:"converted mana cost", replace:"mana value")
+replace@(match:"(?i)(Totem armor|Totembeistand|Armadura tótem|totémique|Armatura totem|Armadura de totem|族霊鎧|替身甲)", replace:{errata_map[_1] or else _1})
@@ -1048,7 +1116,7 @@ text_filter :=
replace: "<i-auto>&</i-auto>") +
# step 7b : indent bullets
replace@(
match: "^(• )([^•]+)",
match: "^(• |[+] ?)([^\n]+\n?)",
replace: {"<li><bullet>" + _1 + "</bullet>" + _2 + "</li>"}
)+
# step 7c : clean up modals
@@ -1058,20 +1126,17 @@ text_filter :=
else input
}+
# step 8 : automatic capitalization, but not after "("
replace@(
match: "([ ]*: |—| — )" # preceded by this
+ "([[:lower:]])" # match this
+ "(?![)])", # not followed by this
replace: { _1 + to_upper(_2) }) +
# step 9 : spellcheck
{
if set.auto_correct then
auto_correct(input)
else input } +
else input
} +
{
if set.auto_errata then
auto_errata(input)
else input } +
else input
} +
{
if language().code == "ja" or language().code == "zht" or language().code == "zhs" then input
else if set.mark_errors then
@@ -2146,14 +2211,14 @@ rare_width := {
}
### Customize fonts
swap_font := {false} ##{styling.apply_custom_fonts}
swap_font := {styling.apply_custom_fonts or else false}
split_font := split_text@(match:";")
pop_font_name := {split_font(input).0 or else ""}
pop_font_size := {split_font(input).1 or else ""}
pop_font_color := {split_font(input).2 or else ""}
pop_font_vertical := {split_font(input).3 or else ""}
pop_font_italic := {split_font(input).4 or else ""}
## General swap functions
swap_font_name := {
if swap_font() then (
test := pop_font_name(src)
@@ -2161,7 +2226,7 @@ swap_font_name := {
)
font_name
}@(font_name:"", src:"")
}
swap_font_size := {
if swap_font() then (
test := pop_font_size(src)
@@ -2169,7 +2234,7 @@ swap_font_size := {
)
font_size
}@(font_size:16, src:"")
}
swap_font_color := {
if swap_font() then (
test := pop_font_color(src)
@@ -2183,7 +2248,7 @@ swap_font_color := {
) else ""
font_color
}@(font_color:"", src:"")
}
swap_font_vertical := {
if swap_font() then (
test := pop_font_vertical(src)
@@ -2191,7 +2256,7 @@ swap_font_vertical := {
)
vertical
}@(vertical:0, src:"")
}
swap_font_italic := {
if swap_font() then (
test := pop_font_italic(src)
@@ -2201,10 +2266,249 @@ swap_font_italic := {
)
font_name
}@(font_name:"", src:"")
}
## defaults, can be changed in style
swap_fonts_name_default := [
name: {"Beleren Bold"},
size: {16},
color: {"black"},
vertical: {0},
italic: {""}
]
swap_fonts_name2_default := [
name: {"Beleren Bold"},
size: {16},
color: {"black"},
vertical: {0},
italic: {""}
]
swap_fonts_type_default := [
name: {"Beleren Bold"},
size: {13},
color: {"black"},
vertical: {0},
italic: {""}
]
swap_fonts_type2_default := [
name: {"Beleren Bold"},
size: {13},
color: {"white"},
vertical: {0},
italic: {""}
]
swap_fonts_body_default := [
name: {"MPlantin"},
size: {13},
color: {"black"},
vertical: {0},
italic: {"MPlantin-Italic"}
]
swap_fonts_pt_default := [
name: {"Beleren Bold"},
size: {16},
color: {"black"},
vertical: {0},
italic: {""}
]
swap_fonts_name_src := {styling.custom_name_font or else ""}
swap_fonts_name_src := {styling.custom_name_font or else ""}
swap_fonts_name2_src := {styling.custom_name_2_font or else ""}
swap_fonts_type_src := {styling.custom_type_font or else ""}
swap_fonts_type2_src := {styling.custom_type_2_font or else ""}
swap_fonts_body_src := {styling.custom_body_font or else ""}
swap_fonts_pt_src := {styling.custom_pt_font or else ""}
## specific swap functions
name_font := {
swap_font_name(
src: swap_fonts_name_src(),
font_name: swap_fonts_name_default.name()
)
}
name_font_size := {
swap_font_size(
src: swap_fonts_name_src(),
font_size: swap_fonts_name_default.size()
) - shrink_name()
}
name_font_color := {
swap_font_color(
src: swap_fonts_name_src(),
font_color: swap_fonts_name_default.color()
)
}
name_font_vertical := {
swap_font_vertical(
src: swap_fonts_name_src(),
vertical: swap_fonts_name_default.vertical()
)
}
name_font_italic := {
swap_font_italic(
src: swap_fonts_name_src(),
font_name: swap_fonts_name_default.italic()
)
}
name2_font := {
swap_font_name(
src: swap_fonts_name2_src(),
font_name: swap_fonts_name2_default.name()
)
}
name2_font_size := {
swap_font_size(
src: swap_fonts_name2_src(),
font_size: swap_fonts_name2_default.size()
) - shrink_name2()
}
name2_font_color := {
swap_font_color(
src: swap_fonts_name2_src(),
font_color: swap_fonts_name2_default.color()
)
}
name2_font_vertical := {
swap_font_vertical(
src: swap_fonts_name2_src(),
vertical: swap_fonts_name2_default.vertical()
)
}
name2_font_italic := {
swap_font_italic(
src: swap_fonts_name2_src(),
font_name: swap_fonts_name2_default.italic()
)
}
type_font := {
swap_font_name(
src: swap_fonts_type_src(),
font_name: swap_fonts_type_default.name()
)
}
type_font_size := {
swap_font_size(
src: swap_fonts_type_src(),
font_size: swap_fonts_type_default.size()
) - shrink_type()
}
type_font_color := {
swap_font_color(
src: swap_fonts_type_src(),
font_color: swap_fonts_type_default.color()
)
}
type_font_vertical := {
swap_font_vertical(
src: swap_fonts_type_src(),
vertical: swap_fonts_type_default.vertical()
)
}
type_font_italic := {
swap_font_italic(
src: swap_fonts_type_src(),
font_name: swap_fonts_type_default.italic()
)
}
type2_font := {
swap_font_name(
src: swap_fonts_type2_src(),
font_name: swap_fonts_type2_default.name()
)
}
type2_font_size := {
swap_font_size(
src: swap_fonts_type2_src(),
font_size: swap_fonts_type2_default.size()
) - shrink_type2()
}
type2_font_color := {
swap_font_color(
src: swap_fonts_type2_src(),
font_color: swap_fonts_type2_default.color()
)
}
type2_font_vertical := {
swap_font_vertical(
src: swap_fonts_type2_src(),
vertical: swap_fonts_type2_default.vertical()
)
}
type2_font_italic := {
swap_font_italic(
src: swap_fonts_type2_src(),
font_name: swap_fonts_type2_default.italic()
)
}
body_font := {
swap_font_name(
src: swap_fonts_body_src(),
font_name: swap_fonts_body_default.name()
)
}
body_font_size := {
swap_font_size(
src: swap_fonts_body_src(),
font_size: swap_fonts_body_default.size()
)
}
body_font_color := {
swap_font_color(
src: swap_fonts_body_src(),
font_color: swap_fonts_body_default.color()
)
}
body_font_vertical := {
swap_font_vertical(
src: swap_fonts_body_src(),
vertical: swap_fonts_body_default.vertical()
)
}
body_font_italic := {
swap_font_italic(
src: swap_fonts_body_src(),
font_name: swap_fonts_body_default.italic()
)
}
pt_font := {
swap_font_name(
src: swap_fonts_pt_src(),
font_name: swap_fonts_pt_default.name()
)
}
pt_font_size := {
swap_font_size(
src: swap_fonts_pt_src(),
font_size: swap_fonts_pt_default.size()
)
}
pt_font_color := {
swap_font_color(
src: swap_fonts_pt_src(),
font_color: swap_fonts_pt_default.color()
)
}
pt_font_vertical := {
swap_font_vertical(
src: swap_fonts_pt_src(),
vertical: swap_fonts_pt_default.vertical()
)
}
pt_font_italic := {
swap_font_italic(
src: swap_fonts_pt_src(),
font_name: swap_fonts_pt_default.italic()
)
}
shrink_name := {0}
shrink_type := {0}
shrink_name2 := {0}
shrink_type2 := {0}
#### Customize rarity symbol
alt_rarity := {""} ##{styling.alt_rarity_color}
alt_rarity := {styling.alt_rarity_color or else ""}
use_alt_rarity := {alt_rarity() != ""}
alt_rarity_color := {
string := "83,67,53:177,150,131:0,0,0:0,0,0:0.07:"

View File

@@ -143,6 +143,17 @@ set field:
choice: 001
choice: 1/99
choice: 1
choice: 0001/0099
set field:
type: text
name: last main partition
description: Card Number Partitions after this one aren't counted as the main part of the set, ex "301" or "301/300" rather than "301/900". Default is M.
set field:
type: choice
name: over partition display
description: How to display card numbers larger than the main set?
choice: 100
choice: 100/099
set field:
type: text
name: card number offsets
@@ -298,10 +309,6 @@ set field:
type: boolean
name: use flavor bar
description: Enables the flavor bar on Mainframe templates.
set field:
type: text
name: last main partition
description: Card Number Partitions after this one aren't counted as the main part of the set, ex "301" rather than "301/300" or "301/900". Default is M.
set field:
type: choice
name: default stamp

View File

@@ -791,7 +791,7 @@ face_type_extended_statistic :=
)
split := split_space_statistic(trim(types))
count := length(split)-1
for x from 0 to count do (ifresult := result + "," + split[x])
for x from 0 to count do (result := result + "," + split[x])
result
}

View File

@@ -850,33 +850,37 @@ word list:
word:
script: lang_setting("word_lists_race").18
word:
name: Se-Sz
name: Se-Su
word:
script: lang_setting("word_lists_race").19
word:
name: Sy-Sz
word:
script: lang_setting("word_lists_race").20
word:
name: T
word:
script: lang_setting("word_lists_race").20
script: lang_setting("word_lists_race").21
word:
name: U
word:
script: lang_setting("word_lists_race").21
script: lang_setting("word_lists_race").22
word:
name: V
word:
script: lang_setting("word_lists_race").22
script: lang_setting("word_lists_race").23
word:
name: W
word:
script: lang_setting("word_lists_race").23
script: lang_setting("word_lists_race").24
word:
name: Y
word:
script: lang_setting("word_lists_race").24
script: lang_setting("word_lists_race").25
word:
name: Z
word:
script: lang_setting("word_lists_race").25
script: lang_setting("word_lists_race").26
word list:
@@ -895,15 +899,15 @@ word list:
word:
script: lang_setting("word_lists_class").1
word:
name: K-R
name: K-P
word:
script: lang_setting("word_lists_class").2
word:
name: S-W
name: R-U
word:
script: lang_setting("word_lists_class").3
word:
name: Z
name: V-Z
word:
script: lang_setting("word_lists_class").4
@@ -1069,17 +1073,21 @@ word list:
word:
script: lang_setting("word_lists_class").1
word:
name: L-P
name: L-N
word:
script: lang_setting("word_lists_class").2
word:
name: R-S
name: P-R
word:
script: lang_setting("word_lists_class").3
word:
name: T-Z
name: S-V
word:
script: lang_setting("word_lists_class").4
word:
name: W-Z
word:
script: lang_setting("word_lists_class").5
word list:
@@ -1413,11 +1421,11 @@ word list:
word:
script: lang_setting("word_lists_class").1
word:
name: G-N
name: G-M
word:
script: lang_setting("word_lists_class").2
word:
name: O-R
name: N-R
word:
script: lang_setting("word_lists_class").3
word:
@@ -1532,45 +1540,51 @@ word list:
word:
name: P
word:
script: lang_setting("word_lists_race").16
name: Pa-Pr
word:
script: lang_setting("word_lists_race").16
word:
name: Pu-Pz
word:
script: lang_setting("word_lists_race").17
word:
name: R
word:
script: lang_setting("word_lists_race").17
script: lang_setting("word_lists_race").18
word:
name: S
word:
name: Sa-Se
word:
script: lang_setting("word_lists_race").18
script: lang_setting("word_lists_race").19
word:
name: Sf-Sz
word:
script: lang_setting("word_lists_race").19
script: lang_setting("word_lists_race").20
word:
name: T
word:
script: lang_setting("word_lists_race").20
script: lang_setting("word_lists_race").21
word:
name: U
word:
script: lang_setting("word_lists_race").21
script: lang_setting("word_lists_race").22
word:
name: V
word:
script: lang_setting("word_lists_race").22
script: lang_setting("word_lists_race").23
word:
name: W
word:
script: lang_setting("word_lists_race").23
script: lang_setting("word_lists_race").24
word:
name: Y
word:
script: lang_setting("word_lists_race").24
script: lang_setting("word_lists_race").25
word:
name: Z
word:
script: lang_setting("word_lists_race").25
script: lang_setting("word_lists_race").26
word list:
@@ -2058,15 +2072,15 @@ word list:
word:
name: ᄋ
word:
name: 아 -
name: 아 -
word:
script: lang_setting("word_lists_race").9
word:
name: -
name: -
word:
script: lang_setting("word_lists_race").10
word:
name: - ᄋᄒ
name: - ᄋᄒ
word:
script: lang_setting("word_lists_race").11
word:
@@ -2092,11 +2106,11 @@ word list:
word:
name: ᄒ
word:
name: 하 -
name: 하 -
word:
script: lang_setting("word_lists_race").17
word:
name: - ᄒᄒ
name: - ᄒᄒ
word:
script: lang_setting("word_lists_race").18
@@ -2372,11 +2386,11 @@ word list:
word:
name: К
word:
name: Ка-Ко
name: Ка-Кл
word:
script: lang_setting("word_lists_race").8
word:
name: Кр-Кя
name: Ко-Кя
word:
script: lang_setting("word_lists_race").9
word:
@@ -2520,47 +2534,47 @@ word list:
word:
script: lang_setting("word_lists_race").1
word:
name: 四-
name: 四-
word:
script: lang_setting("word_lists_race").2
word:
name: 寇-惊
name: 家-恶
word:
script: lang_setting("word_lists_race").3
word:
name: 拉-植
name: 惊-梦
word:
script: lang_setting("word_lists_race").4
word:
name: 欧-熊
name: 植-灵
word:
script: lang_setting("word_lists_race").5
word:
name: 牛-獾
name: 熊-猴
word:
script: lang_setting("word_lists_race").6
word:
name: 病-精
name: 猿-突
word:
script: lang_setting("word_lists_race").7
word:
name: 索-虚
name: 精-苏
word:
script: lang_setting("word_lists_race").8
word:
name: 虫-裂
name: 荷-蠕
word:
script: lang_setting("word_lists_race").9
word:
name: 触-非
name: 袋-阿
word:
script: lang_setting("word_lists_race").10
word:
name: 章-魔
name: 雕-鬼
word:
script: lang_setting("word_lists_race").11
word:
name: -龟
name: -龟
word:
script: lang_setting("word_lists_race").12
@@ -2573,19 +2587,19 @@ word list:
word:
name: 所有职业
word:
name: 伙-
name: 伙-
word:
script: lang_setting("word_lists_class").0
word:
name: 孽-术
name: 奴-无
word:
script: lang_setting("word_lists_class").1
word:
name: 杀-秘
name: 映-祭
word:
script: lang_setting("word_lists_class").2
word:
name: -魔
name: -魔
word:
script: lang_setting("word_lists_class").3
@@ -2628,59 +2642,59 @@ word list:
word:
name: 所有物種
word:
name: 三-
name: 三-
word:
script: lang_setting("word_lists_race").0
word:
name: 化-塔
name: 分-四
word:
script: lang_setting("word_lists_race").1
word:
name: 塞-山
name: 地-寇
word:
script: lang_setting("word_lists_race").2
word:
name: 巨-振
name: 寧-惡
word:
script: lang_setting("word_lists_race").3
word:
name: 攻-氣
name: 拉-樹
word:
script: lang_setting("word_lists_race").4
word:
name: 水-牛
name: 欧-火
word:
script: lang_setting("word_lists_race").5
word:
name: 牡-真
name: 烏-獅
word:
script: lang_setting("word_lists_race").6
word:
name: 眼-細
name: 獨-稻
word:
script: lang_setting("word_lists_race").7
word:
name: 組-虫
name: 穿-老
word:
script: lang_setting("word_lists_race").8
word:
name: 蛇-觸
name: 聖-蜘
word:
script: lang_setting("word_lists_race").9
word:
name: 變-雪
name: 蜥-豺
word:
script: lang_setting("word_lists_race").10
word:
name: 非-鬼
name: 貓-章
word:
script: lang_setting("word_lists_race").11
word:
name: 魔-鼴
name: 飛-
word:
script: lang_setting("word_lists_race").12
word:
name: -龜
name: -龜
word:
script: lang_setting("word_lists_race").13
@@ -2693,19 +2707,19 @@ word list:
word:
name: 所有職業
word:
name: 伙-
name: 伙-
word:
script: lang_setting("word_lists_class").0
word:
name: 平-殺
name: 孽-武
word:
script: lang_setting("word_lists_class").1
word:
name: 浪-詩
name: 殭-蛋
word:
script: lang_setting("word_lists_class").2
word:
name: -魔
name: -魔
word:
script: lang_setting("word_lists_class").3