OTJ Update
OTJ update Partitions update Adventures overhaul Custom borders
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@@ -166,7 +166,7 @@ keyword:
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keyword: 不灭
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match: 不灭
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mode: core
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reminder: 注明「消灭」的效应和伤害不会消灭{if languages["汉语"].is_creature(card.type) then "此生物" else "此永久物"}。{if languages["汉语"].is_creature(card.type) then "如果其防御力降到</sym-auto>0<sym-auto>或更少,它仍会置入其拥有者的坟墓场。" else ""}
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reminder: 注明「消灭」的效应和伤害不会消灭{if languages["汉语"].is_creature(card.type) then "此生物" else "此永久物"}。{if languages["汉语"].is_creature(card.type) then "如果其防御力降到0或更少,它仍会置入其拥有者的坟墓场。" else ""}
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#example: Seraph of the Suns
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keyword:
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@@ -1358,7 +1358,7 @@ keyword:
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keyword: 贪食
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match: 贪食
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mode: expert
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reminder: 此生物进战场时上面有X个+1/+1指示物。如果X等于或大于</sym-auto>5<sym-auto>,则当它进战场时抓一张牌。
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reminder: 此生物进战场时上面有X个+1/+1指示物。如果X等于或大于5,则当它进战场时抓一张牌。
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#example: Broodlord
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keyword:
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@@ -1465,6 +1465,14 @@ keyword:
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reminder: 检视任一对手牌库顶的{chinese_simplified_number(param1)}张牌,然后将其中任意数量的牌以任意顺序置于该牌手的牌库底,其余则以任意顺序置于该牌库顶。
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#example: Spin into Myth
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keyword:
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#english keyword: Scry
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keyword: 占卜
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match: 占卜<atom-param>数字</atom-param>
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mode: action
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reminder: {if param1.value == "1" then "检视你牌库顶的牌。你可以将该牌置于你的牌库底。" else ("检视你牌库顶的{chinese_simplified_number(param1)}张牌,然后将其中任意数量的牌以任意顺序置于你牌库底,其余则以任意顺序置于你牌库顶。")}
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#example: Prism Array
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keyword:
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#english keyword: Clash
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keyword: 比点
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@@ -1601,6 +1609,14 @@ keyword:
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reminder: 展示你的牌库顶牌。如果该牌是地,则置于你手上。若否,则在此生物上放置一个+1/+1指示物,然后将所展示的牌放回原位或置入你的坟墓场。
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#example: Deadeye Tracker
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keyword:
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#english keyword: Connives
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keyword: 筹谋
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match: 筹谋
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mode: expert
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reminder: 抓一张牌,然后弃一张牌。如果你弃的牌不是地,则在此生物上放置一个+1/+1指示物。
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#example: Hypnotic Grifter
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keyword:
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#english keyword: Historic
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keyword: 史迹
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@@ -1678,8 +1694,8 @@ keyword:
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keyword: 血激
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match: 血激
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mode: pseudo
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rules:
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#example: Rubblehulk
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rules: [费用],弃掉此牌:目标进行攻击的生物得+{card.power}/+{card.toughness}直到回合结束。
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#example: Ghor-Clan Rampager
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keyword:
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#english keyword: Channel
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@@ -1750,8 +1766,8 @@ keyword:
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keyword: 领土
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match: 领土
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mode: pseudo
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rules:
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#example: Zar Ojanen, Scion of Efrava
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rules: [效应],X为由你操控的地之中基本地类别的数量。
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#example: Territorial Kavu
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#keyword:
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# #english keyword: Eminence
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@@ -1782,16 +1798,16 @@ keyword:
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keyword: 威猛
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match: 威猛
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mode: pseudo
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rules:
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#example: Flamewake Phoenix
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rules: 如果你操控力量等于或大于4的生物,[效应]。
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#example: Barrage of Boulders
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keyword:
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#english keyword: Formidable
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keyword: 强横
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match: 强横
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mode: pseudo
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rules:
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#example: Dragon-Scarred Bear
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rules: 若由你操控之生物的力量总和等于或大于8,[效应]。
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#example: Sabertooth Outrider
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#keyword:
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# #english keyword: Gotcha
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@@ -1862,8 +1878,8 @@ keyword:
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keyword: 血族
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match: 血族
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mode: pseudo
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rules:
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#example: Nightshade Schemers
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rules: 在你的维持开始时,你可以检视你的牌库顶牌。 如果它与CARDNAME有共通之生物类别,你可以展示该牌。 若你如此作,[效应]。
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#example: Ink Dissolver
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keyword:
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#english keyword: Landfall
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@@ -1878,24 +1894,24 @@ keyword:
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keyword: 副官
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match: 副官
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mode: pseudo
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rules:
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#example: Angelic Field Marshal
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rules: 若你操控你的指挥官,[效应]。
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#example: Loyal Guardian
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keyword:
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#english keyword: Magecraft
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keyword: 魔艺
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match: 魔艺
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mode: pseudo
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rules:
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#example: Prismari Pledgemage
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rules: 每当你施放或复制瞬间或法术咒语时,[效应]。
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#example: Clever Lumimancer
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keyword:
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#english keyword: Metalcraft
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keyword: 金技
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match: 金技
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mode: pseudo
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rules:
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#example: Spire Serpent
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rules: 若你操控三个或更多神器,[效应]。
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#example: Vedalken Infiltrator
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keyword:
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#english keyword: Morbid
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@@ -1934,8 +1950,8 @@ keyword:
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keyword: 突击
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match: 突击
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mode: pseudo
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rules:
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#example: Raiders' Wake
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rules: 如果你于本回合中曾以生物攻击,[效应]。
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#example: Admiral's Order
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keyword:
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#english keyword: Rally
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@@ -1998,8 +2014,8 @@ keyword:
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keyword: 朽力
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match: 朽力
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mode: pseudo
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rules:
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#example: Mausoleum Secrets
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rules: [效应],X为你坟墓场中的生物牌数量。
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#example: Hatchery Spider
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keyword:
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#english keyword: Will of the council
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@@ -2009,6 +2025,14 @@ keyword:
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rules:
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#example: Plea for Power
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keyword:
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#english keyword: Corrupted
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keyword: 腐化
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match: 腐化
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mode: pseudo
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rules: 若某对手具有三个或更多中毒指示物,[效应]。
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#example: Incisor Glider
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keyword:
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#english keyword: Incubate
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keyword: 抚育
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@@ -2155,19 +2179,75 @@ keyword:
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keyword:
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#english keyword: Map token
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keyword: 一个地图衍生物
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match: 一个地图衍生物
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keyword: 地图衍生物
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match: 地图衍生物
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mode: expert
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reminder: 它是具有「<sym-auto>1</sym-auto>,<sym-auto>T</sym-auto>,牺牲此神器:令目标由你操控的生物勘察。只能于法术时机起动」的神器。
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#example: Fanatical Offering
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reminder: 地图衍生物是具有「<sym-auto>1</sym-auto>,<sym-auto>T</sym-auto>,牺牲此神器:令目标由你操控的生物勘察。只能于法术时机起动」的神器。
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#example: Get Lost
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keyword:
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#english keyword: Map tokens
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keyword: 个地图衍生物
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match: 个地图衍生物
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#english keyword: Treasure token
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keyword: 珍宝衍生物
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match: 珍宝衍生物
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mode: expert
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reminder: 它们是具有「<sym-auto>1</sym-auto>,<sym-auto>T</sym-auto>,牺牲此神器:令目标由你操控的生物勘察。只能于法术时机起动」的神器。
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#example: Get Lost
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reminder: 珍宝衍生物是具有「<sym-auto>T</sym-auto>,牺牲此神器:加一点任意颜色的法术力」的神器。
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#example: Captain Lannery Storm
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keyword:
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#english keyword: Gold token
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keyword: 黄金衍生物
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match: 黄金衍生物
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mode: expert
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reminder: 黄金衍生物是具有「牺牲此神器:加一点任意颜色的法术力」的神器。
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#example: Curse of Opulence
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keyword:
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#english keyword: Blood token
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keyword: 血滴衍生物
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match: 血滴衍生物
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mode: expert
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reminder: 血滴衍生物是具有「<sym-auto>1</sym-auto>,<sym-auto>T</sym-auto>,弃一张牌,牺牲此神器:抓一张牌」的神器。
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#example: Grisly Ritual
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keyword:
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#english keyword: Powerstone token
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keyword: 魔力石衍生物
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match: 魔力石衍生物
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mode: expert
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reminder: 魔力石衍生物是具有「<sym-auto>T</sym-auto>:加<sym-auto>C</sym-auto>。此法术力不能用来施放非神器咒语」的神器。
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#example: Hall of Tagsin
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keyword:
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#english keyword: Clue token
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keyword: 线索衍生物
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match: 线索衍生物
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mode: expert
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reminder: 线索衍生物是具有「<sym-auto>2</sym-auto>,牺牲此神器:抓一张牌。」的神器。
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#example: Confront the Unknown
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keyword:
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#english keyword: Food token
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keyword: 食品衍生物
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match: 食品衍生物
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mode: expert
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reminder: 食品衍生物是具有「<sym-auto>2</sym-auto>,<sym-auto>T</sym-auto>,牺牲此神器:你获得3点生命」的神器。
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#example: Bake into a Pie
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keyword:
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#english keyword: Shard token
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keyword: 碎片衍生物
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match: 碎片衍生物
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mode: expert
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reminder: 碎片衍生物是具有「<sym-auto>2</sym-auto>,牺牲此结界:占卜1,然后抓一张牌」的结界。
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#example: Niko Aris
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#keyword:
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# #english keyword: Junk token
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# keyword: UNKNOWN
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# match: UNKNOWN
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# mode: expert
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# reminder: UNKNOWN
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# #example: Junktown
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keyword:
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#english keyword: Craft
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@@ -2177,10 +2257,26 @@ keyword:
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reminder: {param2},放逐此永久物,从由你操控的其他永久物和/或你坟墓场的牌中放逐前述物件达一个或更多:将此牌在其拥有者的操控下移回且已转化。只能于法术时机化炼。
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#example: Sunbird Standard
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keyword:
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#english keyword: stun counter
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keyword: 晕眩指示物
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match: 晕眩指示物
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mode: expert
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reminder: 如果某个其上有晕眩指示物的永久物将成为未横置,则改为从其上移去一个晕眩指示物。
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#example: Pugnacious Hammerskull
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keyword:
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#english keyword: shield counter
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keyword: 后盾指示物
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match: 后盾指示物
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mode: expert
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reminder: 如果其上有后盾指示物的生物将受到伤害或将被消灭,则改为从其上移去一个后盾指示物。
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#example: Boon of Safety
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keyword:
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#english keyword: finality counter
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keyword: 个终命指示物
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match: 个终命指示物
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keyword: 终命指示物
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match: 终命指示物
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mode: expert
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reminder: 如果其上有终命指示物的生物将死去,则改为放逐之。
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#example: From the Rubble
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@@ -2215,4 +2311,60 @@ keyword:
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match: 怀疑
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mode: action
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reminder: 已遭疑的生物具有威慑异能且不能进行阻挡。
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#example: Reasonable Doubt
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#example: Reasonable Doubt
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# Outlaws of Thunder Junction
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keyword:
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#english keyword: commit a crime
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keyword: 罪行时
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match: 罪行时
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mode: expert
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reminder: 将对手,任何由其操控的东西和/或其坟墓场中的牌指定为目标,即属罪行。
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#example: Marauding Sphinx
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keyword:
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#english keyword: Plot
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keyword: 设谋
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match: 设谋<atom-param>费用</atom-param>
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mode: expert
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reminder: 你可以支付{param1}并从你手上放逐此牌。过了该回合后,便可于法术时机施放之,且不需支付其法术力费用。只能于法术时机设谋。
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#example: Cunning Coyote
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keyword:
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#english keyword: becomes plotted
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keyword: 成为已设谋
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match: 成为已设谋
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mode: expert
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reminder: 过了该回合后,其拥有者便可于法术时机施放之,且不需支付其法术力费用。
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#example: Aven Interruptor
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keyword:
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#english keyword: Saddle
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keyword: 乘驾
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match: 乘驾 <atom-param>数字</atom-param>
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mode: expert
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reminder: 横置任意数量由你操控且力量总和等于或大于{param1}的其他生物:此坐骑成为已乘驾直到回合结束。只能于法术时机乘驾。
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#example: Rambling Possum
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keyword:
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#english keyword: Spree
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keyword: 追欢
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match: 追欢
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mode: expert
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reminder: Choose one or more additional costs.
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#example: Caught in the Crossfire
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keyword:
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#english keyword: Outlaw
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keyword: 狂徒
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match: 狂徒
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mode: action
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reminder: 杀手、佣兵、海盗、浪客和邪术师是狂徒。
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#example: Caught in the Crossfire
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keyword:
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#english keyword: Outlaws
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match: outlaws
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mode: action
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reminder: Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.
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#example: Caught in the Crossfire
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