MSE 2.5.2 and Showcase Catchup (#18)
* Updated to MSE 2.5.2 * Added Assassin's Creed Memory Corridor * Added Bloomburrow Borderless Anime * Added Bloomburrow Woodland * Added Compleated Planeswalkers * Added Duskmourn Paranormal * Added Kamigawa Neon * Added Kamigawa Ninja * Added Kamigawa Samurai * Added Innistrad Fang * Added Theros Constellation * Added Capenna Art Deco * Added Capenna Golden Age * Added Capenna Skyscraper * Added Doctor Who TARDIS * Added Dominaria Stained Glass * Added Eldraine Enchanting Tales * Added Fallout PipBoy * Added Ikoria Crystal * Added Innistrad Double Feature * Added Innistrad Equinox * Added Ixalan Treasures * Added Ixalan Legends * Added Ixalan Caverns * Added Lord of the Rings Ring * Added Lord of the Rings Scroll * Added Ravnica City Mural * Added Ravnica Dossier * Added Tarkir Dragon Wing * Added Thunder Junction Breaking News * Added Thunder Junction Vault * Added Thunder Junction Wanted Poster * Added Unfinity Of Tomorrow * Added Unfinity Attractions * Added Secret Lair Baseball * Added revamped option to Amonkhet Invocations * Added UB stamp compatibility to old showcase frames * Added foils and popouts modules * Add foil_mask blending system * Fixes #57
This commit is contained in:
@@ -1,8 +1,8 @@
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choice: standard
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choice: universes beyond
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choice: none
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choice: acorn
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choice: heart
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choice: universes beyond
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choice: alchemy
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choice: alchemy old
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choice: custom
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@@ -4,8 +4,9 @@ card style:
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script:
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width := face_coordinates_map(1).width
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height := face_coordinates_map(1).height
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if width > height then face_coordinates_map(1).left + 7 * width/523 + card_stamp_offset_left_1()
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else face_coordinates_map(1).left + 166 * width/375 + card_stamp_offset_left_1()
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if width > height and card.card_stamp == "custom" then face_coordinates_map(1).left + 50 * width/523 + card_stamp_offset_left_1()
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else if width > height then face_coordinates_map(1).left + 7 * width/523 + card_stamp_offset_left_1()
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else face_coordinates_map(1).left + 166 * width/375 + card_stamp_offset_left_1()
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top:
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script:
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width := face_coordinates_map(1).width
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@@ -24,6 +25,12 @@ card style:
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height := face_coordinates_map(1).height
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if width > height then 43 * height/375 + card_stamp_offset_height_1()
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else 43 * height/523 + card_stamp_offset_height_1()
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angle:
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script:
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width := face_coordinates_map(1).width
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height := face_coordinates_map(1).height
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if width > height and card.card_stamp == "custom" then -90
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else 0
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visible: { not card_stamp_disabled_1() }
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popup style: in place
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include file: /magic.mse-game/stamps/menu_choice_images
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@@ -5,8 +5,9 @@ card style:
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script:
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width := face_coordinates_map(2).width
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height := face_coordinates_map(2).height
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if width > height then face_coordinates_map(2).left + 7 * width/523 + card_stamp_offset_left_2()
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else face_coordinates_map(2).left + 166 * width/375 + card_stamp_offset_left_2()
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if width > height and card.card_stamp == "custom" then face_coordinates_map(2).left + 50 * width/523 + card_stamp_offset_left_2()
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else if width > height then face_coordinates_map(2).left + 7 * width/523 + card_stamp_offset_left_2()
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else face_coordinates_map(2).left + 166 * width/375 + card_stamp_offset_left_2()
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top:
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script:
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width := face_coordinates_map(2).width
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@@ -25,6 +26,12 @@ card style:
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height := face_coordinates_map(2).height
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if width > height then 43 * height/375 + card_stamp_offset_height_2()
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else 43 * height/523 + card_stamp_offset_height_2()
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angle:
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script:
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width := face_coordinates_map(2).width
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height := face_coordinates_map(2).height
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if width > height and card.card_stamp_2 == "custom" then -90
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else 0
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visible: { not card_stamp_disabled_2() }
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popup style: in place
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include file: /magic.mse-game/stamps/menu_choice_images
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@@ -5,8 +5,9 @@ card style:
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script:
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width := face_coordinates_map(3).width
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height := face_coordinates_map(3).height
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if width > height then face_coordinates_map(3).left + 7 * width/523 + card_stamp_offset_left_3()
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else face_coordinates_map(3).left + 166 * width/375 + card_stamp_offset_left_3()
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if width > height and card.card_stamp == "custom" then face_coordinates_map(3).left + 50 * width/523 + card_stamp_offset_left_3()
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else if width > height then face_coordinates_map(3).left + 7 * width/523 + card_stamp_offset_left_3()
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else face_coordinates_map(3).left + 166 * width/375 + card_stamp_offset_left_3()
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top:
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script:
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width := face_coordinates_map(3).width
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@@ -25,6 +26,12 @@ card style:
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height := face_coordinates_map(3).height
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if width > height then 43 * height/375 + card_stamp_offset_height_3()
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else 43 * height/523 + card_stamp_offset_height_3()
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angle:
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script:
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width := face_coordinates_map(3).width
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height := face_coordinates_map(3).height
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if width > height and card.card_stamp_3 == "custom" then -90
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else 0
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visible: { not card_stamp_disabled_3() }
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popup style: in place
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include file: /magic.mse-game/stamps/menu_choice_images
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@@ -1,8 +1,8 @@
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choice: standard
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choice: universes beyond
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choice: none
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choice: acorn
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choice: heart
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choice: universes beyond
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choice: alchemy
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choice: alchemy old
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choice: iderp classicshifted
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@@ -1,9 +1,9 @@
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choice: default
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choice: standard
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choice: universes beyond
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choice: none
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choice: acorn
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choice: heart
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choice: universes beyond
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choice: alchemy
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choice: alchemy old
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choice: custom
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17
data/magic-modules.mse-include/stamps/styling_fields_ub
Normal file
17
data/magic-modules.mse-include/stamps/styling_fields_ub
Normal file
@@ -0,0 +1,17 @@
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styling field:
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type: choice
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name: default stamp
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description: Should this template use a different default stamp?
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include file: /magic-modules.mse-include/stamps/style_choices
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initial: universes beyond
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styling field:
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type: choice
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name: stamp behavior
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description: Should this template use a different stamp behavior?
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choice: default
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include file: /magic-modules.mse-include/stamps/behavior_choices
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initial: UB, rares holostamped, others flatstamped
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styling style:
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default stamp:
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include file: /magic.mse-game/stamps/menu_choice_images
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