diff --git a/data/magic.mse-game/script b/data/magic.mse-game/script index 254f61d2e..cf5b766f0 100644 --- a/data/magic.mse-game/script +++ b/data/magic.mse-game/script @@ -4442,43 +4442,7 @@ crown_offset_top_2 := { 0 } crown_disabled_3 := { not is_legend(face:3) } crown_offset_left_3 := { 0 } crown_offset_top_3 := { 0 } -############################################################## Overlay masks -foil_mask_base_image := { "foil_mask.png" } -foil_mask_added_sections := { - output := [] - pt_field := if face == 1 then card.pt else card["pt_" + face] - if pt_field != "" then output := output + ["foil_mask_pt.png"] - output -}@(face:1) -foil_mask_removed_sections := { - output := [] - sh := stamp_shape(field:face) - if sh == "round" then output := output + ["foil_mask_round.png"] - else if sh == "triangle" then output := output + ["foil_mask_triangle.png"] - output -}@(face:1) -foil_mask_blended_image := { - img := foil_mask_base_image(face) - if img != "" then ( - added := foil_mask_added_sections(face) - removed := foil_mask_removed_sections(face) - len_add := length(added) - len_rem := length(removed) - if(len_add > 0) then ( - for i from 0 to len_add-1 do ( - img := masked_blend(dark:img, light:added[i], mask:added[i]); - "dummy return" - ) - ) - if(len_rem > 0) then ( - for i from 0 to len_rem-1 do ( - img := masked_blend(light:img, dark:removed[i], mask:removed[i]); - "dummy return" - ) - ) - ) - img -}@(face:1) + ############################################################## module styling popout_coord := { split := split_comma(field)