Update Alternate Rarity Color script (#24)
Added Alt Rarity to: - Adventures - Aftermath - Mainframe - M15 Future - Mainframe Planeswalkers - Mainframe DFCs - Paradox - Sagas - Mainframe Splits Added custom fonts to - Adventures - Mainframe - Mainframe Tokens Added Print Fix to - Adventures - Mainframe DFC - Mainframe Planeswalkers - Mainframe Tokens - Paradox - Sagas Close #19
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@@ -6,7 +6,7 @@ installer group: magic/m15 style/sagas
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icon: card-sample.png
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position hint: 010
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version: 2020-05-10
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version: 2024-01-04
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depends on:
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package: magic.mse-game
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version: 2014-06-25
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@@ -233,6 +233,10 @@ init script:
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}
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###add blank spaces to inner levels so they still are clickable while "empty"
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add_spacers := { if input == "" and (margin_code == "lv1" or margin_code == "lv2" or margin_code == "lv3") then "" else input}
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# alternate rarity color
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alt_rarity := {styling.alt_rarity_color}
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############################################################## Set info fields
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set info style:
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symbol:
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@@ -343,6 +347,10 @@ styling field:
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name: color indicator dot
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description: Use the color indicator dot
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initial: no
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styling field:
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type: text
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name: alt rarity color
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description: Use a custom color for the rarity symbol. Formatted as "R1,G1,B1:R2,G2,B2:...:X:" 1 and 2 are fill color, 3 and 4 border color, X is border thickness. For example, rare is 214,196,94:95,84,40:0,0,0:0,0,0:0.07
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styling field:
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type: boolean
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name: remove from autocount
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@@ -589,7 +597,7 @@ card style:
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type:
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left: { if has_identity() then "53" else "33" }
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top: { 444 + shrink_type() }
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width: { 309 - max(22,card_style.rarity.content_width) }
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width: { 309 - rare_width() }
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height: { 20 - shrink_type() }
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alignment: top shrink-overflow
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z index: 2
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@@ -612,28 +620,34 @@ card style:
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basic land:
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script:
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "c.png"
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else if use_alt_rarity() then alt_symbol()
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else if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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common:
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script:
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "c.png"
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else if use_alt_rarity() then alt_symbol()
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else if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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uncommon:
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script:
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "u.png"
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else if use_alt_rarity() then alt_symbol()
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else symbol_variation(symbol: set.symbol, variation: "uncommon")
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rare:
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script:
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "r.png"
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else if use_alt_rarity() then alt_symbol()
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else symbol_variation(symbol: set.symbol, variation: "rare")
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mythic rare:
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script:
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "m.png"
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else if use_alt_rarity() then alt_symbol()
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else symbol_variation(symbol: set.symbol, variation: "mythic rare")
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special:
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script:
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "s.png"
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else if use_alt_rarity() then alt_symbol()
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else symbol_variation(symbol: set.symbol, variation: "special")
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masterpiece:
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script:
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