3.0.0 final touches (#84)
--------- Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
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MSE Template Packs 3.0.0 Showcase Catchup (PRERELEASE)
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HOUSEKEEPING
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• Custom Watermarks will need to be moved to magic-mainframe-extras from magic-watermarks!
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• I have created a tool at https://mse-editor.neocities.org/ which you can upload MSE files to in order to patch their data. Not all sets will need this, but it will stop your console from blowing up with harmless warnings the first time you load sets
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• Please make backup copies of your sets before updating. This is one of the biggest updates the template packs has ever seen, and there will almost certainly be bizarre bugs we missed. Better safe than sorry.
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• Custom Watermarks will need to be moved to magic-mainframe-extras from magic-watermarks! Your cards will use the fallback image until you move them.
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• Some templates have changed more than MSE can gracefully handle, so I have created https://mse-editor.neocities.org/, where you can upload MSE files to in order to patch their data. The most important templates for this are **M15 Mainframe w/Lesson**, **Mainframe DFC**, and the **Hi-Res Showcase Frames**. It will also fix a lot of harmless warnings that will otherwise flood your console the first time you open your sets.
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• IF YOU AREN'T ABLE TO OPEN A SET run it through this website first. If it still won't open, run it with "Generate list of used templates", and post the list and we'll help you figure out what's missing.
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MSE 2.5
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Genevensis and Hagan have been doing excellent work at getting MSE compiled and edited lately, and so this update also has us upgrading from MSE 2.1.2 all the way to MSE 2.5.5! What does that mean for you?
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Genevensis and Hagan have been doing excellent work at getting MSE compiled and edited lately, and so this update also has us upgrading from MSE 2.1.2 all the way to MSE 2.5.6! What does that mean for you?
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UI Updates:
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• When selecting Games or Templates, there is now a search bar that allows you to filter templates.
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• Added the ability to underline text via Ctrl+U or the [u]U[/u] buttom on the top panel.
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@@ -33,11 +35,6 @@ Export templates
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• Export templates can now write to subdirectories.
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• The built-in function `get_card_styling(card)` has been added, which returns the card.styling object which was not properly accessible in export templates.
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• The built-in function `to_card_image(card[, zoom:100, angle:0])` has been added, so Export templates can now edit card images, to do things like split DFC images.
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Bug Fixes:
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• Fixed a bug where some Unicode, such as Kanji and Cryllic characters, were unable to be typed.
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• Fixed a bug where the Add Multiple Cards scripts didn't load until you switched to another tab first.
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• Fixed a bug where long typelines would get squished during printing.
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• Fixed several bugs that caused typing in the name and type to lag on larger set files.
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SHOWCASE FRAMES
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The main focus of this update was catching up on all the Showcase frames that Genevensis had been working on. As you'll see, it grew past that a bit, but the Full and M15 Packs now contain...
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@@ -50,11 +47,12 @@ The main focus of this update was catching up on all the Showcase frames that Ge
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• (New) Kamigawa Samurai
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• (New) Innistad Fang (Crimson Vow)
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• (New) Theros Constellation
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• (New) Compleated Planeswalkers
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• (New) Cajun's Youtube
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• (New) Kasu_mtg's Elder Scrolls
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• (New) Kasu_mtg Eldrazi
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• (New) Kasu_mtg's Eldrazi
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Updated: These frames were previously released, but have gotten some updates, including combining the HD frames and 375x523 frames thanks to MSE 2.5. If you used the HD frames, use the neocities link to convert your set files so they will use the proper template.
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Updated: These frames were previously released outside the template pack, but have gotten some updates, including combining the HD frames and 375x523 frames thanks to MSE 2.5. If you used the HD frames, use the neocities link to convert your set files so they will use the proper template.
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• Capenna Art Deco & Art Deco Walker
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• Capenna Golden Age
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• Capenna Skyscraper
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@@ -105,8 +103,7 @@ Card number partitioning is a script I've been kicking around for months, and we
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• Cards can now be put into partitions 0-9 and A-Z, which will change how the automatic sorter sorts them. This allows MSE to handle things like overcounted cards, and face commanders being listed before everything else.
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• Cards are in Partition A by default. Paritions 0-9 sort before these cards, Partitions B-Z sort after them. Cards within the same partition sort under the normal logic (color then alphabetical).
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• Partitions N-Z by default are "over-partition", and their cards won't be counted in the set's total. There is a set option for displaying these cards in the "301/300" or "301" format. There is also a set option for changing the "last main partition" that does not have this effect, default "M".
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• Currently this is supported on M15 Mainframe and Adventures. Other frames can now add the card field "parition select" to access a card's partition.
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• Normally the selector for this is put over the automated card number. You can click there to select a new parition for a card.
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• The selector for this is put over the automated card number. You can click there to select a new parition for a card.
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• Additionally, there is a set option for defining the card number style, "0001", "0001/0099", "001", "001/099", "1", and "1/99"
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ADVENTURE OVERHAUL
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@@ -145,8 +142,8 @@ OTHER UPDATES
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• The Set tab has been reorganized into something hopefully easier to navigate.
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• "Alias as CARDNAME" has been replaced with "CARDNAME replacement", which will let you choose between CARDNAME taking the card's name, the card's alias, or the card's types (as seen in Foundations cards).
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• Keywords and types have been updated through Duskmourn.
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• Added the keyword utility handle_action_rt(to:"name", "Action"). This can be used to add "To {name}," before the reminder text when it isn't right next to the keyword, such as handle_action_rt(to:"forage", "Exile"). capitalization matters here.
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• Added the keyword utility handle_merged_rt("Normal", moved:"Alternate"). This can be used to add clarifying text when reminder text is merged, like in [card]Cache Grab[/card]. Unlike the previous, this only changes during reminder text merges, not any distance from the keyword.
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• Added the keyword utility handle_action_rt(to:"name", "Action"). This can be used to add "To {name}," before the reminder text when it isn't right next to the keyword, such as handle_action_rt(to:"forage", "Exile"). Capitalization matters here.
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• Added the keyword utility handle_merged_rt("Normal", moved:"Alternate"). This can be used to add clarifying text when reminder text is merged, like in [card]Cache Grab[/card]. Unlike the previous, this only changes during reminder text merges, not just any distance from the keyword.
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• Bloomburrow's Pawprint symbol has been added as [J].
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• Added Capenna, DND, Desparked, Judge Academy, MLP, Shooting Star, Transformers, and hi-res mana symbol watermarks.
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• Custom Watermarks can now have a maximum size of 1024x1024, and no longer need to define their height and width.
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@@ -162,8 +159,12 @@ BUG FIXES
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• Fixed a bug that was eating spaces in the typeline.
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• Fixed some cases where +1/+1 was getting converted to loyalty symbols.
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• Fixed many template warnings across the template packs.
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• Fixed a bug with custom italic font.
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• Fixed a bug with token custom font using the wrong fonts.
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• Fixed a bug with custom italic font using the wrong font.
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• Fixed a bug with tokens using the wrong custom fonts.
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• Fixed a bug where some Unicode, such as Kanji and Cryllic characters, were unable to be typed.
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• Fixed a bug where the Add Multiple Cards scripts didn't load until you switched to another tab first.
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• Fixed a bug where long typelines would get squished during printing.
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• Fixed several bugs that caused typing in the name and type to lag on larger set files.
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TEMPLATE CLEANUP
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• magic-mainframe-extras examples have been cleaned up and moved into one folder. The repo now has a .gitignore for this so it's easier to run MSE off the repo.
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@@ -171,6 +172,5 @@ TEMPLATE CLEANUP
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• M15 Leveler now has TriLeveler support.
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• The following frames have been removed from the Full Pack. There is an Outdated Templates pack available as a backup, but these templates are now redundant and are no longer being supported.
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• Redudant with M15 Mainframe: M15 Clear, M15 Custom, M15 Metropolis, Mined & Mined Planeshifted, M15 Miracle, M15 Nyx, M15 Planeshifted & Planeshifted Leveler, M15 Vehicles, Vehicles
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• Redundant with Mainframe Tokens: M15 Tokens
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• Redundant with CN2 Styles and M15 Mainframe: TTK Conspiracy
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• Again, there is a tool at https://mse-editor.neocities.org/ to help convert these frames to their current ones.
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