improve script caching (#77)

* cache card number
* optimize pull_comma_array
* decouple type from card number

---------

Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
This commit is contained in:
cajun
2024-09-26 15:44:41 -05:00
committed by GitHub
parent fb3e5092a6
commit 8abb9df8ea
6 changed files with 268 additions and 210 deletions

View File

@@ -816,7 +816,7 @@ extra card field:
type: text
name: card code
save value: false
script: card_number_script_core()
script: card_code_script_core()
extra card field:
type: choice
name: artist arrow

View File

@@ -333,7 +333,7 @@ extra card field:
type: text
name: card code
save value: false
script: card_number_script_core()
script: card_code_script_core()
extra card field:
type: choice
name: artist arrow

View File

@@ -2845,8 +2845,8 @@ card field:
card list column: 0600
card list alignment: right
card list width: 90
script: card_number() + "/" + card_count()
sort script: rarity_partition_sort() + card_number_mom()
script: card_number_formatter()
sort script: rarity_partition_sort() + card.card_number
card field:
type: text

View File

@@ -65,21 +65,25 @@ separate_words := remove_tags + trim + replace@(match:" ", replace: {spacer})
zwsp := "" # this is a zero-width space not blank
############################################################## Type
is_creature := match@(match: "(?i)Creature")
is_creaturish := match@(match: "(?i)(Creature|Vehicle)")
is_tribal := match@(match: "(?i)Tribal")
is_artifact := match@(match: "(?i)Artifact")
is_land := match@(match: "(?i)Land")
is_enchantment := match@(match: "(?i)Enchantment")
is_creature := lang_setting("is_creature")
is_tribal := lang_setting("is_tribal")
is_kindred := lang_setting("is_kindred")
is_artifact := lang_setting("is_artifact")
is_land := lang_setting("is_land")
is_enchantment := lang_setting("is_enchantment")
is_spell := lang_setting("is_spell")
is_sorcery := lang_setting("is_sorcery")
is_instant := lang_setting("is_instant")
is_planeswalker := lang_setting("is_planeswalker")
is_legendary := lang_setting("is_legendary")
match_vehicle := lang_setting("is_vehicle")
match_snow := lang_setting("is_snow")
is_aura := match@(match: "(?i)Aura")
is_spell := match@(match: "(?i)Instant|Sorcery")
is_sorcery := match@(match: "(?i)Sorcery")
is_instant := match@(match: "(?i)Instant")
is_planeswalker := match@(match: "(?i)Planeswalker")
is_legendary := match@(match: "(?i)Legendary")
match_vehicle := contains@(match:"Vehicle")
match_snow := contains@(match:"Snow")
is_creaturish := { is_creature(input) or is_vehicle(input) }
is_battle := lang_setting("is_battle")
is_dungeon := lang_setting("is_dungeon")
is_emblem := lang_setting("is_emblem")
is_plane := lang_setting("is_plane")
############################################################## Text
is_modal := contains@(match:"<li>")
@@ -103,20 +107,17 @@ type_of := {
}
#### reads from a comma separated list like an array
pull_comma_array := {
array := split_text(input, match:divider)
length := length(comma_count(input))
ending := to_number(end)
if (cell >= (length + (1-ending)))
array := split_comma(input)
if cell >= (length(comma_count(input)) + (1 - to_number(end)))
then default
else if array[cell] == "" or array[cell] == nil or array[cell] == "-"
then default
else array[cell]
}@(default:0, end: 1, divider:",", cell:0)
}@(default:0, end: 1, cell:0)
#### standard is pull_comma_array("X,Y,Z,", cell: 0)
#### returns "X"
#### ending true for coordinates (requires a final divider to ensure element is complete)
#### ending false for moving (doesn't require divider, moving 1 then 11 is fine)
#### divider is "," by default, can change
#### end true for coordinates (requires a final divider to ensure element is complete)
#### end false for moving (doesn't require divider, moving 1 then 11 is fine)
#### can also add default to return in case of errors
#### a workaround for the crop offset function that doesn't appear to work
@@ -250,11 +251,12 @@ rare_width := {
############################################################## Card characteristics
############################################################## Name
has_two_names := {
contains(card.shape, match:"adventure")
or contains(card.shape, match:"aftermath")
or contains(card.shape, match:"double faced")
or contains(card.shape, match:"flip")
or contains(card.shape, match:"split")
sh := card.shape
contains(sh, match:"adventure")
or contains(sh, match:"aftermath")
or contains(sh, match:"double faced")
or contains(sh, match:"flip")
or contains(sh, match:"split")
}
card_full_name_default := { if has_two_names() then card.name + " // " + card.name_2 else card.name }
card_full_name := { if has_two_names() then card.name + " // " + card.name_2 else card.name }
@@ -490,15 +492,15 @@ symbol_font_small_color := { body_font_color() }
#### Script to make magic-mana-future compatible w/ other templates
colorless_color := {
if contains(card.card_color, match:"hybrid") or contains(card.card_color, match:"multicolor") then "c"
else if card.card_color=="white" then "w"
else if card.card_color=="blue" then "u"
else if card.card_color=="black" then "b"
else if card.card_color=="red" then "r"
else if card.card_color=="green" then "g"
else "c"
}
cc := card.card_color
if contains(cc, match:"hybrid") or contains(cc, match:"multicolor") then "c"
else if cc == "white" then "w"
else if cc == "blue" then "u"
else if cc == "black" then "b"
else if cc == "red" then "r"
else if cc == "green" then "g"
else "c"
}
############################################################## Mainframe mana
use_v_mana := {contains(set.custom_mana_symbol_name, match:".png")}
@@ -719,7 +721,8 @@ sort_index := {
color_of_card := {
card_color := card.card_color
casting_cost := card.casting_cost
type := card.super_type
#type := card.super_type
artifact := chosen(card_color, choice:"artifact")
if contains(card.shape, match: "split") and
card_color != card.card_color_2 then "I" #### Diff Color Splits
else if chosen(choice: "land", card_color) then ( #### Lands
@@ -738,7 +741,7 @@ color_of_card := {
) else (
#### Cards with costs.
colors := sort_text(casting_cost, order: "<WUBRG>")
if colors == "" and contains(type, match:"Artifact") then "J" #### Artifact
if colors == "" and artifact then "J" #### Artifact
else if colors == "" then "A" #### Clear Colorless
else if colors == "W" then "B" #### White
else if colors == "U" then "C" #### Blue
@@ -746,19 +749,23 @@ color_of_card := {
else if colors == "R" then "E" #### Red
else if colors == "G" then "F" #### Green
else if is_hybrid_cost() then hybrid_color_pair_sort() #### Hybrid (by pairs)
else if contains(casting_cost, match:"/") and contains(type, match:"Artifact") then "I" #### Hybrid Artifacts
else if contains(casting_cost, match:"/") and artifact then "I" #### Hybrid Artifacts
else multi_color_pair_sort() #### Multicolor (by pairs)
)
}
is_null_cost := { input == "" or input == "0" }
is_multicolor := { chosen(choice: "multicolor") and input != "artifact, multicolor" }
is_hybrid_cost := { contains(card.casting_cost, match: "W/") or contains(card.casting_cost, match: "U/") or contains(card.casting_cost, match: "B/") or contains(card.casting_cost, match: "R/") or contains(card.casting_cost, match: "G/") }
is_hybrid_cost := {
casting_cost := card.casting_cost
contains(casting_cost, match: "W/") or contains(casting_cost, match: "U/") or contains(casting_cost, match: "B/") or contains(casting_cost, match: "R/") or contains(casting_cost, match: "G/")
}
basic_land_sort := {
if contains(card.name, match:"Plains") then "MB" #### Plains
else if contains(card.name, match:"Island") then "MC" #### Islands
else if contains(card.name, match:"Swamp") then "MD" #### Swamps
else if contains(card.name, match:"Mountain") then "ME" #### Mountains
else if contains(card.name, match:"Forest") then "MF" #### Forests
name := card.name
if contains(name, match:"Plains") then "MB" #### Plains
else if contains(name, match:"Island") then "MC" #### Islands
else if contains(name, match:"Swamp") then "MD" #### Swamps
else if contains(name, match:"Mountain") then "ME" #### Mountains
else if contains(name, match:"Forest") then "MF" #### Forests
else "MA" #### other basic lands
}
hybrid_color_pair_sort := {
@@ -798,12 +805,13 @@ multi_color_pair_sort := {
#### "separate numbering" specials, masterpieces
#### tokens, emblems, rulestips, counters checklists
rarity_sort := {
shape := card.shape
if is_unsorted() then "R0"
else if card.shape == "token" then "T1"
else if card.shape == "emblem" then "T2"
else if card.shape == "rulestip" then "T3"
else if card.shape == "counter" then "T4"
else if card.shape == "checklist" then "T5"
else if shape == "token" then "T1"
else if shape == "emblem" then "T2"
else if shape == "rulestip" then "T3"
else if shape == "counter" then "T4"
else if shape == "checklist" then "T5"
else if is_masterpiece() then "S2"
else if set.sort_special_rarity == "separate numbering" and card.rarity == "special" then "S1"
else if set.sort_special_rarity == "with the rest" or card.rarity != "special" then "R1"
@@ -887,94 +895,37 @@ card_count := {
number_of_items(in: set, filter: set_filter_under_partition()) + to_number(set_number_offset())
}
#### Starting with M15, pad the collector number to three digits
card_number_m15 := { (if card_number() < 100 then "0" else "") + (if card_number() < 10 then "0" else "") + card_number() }
card_count_m15 := { (if card_count() < 100 then "0" else "") + (if card_count() < 10 then "0" else "") + card_count() }
card_number_m15 := {
num := card_number()
(if num < 100 then "0" else "") + (if num < 10 then "0" else "") + num
}
card_count_m15 := {
num := card_count()
(if num < 100 then "0" else "") + (if num < 10 then "0" else "") + num
}
#### Starting with MOM, pad the collector number to four digits
card_number_mom := { (if card_number() < 1000 then "0" else "") + (if card_number() < 100 then "0" else "") + (if card_number() < 10 then "0" else "") + card_number() }
card_count_mom := { (if card_count() < 1000 then "0" else "") + (if card_count() < 100 then "0" else "") + (if card_count() < 10 then "0" else "") + card_count() }
use_auto_numbers := {set.automatic_card_numbers and not is_unsorted()}
get_card_number := {
if set.card_number_style == "0001/0099" or set.card_number_style == "0001"
then card_number_mom()
else if set.card_number_style == "001/099" or set.card_number_style == "001"
then card_number_m15()
else card_number()
card_number_mom := {
num := card_number()
(if num < 1000 then "0" else "") + (if num < 100 then "0" else "") + (if num < 10 then "0" else "") + num
}
get_card_count := {
if over_partition() and set.over_partition_display == "100"
then ""
else if set.card_number_style == "0001/0099"
then card_count_mom()
else if set.card_number_style == "001/099"
then card_count_m15()
else if set.card_number_style == "1/99"
then card_count()
else ""
card_count_mom := {
num := card_count()
(if num < 1000 then "0" else "") + (if num < 100 then "0" else "") + (if num < 10 then "0" else "") + num
}
get_card_number_count := {
cc := get_card_count()
if cc == "" then get_card_number() + tag
else get_card_number() + tag + "/" + cc
}@(tag:"")
#### Use this in templates so we don't have to update 700 templates the next time they change the ordering
card_number_script_core := {
cn := get_card_number_count(tag:tag)
rc := rarity_code()
if rc != "" then rc := rc + " "
if not use_auto_numbers() then
combined_editor(field1: card.custom_card_number, separator: " " + rc, field2: card.card_code_text)
else if set.card_number_style == "0001/0099" or set.card_number_style == "0001" then
forward_editor(prefix: rc + cn + " ", field: card.card_code_text)
else
forward_editor(prefix: cn + " " + rc, field: card.card_code_text)
}@(tag:"")
#### i tried to make this one work like above but it kept breaking so here
card_number_old_1 := {
cn := " " + get_card_number_count(tag:card_number_tags().0) + " "
if not use_auto_numbers() and set.automatic_copyright then
combined_editor(field1: card.auto_copyright, separator1:" ", field2: card.custom_card_number, separator2:" ", field3: card.card_code_text)
else if not use_auto_numbers() then
combined_editor(field1: card.copyright, separator1:" ", field2: card.custom_card_number, separator2:" ", field3: card.card_code_text)
else if set.automatic_copyright then
combined_editor(field1: card.auto_copyright, separator:cn, field2: card.card_code_text)
else combined_editor(field1: card.copyright, separator:cn, field2: card.card_code_text)
}
card_number_old_2 := {
cn := " " + get_card_number_count(tag:card_number_tags().1) + " "
if not use_auto_numbers() and set.automatic_copyright then
combined_editor(field1: card.auto_copyright_2, separator1:" ", field2: card.custom_card_number, separator2:" ", field3: card.card_code_text_2)
else if not use_auto_numbers() then
combined_editor(field1: card.copyright_2, separator1:" ", field2: card.custom_card_number, separator2:" ", field3: card.card_code_text_2)
else if set.automatic_copyright then
combined_editor(field1: card.auto_copyright_2, separator:cn, field2: card.card_code_text_2)
else combined_editor(field1: card.copyright_2, separator:cn, field2: card.card_code_text_2)
}
card_number_old_3 := {
cn := " " + get_card_number_count(tag:card_number_tags().2) + " "
if not use_auto_numbers() and set.automatic_copyright then
combined_editor(field1: card.auto_copyright_3, separator1:" ", field2: card.custom_card_number, separator2:" ", field3: card.card_code_text_3)
else if not use_auto_numbers() then
combined_editor(field1: card.copyright_3, separator1:" ", field2: card.custom_card_number, separator2:" ", field3: card.card_code_text_3)
else if set.automatic_copyright then
combined_editor(field1: card.auto_copyright_3, separator:cn, field2: card.card_code_text_3)
else combined_editor(field1: card.copyright_3, separator:cn, field2: card.card_code_text_3)
}
#### Determine a rarity code for M15 styles.
rarity_code := {
rarity := card.rarity
if not set.rarity_codes then ""
else if is_promo() then "P"
else if is_masterpiece() then "S"
else if contains(card.shape, match:"token") then "T"
else if contains(card.shape, match:"emblem") then "E"
else if card.rarity == "common" then "C"
else if card.rarity == "uncommon" then "U"
else if card.rarity == "rare" then "R"
else if card.rarity == "mythic rare" then "M"
else if card.rarity == "special" then "S"
else if card.rarity == "basic land" then "L"
else if rarity == "common" then "C"
else if rarity == "uncommon" then "U"
else if rarity == "rare" then "R"
else if rarity == "mythic rare" then "M"
else if rarity == "special" then "S"
else if rarity == "basic land" then "L"
else ""
}
is_unsorted := { false }
@@ -1077,16 +1028,19 @@ sparker_card_color := {
trim_reminder_x := replace@(match: ". X cant be 0.", replace: "")
has_cc := { card.casting_cost != "" }
has_pt := { card.power != "" or card.toughness != "" }
is_spell := { contains(card.type, match:"Instant") or contains(card.type, match:"Sorcery") }
is_spell := {
type := if input != "" then input else card.type
is_instant(type) or is_sorcery(type)
}@(input:"")
contains_target := match@(match:"(?i)([^a-z]|^)targets?([^a-z]|$)")
is_targeted := { contains_target(card.rule_text) }
#### convert color word to mana symbol
color_to_mana := replace@(match: "white", replace: "[W]")+
replace@(match: "blue", replace: "[U]")+
replace@(match: "black", replace: "[B]")+
replace@(match: "red", replace: "[R]")+
replace@(match: "green", replace: "[G]")
replace@(match: "blue", replace: "[U]")+
replace@(match: "black", replace: "[B]")+
replace@(match: "red", replace: "[R]")+
replace@(match: "green", replace: "[G]")
#### convert number word to digit
digital_number := {
@@ -2058,16 +2012,16 @@ sub_type_filter :=
input := remove_trailing_soft_tags(input)
input := replace_soft_tags(input)
#### What word list to use?
list_type_rest := if lang_setting("is_creature")(type) or lang_setting("is_kindred")(type) then "class-"+code
else if lang_setting("is_land")(type) then "land"
else if lang_setting("is_artifact")(type) then "artifact"
else if lang_setting("is_enchantment")(type) then "enchantment"
else if lang_setting("is_spell")(type) then "spell"
else if lang_setting("is_planeswalker")(type) or lang_setting("is_emblem")(type) then "planeswalker"
else if lang_setting("is_plane")(type) then "plane-"+code
else if lang_setting("is_battle")(type) then "battle"
else if lang_setting("is_dungeon")(type) then "dungeon"
else nil
list_type_rest := if is_creature(type) or is_kindred(type) then "class-"+code
else if is_land(type) then "land"
else if is_artifact(type) then "artifact"
else if is_enchantment(type) then "enchantment"
else if is_spell(type) then "spell"
else if is_planeswalker(type) or is_emblem(type) then "planeswalker"
else if is_plane(type) then "plane-"+code
else if is_battle(type) then "battle"
else if is_dungeon(type) then "dungeon"
else nil
if list_type_rest != nil then
(
#### Transform subtype_separators into spaces, we'll transform them back later
@@ -2112,7 +2066,8 @@ sub_type_filter :=
#### Add a new wordlist box at the end
if sub_types == "" then "<word-list-{list_type_first}></word-list-{list_type_first}>"
else sub_types + "<soft>" + subtype_separator + "</soft><word-list-{list_type_rest}></word-list-{list_type_rest}>"
) else input #### Do nothing if we don't know the type
)
else input #### Do nothing if we don't know the type
}
#### all sub types, for word list
space_to_comma := replace@(match:" ", replace:",")
@@ -2124,13 +2079,13 @@ all_sub_types := {
}
all_races := {
for each card in set do
if lang_setting("is_creature")(card.super_type) or lang_setting("is_kindred")(card.super_type) then
if is_creature(card.super_type) or is_kindred(card.super_type) then
"," + only_first(to_text(card.sub_type))
else ""
}
all_classes := {
for each card in set do
if lang_setting("is_creature")(card.super_type) then
if is_creature(card.super_type) then
"," + space_to_comma(only_next(to_text(card.sub_type)))
else ""
}
@@ -2695,52 +2650,163 @@ card_number_tags := {
else ["", "", ""]
}
#### Card number section of card code
card_code_number := {
if not use_auto_numbers()
then card.custom_card_number
else if set.card_number_style == "0001/0099" then
card_number_mom() + tag + (if over_partition() and set.over_partition_display == "100" then "" else "/" + card_count_mom())
else if set.card_number_style == "0001" then
card_number_mom() + tag
else if set.card_number_style == "001/099" then
card_number_m15() + tag + (if over_partition() and set.over_partition_display == "100" then "" else "/" + card_count_m15())
else if set.card_number_style == "001" then
card_number_m15() + tag
else if set.card_number_style == "1/99" then
card_number() + tag + (if over_partition() and set.over_partition_display == "100" then "" else "/" + card_count())
else
card_number() + tag
}@(tag: "")
card_number_formatter := {
cn_tag := card_number_tags().0
case set.card_number_style of
"0001/0099": card_number_mom() + cn_tag + (if set.over_partition_display == "100" and over_partition() then "" else "/" + card_count_mom()),
"001/099": card_number_m15() + cn_tag + (if set.over_partition_display == "100" and over_partition() then "" else "/" + card_count_m15()),
"1/99": card_number() + cn_tag + (if set.over_partition_display == "100" and over_partition() then "" else "/" + card_count()),
"0001": card_number_mom() + cn_tag,
"001": card_number_m15() + cn_tag,
else: card_number() + cn_tag
}
#### General card code handler
card_code_script_core := {
auto_number := use_auto_numbers()
rc := rarity_code()
if rc != "" then rc := rc + " "
if not use_auto_numbers() and set.card_number_style == "0001" then
cn_style := set.card_number_style
cn := adjust_face_card_number(card.card_number, face:face)
if not auto_number and cn_style == "0001" then
### R CUSTOM TEXT
combined_editor(prefix: rc, field1: card.custom_card_number, separator: " ", field2: card_code_text)
else if not use_auto_numbers() then
else if not auto_number then
### CUSTOM R TEXT
combined_editor(field1: card.custom_card_number, separator: " " + rc, field2: card_code_text)
else if set.card_number_style == "0001/0099" or set.card_number_style == "0001" then
else if cn_style == "0001/0099" or cn_style == "0001" then
### R C#### TEXT
forward_editor(prefix: rc + card_code_number(tag:tag) + " ", field: card_code_text)
forward_editor(prefix: rc + cn + " ", field: card_code_text)
else
### C# R TEXT
forward_editor(prefix: card_code_number(tag:tag) + " " + rc, field: card_code_text)
forward_editor(prefix: cn + " " + rc, field: card_code_text)
}@(tag: "")
#### Card code script for individual faces
card_code_script :=
{
card_code_script_core(card_code_text: card.card_code_text, tag:card_number_tags()[0])
card_code_script_core(card_code_text: card.card_code_text, face:1)
}
card_code_script2 :=
{
card_code_script_core(card_code_text: card.card_code_text_2, tag:card_number_tags()[1])
card_code_script_core(card_code_text: card.card_code_text_2, face:2)
}
card_code_script3 :=
{
card_code_script_core(card_code_text: card.card_code_text_3, tag:card_number_tags()[2])
card_code_script_core(card_code_text: card.card_code_text_3, face:3)
}
use_auto_numbers := {set.automatic_card_numbers and not is_unsorted()}
adjust_face_card_number := {
cn_tags := card_number_tags()
original := cn_tags.0
change_to := cn_tags[face-1]
if original == change_to
then input
else if original != ""
then replace(input, match:original, replace:change_to)
else (
if contains(input, match:"/")
then replace(input, match:"/", replace:change_to + "/")
else input + change_to
)
}@(face:1)
#### i tried to make this one work like above but it kept breaking so here
card_number_old_1 := {
auto_number := use_auto_numbers()
auto_copy := set.automatic_copyright
if auto_copy and not auto_number then
combined_editor(
field1: card.auto_copyright,
separator1: " ",
field2: card.custom_card_number,
separator2: " ",
field3: card.card_code_text
)
else if not auto_number then
combined_editor(
field1: card.copyright,
separator1: " ",
field2: card.custom_card_number,
separator2: " ",
field3: card.card_code_text
)
else if auto_copy then
combined_editor(
field1: card.auto_copyright,
separator: card.card_number,
field2: card.card_code_text
)
else
combined_editor(
field1: card.copyright,
separator: card.card_number,
field2: card.card_code_text
)
}
card_number_old_2 := {
auto_number := use_auto_numbers()
auto_copy := set.automatic_copyright
cn := adjust_face_card_number(if auto_number then card.card_number else card.custom_card_number, face:2)
if auto_copy and not auto_number then
combined_editor(
field1: card.auto_copyright_2,
separator: " " + cn + " ",
field2: card.card_code_text_2
)
else if not auto_number then
combined_editor(
field1: card.copyright_2,
separator: " " + cn + " ",
field2: card.card_code_text_2
)
else if auto_copy then
combined_editor(
field1: card.auto_copyright_2,
separator: " " + cn + " ",
field2: card.card_code_text_2
)
else
combined_editor(
field1: card.copyright_2,
separator: " " + cn + " ",
field2: card.card_code_text_2
)
}
card_number_old_3 := {
auto_number := use_auto_numbers()
auto_copy := set.automatic_copyright
cn := adjust_face_card_number(if auto_number then card.card_number else card.custom_card_number, face:3)
if auto_copy and not auto_number then
combined_editor(
field1: card.auto_copyright_3,
separator: " " + cn + " ",
field2: card.card_code_text_3
)
else if not auto_number then
combined_editor(
field1: card.copyright_3,
separator: " " + cn + " ",
field2: card.card_code_text_3
)
else if auto_copy then
combined_editor(
field1: card.auto_copyright_3,
separator: " " + cn + " ",
field2: card.card_code_text_3
)
else
combined_editor(
field1: card.copyright_3,
separator: " " + cn + " ",
field2: card.card_code_text_3
)
}
############################################################## Copyright fields
copyright_default := { set.copyright }
@@ -2837,19 +2903,19 @@ card_name_for_face := {
else card["name"+tag]
}
cardname_type := {
if lang_setting("is_creature")(input)
if is_creature(input)
then lang_setting("creature")
else if lang_setting("is_land")(input)
else if is_land(input)
then lang_setting("land")
else if lang_setting("is_spell")(input)
else if is_spell(input)
then lang_setting("spell")
else if lang_setting("is_artifact")(input)
else if is_artifact(input)
then lang_setting("artifact")
else if lang_setting("is_planeswalker")(input)
else if is_planeswalker(input)
then lang_setting("planeswalker")
else if lang_setting("is_enchantment")(input)
else if is_enchantment(input)
then lang_setting("enchantment")
else if lang_setting("is_battle")(input)
else if is_battle(input)
then lang_setting("battle")
else ""
@@ -2904,7 +2970,7 @@ corners_possible_dimensions :=
"1039x744": "1039x744"
"750x1046": "750x1046"
"1046x750": "1046x750"
"1500x1046": "1500x1046"
"1500x1046": "1500x1046"
]
corners_disabled_1 := { false }
@@ -3224,7 +3290,7 @@ loyalty_box_default :=
loyalty := loyalty_field(margin_code)
if loyalty == "" then "none" else (
type := if margin_code <= 1 then card.super_type else card["super_type_" + margin_code]
if lang_setting("is_battle")(type) or contains(card_shape(), match: "battle") then "defense"
if is_battle(type) or contains(card_shape(), match: "battle") then "defense"
else "loyalty")
}
loyalty_box_image :=
@@ -4917,35 +4983,36 @@ harder_script := [
############################################################## Card column sorting
type_sort_script :=
{
sh := card.shape
if set.alphabetical_type_column then super_type + " " + sub_type else
#### first sort by 5 broad categories
(
if is_tokenish_statistics(card.shape) then "4"
else if lang_setting("is_nonstandard")(super_type) then "3"
else if lang_setting("is_land")(super_type) then "0"
else if lang_setting("is_spell")(super_type) then "2"
else if is_land(super_type) then "0"
else if is_spell(super_type) then "2"
else "1" #### nonland permanents
) +
#### then check if creature
(if lang_setting("is_creature")(super_type) then "0" else "1") +
(if is_creature(super_type) then "0" else "1") +
#### then sort by type, no need to re-check for land or creature
(if lang_setting("is_sorcery")(super_type) then "1" else "0") +
(if lang_setting("is_instant")(super_type) then "1" else "0") +
(if lang_setting("is_planeswalker")(super_type) then "1" else "0") +
(if lang_setting("is_battle")(super_type) then "1" else "0") +
(if lang_setting("is_enchantment")(super_type) then "1" else "0") +
(if lang_setting("is_artifact")(super_type) then "1" else "0") +
(if is_sorcery(super_type) then "1" else "0") +
(if is_instant(super_type) then "1" else "0") +
(if is_planeswalker(super_type) then "1" else "0") +
(if is_battle(super_type) then "1" else "0") +
(if is_enchantment(super_type) then "1" else "0") +
(if is_artifact(super_type) then "1" else "0") +
(if contains(card.shape, match: "rulestip") then "1" else "0") +
(if contains(card.shape, match: "checklist") then "1" else "0") +
(if contains(sh, match: "rulestip") then "1" else "0") +
(if contains(sh, match: "checklist") then "1" else "0") +
(if lang_setting("is_token")(super_type)
or contains(card.shape, match: "token") then "1" else "0") +
(if lang_setting("is_emblem")(super_type)
or contains(card.shape, match: "emblem") then "1" else "0") +
(if contains(card.shape, match: "counter") then "1" else "0") +
(if contains(card.shape, match: "designation") then "1" else "0") +
or contains(sh, match: "token") then "1" else "0") +
(if is_emblem(super_type)
or contains(sh, match: "emblem") then "1" else "0") +
(if contains(sh, match: "counter") then "1" else "0") +
(if contains(sh, match: "designation") then "1" else "0") +
(if lang_setting("is_conspiracy")(super_type) then "1" else "0") +
(if lang_setting("is_dungeon")(super_type) then "1" else "0") +
(if lang_setting("is_phenomenon")(super_type) then "1" else "0") +

View File

@@ -427,7 +427,7 @@ set field:
type: text
name: custom creature races
description: Custom races for the stats page, separated by commas, or type "detect" for MSE to grab them. Type statistics_info() in the console for detailed help.
default: "detect"
default: "Type custom types here; or replace this text with 'detect' to scan"
script:
if value == "detect" then detect_custom_creature_subtypes_statistic() else value
set field:
@@ -440,7 +440,7 @@ set field:
description: Regex used to split the card notes in the Card Notes Clauses statistics category. Default is " *(\.|\n|;|,|(?=!)) *" which splits at each semicolon, each dot, each exclamation mark and each comma.
default: " *(\\.|\\n|;|,|(?=!)) *"
set field:
type: text
type: choice
name: global_variable_average_opening_hand
script: global_variable_average_opening_hand_statistic()

View File

@@ -610,15 +610,6 @@ global_variable_average_opening_hand_statistic :=
sorceries := 0
instants := 0
is_land := lang_setting("is_land")
is_artifact := lang_setting("is_artifact")
is_enchantment := lang_setting("is_enchantment")
is_planeswalker := lang_setting("is_planeswalker")
is_battle := lang_setting("is_battle")
is_creature := lang_setting("is_creature")
is_sorcery := lang_setting("is_sorcery")
is_instant := lang_setting("is_instant")
for each c in set.cards do
(
if not trim_from_draw_statistic(card:c) then