fix type_name for localization
type_name() returns a localized string, so type_name comparisions should compare against type_name() of a known quantity instead
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@@ -190,12 +190,12 @@ init script:
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flag2: "flag.png",
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]
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template := {
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if type_name(harder_script[type] or else nil) != "nothing"
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if type_name(harder_script[type] or else nil) != type_name(nil)
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then harder_script[type](input, land:false)
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else template_prefix[type] + input + template_suffix[type]
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}
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land_template := {
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if type_name(harder_script[type] or else nil) != "nothing"
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if type_name(harder_script[type] or else nil) != type_name(nil)
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then harder_script[type](input, land:true)
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else template_prefix[type] + input + (if landless(type) or input == "a" then "" else "l") + template_suffix[type]
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}
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