Add color_background mask parameters (#93)
* Add color_background mask parameters
This commit is contained in:
@@ -859,7 +859,7 @@ color_background := {
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if contains(colors, match:"a") then artifact := false
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if contains(colors, match:"a") then artifact := false
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if contains(colors, match:"m") then multi := false
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if contains(colors, match:"m") then multi := false
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color_count := if colors == "c" then 0 else number_of_items(in: colors)
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color_count := if colors == "c" then 0 else number_of_items(in: colors)
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# 'shape' / type of hybrid
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# 'shape' / type of hybrid
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shape := if chosen(choice:"horizontal" ) then "horizontal"
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shape := if chosen(choice:"horizontal" ) then "horizontal"
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else if chosen(choice:"vertical" ) then "vertical"
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else if chosen(choice:"vertical" ) then "vertical"
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@@ -867,88 +867,195 @@ color_background := {
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else "radial"
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else "radial"
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# Determine background (allows styles to hook something else here)
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# Determine background (allows styles to hook something else here)
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# This is implicitly passed the following parameters: type, shape, colors, color_count, base_hybrid, land, multi, hybrid, artifact, multicolor_blend, hybrid_blend, artifact_blend
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color_combination(folder:folder, blend_type:blend_type)
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color_combination(folder:folder, blend_type:blend_type)
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}@(folder: "", blend_type:"")
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}@(folder: "", blend_type: "", multicolor_blend: "mask", hybrid_blend: "mask", artifact_blend: "mask")
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color_combination := {
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color_combination := {
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# does this have an override blend_type?
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# does this have an override blend_type?
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if blend_type == "" then blend_type := type
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if blend_type == "" then blend_type := type
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# The base hybrid, without the outer frame blended over it
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# The base hybrid between colors, without the outer frame blended over it
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base := base_hybrid[shape][color_count]()
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base := base_hybrid[shape][color_count]
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# Put a frame around it?
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# Do we need to blend an additional gold, colorless or artifact outer frame?
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if land and not colored_lands then
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if land and not colored_lands then
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masked_blend(
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(
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if multicolor_blend == "black" then land_template("c")
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else if multicolor_blend == "white" then base()
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else masked_blend(
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mask: "{folder}multicolor_blend_{blend_type}.png",
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mask: "{folder}multicolor_blend_{blend_type}.png",
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dark: land_template("c"),
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dark: land_template("c"),
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light: base,
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light: base(),
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)
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)
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)
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else if land and multi and mask_hybrid_with_gold() then
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else if land and multi and mask_hybrid_with_gold() then
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masked_blend(
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(
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if hybrid_blend == "black" then land_template("m")
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else if hybrid_blend == "white" then base()
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else masked_blend(
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mask: "{folder}hybrid_blend_{blend_type}.png",
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mask: "{folder}hybrid_blend_{blend_type}.png",
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dark: land_template("m"),
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dark: land_template("m"),
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light: base,
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light: base(),
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)
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)
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)
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else if land and multi and mask_multi_land_with_color() then
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else if land and multi and mask_multi_land_with_color() then
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masked_blend(
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(
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if hybrid_blend == "black" then base()
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else if hybrid_blend == "white" then land_template("m")
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else masked_blend(
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mask: "{folder}hybrid_blend_{blend_type}.png",
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mask: "{folder}hybrid_blend_{blend_type}.png",
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dark: base,
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dark: base(),
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light: land_template("m"),
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light: land_template("m"),
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)
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)
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)
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else if multi and artifact then
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else if multi and artifact then
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masked_blend(
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(
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mask: "{folder}artifact_blend_{blend_type}.png",
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if artifact_blend == "black" then template("a")
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dark: template("a"),
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else if artifact_blend == "white" then
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light: masked_blend(
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(
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if multicolor_blend == "black" then template("m")
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else if multicolor_blend == "white" then base()
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else masked_blend(
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mask: "{folder}multicolor_blend_{blend_type}.png",
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mask: "{folder}multicolor_blend_{blend_type}.png",
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dark: template("m"),
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dark: template("m"),
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light: base
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light: base()
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)
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)
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)
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)
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else
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(
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if multicolor_blend == "black" then masked_blend(
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mask: "{folder}artifact_blend_{blend_type}.png",
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dark: template("a"),
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light: template("m")
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)
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else if multicolor_blend == "white" then masked_blend(
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mask: "{folder}artifact_blend_{blend_type}.png",
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dark: template("a"),
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light: base()
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)
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else masked_blend(
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mask: "{folder}artifact_blend_{blend_type}.png",
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dark: template("a"),
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light: masked_blend(
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mask: "{folder}multicolor_blend_{blend_type}.png",
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dark: template("m"),
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light: base()
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)
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)
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)
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)
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else if multi then
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else if multi then
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masked_blend(
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(
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if multicolor_blend == "black" then template("m")
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else if multicolor_blend == "white" then base()
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else masked_blend(
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mask: "{folder}multicolor_blend_{blend_type}.png",
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mask: "{folder}multicolor_blend_{blend_type}.png",
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dark: template("m"),
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dark: template("m"),
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light: base,
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light: base(),
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)
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)
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)
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else if artifact and color_count > 1 and mask_hybrid_with_land() then
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else if artifact and color_count > 1 and mask_hybrid_with_land() then
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masked_blend(
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(
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mask: "{folder}artifact_blend_{blend_type}.png",
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if artifact_blend == "black" then template("a")
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dark: template("a"),
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else if artifact_blend == "white" then
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light: masked_blend(
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(
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if multicolor_blend == "black" then template("c")
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else if multicolor_blend == "white" then base()
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else masked_blend(
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mask: "{folder}multicolor_blend_{blend_type}.png",
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mask: "{folder}multicolor_blend_{blend_type}.png",
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dark: template("c"),
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dark: template("c"),
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light: base
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light: base()
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)
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)
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)
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)
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else
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(
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if multicolor_blend == "black" then masked_blend(
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mask: "{folder}artifact_blend_{blend_type}.png",
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dark: template("a"),
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light: template("c")
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)
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else if multicolor_blend == "white" then masked_blend(
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mask: "{folder}artifact_blend_{blend_type}.png",
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dark: template("a"),
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light: base()
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)
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else masked_blend(
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mask: "{folder}artifact_blend_{blend_type}.png",
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dark: template("a"),
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light: masked_blend(
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mask: "{folder}multicolor_blend_{blend_type}.png",
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dark: template("c"),
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light: base()
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)
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)
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)
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)
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else if artifact and color_count > 1 and mask_hybrid_with_gold() then
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else if artifact and color_count > 1 and mask_hybrid_with_gold() then
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masked_blend(
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(
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mask: "{folder}artifact_blend_{blend_type}.png",
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if artifact_blend == "black" then template("a")
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dark: template("a"),
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else if artifact_blend == "white" then
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light: masked_blend(
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(
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if multicolor_blend == "black" then template("m")
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else if multicolor_blend == "white" then base()
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else masked_blend(
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mask: "{folder}multicolor_blend_{blend_type}.png",
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mask: "{folder}multicolor_blend_{blend_type}.png",
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dark: template("m"),
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dark: template("m"),
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light: base
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light: base()
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)
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)
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)
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)
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else
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(
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if multicolor_blend == "black" then masked_blend(
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mask: "{folder}artifact_blend_{blend_type}.png",
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dark: template("a"),
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light: template("m")
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)
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else if multicolor_blend == "white" then masked_blend(
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mask: "{folder}artifact_blend_{blend_type}.png",
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dark: template("a"),
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light: base()
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)
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else masked_blend(
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mask: "{folder}artifact_blend_{blend_type}.png",
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dark: template("a"),
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light: masked_blend(
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mask: "{folder}multicolor_blend_{blend_type}.png",
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dark: template("m"),
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light: base()
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)
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)
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)
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)
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else if artifact then
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else if artifact then
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masked_blend(
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(
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if artifact_blend == "black" then template("a")
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else if artifact_blend == "white" then base()
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else masked_blend(
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mask: "{folder}artifact_blend_{blend_type}.png",
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mask: "{folder}artifact_blend_{blend_type}.png",
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dark: template("a"),
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dark: template("a"),
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light: base,
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light: base(),
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)
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)
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)
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else if color_count > 1 and mask_hybrid_with_land() then
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else if color_count > 1 and mask_hybrid_with_land() then
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masked_blend(
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(
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if hybrid_blend == "black" then land_template("c")
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else if hybrid_blend == "white" then base()
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else masked_blend(
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mask: "{folder}hybrid_blend_{blend_type}.png",
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mask: "{folder}hybrid_blend_{blend_type}.png",
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dark: land_template("c"),
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dark: land_template("c"),
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light: base,
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light: base(),
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)
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)
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)
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else if color_count > 1 and mask_hybrid_with_gold() then
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else if color_count > 1 and mask_hybrid_with_gold() then
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masked_blend(
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(
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if hybrid_blend == "black" then land_template("m")
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else if hybrid_blend == "white" then base()
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else masked_blend(
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mask: "{folder}hybrid_blend_{blend_type}.png",
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mask: "{folder}hybrid_blend_{blend_type}.png",
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dark: land_template("m"),
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dark: land_template("m"),
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light: base,
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light: base(),
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)
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)
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else base
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)
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else base()
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}@(folder: "", blend_type:"")
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}@(folder: "", blend_type:"")
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########################################################################
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########################################################################
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