From a2f1f1ded6aab893136ea511a107e0da3f337529 Mon Sep 17 00:00:00 2001 From: cajun <12363371+CajunAvenger@users.noreply.github.com> Date: Fri, 5 Jan 2024 10:44:56 -0600 Subject: [PATCH] Update statistics_script --- data/magic.mse-game/statistics_script | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/magic.mse-game/statistics_script b/data/magic.mse-game/statistics_script index 3e54570aa..3e1866806 100644 --- a/data/magic.mse-game/statistics_script +++ b/data/magic.mse-game/statistics_script @@ -1639,7 +1639,7 @@ statistics_info_en := [Custom creature races/classes] If your set uses custom creature sub types, write them all in these fields, separated by commas. Otherwise, they will be counted as non-creature sub types. - Setting this equal to "detect" will have MSE check all your cards and write out any custom creature types it detects. + Setting this equal to \"detect\" will have MSE check all your cards and write out any custom creature types it detects. This might find false positives, for example, it will detect a custom artifact type that's only on artifact creatures as a creature type. Some ambiguous canon sub types like Zombie are counted as both a race and a class. If you want them to only count in one category, add them to the corresponding field.