Initial commit

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CajunAvenger
2021-07-08 17:16:53 -05:00
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SET UTF-8
TRY esianrtolcdugmphbyfvkwzESIANRTOLCDUGMPHBYFVKWZ'
ICONV 1
ICONV '
NOSUGGEST !
# ordinal numbers
COMPOUNDMIN 1
# only in compounds: 1th, 2th, 3th
ONLYINCOMPOUND c
# compound rules:
# 1. [0-9]*1[0-9]th (10th, 11th, 12th, 56714th, etc.)
# 2. [0-9]*[02-9](1st|2nd|3rd|[4-9]th) (21st, 22nd, 123rd, 1234th, etc.)
COMPOUNDRULE 2
COMPOUNDRULE n*1t
COMPOUNDRULE n*mp
WORDCHARS 0123456789
PFX A Y 1
PFX A 0 re .
PFX I Y 1
PFX I 0 in .
PFX U Y 1
PFX U 0 un .
PFX C Y 1
PFX C 0 de .
PFX E Y 1
PFX E 0 dis .
PFX F Y 1
PFX F 0 con .
PFX K Y 1
PFX K 0 pro .
SFX V N 2
SFX V e ive e
SFX V 0 ive [^e]
SFX N Y 3
SFX N e ion e
SFX N y ication y
SFX N 0 en [^ey]
SFX X Y 3
SFX X e ions e
SFX X y ications y
SFX X 0 ens [^ey]
SFX H N 2
SFX H y ieth y
SFX H 0 th [^y]
SFX Y Y 1
SFX Y 0 ly .
SFX G Y 2
SFX G e ing e
SFX G 0 ing [^e]
SFX J Y 2
SFX J e ings e
SFX J 0 ings [^e]
SFX D Y 4
SFX D 0 d e
SFX D y ied [^aeiou]y
SFX D 0 ed [^ey]
SFX D 0 ed [aeiou]y
SFX T N 4
SFX T 0 st e
SFX T y iest [^aeiou]y
SFX T 0 est [aeiou]y
SFX T 0 est [^ey]
SFX R Y 4
SFX R 0 r e
SFX R y ier [^aeiou]y
SFX R 0 er [aeiou]y
SFX R 0 er [^ey]
SFX Z Y 4
SFX Z 0 rs e
SFX Z y iers [^aeiou]y
SFX Z 0 ers [aeiou]y
SFX Z 0 ers [^ey]
SFX S Y 4
SFX S y ies [^aeiou]y
SFX S 0 s [aeiou]y
SFX S 0 es [sxzh]
SFX S 0 s [^sxzhy]
SFX P Y 3
SFX P y iness [^aeiou]y
SFX P 0 ness [aeiou]y
SFX P 0 ness [^y]
SFX M Y 1
SFX M 0 's .
SFX B Y 3
SFX B 0 able [^aeiou]
SFX B 0 able ee
SFX B e able [^aeiou]e
SFX L Y 1
SFX L 0 ment .
REP 90
REP a ei
REP ei a
REP a ey
REP ey a
REP ai ie
REP ie ai
REP alot a_lot
REP are air
REP are ear
REP are eir
REP air are
REP air ere
REP ere air
REP ere ear
REP ere eir
REP ear are
REP ear air
REP ear ere
REP eir are
REP eir ere
REP ch te
REP te ch
REP ch ti
REP ti ch
REP ch tu
REP tu ch
REP ch s
REP s ch
REP ch k
REP k ch
REP f ph
REP ph f
REP gh f
REP f gh
REP i igh
REP igh i
REP i uy
REP uy i
REP i ee
REP ee i
REP j di
REP di j
REP j gg
REP gg j
REP j ge
REP ge j
REP s ti
REP ti s
REP s ci
REP ci s
REP k cc
REP cc k
REP k qu
REP qu k
REP kw qu
REP o eau
REP eau o
REP o ew
REP ew o
REP oo ew
REP ew oo
REP ew ui
REP ui ew
REP oo ui
REP ui oo
REP ew u
REP u ew
REP oo u
REP u oo
REP u oe
REP oe u
REP u ieu
REP ieu u
REP ue ew
REP ew ue
REP uff ough
REP oo ieu
REP ieu oo
REP ier ear
REP ear ier
REP ear air
REP air ear
REP w qu
REP qu w
REP z ss
REP ss z
REP shun tion
REP shun sion
REP shun cion
REP size cise

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mse version: 2.0.2
installer group: translations/English
full name: English
version: 2020-05-15
icon: usgb.png
############################################################## Menu items
menu:
file: &File
new set: &New... Ctrl+N
open set: &Open... Ctrl+O
save set: &Save Ctrl+S
save set as: Save &As... F12
save set as directory: Save As Directory...
export: &Export
export html: &HTML...
export image: Card &Image...
export images: All Card I&mages...
export apprentice: &Apprentice...
export mws: Magic &Workstation...
check updates: Check &Updates...
print preview: Print Pre&view...
print: &Print... Ctrl+P
reload data: Reload Data Ctrl+F5
show profiler: Show Profiler Ctrl+F6
exit: E&xit Alt+F4
edit: &Edit
undo: &Undo%s Ctrl+Z
redo: &Redo%s Ctrl+Y
cut: Cu&t Ctrl+X
cut card: Cu&t Ctrl+X
cut keyword: Cu&t Ctrl+X
copy: &Copy Ctrl+C
copy card: &Copy Ctrl+C
copy keyword: &Copy Ctrl+C
paste: &Paste Ctrl+V
paste card: &Paste Ctrl+V
paste keyword: &Paste Ctrl+V
select all: Select &All Ctrl+A
find: &Find Ctrl+F
find next: Find &Next F3
replace: R&eplace Ctrl+H
auto replace: Auto Rep&lace...
preferences: &Preferences...
cards: &Cards
previous card: Select &Previous Card PgUp
next card: Select &Next Card PgDn
search cards: &Search Cards Ctrl+K
add card: &Add Card Ctrl+Enter
add cards: Add &Multiple Cards...
remove card: &Delete Selected Card
orientation: &Orientation
rotate 0: &Normal
rotate 270: Rotated 90° &Clockwise
rotate 90: Rotated 90° C&ounter Clockwise
rotate 180: Rotated 180°, &Up Side Down
card list columns: C&ard List Columns...
keywords: &Keywords
previous keyword: Select &Previous Keyword PgUp
next keyword: Select &Next Keyword PgDn
search keywords: &Search Keywords Ctrl+K
add keyword: &Add Keyword Ctrl+Enter
remove keyword: &Remove Select Keyword Del
format: F&ormat
bold: &Bold Ctrl+B
italic: &Italic Ctrl+I
symbols: &Symbols Ctrl+M
reminder text: &Reminder Text Ctrl+R
insert symbol: I&nsert Symbol
# spelling
no spelling suggestions: (no suggestions)
graph: &Graph
pie: &Pie 1
bar: &Bar 2
stack: &Stacked Bars 3
scatter: S&catter Plot 4
scatter pie: Sc&atter-Pie 5
window: &Window
new window: &New Window
cards tab: &Cards Alt+1
style tab: St&yle Alt+2
set info tab: &Set Information Alt+3
keywords tab: &Keywords Alt+4
stats tab: S&tatistics Alt+5
random pack tab: &Random Packs Alt+6
console tab: &Console Alt+7
help: &Help
index: &Index... F1
website: &Website...
about: &About Magic Set Editor...
# symbol editor
new symbol: &New... Ctrl+N
open symbol: &Open... Ctrl+O
save symbol: &Save Ctrl+S
save symbol as: Save &As... F12
store symbol: S&tore Ctrl+Enter
close symbol editor:Close Alt+F4
duplicate: &Duplicate Ctrl+D
group: &Group Ctrl+G
ungroup: &Ungroup Ctrl+U
tool: &Tool
select: &Select F5
rotate: &Rotate F6
points: &Points F7
basic shapes: &Basic Shapes F8
symmetry: S&ymmetry F9
paint: P&aint F10
############################################################## Menu help texts
help:
welcome: Welcome to Magic Set Editor
#file:
new set: Create a new set
open set: Open an existing set
last opened set: Open '%s'
save set: Save the set
save set as: Save the set with a new name
save set as directory: Save the set as a directory with separate files for each card
export: Export the set...
export html: Export the set to a web page
export image: Export the selected card to an image file
export images: Export images for all cards
export apprentice: Export the set so it can be played with in Apprentice
export mws: Export the set so it can be played with in Magic Workstation
check updates: Install/update packages.
print preview: Shows cards as they will be printed
print: Print cards from this set
reload data: Reload all template files (game and style) as well as the set.
show profiler: Show the profiler window, with timings of (script) functions. Used for optimization.
exit: Quits Magic Set Editor; prompts to save the set
#edit:
undo: Undoes the last action
redo: Redoes the last action
cut: Move the selected text to the clipboard
cut card: Move the selected card to the clipboard
cut keyword: Move the selected keyword to the clipboard
copy: Place the selected text on the clipboard
copy card: Place the selected card on the clipboard
copy keyword: Place the selected keyword on the clipboard
paste: Inserts the text from the clipboard
paste card: Inserts the card from the clipboard
paste keyword: Inserts the keyword from the clipboard
select all: Select all text
find: Search the card texts
find next: Find the next match
replace: Replace in the card texts
auto replace: What text should automatically be replaced?
preferences: Change the configuration of Magic Set Editor
#cards:
previous card: Selects the previous card in the list
next card: Selects the next card in the list
search cards: Filter the card list using search terms
add card: Add a new, blank, card to this set
add cards: Add multiple cards to the set
remove card: Delete the selected card from this set
orientation: Orientation of the displayed card
rotate card: Rotate the card display 90° clockwise
rotate 0: Display the card with the right side up
rotate 270: Display the card rotated clockwise
rotate 90: Display the card rotated counter-clockwise (anti-clockwise for the British)
rotate 180: Display the card up side down
card list columns: Select what columns should be shown and in what order.
#keywords:
previous keyword: Selects the previous keyword in the list
next keyword: Selects the next keyword in the list
search keywords: Filter the keyword list using search terms
add keyword: Add a new keyword to this set
remove keyword: Delete the selected keyword from this set
#format:
bold: Makes the selected text bold
italic: Makes the selected text italic
symbols: Draws the selected text with symbols
reminder text: Show reminder text for the selected keyword
# spelling
no spelling suggestions: There are no suggestions for correcting this error
#graph:
pie: A pie graph, the size of the slice indicates the number of cards
bar: A bar graph, the height of the bar indicates the number of cards
stack: A bar graph with stacked bars
scatter: A scatter plot, the size indicates the number of cards
scatter pie: A scatter plot where each item is a small pie graph
#window:
new window: Creates another window to edit the same set
cards tab: Edit the cards in the set
set info tab: Edit information about the set, its creator, etc.
style tab: Change the style of cards
keywords tab: Define extra keywords for this set
stats tab: Show statistics about the cards in the set
random pack tab: Try how the set works out in practice by generating random booster packs.
console tab: Shows error messages and allows executing script commands.
#help:
index:
website:
about:
# Cards panel
collapse notes: Hide the card notes box
expand notes: Show the card notes box
search cards control: Filter the card list. Use - to exclude cards. Use field: to search in a specific field. Use quotes for literal search. Separate multiple queries with a space.
# Keywords panel
search keywords control: Filter the keyword list. Use - to exclude keywords. Use field: to search in a specific field. Use quotes for literal search. Separate multiple queries with a space.
# Random pack panel
random seed: Different packs will be generated each time.
fixed seed: Using the same seed number gives the same 'random' packs.
seed: Seed number for the random generator. Using the same seed number gives the same 'random' packs.
edit pack type: Double click to edit pack type
number of packs: The number of %ss to generate
# Preferences
app language:
Note: You must restart MSE for the changes to take effect.
zoom export:
(When off, the cards are exported
and copied at 100% size and normal rotation)
# apprentice export
set code: A set code is a two character code that is used by Apprentice to refer to a set.
# Symbol editor
new symbol: Create a new symbol
open symbol: Open a symbol
save symbol: Save the symbol
save symbol as: Save the symbol under a diferent filename
store symbol: Stores the symbol in the set
close symbol editor:Closes the symbol editor
duplicate: Duplicates the selected shapes
group: Group the selected shapes together
ungroup: Break up the selected group
grid: Show gridlines
snap: Snap shapes and points to gridlines
#tool:
select: Select and move shapes
rotate: Rotate and shear shapes
points: Edit control points for a shape in the symbol
basic shapes: Draw basic shapes, such as rectangles and circles
symmetry: Add symmetries to the symbol
paint: Paint on the shape using a paintbrush
#select editor:
merge: Merges this shape with those below it
subtract: Subtracts this shape from shapes below it, leaves only the area in that shape that is not in this shape
intersect: Intersects this shape with shapes below it, leaves only the area in both shapes
difference: Differs this shape from the shapes below it, leaves only the area not in any other shape
overlap: Place this shape, and its border above shapes below it
border: Draws this shape as a border
drag to shear: Drag to shear selected %s
drag to rotate: Drag to rotate selected %s, Ctrl constrains angle to multiples of 15 degrees
drag to resize: Drag to resize selected %s, Ctrl constrains size
click to select shape: Click to select shape, drag to move shape, double click to edit shape
ellipse: Draw circles and ellipses
rectangle: Draw squares and rectangles
polygon: Draw triangles, pentagons and other regular polygons
star: Draw stars
sides: The number of sides of the polygon or points of the star
drag to draw shape: Drag to resize shape, Ctrl constrains shape, Shift centers shape
draw ellipse: Click and drag to draw a ellipse, hold Ctrl for a circle
draw rectangle: Click and drag to draw a rectangle, hold Ctrl for a square
draw polygon: Click and drag to draw a polygon
draw star: Click and drag to draw a star
line segment: Makes the selected line segment straight
curve segment: Makes the selected line segment curved
free point: Allows the two control points of the point to be moved freely
smooth point: Makes the selected point smooth by placing the two control points opposite each other
symmetric point: Makes the selected point symetric
drag to move curve: Drag to move curve
drag to move line: Alt + drag to move curve; double click to add a point on this line
drag to move point: Click and drag to move control point; double click to remove the point
rotation: Rotational symmetry (wheel)
reflection: Reflectional symmetry (mirror)
add symmetry: Add symmetries to the symbol
remove symmetry: Remove this symmetry
copies: Number of reflections (including the original)
# Card select
filename format: (Use {card.name} for the name of the card ; The filetype is determined based on the extension)
############################################################## Toolbar
tool:
undo: Undo
redo: Redo
cards tab: Cards
set info tab: Set info
style tab: Style
keywords tab: Keywords
stats tab: Statistics
random pack tab: Random
console tab: Console
# symbol editor
store symbol: Store
grid: Grid
snap: Snap
select: Select
rotate: Rotate
points: Points
basic shapes: Basic Shapes
symmetry: Symmetry
paint: Paint
merge: Merge
subtract: Subtract
intersect: Intersect
difference: Difference
overlap: Overlap
border: Border
ellipse: Ellipse
rectangle: Rectangle
polygon: Polygon
star: Star
rotation: Rotation
reflection: Reflection
add symmetry: Add
remove symmetry: Remove
line segment: Line
curve segment: Curve
free point: Free
smooth point: Smooth
symmetric point: Symmetric
############################################################## Toolbar help text
tooltip:
cards tab:
set info tab: Set information
style tab:
keywords tab:
stats tab:
random pack tab: Random packs
console tab:
new set: New set
open set: Open set
save set: Save set
export: Export set
cut: Cut
copy: Copy
paste: Paste
undo: Undo%s
redo: Redo%s
add card: Add card
remove card: Remove selected card
rotate card: Rotate card
add keyword: Add keyword
remove keyword: Remove selected keyword
bold: Bold
italic: Italic
symbols: Symbols
reminder text: Reminder Text
pie: Pie Graph
bar: Bar Graph
stack: Stacked Bar Graph
scatter: Scatter Plot
scatter pie: Scatter-Pie plot
# symbol editor
store symbol: Store symbol in set
grid: Show grid
snap: Snap to grid
select: Select (F5)
rotate: Rotate (F6)
points: Points (F7)
basic shapes: Basic Shapes (F8)
symmetry: Symmetry (F9)
paint: Paint on Shape (F10)
merge: Merge with shapes below
subtract: Subtract from shapes below
intersect: Intersect with shapes below
difference: Differ from shapes below
overlap: Place above other shapes
border: Draw as a border
ellipse: Circle / Ellipse
rectangle: Square / Rectangle
polygon: Polygon
star: Star
rotation: Rotational symmetry (wheel)
reflection: Reflectional symmetry (mirror)
add symmetry: Add symmetry to selected parts
remove symmetry: Remove this symmetry
line segment: To straigt line
curve segment: To curve
free point: Unlock point
smooth point: Make point smooth
symmetric point: Make point symmetric
############################################################## Labels in the GUI
label:
# Cards tab
card notes: Card notes:
search cards: Search cards (Ctrl+K)
# Keywords tab
search keywords: Search keywords (Ctrl+K)
keyword: Keyword
match: Matches
mode: Mode
uses: Uses
reminder: Reminder text
rules: Additional rules
standard keyword:
This is a standard %s keyword, you can not edit it.
If you make a copy of the keyword your copy will take precedent.
# Style tab
styling options: Styling options
# Random pack panel
pack selection: Pack selection
pack totals: Totals
pack name: Pack name
seed: Seed
total cards: Total
# Other set window dialogs
save changes:
The set '%s' has changed.
Do you want to save the changes?
# New set window
game type: &Game type:
style type: &Card style:
stylesheet not found:
The set you are trying to open uses the stylesheet "%s".
This stylesheet is not found on your system, please select an alternative.
# Preferences
language: Language
windows: Open sets
app language: Language of the user interface:
card display: Card Display
zoom: &Zoom:
percent of normal: % of normal size
external programs: External programs
apprentice: &Apprentice:
apprentice exe: Apprentice Executable
check at startup: Check for new versions at startup
checking requires internet:
Checking for updates requires an internet connection.
When no internet connection is found upates are not checked.
No information is collected when checking for updates.
# Column select
select columns: Select the columns you want to display
columns: Columns:
# Card select / images export
select cards: Cards to export
selected card count: %s cards will be exported.
filename format: &Format:
filename conflicts: &Handle duplicating filenames:
export filenames: Filenames
filename is ignored: (filename is ignored)
# apprentice export
set code: Set &Code:
apprentice export cancelled: Export to Apprentice is cancelled
# Html export
html template: Template:
html export options:Export options
# Image slicer
original: Original:
result: Result:
size: Size
original size: &Original Size
size to fit: Size to &Fit
force to fit: F&orce to Fit
custom size: &Custom Size
selection: Selection
selection left: &Left
selection top: &Top
selection width: &Width
selection height: &Height
#zoom: Zoom
fix aspect ratio: Fix aspect ratio (width/height)
zoom amount: Zoom
zoom amount x: Zoom &X
zoom amount y: Zoom &Y
zoom %: %
filter: Filter
sharpen filter: &Sharpen filter
# Auto replace
auto match: Match
auto replace: Replace
# Symbol editor
sides: sides
# Packages window
package name: Package
package status: Status
package action: Action
package conflicts: conflicting modifications
package modified: local modifications
package updates: updates available
package installed: installed
package installable: not installed
install package: install
reinstall package: reinstall
upgrade package: update
remove package: remove
installed version: Installed version:
installable version: Latest version:
installer size: Size:
installer status: Status:
no version: -
############################################################## Buttons/checkboxes/choices in the GUI
button:
# Editor
edit symbol: Edit
symbol gallery: Gallery
# Style panel
use for all cards: Use for &all cards
use custom styling options: Options &specific to this card
# Keywords panel
insert parameter: Insert Parameter...
refer parameter: Use Parameter...
# Random pack panel
generate pack: &Generate Pack
random seed: &Random Seed
fixed seed: &Fixed Seed
add custom pack: Add &Custom Pack...
# Console panel
evaluate: &Evaluate
# Welcome
new set: New set
open set: Open set
check updates: Check updates
last opened set: Last opened set
# Preferences
open sets in new window: Open all sets in a new &window
select: &Select...
browse: &Browse...
high quality: &High quality rendering
show lines: Show &lines around fields
show editing hints: Show boxes and hints for &editing
zoom export: Use zoom and rotation settings when e&xporting
spellcheck enabled: Show &spelling errors on cards
check now: Check &Now
always: Always
if internet connection exists: If internet connection exists
never: Never
# Column select
move up: Move &Up
move down: Move &Down
show: &Show
hide: &Hide
# Card select
export entire set: Entire set
export generated packs: Generated packs
export custom cards selection: Custom selection
select cards: &Select Cards...
select all: Select &All
select none: Select &None
overwrite: Overwrite old files
keep old: Keep old files
number: Add a number to the filename
number overwrite: Add a number to the filename, overwrite previous exports
# Auto replace
use auto replace: Use auto replace
add item: &Add
remove item: &Remove
defaults: Reset to &Defaults
enabled: Enabled
whole word: Match whole word only
# Old style update checker (NOTE: this will be removed in a feature version)
close: &Close
# Packages window
keep package: &Don't change
don't install package: &Don't install
install package: &Install
upgrade package: &Update
reinstall package: Re&install
remove package: &Remove
install group: &Install All
upgrade group: &Upgrade All
remove group: &Remove All
############################################################## Titles in the GUI
title:
magic set editor: Magic Set Editor
%s - magic set editor: %s - Magic Set Editor
untitled: Untitled
about: About Magic Set Editor
symbol editor: Symbol Editor
# dialogs
new set: New Set
open set: Open Set
save set: Save Set As
save set as directory: Save Set As Directory
save image: Save Image
updates available: Updates Available
save changes: Save Changes?
select stylesheet: Select Stylesheet
#preferences
preferences: Preferences
global: Global
display: Display
directories: Directories
updates: Updates
update check: Update Check
locate apprentice: Locate Apprentice
# select
select columns: Select Columns
select cards: Select Cards
select cards export:Select Cards to Export
select cards print: Select the cards you want to print
# slice
slice image: Slice Image
# pack
custom pack: Custom Pack Type
# print
print preview: Print Preview
# export
export images: Export Images
export cancelled: Export Cancelled
export html: Export to HTML
save html: Export to HTML
# auto replace
auto replaces: Auto Replace
# Package Update Window
packages window: Package Manager
installing updates: Installing updates
cannot create file: Cannot create file
############################################################## Action (undo/redo) names
action:
# List boxes
add item: Add %s
remove item: Remove %s
# Text editor
typing: Typing
enter: Enter
soft line break: Soft line break
insert symbol: Insert symbol
backspace: Backspace
delete: Delete
cut: Cut
paste: Paste
auto replace: Auto Replace
correct: Spelling Correction
# Choice/color editors
change: Change %s
# Symbol Actions
move: Move %s
rotate: Rotate %s
shear: Shear %s
scale: Resize %s
duplicate: Duplicate %s
reorder parts: Reorder
change combine mode:Change combine mode
change shape name: Change shape name
group parts: Group
ungroup parts: Ungroup
# Symbol Part Actions
convert to line: Convert to line
convert to curve: Convert to curve
lock point: Lock point
move handle: Move handle
move curve: Move curve
add control point: Add control point
delete point: Delete point
delete points: Delete points
# Symmetry
add symmetry: Add symmetry
#remove symmetry: Remove symmetry
move symmetry center: Move symmetry center
move symmetry handle: Change symmetry orientation
change symmetry type: Change symmetry type
change symmetry copies: Number of reflections
############################################################## Error messages
error:
# File related
file not found: File not found: '%s' in package '%s'
file not found package like:
File not found: '%s' in package '%s'
If you are trying to open a file from another package, use "/package/filename"
file parse error:
Error while parsing file: '%s'
%s
package not found: Package not found: '%s'
package out of date: The package '%s' (version %s) is out of date, version %s is required.
package too new: The package '%s' (version %s) is not compatible with version %s, required by '%s'
unable to open output file: Error while saving, unable to open output file
unable to store file: Error while saving, unable to store file
dependency not given:
The package '%s' uses files from the package '%s', but it does not list a dependency.
To resolve this, add:
depends on: %s %s
# Script stuff
has no member: %s has no member '%s'
can't convert: Can't convert from %s to %s
has no member value: String "%s" has no member '%s'
can't convert value: Can't convert "%s" from %s to %s
unsupported format: Invalid string format: '%s'
in function:
%s
in function %s
in parameter:
Parameter %s: %s
in keyword reminder:
%s
in reminder text of keyword '%s'
# Image stuff
coordinates for blending overlap: Coordinates for blending overlap
images used for blending must have the same size: Images used for blending must have the same size
# Error from files
no game specified: No game specified for the %s
no stylesheet specified for the set: No stylesheet specified for the set
stylesheet and set refer to different game:
stylesheet and set don't refer to the same game, this is an error in the stylesheet file
unsupported field type: Unsupported field type: '%s'
unsupported fill type: Unsupported fill type: '%s'
unrecognized value: Unrecognized value: '%s', defaulting to %s
expected key: Expected key: '%s'
aborting parsing: Fatal errors encountered, aborting reading.
newer version:
%s
This file is made with a newer version of Magic Set Editor (%s)
When you open it, some aspects of the file may be lost.
It is recommended that you upgrade to the latest version.
Visit http:://magicseteditor.sourceforge.net/
word list type not found: The word list type "%s" was not found (from a <word-list> tag)
pack type not found: The pack type "%s" was not found (from a pack type)
# Update checking
checking updates failed: Checking updates failed.
no updates: There are no available updates.
# Stats panel
dimension not found: There is no statistics dimension '%s'
# Random packs
pack type duplicate name:
There is already a pack type named '%s'.
Please choose a different name.
# Package update window
# checking updates: Checking for updates.
can't download installer:
Unable to download installer for package %s from %s.
Nothing has been installed.
downloading updates: Downloading updates (%d of %d)
installing updates: Updating packages (%d of %d)
remove packages:
This will remove %s packages, do you want to continue?
remove packages modified:
This will remove %s packages, %s of those have been modified after installing.
Removing them can not be undone.
Do you want to continue?
install packages successful: %s package(s) were successfully installed.
remove packages successful: %s package(s) were successfully removed.
change packages successful: %s package(s) were successfully changed.
cannot create file: Can not create file '%s', continue installation?
############################################################## Types used in scripts / shape names
type:
function: function
collection: collection
collection of: collection of %ss
object: object
double: real number
integer: integer number
string: string
boolean: boolean
color: color
image: image
date: date
nil: nothing
# Object types
package: package
locale: translation
game: game
set: set
stylesheet: stylesheet
export template:export template
symbol: symbol
card: card
cards: cards
field: field
style: style
value: value
keyword: keyword
keywords: keywords
pack: pack type
# Symbol editor shapes
shape: shape
shapes: shapes
circle: circle
ellipse: ellipse
square: square
rectangle: rectangle
triangle: triangle
rhombus: rhombus
pentagon: pentagon
hexagon: hexagon
polygon: polygon
star: star
rotation: rotation
reflection: reflection
group: group
point: point
points: points
############################################################## Magic
package:
magic.mse-game:
# Card fields
name: Name
cc: CC
type: Type
p/t: P/T
rarity: Rarity
card name: Card Name
# Set info
# descriptions/help text
magic-mana-*.mse-symbol-font:
# note: reminder/shortcut must start with a space, otherwise it is used as a shortcut
# so typing T *anywhere* would insert a symbol (which would be bad)
menu item T: &Tap symbol T
menu item Q: &Untap symbol Q
menu item W: &White mana W
menu item U: Bl&ue mana U
menu item B: &Black mana B
menu item R: &Red mana R
menu item G: &Green mana G
menu item S: &Snow mana S
menu item X: Variable mana &X X
menu item Y: Variable mana &Y Y
menu item Z: Variable mana &Z Z
menu item I: &Infinite mana I
menu item colorless: &Colorless mana...
title colorless: Colorless mana
message colorless: Enter amount of colorless mana:
menu item half: &Half mana
menu item |W: &White |W
menu item |U: Bl&ue |U
menu item |B: &Black |B
menu item |R: &Red |R
menu item |G: &Green |G
menu item |S: &Snow |S
menu item 1/2: &Colorless 1/2
menu item hybrid: H&ybrid mana (two color)
menu item W/U: White/Blue mana W/U
menu item U/B: Blue/Black mana U/B
menu item B/R: Black/Red mana B/R
menu item R/G: Red/Green mana R/G
menu item G/W: Green/White mana G/W
menu item W/B: White/Black mana W/B
menu item U/R: Blue/Red mana U/R
menu item B/G: Black/Green mana B/G
menu item R/W: Red/White mana R/W
menu item G/U: Green/Blue mana G/U
menu item hybrid 3: H&ybrid mana (three color)
menu item W/U/B: White/Blue/Black mana W/U/B
menu item U/B/R: Blue/Black/Red mana U/B/R
menu item B/R/G: Black/Red/Green mana B/R/G
menu item R/G/W: Red/Green/White mana R/G/W
menu item G/W/U: Green/White/Blue mana G/W/U
menu item W/B/R: White/Black/Red mana W/B/R
menu item U/R/G: Blue/Red/Green mana U/R/G
menu item B/G/W: Black/Green/White mana B/G/W
menu item R/W/U: Red/White/Blue mana R/W/U
menu item G/U/B: Green/Blue/Black mana G/U/B

BIN
data/en.mse-locale/usgb.png Normal file

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mse version: 2.0.0
full name: Magic The Gathering Hero's Path watermarks
version: 2014-01-09
# This file doesn't do anything, other files in this directory can be included
# in game/style files:
# watermarks Includes references to the watermark images, to be used in a style file

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# The watermark choices
# Included by a game file
choice:
name: none
line below: true
choice:
name: quest icons
choice: quest 1
choice: quest 2
choice: quest 3
choice: quest 4
choice: quest 5
choice: quest 6
choice: quest 7
choice: quest 8
choice: quest 9
choice:
name: set symbol

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# Watermark images
choice images:
quest icons quest 1: script: set_alpha(alpha: 0.4, input:"/herospath-watermarks.mse-include/quest1.png")
quest icons quest 2: script: set_alpha(alpha: 0.4, input:"/herospath-watermarks.mse-include/quest2.png")
quest icons quest 3: script: set_alpha(alpha: 0.4, input:"/herospath-watermarks.mse-include/quest3.png")
quest icons quest 4: script: set_alpha(alpha: 0.4, input:"/herospath-watermarks.mse-include/quest4.png")
quest icons quest 5: script: set_alpha(alpha: 0.4, input:"/herospath-watermarks.mse-include/quest5.png")
quest icons quest 6: script: set_alpha(alpha: 0.4, input:"/herospath-watermarks.mse-include/quest6.png")
quest icons quest 7: script: set_alpha(alpha: 0.4, input:"/herospath-watermarks.mse-include/quest7.png")
quest icons quest 8: script: set_alpha(alpha: 0.4, input:"/herospath-watermarks.mse-include/quest8.png")
quest icons quest 9: script: set_alpha(alpha: 0.4, input:"/herospath-watermarks.mse-include/quest9.png")
set symbol:
{ set_combine(combine:"shadow",
set_alpha(
alpha: 0.5,
#symbol_variation(symbol: set.symbol, variation: "common")
drop_shadow(offset_x: -0.01, offset_y: 0.03, blur_radius: 0.02, alpha: 1, color: rgb(0,0,0),
enlarge(border_size: 0.03,
symbol_variation(symbol: set.symbol, variation: "watermark")
)
)
)
)
}

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cd ..
cd ..
mse --create-installer magic-m15-leveler.mse-style magic.mse-game magic-blends.mse-include magic-mana-small.mse-symbol-font magic-mana-large.mse-symbol-font magic-watermarks.mse-include magic-default-image.mse-include magic-identity-new.mse-include
ren "magic-m15-leveler.mse-installer" "Magic - M15 Leveler Style.mse-installer"

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mse version: 2.0.0
game: magic
short name: M15 Leveler D/N
full name: Levelers After M15 Day Night
icon: card-sample.png
installer group: magic/m15 style/leveler cards
position hint: 034
version: 2018-02-09
depends on:
package: magic.mse-game
version: 2014-06-25
depends on:
package: magic-default-image.mse-include
version: 2007-09-23
depends on:
package: magic-watermarks.mse-include
version: 2007-09-23
depends on:
package: magic-identity-new.mse-include
version: 2012-01-22
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
card width: 375
card height: 523
card dpi: 150
############################################################## Extra scripts
init script:
# Load scripts for image box
include file: /magic-default-image.mse-include/scripts
# Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name }
#Should multicolor lands with basic land types have a colored name?
mask_multi_land_with_color := { styling.colored_multicolor_land_name }
template_prefix := [card: "" card2: "" pt: "" stamp: "" identity: "/magic-identity-new.mse-include/"]
template_suffix := [card: "card.jpg" card2: "card2.jpg" pt: "pt.png" stamp: "stamp.jpg" identity: "identity.png"]
template := { template_prefix[type] + input + template_suffix[type] }
land_template := { template_prefix[type] + (if input == "a" then "c" else input) + "l" + template_suffix[type] }
# Use land templates for previews because they show more contrast
hybrid_previews := "land,hybrid"
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
# Is the card a promo card?
is_promo := { styling.promo }
shrink_type := {if styling.shrink_typeline_text != "" then to_int(styling.shrink_typeline_text) else 0 }
shrink_name := {if styling.shrink_name_text != "" then to_int(styling.shrink_name_text) else 0 }
top_box_font_cap := {if styling.top_box_font_cap != "" then to_int(styling.top_box_font_cap) else 0 }
# Declare the card shape.
card_shape := { "leveler" }
# Replacing the text_filter() from game file because all three rule text fields should call card.name
card_name_replace :=
replace@(
match: "<atom-cardname><nospellcheck>CARDNAME</nospellcheck></atom-cardname>"
replace: "<atom-cardname><nospellcheck>" + (if card.name=="" then "CARDNAME" else card.name) + "</nospellcheck></atom-cardname>")
has_identity := { styling.color_indicator_dot }
is_unsorted := {styling.remove_from_autocount}
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
type: text
name: level label
description: Should the level indicator say something other than "LEVEL"?
styling field:
type: text
name: shrink name text
description: Reduces the name text N points.
styling field:
type: text
name: shrink typeline text
description: Reduces the typeline text N points.
styling field:
type: text
name: top box font cap
description: Controls the top text box font size N points.
styling field:
type: text
name: level fontsize top
description: Controls the level box font size.
styling field:
type: text
name: level fontsize bottom
description: Controls the level box font size.
styling field:
type: boolean
name: use holofoil stamps
description: Change to no to disable rare holofoil stamps
styling field:
type: boolean
name: color indicator dot
description: Use the color indicator dot
initial: no
styling field:
type: boolean
name: remove from autocount
description: Removes the automatic card number for specific cards, to allow for overcounted cards like in Planeswalker Decks.
initial: no
styling field:
type: boolean
name: grey hybrid name
description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
styling field:
type: boolean
name: colored multicolor land name
description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: choice
name: tap symbol
description: What tap and untap symbols should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: package choice
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small.mse-symbol-font
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: promo
description: Is this card a promo card, with the "P" rarity?
initial: no
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling style:
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
center text:
render style: both
choice images:
always: /magic.mse-game/icons/center-all-text.png
short text only: /magic.mse-game/icons/center-short-text.png
never: /magic.mse-game/icons/center-no-text.png
inverted common symbol:
choice images:
no: { symbol_variation(symbol: set.symbol, variation: "common") }
yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
############################################################## Card fields
card style:
############################# Background stuff
card color:
left: 0
top: 0
width: 375
height: 523
z index: 0
render style: image
popup style: in place
image: { card_background() }
############################# Name line
name:
left: { if card.card_symbol=="none" then 30 else 50 }
top: 29
right: { 341 - card_style.casting_cost.content_width }
height: { 23 - (0.5 * shrink_name()) }
alignment: bottom shrink-overflow
padding bottom: 0
z index: 1
font:
name: Beleren Bold
size: { 16 - shrink_name() }
color: black
casting cost:
right: 346
top: 30
width: { max(30, card_style.casting_cost.content_width) + 5 }
height: 23
alignment: middle right
font:
name: MPlantin
size: 15
symbol font:
name: magic-mana-large
size: 15
alignment: middle right
always symbol: true
z index: 2
padding top: 0
card symbol:
left: {if card.card_symbol=="none" then 20 else 30}
top: 29
height: 20
width: 14
z index: 1
render style: image
choice images:
tombstone: tombstone.png
############################# Image
image:
left: 29
top: 60
width: 316
height: 231
z index: 1
default: {default_image(card.card_color)}
############################# Card type
indicator:
left: 31
top: 300
width: 17
height: 17
z index: 1
render style: image
visible: { has_identity() }
image: { card_identity() }
type:
left: { if has_identity() then "52" else "32" }
top: {298 + shrink_type() }
width: { (if has_identity() then "290" else "310") - max(22,card_style.rarity.content_width) }
height: { 20 - shrink_type() }
alignment: top shrink-overflow
z index: 1
padding top: 2
font:
name: Beleren Bold
size: { 13 - shrink_type() }
color: black
separator color: red
rarity:
right: 344
top: 297
width: 44
height: 22
z index: 2
render style: image
alignment: middle right
choice images:
# Images based on the set symbol
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
masterpiece: script: symbol_variation(symbol: set.masterpiece_symbol, variation: "mythic rare")
############################# Text box
rule text:
left: 29
top: 330
right: {if card.pt != "" then 286 else 342}
height: 49
font:
name: MPlantin
italic name: MPlantin-Italic
size: { 14 - top_box_font_cap() }
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: { 14 - top_box_font_cap() }
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
watermark:
left: 117
top: 321
width: 138
height: 166
z index: 1
render style: image
popup style: in place
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
############################# Levels
level 1:
z index: 3
left: 38
top: 400
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: { if styling.level_fontsize_top == "" then 17 else styling.level_fontsize_top }
weight: bold
color: black
shadow color: white
shadow blur: 2
level 2:
z index: 3
left: 38
top: 450
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: { if styling.level_fontsize_bottom == "" then 17 else styling.level_fontsize_bottom }
weight: bold
color: black
shadow color: white
shadow blur: 2
############################# PT
pt:
z index: 3
left: 293
top: 341
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 16
color: black
separator color: red
pt 2:
z index: 3
left: 293
top: 392
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 16
color: black
separator color: red
pt 3:
z index: 3
left: 293
top: 443.5
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 16
color: white
separator color: red
############################# Card sorting / numbering
set code:
left: 24
top: 498
width: 40
height: 10
z index: 1
font:
name: Relay-Medium
size: 7
color: white
weight: bold
############################# Copyright stuff
illustrator:
left: { 44 + card_style.set_code.content_width }
top: 497.5
width: 200
height: 10
z index: 1
font:
name: Beleren Small Caps Bold
size: 7.25
color: white
copyright:
right: 350
top: 488
width: 140
height: 10
z index: 2
visible: {not set.automatic_copyright}
alignment: middle right shrink-overflow
font:
name: Matrix
size: 7
color: white
weight: bold
############################################################## Extra card fields
extra card field:
type: text
name: card code
save value: false
script:
if set.automatic_card_numbers and not styling.remove_from_autocount then
forward_editor(prefix: card_number_m15() + "/" + card_count_m15() + " " + rarity_code() + " ", field: card.card_code_text)
else
combined_editor(field1: card.custom_card_number, separator: " " + rarity_code() + " ", field2: card.card_code_text)
extra card field:
type: choice
name: artist arrow
editable: false
save value: false
choice: white
extra card field:
type: choice
name: pt box
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: pt box 2
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: pt box 3
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: stamp
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: foil stamp
choice: stamp
save value: false
editable: false
extra card field:
type: choice
name: foil layer
choice: foil
save value: false
editable: false
# Add the bevel and shadows for the levelup arrow.
extra card field:
type: choice
name: lvlup texture 1
choice: image
save value: false
editable: false
# Add the bevel and shadows for the levelup arrow.
extra card field:
type: choice
name: lvlup texture 2
choice: image
save value: false
editable: false
# This field gets set to combine mode multiply, to slightly darken first arrow.
extra card field:
type: choice
name: lvlup multiply 1
choice: image
save value: false
editable: false
# This field gets set to combine mode multiply, to darken second arrow by more.
extra card field:
type: choice
name: lvlup multiply 2
choice: image
save value: false
editable: false
# Add the word "LEVEL" to the first arrow.
extra card field:
type: text
name: lvl label 1
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Repeat the word "LEVEL" with more shadow to give illusion of outline.
extra card field:
type: text
name: lvl label 1 copy 1
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Add the word "LEVEL" to the second arrow.
extra card field:
type: text
name: lvl label 2
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Repeat the word "LEVEL" with more shadow to give illusion of outline.
extra card field:
type: text
name: lvl label 2 copy 1
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Repeat the first level with more shadow to give illusion of outline.
extra card field:
type: text
name: level 1 copy 1
editable: false
save value: false
script: card.level_1
# Repeat the second level with more shadow to give illusion of outline.
extra card field:
type: text
name: level 2 copy 1
editable: false
save value: false
script: card.level_2
# Forward the second rule text so we can intercept and replace card.name_2 with card.name.
extra card field:
type: text
name: forwarded rule text 2
multi line: true
save value: false
script: card_name_replace(forward_editor(field: card.rule_text_2))
description: The second rules text box
# Combine rule text 2 and flavor text to allow flavor on levelers.
extra card field:
type: text
name: rule text 3 with flavor
multi line: true
save value: false
script:
combined_editor(field1: card.rule_text_3, separator: "<line>\n</line>", field2: card.flavor_text)
description: The third rules text box and flavor text for the card; use up and down arrows to switch
extra card field:
type: text
name: auto copyright
script: set.copyright
save value: false
editable: false
show statistics: false
extra card style:
card code:
left: 24
top: 488
width: 120
height: 10
z index: 1
font:
name: Relay-Medium
size: 7
color: white
weight: bold
artist arrow:
left: { 28 + card_style.set_code.content_width }
top: 500
width: 12
height: 7
z index: 1
render style: image
image: artist_arrow.png
pt box:
left: 280
top: 338.5
width: 81
height: 42
z index: 1
visible: { card.pt != "" }
render style: image
image: { card_ptbox() }
pt box 2:
left: 280
top: 389.5
width: 81
height: 42
z index: 2
visible: { card.pt_2 != "" }
render style: image
image: {combine_blend(image1: leveler_ptbox2(), image2: "ptbox_multiply_1.png", combine: "multiply")}
pt box 3:
left: 280
top: 440.5
width: 81
height: 42
z index: 2
visible: { card.pt_3 != "" }
render style: image
image: {combine_blend(image1: leveler_ptbox3(), image2: "ptbox_multiply_2.png", combine: "multiply")}
stamp:
left: 165
top: 472
width: 46
height: 26
z index: 1
visible: { is_rare() and styling.use_holofoil_stamps }
render style: image
image: astamp.png
foil stamp:
left: 165
top: 472
width: 46
height: 26
z index: 1
visible: { is_rare() and styling.use_holofoil_stamps }
render style: image
image: foil_stamp.png
foil layer:
left: 0
top : 0
width: 375
height: 523
z index: 3
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
mask: { if is_rare() then "foil_mask_rare.png" else "foil_mask.png" }
lvlup texture 1:
left: 0
top: 0
width: 375
height: 523
z index: 2
render style: image
image: lvlup_texture_1.png
visible: {card.level_1 != ""}
lvlup texture 2:
left: 0
top: 0
width: 375
height: 523
z index: 2
render style: image
image: lvlup_texture_2.png
visible: {card.level_2 != ""}
lvlup multiply 1:
left: 0
top: 0
width: 375
height: 523
z index: 1
render style: image
image: {set_combine(input: "lvlup_multiply_1.png", combine: "multiply")}
visible: {card.level_1 != ""}
lvlup multiply 1:
left: 0
top: 0
width: 375
height: 523
z index: 1
render style: image
image: {set_combine(input: "lvlup_multiply_2.png", combine: "multiply")}
visible: {card.level_2 != ""}
lvl label 1:
left: 50
top: 391
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
symbol font:
name: { styling.text_box_mana_symbols }
size: 5.5
visible: {card.level_1 != ""}
lvl label 1 copy 1:
left: 50
top: 391
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
symbol font:
name: { styling.text_box_mana_symbols }
size: 5.5
visible: {card.level_1 != ""}
lvl label 2:
left: 50
top: 441
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_2 != ""}
lvl label 2 copy 1:
left: 50
top: 441
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_2 != ""}
level 1 copy 1:
z index: 3
left: 38
top: 400
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
level 2 copy 1:
z index: 3
left: 38
top: 450
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
forwarded rule text 2:
left: {if card.level_1 != "" then 103 else 29}
top: 379
right: {if card.pt_2 != "" then 286 else 342}
height: 51
font:
name: MPlantin
italic name: MPlantin-Italic
size: { if styling.level_fontsize_top == "" then 14 else styling.level_fontsize_top }
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: { if styling.level_fontsize_top == "" then 14 else styling.level_fontsize_top }
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
rule text 3 with flavor:
left: {if card.level_2 != "" then 103 else 29}
top: 430
right: {if card.pt_3 != "" then 286 else 342}
height: 51
font:
name: MPlantin
italic name: MPlantin-Italic
size: { if styling.level_fontsize_bottom == "" then 14 else styling.level_fontsize_bottom }
scale down to: 6
color: white
shadow color: black
shadow displacement x: -1
shadow displacement y: 1
symbol font:
name: { styling.text_box_mana_symbols }
size: { if styling.level_fontsize_bottom == "" then 14 else styling.level_fontsize_bottom }
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
auto copyright:
right: 350
top: 488
width: 140
height: 10
z index: 2
alignment: middle right shrink-overflow
visible: {set.automatic_copyright}
font:
name: Matrix
size: 7
color: white
weight: bold

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