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data/magic-jumpstart-front.mse-style/artist_arrow.png
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data/magic-jumpstart-front.mse-style/artist_arrow.png
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data/magic-jumpstart-front.mse-style/build.bat
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data/magic-jumpstart-front.mse-style/build.bat
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cd ..
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cd ..
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mse --create-installer magic-m15-token-clear.mse-style magic.mse-game magic-watermarks.mse-include magic-mana-small.mse-symbol-font
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ren "magic-m15-token-clear.mse-installer" "Magic - M15 Clear Tokens.mse-installer"
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data/magic-jumpstart-front.mse-style/card-sample.png
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data/magic-jumpstart-front.mse-style/card-sample.png
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data/magic-jumpstart-front.mse-style/foil_mask.png
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data/magic-jumpstart-front.mse-style/foil_mask.png
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data/magic-jumpstart-front.mse-style/frame.png
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data/magic-jumpstart-front.mse-style/frame.png
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data/magic-jumpstart-front.mse-style/style
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data/magic-jumpstart-front.mse-style/style
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mse version: 2.0.0
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game: magic
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short name: Jumpstart Front Card
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full name: Jumpstart Front Card
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icon: card-sample.png
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installer group: magic/m15 style/Emblems
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position hint: 001
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version: 2018-02-22
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depends on:
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package: magic.mse-game
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version: 2014-06-25
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depends on:
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package: magic-watermarks.mse-include
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version: 2007-09-23
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depends on:
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package: magic-mana-small.mse-symbol-font
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version: 2007-09-23
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card width: 375
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card height: 523
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card dpi: 150
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############################################################## Extra scripts
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init script:
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is_unsorted := {styling.remove_from_autocount}
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# Use the normal tap symbol
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mana_t := {
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if styling.tap_symbol == "old" then "old"
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else if styling.tap_symbol == "diagonal T" then "older"
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else "new"
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}
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# Use guild mana symbols?
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guild_mana := { styling.use_guild_mana_symbols }
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############################################################## Set info fields
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set info style:
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symbol:
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variation:
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name: invertedcommon
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border radius: 0.10
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fill type: solid
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fill color: rgb(255,255,255)
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border color: rgb(0,0,0)
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############################################################## Extra style
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styling field:
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type: boolean
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name: remove from autocount
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description: Removes the automatic card number for specific cards, to allow for overcounted cards like in Planeswalker Decks.
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initial: no
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styling field:
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type: boolean
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name: use guild mana symbols
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description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
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initial: no
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styling field:
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type: package choice
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name: text box mana symbols
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match: magic-mana-*.mse-symbol-font
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initial: magic-mana-small.mse-symbol-font
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styling field:
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type: choice
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name: tap symbol
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description: What tap and untap symbols should be used on cards?
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initial: modern
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choice: modern
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choice: old
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choice: diagonal T
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styling field:
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type: choice
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name: center text
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description: When to center text (short text only means only on one-line cards with no flavor text)
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choice: always
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styling field:
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type: boolean
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name: inverted common symbol
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description: Should the common rarity symbol be inverted, like in Coldsnap?
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initial: no
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styling field:
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type: package choice
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name: overlay
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description: Should there be an overlay applied, such as foil?
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match: magic-overlay-*.mse-include
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required: false
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styling style:
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use guild mana symbols:
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choice images:
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yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
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no: /magic-mana-small.mse-symbol-font/mana_rg.png
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tap symbol:
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render style: both
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choice images:
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modern: /magic-mana-small.mse-symbol-font/mana_t.png
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old: /magic-mana-small.mse-symbol-font/mana_t_old.png
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diagonal T: /magic-mana-small.mse-symbol-font/mana_t_older.png
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center text:
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render style: both
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choice images:
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always: /magic.mse-game/icons/center-all-text.png
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short text only: /magic.mse-game/icons/center-short-text.png
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never: /magic.mse-game/icons/center-no-text.png
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inverted common symbol:
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choice images:
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no: { symbol_variation(symbol: set.symbol, variation: "common") }
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yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
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############################################################## Card fields
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card style:
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############################# Background stuff
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###################C######### Name line
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name:
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left: 22
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top: 366
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width: 328
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height: 26
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alignment: bottom center
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z index: 2
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font:
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name: Relay-Medium
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size: 22
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color: rgb(255,255,255)
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always symbol: true
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casting cost:
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right: 347
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top: 475
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width: 50
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height: 22
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alignment: middle right
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font:
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name: MPlantin
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size: 21
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symbol font:
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name: magic-mana-large
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size: 21
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alignment: middle right
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always symbol: true
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z index: 2
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padding top: 0
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############################# Image
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image:
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left: -10
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top: -5
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width: 375
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height: 523
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z index: -1
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################H############ Card type
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############################# Card sorting / numbering
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set code:
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left: 24
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top: 498
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width: 40
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height: 10
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z index: 2
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font:
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name: Relay-Medium
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size: 7
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color: white
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weight: bold
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############################# Copyright stuff
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copyright:
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right: 339
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top: 23
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width: 300
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height: 10
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angle: 90
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z index: 2
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alignment: middle right shrink-overflow
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font:
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name: Relay-Medium
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size: 8
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color: white
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weight: bold
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############################################################## Extra card fields
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extra card field:
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type: choice
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name: frame
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script: card.card_color
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editable: false
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save value: false
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extra card field:
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type: text
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name: card code
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save value: false
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script:
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if set.automatic_card_numbers and not styling.remove_from_autocount then
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forward_editor(prefix: card_number_m15() + "/" + card_count_m15() + " " + rarity_code() + " ", field: card.card_code_text)
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else
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combined_editor(field1: card.custom_card_number, separator: " " + "F" " ", field2: card.card_code_text)
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extra card field:
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type: choice
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name: artist arrow
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editable: false
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save value: false
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choice: white
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extra card field:
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type: choice
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name: foil layer
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choice: foil
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save value: false
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editable: false
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extra card style:
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card code:
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left: 24
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top: 488
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width: 120
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height: 10
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z index: 1
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font:
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name: Relay-Medium
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size: 7
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color: white
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weight: bold
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artist arrow:
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left: { 28 + card_style.set_code.content_width }
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top: 500
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width: 12
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height: 7
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z index: 1
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z index: 1
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render style: image
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image: artist_arrow.png
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frame:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: 1
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render style: image
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popup style: in place
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image: frame.png
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foil layer:
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left: 0
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top : 0
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width: 375
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height: 523
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z index: 3
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render style: image
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image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
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