OTJ game updates [Status: awaiting JP/ZHS reminder text] (#39)

Add new types and keywords for OTJ

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
This commit is contained in:
cajun
2024-04-13 04:01:35 -05:00
committed by GitHub
parent fd4b97eed6
commit ba6e44614c
10 changed files with 689 additions and 257 deletions

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@@ -2215,4 +2215,60 @@ keyword:
match: 怀疑
mode: action
reminder: 已遭疑的生物具有威慑异能且不能进行阻挡。
#example: Reasonable Doubt
#example: Reasonable Doubt
# Outlaws of Thunder Junction
keyword:
#english keyword: commit a crime
keyword: 罪行时
match: 罪行时
mode: expert
reminder: 将对手,任何由其操控的东西和/或其坟墓场中的牌指定为目标,即属罪行。
#example: Marauding Sphinx
keyword:
#english keyword: Plot
keyword: 设谋
match: 设谋<atom-param>费用</atom-param>
mode: expert
reminder: 你可以支付{param1}并从你手上放逐此牌。过了该回合后,便可于法术时机施放之,且不需支付其法术力费用。只能于法术时机设谋。
#example: Cunning Coyote
keyword:
#english keyword: becomes plotted
keyword: 成为已设谋
match: 成为已设谋
mode: expert
reminder: 过了该回合后,其拥有者便可于法术时机施放之,且不需支付其法术力费用。
#example: Aven Interruptor
keyword:
#english keyword: Saddle
keyword: 乘驾
match: 乘驾 <atom-param>数字</atom-param>
mode: expert
reminder: 横置任意数量由你操控且力量总和等于或大于{param1}的其他生物:此坐骑成为已乘驾直到回合结束。只能于法术时机乘驾。
#example: Rambling Possum
keyword:
#english keyword: Spree
keyword: 追欢
match: 追欢
mode: expert
reminder: Choose one or more additional costs.
#example: Caught in the Crossfire
keyword:
#english keyword: Outlaw
keyword: 狂徒
match: 狂徒
mode: action
reminder: 杀手、佣兵、海盗、浪客和邪术师是狂徒。
#example: Caught in the Crossfire
keyword:
#english keyword: Outlaws
match: outlaws
mode: action
reminder: Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.
#example: Caught in the Crossfire