OTJ game updates [Status: awaiting JP/ZHS reminder text] (#39)
Add new types and keywords for OTJ --------- Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
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@@ -2215,4 +2215,60 @@ keyword:
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match: 怀疑
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mode: action
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reminder: 已遭疑的生物具有威慑异能且不能进行阻挡。
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#example: Reasonable Doubt
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#example: Reasonable Doubt
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# Outlaws of Thunder Junction
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keyword:
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#english keyword: commit a crime
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keyword: 罪行时
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match: 罪行时
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mode: expert
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reminder: 将对手,任何由其操控的东西和/或其坟墓场中的牌指定为目标,即属罪行。
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#example: Marauding Sphinx
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keyword:
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#english keyword: Plot
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keyword: 设谋
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match: 设谋<atom-param>费用</atom-param>
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mode: expert
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reminder: 你可以支付{param1}并从你手上放逐此牌。过了该回合后,便可于法术时机施放之,且不需支付其法术力费用。只能于法术时机设谋。
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#example: Cunning Coyote
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keyword:
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#english keyword: becomes plotted
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keyword: 成为已设谋
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match: 成为已设谋
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mode: expert
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reminder: 过了该回合后,其拥有者便可于法术时机施放之,且不需支付其法术力费用。
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#example: Aven Interruptor
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keyword:
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#english keyword: Saddle
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keyword: 乘驾
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match: 乘驾 <atom-param>数字</atom-param>
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mode: expert
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reminder: 横置任意数量由你操控且力量总和等于或大于{param1}的其他生物:此坐骑成为已乘驾直到回合结束。只能于法术时机乘驾。
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#example: Rambling Possum
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keyword:
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#english keyword: Spree
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keyword: 追欢
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match: 追欢
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mode: expert
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reminder: Choose one or more additional costs.
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#example: Caught in the Crossfire
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keyword:
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#english keyword: Outlaw
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keyword: 狂徒
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match: 狂徒
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mode: action
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reminder: 杀手、佣兵、海盗、浪客和邪术师是狂徒。
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#example: Caught in the Crossfire
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keyword:
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#english keyword: Outlaws
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match: outlaws
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mode: action
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reminder: Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.
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#example: Caught in the Crossfire
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