Adventure Overhaul +custom border +paritions (#47)
ADVENTURE OVERHAUL * Adventures can now customize both halves of the card, allowing for two pages. * Each side can be an Adventure page, an Adventure page with only a name, a full text page, a flattened Adventure page, a flattened page with only the name, or blank. * A decorations field has been set up, which allows adding additional flair around the pages to help set variants apart. * Also we have better page images now. PARTITIONS * Partitions are finally live! * Frames can add the card field "partition select" to access partition code, no additional scripting is needed. * MSE handles partitions 0-9 and A-Z. Assign cards partitions 0-9 to sort before the default count at A, B-M to sort after it, and N-Z to sort after it and not be counted in the main set count, for card numbers like 301/300. * The Set field "last main partition" allows the user to change the behavior by putting a replacement for M in the option. * Card numbers default to the March of the Machine numbering of "0001" now * But 001/099, 001, 1/99, 1, and 1000/0099 are now supported, with a second option to set overcounted cards to display with or without the main set count. * Currently this is supported on M15 Mainframe and M15 Adventures. The rest are coming soon. EXTRA THING * Added Custom Border support to M15 Mainframe and M15 Adventures, which let you use magic-mainframe-extras to set up an additional border frame akin to Nyx and Vehicle. This is the finalized version used for Revolution's Ruin and Colorless frames. BACKEND STUFF * Adventures is trying out some new backend stuff that will get expanded upon in the coming patches: * retooled the Landless array to be less jank * retooled the template script a little to make it easier to hook out images with complicated links, most notably user-submitted ones like custom crowns and custom borders * blend masks are now in their own folder * discovered that 'styling.name or else ""' is legal code in script, which means we can make adding style options to frames *way* easier. the entire custom font code is now offloaded to scripts, and templates can access it without needing to copy paste anything beyond the styling field. --------- Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
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@@ -3,11 +3,11 @@ previously impossible. Try to give your images unique or personalized names, or
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avoid overwriting others' public images.
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To use these images, type name.png or folder/name.png into the custom masks or other fields of the style tab,
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and Mainframe will handle the directories.
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and Mainframe will handle the magic-mainframe-extras/ part.
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When you release your set, include any custom masks you have made so they can be added to others' folders.
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mfsfiles/ contains images that are shared across most Mainframe templates
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mfsfiles/ contains images that can be shared across most Mainframe templates
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Some example images are provided:
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Transform/Lesson Circles
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@@ -21,4 +21,11 @@ Replacement Saga chapters
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Custom Legend Crowns
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cajun/legend/ folder
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Mainframe Custom Mana
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cajun/small, cajun/large, cajun/future folders
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cajun/small, cajun/large, cajun/future folders
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Custom Border
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colorless.png
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Adventure Decorations
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decoration/ folder
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these images can be used as the forms
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decoration/clight.png
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decoration/light.png;color
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