Initial commit

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CajunAvenger
2021-07-09 02:07:58 -05:00
parent 44a72dbc6f
commit eda330eee8
22968 changed files with 376881 additions and 0 deletions

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cd ..
cd ..
mse --create-installer magic-m15.mse-style magic.mse-game magic-blends.mse-include magic-mana-small.mse-symbol-font magic-mana-large.mse-symbol-font magic-watermarks.mse-include magic-default-image.mse-include magic-identity-new.mse-include
ren "magic-m15.mse-installer" "Magic - M15 Style.mse-installer"

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############################################################################################################ Scripts from Game File
############################################################## Sorting mana symbols
# Current Mana Codes:
#
# A - B - black C - colorless D - E - F - G - green H - phyrexian
#
# I - J - K - L - M - mined N - O - P -
#
# Q - untap R - red S - snow T - tap U - blue V - W - white X - X variable
#
# Y - Y variable Z - Z variable
#
# correctly sort a mana symbol (no guild mana)
# This script is modified to provide an unsorted option and handle extra colors.
# This script is modified to handle extra colors.
mana_sort := {
sort_text@(order: "XYZ∞[0123456789]MHSC(WUBRG)")()
}
# This script is modified to provide an unsorted option and handle extra colors.
# This script is modified to handle extra colors.
mana_sort_wedge := {
sort_text@(order: "XYZ∞[0123456789]MHSC(WBGUR)")()
}
# correctly sort guild mana
mana_sort_guild := sort_text@(order: "[XYZ∞01234567890MHSCWUBRG/|]") +
replace@(
match: "./.|././.|./././.|.[|]",
in_context: "(^|[^/])<match>($|[^/])",
replace: {sort_text(order:"in_place((WUBRG)")}
)
tap_filter := sort_text@(order: "<TQ>")
############################################################## Determine card color
# Names of colors
color_name := {
if input = "W" then "white"
else if input = "U" then "blue"
else if input = "B" then "black"
else if input = "R" then "red"
else if input = "G" then "green"
else ""
}
# color based on mana cost, input = a mana cost
color_filter := sort_text@(order: "<WUBRG>")
color_filterS := sort_text@(order: "<SC>")
mana_to_color := {
count := number_of_items(in: colors)
if hybrid == "" and snow = "" and contains(type, match:"Artifact") then
# not a hybrid, not snow costed, but artifact
if count == 0 then "colorless"
else if count == 1 then color_names_1() + ", artifact"
else if set.set_info.use_gradient_multicolor == "no" then "artifact, multicolor" # stop here
else if count == 2 then color_names_2() + ", artifact, multicolor"
else if set.set_info.use_gradient_multicolor != "yes" then "artifact, multicolor" # stop here
else if count == 3 then color_names_3() + ", artifact, multicolor"
else if count == 4 then color_names_4() + ", artifact, multicolor"
else if count == 5 then color_names_5() + ", artifact, multicolor"
else "artifact, multicolor"
else if hybrid == "" and contains(type, match:"Artifact") then
# not a hybrid, but snow costed and artifact
if count == 0 then "artifact, snow"
else if count == 1 then color_names_1() + ", artifact, snow"
else if set.set_info.use_gradient_multicolor == "no" then "artifact, snow, multicolor" # stop here
else if count == 2 then color_names_2() + ", artifact, snow, multicolor"
else if set.set_info.use_gradient_multicolor != "yes" then "artifact, snow, multicolor" # stop here
else if count == 3 then color_names_3() + ", artifact, snow, multicolor"
else if count == 4 then color_names_4() + ", artifact, snow, multicolor"
else if count == 5 then color_names_5() + ", artifact, snow, multicolor"
else "artifact, snow, multicolor"
else if hybrid == "" and snow == "" then
# not a hybrid, not snow costed, not artifact
if count == 0 then "colorless"
else if count == 1 then color_names_1()
else if set.set_info.use_gradient_multicolor == "no" then "multicolor" # stop here
else if count == 2 then color_names_2() + ", multicolor"
else if set.set_info.use_gradient_multicolor != "yes" then "multicolor" # stop here
else if count == 3 then color_names_3() + ", multicolor"
else if count == 4 then color_names_4() + ", multicolor"
else if count == 5 then color_names_5() + ", multicolor"
else "multicolor"
else if hybrid == "" then
# not a hybrid, not artifact, but snow costed
if count == 0 then "snow"
else if count == 1 then color_names_1() + ", snow"
else if set.set_info.use_gradient_multicolor == "no" then "snow, multicolor" # stop here
else if count == 2 then color_names_2() + ", snow, multicolor"
else if set.set_info.use_gradient_multicolor != "yes" then "snow, multicolor" # stop here
else if count == 3 then color_names_3() + ", snow, multicolor"
else if count == 4 then color_names_4() + ", snow, multicolor"
else if count == 5 then color_names_5() + ", snow, multicolor"
else "snow, multicolor"
else if snow == "" and contains(type, match:"Artifact") then
# hybrid, and artifact, but not snow costed
if count == 0 then "colorless"
else if count == 1 then color_names_1() + ", artifact"
else if count == 2 then color_names_2() + ", artifact"
else if count == 3 then color_names_3() + ", artifact"
else "artifact, multicolor"
else if contains(type, match:"Artifact") then
# hybrid, and snow costed, and artifact
if count == 0 then "artifact, snow"
else if count == 1 then color_names_1() + ", artifact, snow"
else if count == 2 then color_names_2() + ", artifact, snow"
else if count == 3 then color_names_3() + ", artifact, snow"
else "artifact, snow, multicolor"
else if snow == "" then
# hybrid, not artifact, and not snow costed
if count == 0 then "colorless"
else if count == 1 then color_names_1()
else if count == 2 then color_names_2() + ", hybrid"
else "multicolor"
else
# hybrid and snow costed, but not artifact
if count == 0 then "snow"
else if count == 1 then color_names_1() + ", snow"
else if count == 2 then color_names_2() + ", snow, hybrid"
else "snow, multicolor"
}
# Look for a CDA that defines colors
text_to_color := {
# Note: running filter_text is quite slow, do a quick 'contains' check first
if contains(match: card_name) then (
text := filter_text(match: regex_escape(card_name)+"(</[-a-z]+>)? is (colorless|all colors|((blue|white|green|red|black|purple|pink)((,|,? and) (blue|white|green|red|black|purple|pink))*))\\.")
if text != "" then (
if contains(text, match: "all colors") then (
colors := "WUBRGP"
if land = "land" then land_multicolor()
else mana_to_color(hybrid: "")
) else (
colors := ""
if contains(text, match: "white") then colors := colors + "W"
if contains(text, match: "blue") then colors := colors + "U"
if contains(text, match: "black") then colors := colors + "B"
if contains(text, match: "red") then colors := colors + "R"
if contains(text, match: "green") then colors := colors + "G"
if land = "land" then land_multicolor()
else mana_to_color(hybrid: "")
)
)
)
}
card_color := {
# usually the color of mana
text_color := text_to_color(rules_text, land: is_land(type));
if text_color == "" then (
mana_color := mana_to_color(colors: color_filter(casting_cost), hybrid: color_filterH(casting_cost), snow: color_filterS(casting_cost))
if mana_color == "colorless" and is_land (type) then land_to_color(watermark)
else if mana_color == "colorless" and is_artifact(type) then "artifact"
else mana_color
)
else text_color
};
# Number of colors in a card_color
card_color_color_count := count_chosen@(choices: "white,blue,black,red,green,artifact,snow")
# Clean up color field
card_color_filter := {
colors := card_color_color_count()
if colors > 2 then
input := remove_choice(choice: "overlay")
if colors > 1 then (
input := require_choice(choices: "multicolor, hybrid, land, artifact, snow, spectral")
input := exclusive_choice(choices: "multicolor, hybrid, spectral")
input := require_exclusive_choice(choices: "horizontal, vertical, radial, diagonal, overlay")
) else
input := remove_choice(choices: "radial, horizontal, vertical, diagonal, overlay, hybrid, reversed")
input := exclusive_choice(choices: "multicolor, spectral")
if chosen(choice:"overlay") then
input := remove_choice(choice: "reversed")
input
}
############################################################## Card number
# Index for sorting, white cards are first, so white->A, blue->B, .. ,
# The code consists of 4 parts:
# normal/token, color, shifted, split
hybrid_color_pair_sort := {
colors := sort_text(casting_cost, order: "<WUBRGEKPLO>")
if not set.sort_hybrid_in_pairs then "HK"
else if colors = "WU" then "HA"
else if colors = "UB" then "HB"
else if colors = "BR" then "HC"
else if colors = "RG" then "HD"
else if colors = "WG" then "HE"
else if colors = "WB" then "HF"
else if colors = "UR" then "HG"
else if colors = "BG" then "HH"
else if colors = "WR" then "HI"
else if colors = "UG" then "HJ"
else "HK"
}
multi_color_pair_sort := {
colors := sort_text(casting_cost, order: "<WUBRGP>")
if not set.sort_multicolor_in_pairs then "GK"
else if colors = "WU" then "GA"
else if colors = "UB" then "GB"
else if colors = "BR" then "GC"
else if colors = "RG" then "GD"
else if colors = "WG" then "GE"
else if colors = "WB" then "GF"
else if colors = "UR" then "GG"
else if colors = "BG" then "GH"
else if colors = "WR" then "GI"
else if colors = "UG" then "GJ"
else if contains(card.casting_cost, match:"/") then "GL"
else "GK"
}
color_of_card := {
card_color := card.card_color
casting_cost := card.casting_cost
type := card.super_type
if card.shape == "split" and
card_color != card.card_color_2 then "I" # Diff Color Splits
else if chosen(choice: "land", card_color) then ( # Lands
if card.rarity != "basic land" then "L" # Nonbasic Land
else basic_land_sort() # Basic Land
) else if is_null_cost(casting_cost) then ( # Non-Land Cards with no or zero costs.
if chosen(choice: "colorless", card_color) then "A" # Clear Colorless
else if chosen(choice: "hybrid", card_color) then "HK" # Hybrids
else if is_multicolor(card_color) then "GK" # Multicolor
else if chosen(choice:"white", card_color) then "B" # White
else if chosen(choice:"blue", card_color) then "C" # Blue
else if chosen(choice:"black", card_color) then "D" # Black
else if chosen(choice:"red", card_color) then "E" # Red
else if chosen(choice:"green", card_color) then "F" # Green
else "J" # Artifact
) else (
# Cards with costs.
colors := sort_text(casting_cost, order: "<WUBRGEKPLO>")
if colors == "" and contains(type, match:"Artifact") then "J" # Artifact
else if colors == "" then "A" # Clear Colorless
else if colors == "W" then "B" # White
else if colors == "U" then "C" # Blue
else if colors == "B" then "D" # Black
else if colors == "R" then "E" # Red
else if colors == "G" then "F" # Green
else if is_hybrid_cost() then hybrid_color_pair_sort() # Hybrid (by pairs)
else if contains(casting_cost, match:"/") and contains(type, match:"Artifact") then "I" # Hybrid Artifacts
else multi_color_pair_sort() # Multicolor (by pairs)
)
}
############################################################## Utilities for keywords
# replaces — correctly
for_mana_costs := format_cost := {
if input.separator_before == "—" and contains(input.param, match: " ") then (
if contains(input.param, match:",") then (
if match(match: "^[MHSCTQXYZ∞WUBRG0-9/|]+,", input.param) then
"{add}<param-cost>{combined_cost(input.param)}</param-cost>"
else "<param-cost>{combined_cost(input.param)}</param-cost>"
) else
"<param-cost>{alternative_cost(input.param)}</param-cost>"
) else
"{add}<param-mana>{input.param}</param-mana>"
}
combined_cost := replace@(match:", [A-Z]", replace: { to_lower() })+
replace@(match:",", replace:" and")+
replace@(match:"^[MHSCATQXYZ∞WUBRG0-9/|]", in_context: "(^|[[:space:]])<match>", replace: "<sym-auto>&</sym-auto>")+
replace@(match:"^[A-Z]", replace: { to_lower() })
############################################################## The text box
# Filters for the text box
# context in which mana symbols are found
mana_context :=
"(?ix) # case insensitive, ignore whitespace
(^|[[:space:]\"(“']) # start of a word
( <match>: # G: something
| <match>, # G, tap: something
| <match>[ ]can[ ]be[ ]pay
| (pays?|additional|costs?|the # pay X. creatures cost 1 less. pay an additional G.
|adds?|pay(ed)?[ ](with|using)
)
([ ]either)? # pay either X or Y
([ ](<sym[^>]*>)?[MHSCTQXYZ∞WUBRG0-9/|]+(</sym[^>]*>)?,)* # pay X, Y or Z
([ ](<sym[^>]*>)?[MHSCTQXYZ∞WUBRG0-9/|]+(</sym[^>]*>)?[ ](and|or|and/or))* # pay X or Y
[ ]<match>
([,.)]|$ # (end of word)
|[ ][^ .,]*$ # still typing...
|[ ]( or | and | in | less | more | to ) # or next word is ...
)
)
| <param-mana><match></param-mana> # keyword argument that is declared as mana
| <param-cost>[ ]*<match></param-cost> # keyword argument that is declared as cost
| <param-cost><match>, # keyword argument that is declared as cost
";
# the rule text filter
# - adds mana symbols
# - makes text in parentheses italic
text_filter :=
# step 1 : remove all automatic tags
remove_tag@(tag: "<sym-auto>") +
remove_tag@(tag: "<i-auto>") +
remove_tag@(tag: "<b-auto>") +
remove_tag@(tag: "<error-spelling") +
remove_tag@(tag: "<nospellcheck") +
# step 2 : reminder text for keywords
expand_keywords@(
condition: {
correct_case or (mode != "pseudo" and not used_placeholders)
}
default_expand: {
chosen(choice:if correct_case then mode else "lower case", set.automatic_reminder_text)
},
combine: {
keyword := "<nospellcheck>{keyword}</nospellcheck>"
reminder := process_english_hints(reminder)
if mode == "pseudo" then "<i-auto>{keyword}</i-auto>"
else keyword + if expand then "<atom-reminder-{mode}> ({reminder})</atom-reminder-{mode}>"
}) +
# step 2b : move action keywords' reminder text to the end of the line
replace@(
match: "(<atom-reminder-action>(?:(?!<kw-).)*</atom-reminder-action></kw[^>]*>)(((?!<atom-reminder| ?<kw-)[^\n(])+)",
replace: "\\2\\1"
) +
# step 2c : remove duplicate reminder text
replace@(
match: "(<atom-reminder-[^>]*>[^)]+[)]</atom-reminder-[^>]*>)([^\n]+)\\1"
replace: "\\2\\1"
) +
# step 3a : expand shortcut word CARDNAME
replace@(
match: "CARDNAME",
in_context: "(^|[[:space:]]|\\()<match>", # TODO: Allow any punctuation before
replace: "<atom-cardname></atom-cardname>"
) +
# step 3b : expand shortcut word LEGENDNAME
replace@(
match: "LEGENDNAME",
in_context: "(^|[[:space:]]|\\()<match>", # TODO: Allow any punctuation before
replace: "<atom-legname></atom-legname>"
) +
# step 3c : fill in atom fields
tag_contents@(
tag: "<atom-cardname>",
contents: { "<nospellcheck>" + (if card_name=="" then "CARDNAME" else card_name) + "</nospellcheck>" }
) +
tag_contents@(
tag: "<atom-legname>",
contents: { "<nospellcheck>" + (if card_name=="" then "LEGENDNAME" else legend_filter(card_name)) + "</nospellcheck>" }
) +
# step 4 : explict non mana symbols
replace@(
match: "\\][MHSCTQXYZ∞WUBRG0-9/|]+\\[",
replace: {"<nosym>" + mana_filter_t() + "</nosym>"} ) +
# step 5 : add mana & tap symbols
replace@(
match: "\\b[MHSCTQXYZ∞WUBRG0-9/|]+\\b",
in_context: mana_context,
replace: {"<sym-auto>" + mana_filter_t() + "</sym-auto>"} ) +
# step 5b : add explict mana symbols
replace@(
match: "\\[[MHSCTQXYZ∞WUBRG0-9/|]+\\]",
replace: {"<sym>" + mana_filter_t() + "</sym>"} ) +
# step 6a : curly double quotes
replace@(
match: "[[.quotation-mark.]]|”",
in_context: "[ ]<match>+|^<match>",
replace: "“" )+
replace@(
match: "[[.quotation-mark.]]",
replace: "”" )+
# step 7 : italicize text in parenthesis
replace@(
match: "[(]([^)\n]|[(][^)\n]*[)])*[)]?",
in_context: "(^|[[:space:]])<match>|<atom-keyword><match></",
replace: "<i-auto>&</i-auto>") +
# step 8 : automatic capitalization, but not after "("
replace@(
match: "([ ]*: |—| — )" # preceded by this
+ "([[:lower:]])" # match this
+ "(?![)])", # not followed by this
replace: { _1 + to_upper(_2) }) +
#curly_quotes +
# step 9 : spellcheck
{ if set.mark_errors then
check_spelling(
language: language().spellcheck_code,
extra_dictionary: "/magic.mse-game/magic-words",
extra_match: additional_text_words
)
else input
}
############################################################## Statistics utilities
# Converted mana cost
is_half_mana := match@(match: "1/2|[|][MHSCAWUBRG]")
is_colored_mana := match@(match: "[WUBRGEKPLO]")
cmc_split := break_text@(match: "(?ix) 1/2 | [|][WUBRG] | [0-9]+(?!/[WUBRGMHSCTQ2]) | [WUBRGMHSC0-9.](/[WUBRGMHSC])\{0,4} ")
primary_card_color := {
artifact := chosen(choice:"artifact") and not (chosen(choice:"white") or chosen(choice:"blue") or chosen(choice:"black") or chosen(choice:"red") or chosen(choice:"green"))
land := chosen(choice:"land")
multi := chosen(choice:"multicolor")
hybrid := chosen(choice:"hybrid")
white := chosen(choice:"white")
blue := chosen(choice:"blue")
black := chosen(choice:"black")
red := chosen(choice:"red")
green := chosen(choice:"green")
if land then "land"
else if multi then "multicolor"
else if hybrid then "hybrid"
else if artifact then "artifact"
else if white then "white"
else if blue then "blue"
else if black then "black"
else if red then "red"
else if green then "green"
else input
}
rarity_sort := {
if card.shape == "token" then "T1"
else if card.shape == "emblem" then "T2"
else if card.shape == "rulestip" then "T3"
else if card.shape == "counter" then "T4"
else if card.shape == "checklist" then "T5"
else if is_masterpiece() then "T6"
else if set.sort_special_rarity == "with the rest" or card.rarity != "special" then " "
else "S"
}
set_filter := {
# TODO: what about rulestips?
if card.shape == "token" or card.shape == "emblem" then
{ card.shape == "token" or card.shape == "emblem" }
else if card.shape == "rulestip" then
{ card.shape == "rulestip" }
else if card.shape == "counter" then
{ card.shape == "counter" }
else if card.shape == "checklist" then
{ card.shape == "checklist" }
else if is_masterpiece() then
{ is_masterpiece() }
else if set.sort_special_rarity != "separate numbering" then
{ card.shape != "token" and not is_masterpiece() and card.shape != "emblem" and card.shape != "rulestip" and card.shape != "counter" and card.shape != "checklist"}
else if card.rarity == "special" then
{ card.shape != "token" and not is_masterpiece() and card.shape != "emblem" and card.shape != "rulestip" and card.shape != "counter" and card.shape != "checklist" and card.rarity == "special" }
else
{ card.shape != "token" and not is_masterpiece() and card.shape != "emblem" and card.shape != "rulestip" and card.shape != "counter" and card.shape != "checklist" and card.rarity != "special" }
}
card_number := {
position (
of: card
in: set
order_by: { rarity_sort() + sort_index() + sort_name(card.name) }
filter: set_filter()
) + 1
}
card_count := {
number_of_items(in: set, filter: set_filter())
}
#Starting with M15, zero digits in card numbers should be shown up to three.
card_number_m15 := { (if card_number() < 100 then "0" else "") + (if card_number() < 10 then "0" else "") + card_number() }
card_count_m15 := { (if card_count() < 100 then "0" else "") + (if card_count() < 10 then "0" else "") + card_count() }
new_text_filter :=
replace@(
match: "~|CARDNAME",
replace: {"<atom-cardname></atom-cardname>"}
)
+ tag_contents@(
tag: "<atom-cardname>",
contents: {if card.name == "" then "CARDNAME" else card.name}
)

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@@ -0,0 +1,490 @@
mse version: 2.0.0
game: magic
short name: M15 Mined
full name: M15 w/Mined Mana
icon: card-sample.png
installer group: magic/m15 style/normal cards
position hint: 057
version: 2018-03-09
depends on:
package: magic.mse-game
version: 2014-06-25
depends on:
package: magic-default-image.mse-include
version: 2007-09-23
depends on:
package: magic-watermarks.mse-include
version: 2007-09-23
depends on:
package: magic-identity-new.mse-include
version: 2012-01-22
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
card width: 375
card height: 523
card dpi: 150
############################################################## Extra scripts
init script:
# Load scripts for image box
include file: /magic-default-image.mse-include/scripts
include file: game_scripts
# Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name }
#Should multicolor lands with basic land types have a colored name?
mask_multi_land_with_color := { styling.colored_multicolor_land_name }
template_prefix := [card: "" pt: "" stamp: "" identity: "/magic-identity-new.mse-include/"]
template_suffix := [card: "card.jpg" pt: "pt.png", stamp: "stamp.jpg" identity: "identity.png"]
template := { template_prefix[type] + input + template_suffix[type] }
land_template := { template_prefix[type] + (if input == "a" then "c" else input) + "l" + template_suffix[type] }
# Use land templates for previews because they show more contrast
hybrid_previews := "land,hybrid"
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
# Is the card a promo card?
is_promo := { styling.promo }
has_identity := { styling.color_indicator_dot }
is_unsorted := {styling.remove_from_autocount}
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
type: text
name: chop top
description: Shrinks the textbox from the top.
styling field:
type: text
name: chop bottom
description: Shrinks the textbox from the bottom.
styling field:
type: boolean
name: use holofoil stamps
description: Change to no to disable rare holofoil stamps
styling field:
type: boolean
name: remove from autocount
description: Removes the automatic card number for specific cards, to allow for overcounted cards like in Planeswalker Decks.
initial: no
styling field:
type: boolean
name: color indicator dot
description: Use the color indicator dot
initial: no
styling field:
type: boolean
name: grey hybrid name
description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
styling field:
type: boolean
name: colored multicolor land name
description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: choice
name: tap symbol
description: What tap and untap symbols should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: package choice
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small-mined.mse-symbol-font
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: promo
description: Is this card a promo card, with the "P" rarity?
initial: no
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling style:
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
center text:
render style: both
choice images:
always: /magic.mse-game/icons/center-all-text.png
short text only: /magic.mse-game/icons/center-short-text.png
never: /magic.mse-game/icons/center-no-text.png
inverted common symbol:
choice images:
no: { symbol_variation(symbol: set.symbol, variation: "common") }
yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
############################################################## Card fields
card style:
############################# Background stuff
border color:
left: 0
top : 0
width: 375
height: 523
radius: 18
left width: 17
right width: 17
top width: 17
bottom width: 18
z index: 4
mask: border_mask.png
card color:
left: 0
top: 0
width: 375
height: 523
z index: 0
render style: image
popup style: in place
image: { card_background() }
############################# Name line
name:
left: { if card.card_symbol=="none" then 32 else 50 }
top: 30
right: { 341 - card_style.casting_cost.content_width }
height: 23
alignment: bottom shrink-overflow
padding bottom: 0
z index: 1
font:
name: Beleren Bold
size: 16
color: black
casting cost:
right: 346
top: 29
width: { max(30, card_style.casting_cost.content_width) + 5 }
height: 23
alignment: middle right
font:
name: MPlantin
size: 15
symbol font:
name: magic-mana-large-mined
size: 15
alignment: middle right
always symbol: true
z index: 2
padding top: 0
card symbol:
left: {if card.card_symbol=="none" then 20 else 30}
top: 29
height: 20
width: 14
z index: 1
render style: image
choice images:
tombstone: tombstone.png
############################# Image
image:
left: 29
top: 60
width: 316
height: 231
z index: 1
default: {default_image(card.card_color)}
############################# Card type
indicator:
left: 31
top: 300
width: 17
height: 17
z index: 1
render style: image
visible: { has_identity() }
image: { card_identity() }
type:
left: { if has_identity() then "52" else "32" }
top: 296
width: { (if has_identity() then "290" else "310") - max(22,card_style.rarity.content_width) }
height: 20
alignment: top shrink-overflow
z index: 1
padding top: 2
font:
name: Beleren Bold
size: 13
color: black
separator color: red
rarity:
right: 344
top: 297
width: 44
height: 22
z index: 2
render style: image
alignment: middle right
choice images:
# Images based on the set symbol
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
masterpiece: script: symbol_variation(symbol: set.masterpiece_symbol, variation: "mythic rare")
############################# Text box
text:
left: 29
top: { if styling.chop_top != "" then (327 - (-styling.chop_top)) else 327 }
width: 314
bottom: { if styling.chop_bottom != "" then (481 - styling.chop_bottom) else 481 }
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
watermark:
left: 117
top: 321
width: 138
height: 166
z index: 1
render style: image
popup style: in place
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
############################# PT
pt:
z index: 2
left: 286
top: 469
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: Beleren Bold
size: 16
color: black
separator color: red
############################# Card sorting / numbering
set code:
left: 24
top: 498
width: 40
height: 10
z index: 1
font:
name: Relay-Medium
size: 7
color: white
weight: bold
############################# Copyright stuff
illustrator:
left: { 44 + card_style.set_code.content_width }
top: 497.5
width: 200
height: 10
z index: 1
font:
name: Beleren Small Caps Bold
size: 7.25
color: white
copyright:
right: 350
top: { if card.pt != "" then 500 else 488 }
width: 140
height: 10
z index: 2
visible: {not set.automatic_copyright}
alignment: middle right shrink-overflow
font:
name: Matrix
size: 7
color: white
weight: bold
############################################################## Extra card fields
extra card field:
type: text
name: card code
save value: false
script:
if set.automatic_card_numbers and not styling.remove_from_autocount then
forward_editor(prefix: card_number_m15() + "/" + card_count_m15() + " " + rarity_code() + " ", field: card.card_code_text)
else
combined_editor(field1: card.custom_card_number, separator: " " + rarity_code() + " ", field2: card.card_code_text)
extra card field:
type: choice
name: artist arrow
editable: false
save value: false
choice: white
extra card field:
type: choice
name: pt box
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: stamp
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: foil stamp
choice: stamp
save value: false
editable: false
extra card field:
type: choice
name: foil layer
choice: foil
save value: false
editable: false
extra card field:
type: text
name: auto copyright
script: set.copyright
save value: false
editable: false
show statistics: false
extra card style:
card code:
left: 24
top: 488
width: 120
height: 10
z index: 1
font:
name: Relay-Medium
size: 7
color: white
weight: bold
artist arrow:
left: { 28 + card_style.set_code.content_width }
top: 500
width: 12
height: 7
z index: 1
render style: image
image: artist_arrow.png
pt box:
left: 273
top: 466
width: 81
height: 42
z index: 1
visible: { card.pt != "" }
render style: image
image: { card_ptbox() }
stamp:
left: 165
top: 472
width: 46
height: 26
z index: 1
visible: { is_rare() and styling.use_holofoil_stamps }
render style: image
image: { card_stamp() }
foil stamp:
left: 165
top: 472
width: 46
height: 26
z index: 1
visible: { is_rare() and styling.use_holofoil_stamps }
render style: image
image: foil_stamp.png
foil layer:
left: 0
top : 0
width: 375
height: 523
z index: 3
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
mask: { if is_rare() then "foil_mask_rare.png" else "foil_mask.png" }
auto copyright:
right: 350
top: { if card.pt != "" then 500 else 488 }
width: 140
height: 10
z index: 2
visible: {set.automatic_copyright}
alignment: middle right shrink-overflow
font:
name: Matrix
size: 7
color: white
weight: bold

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