Initial commit
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data/magic-megaman.mse-style/acard.jpg
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data/magic-megaman.mse-style/artifact_blend_card.png
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data/magic-megaman.mse-style/bcard.jpg
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data/magic-megaman.mse-style/blcard.jpg
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data/magic-megaman.mse-style/card-sample.png
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data/magic-megaman.mse-style/ccard.jpg
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data/magic-megaman.mse-style/clcard.jpg
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data/magic-megaman.mse-style/gcard.jpg
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data/magic-megaman.mse-style/glcard.jpg
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data/magic-megaman.mse-style/hybrid_blend_card.png
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data/magic-megaman.mse-style/mcard.jpg
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data/magic-megaman.mse-style/multicolor_blend_card.png
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data/magic-megaman.mse-style/pow.png
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data/magic-megaman.mse-style/rcard.jpg
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data/magic-megaman.mse-style/rlcard.jpg
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294
data/magic-megaman.mse-style/style
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mse version: 2.0.0
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game: magic
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short name: Megaman 2
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full name: YOU GOT Card Maker
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icon: card-sample.png
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position hint: 105
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installer group: magic/megaman 2 style/normal cards
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version: 2014-02-24
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depends on: magic.mse-game 2008-06-02
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depends on: magic-mana-megaman.mse-symbol-font 2014-02-24
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card width: 375
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card height: 523
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card dpi: 150
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############################################################## Extra scripts
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init script:
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template := { input + "{type}.jpg" }
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land_template := { (if input == "a" then "c" else input) + "l{type}.jpg" }
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# Use land templates for previews because they show more contrast
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hybrid_previews := "land,hybrid"
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# Use the normal tap symbol, and don't use guild hybrid symbols
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mana_t := { "new" }
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guild_mana := { false }
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############################################################## Set info fields
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set info style:
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symbol:
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variation:
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name: invertedcommon
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border radius: 0.10
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fill type: solid
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fill color: rgb(255,255,255)
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border color: rgb(0,0,0)
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############################################################## Extra style options
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styling field:
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type: package choice
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name: text box mana symbols
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match: magic-mana-*.mse-symbol-font
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initial: magic-mana-megaman.mse-symbol-font
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styling field:
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type: choice
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name: center text
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description: When to center text (short text only means only on one-line cards with no flavor text)
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choice: always
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choice: short text only
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choice: never
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initial: always
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styling field:
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type: boolean
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name: inverted common symbol
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description: Should the common rarity symbol be inverted, like in Coldsnap?
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initial: no
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styling field:
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type: package choice
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name: overlay
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description: Should there be an overlay applied, such as foil?
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match: magic-overlay-*.mse-include
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required: false
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styling style:
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center text:
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render style: both
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choice images:
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always: /magic.mse-game/icons/center-all-text.png
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short text only: /magic.mse-game/icons/center-short-text.png
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never: /magic.mse-game/icons/center-no-text.png
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inverted common symbol:
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choice images:
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no: { symbol_variation(symbol: set.symbol, variation: "common") }
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yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
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############################################################## Card fields
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card style:
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############################# Background stuff
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border color:
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left: 0
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top : 0
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width: 375
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height: 523
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radius: 18
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left width: 17
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right width: 17
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top width: 17
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bottom width: 18
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z index: 4
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card color:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: 0
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render style: image
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popup style: in place
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image: { card_background() }
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############################# Name line
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name:
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left: 17
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top : 19
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width: 340
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height: 16
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alignment: bottom center shrink-overflow
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padding bottom: 0
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z index: 1
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font:
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name: Weapon Get 2
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size: 12
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weight: bold
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color: rgb(0,0,0)
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casting cost:
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left: 98
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top : 53
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width: 179
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height: 21
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alignment: middle center
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font:
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name: Weapon Get 2
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size: 14
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symbol font:
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name: magic-mana-megaman
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size: 18
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alignment: middle right
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always symbol: true
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z index: 2
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padding top: 0
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############################# Image
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image:
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left: 53
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top: 82
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width: 270
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height: 199
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z index: 1
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############################# Card type
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type:
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left: 17
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top : 35
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width: 340
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height: 11
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alignment: top center shrink-overflow
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z index: 1
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padding top: 2
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font:
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name: Weapon Get 2
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size: 8
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color: rgb(0,0,0)
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separator color: rgb(128,128,128)
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rarity:
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right: 342
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top : 52
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width: 44
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height: 22
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z index: 2
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render style: image
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alignment: middle right
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choice images:
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# Images based on the set symbol
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basic land:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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common:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
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rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
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mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
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special: script: symbol_variation(symbol: set.symbol, variation: "special")
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############################# Text box
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text:
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left: 27
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top : 288
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width: 320
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height: 198
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font:
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name: Weapon Get 2
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italic name: Weapon Get 2
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size: 12
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scale down to: 6
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color: rgb(255,255,255)
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symbol font:
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name: { styling.text_box_mana_symbols }
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size: 18
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alignment:
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script:
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if (styling.center_text == "short text only" and
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not contains(match:"\n", card.rule_text) and
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card.flavor_text == "<i-flavor></i-flavor>" and
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card_style.text.content_lines <= 2) or
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styling.center_text == "always"
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then "middle center"
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else "middle left"
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z index: 2
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padding left: 6
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padding right: 4
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line height hard: 1.2
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line height line: 1.5
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line height soft: 0.9
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line height hard max: 1.3
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line height line max: 1.6
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############################# PT
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power:
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z index: 2
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left: 27
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top: 136
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width: 16
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height: 16
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alignment: bottom center
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font:
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name: Weapon Get 2
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size: 12
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weight: bold
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color: rgb(255,255,255)
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toughness:
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z index: 2
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left: 334
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top: 136
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width: 16
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height: 16
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alignment: bottom center
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font:
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name: Weapon Get 2
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size: 12
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weight: bold
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color: rgb(255,255,255)
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############################# Card sorting / numbering
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############################# Copyright stuff
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illustrator:
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left: 27
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top : 490
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width: 160
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height: 10
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z index: 1
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font:
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name: Weapon Get 2
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size: 5
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color: rgb(255,255,255)
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copyright line:
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left: 187
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top : 490
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width: 160
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height: 10
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z index: 1
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font:
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name: Weapon Get 2
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size: 5
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color: rgb(255,255,255)
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############################################################## Extra card fields
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extra card field:
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type: choice
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name: p box
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editable: false
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save value: false
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choice: pow
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extra card field:
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type: choice
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name: t box
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editable: false
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save value: false
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choice: tgh
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extra card field:
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type: choice
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name: foil layer
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choice: foil
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save value: false
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editable: false
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extra card style:
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p box:
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left: 21
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top: 94
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width: 26
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height: 62
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z index: 1
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visible: { card.power != "" }
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render style: image
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image: pow.png
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t box:
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left: 328
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top: 94
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width: 26
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height: 62
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z index: 1
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visible: { card.toughness != "" }
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render style: image
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image: tgh.png
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foil layer:
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left: 0
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top : 0
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width: 375
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height: 523
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z index: 3
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render style: image
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image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
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BIN
data/magic-megaman.mse-style/tgh.png
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data/magic-megaman.mse-style/ucard.jpg
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After Width: | Height: | Size: 179 KiB |
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data/magic-megaman.mse-style/ulcard.jpg
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After Width: | Height: | Size: 131 KiB |
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data/magic-megaman.mse-style/wcard.jpg
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After Width: | Height: | Size: 116 KiB |
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data/magic-megaman.mse-style/wlcard.jpg
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After Width: | Height: | Size: 131 KiB |