Initial commit
BIN
data/magic-new-unland.mse-style/ablock.png
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data/magic-new-unland.mse-style/alcard.png
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data/magic-new-unland.mse-style/aleft.png
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data/magic-new-unland.mse-style/aright.png
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data/magic-new-unland.mse-style/artifact_blend_block.png
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data/magic-new-unland.mse-style/artifact_blend_card.png
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data/magic-new-unland.mse-style/bblock.png
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data/magic-new-unland.mse-style/blcard.png
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data/magic-new-unland.mse-style/bleft.png
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data/magic-new-unland.mse-style/bright.png
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7
data/magic-new-unland.mse-style/build.bat
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cd ..
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cd ..
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mse --create-installer magic-new-unland.mse-style magic.mse-game magic-blends.mse-include magic-future-common.mse-include
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ren "magic-new-unland.mse-installer" "Magic - Unhinged Textless Lands.mse-installer"
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data/magic-new-unland.mse-style/card-sample.png
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data/magic-new-unland.mse-style/cblock.png
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data/magic-new-unland.mse-style/clcard.png
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data/magic-new-unland.mse-style/cleft.png
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data/magic-new-unland.mse-style/cright.png
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data/magic-new-unland.mse-style/gblock.png
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data/magic-new-unland.mse-style/glcard.png
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data/magic-new-unland.mse-style/gleft.png
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data/magic-new-unland.mse-style/gright.png
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data/magic-new-unland.mse-style/hybrid_blend_block.png
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data/magic-new-unland.mse-style/hybrid_blend_card.png
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data/magic-new-unland.mse-style/mblock.png
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data/magic-new-unland.mse-style/mlcard.png
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data/magic-new-unland.mse-style/mleft.png
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data/magic-new-unland.mse-style/mright.png
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data/magic-new-unland.mse-style/multicolor_blend_block.png
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data/magic-new-unland.mse-style/multicolor_blend_card.png
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data/magic-new-unland.mse-style/rblock.png
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data/magic-new-unland.mse-style/rlcard.png
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data/magic-new-unland.mse-style/rleft.png
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data/magic-new-unland.mse-style/rright.png
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226
data/magic-new-unland.mse-style/style
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mse version: 2.0.0
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game: magic
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short name: Unhinged
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full name: Large Art Basic Land
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installer group: magic/new style/unland
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icon: card-sample.png
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position hint: 015
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version: 2014-02-22
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depends on:
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package: magic.mse-game
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version: 2008-06-02
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depends on:
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package: magic-future-common.mse-include
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version: 2007-09-23
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card width: 375
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card height: 523
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card dpi: 150
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############################################################## Extra scripts
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init script:
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template := {input+"l{type}.png"}
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land_template := {input+"l{type}.png" }
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mask_hybrid_with_land := { styling.grey_hybrid_name }
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mask_multi_land_with_color := { styling.colored_multicolor_land_name }
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block_width := {to_int(min(max(card_style.name.content_width+5,87),256))}
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end_color := {color_background(color_combination:{
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if artifact then to_string("a"+suffix)
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else if color_count>1 and mask_hybrid_with_land() and not multi then to_string("c"+suffix)
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else if color_count>0 and index=="last" then to_string(colors[color_count-1]+suffix)
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else if color_count>0 then to_string(colors[index]+suffix)
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else to_string("c"+suffix)
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})}
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############################################################## Set info fields
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set info style:
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symbol:
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variation:
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name: invertedcommon
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border radius: 0.10
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fill type: solid
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fill color: rgb(255,255,255)
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border color: rgb(0,0,0)
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############################################################## Extra style
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styling field:
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type: boolean
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name: grey hybrid name
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description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
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styling field:
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type: boolean
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name: colored multicolor land name
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description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
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styling field:
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type: boolean
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name: inverted common symbol
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description: Should the common rarity symbol be inverted, like in Coldsnap?
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initial: no
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styling field:
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type: choice
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name: title font
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description: What font should be used for the title?
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choice: Matrix
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choice: MatrixBoldSmallCaps
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styling style:
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inverted common symbol:
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choice images:
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no: { symbol_variation(symbol: set.symbol, variation: "common") }
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yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
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############################################################## Card fields
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card style:
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############################# Background stuff
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border color:
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left: 0
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top : 0
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width: 375
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height: 523
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radius: 18
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left width: 18
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right width: 18
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top width: 18
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bottom width: 18
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z index: -1
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card color:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: -2
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render style: image
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popup style: in place
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image: { card_background() }
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###################C######### Name line
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name:
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left: {((375-block_width())/2)}
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top: 17
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width: {block_width()}
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height: {if styling.title_font=="Matrix" then 20 else 23}
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alignment: middle center stretch-overflow
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z index: 2
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font:
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name: {styling.title_font}
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size: 17
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weight: {if styling.title_font=="Matrix" then "bold" else ""}
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color: rgb(0,0,0)
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############################# Image
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image:
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left: 30
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top: 30
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width: 314
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height: 434
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z index: 0
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############################# Card rarity
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rarity:
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top: 476
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left: 303
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width: 44
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height: 22
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z index: 2
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alignment: middle right
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render style: image
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choice images:
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# Images based on the set symbol
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basic land:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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common:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
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rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
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mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
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special: script: symbol_variation(symbol: set.symbol, variation: "special")
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############################# Copyright stuff
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illustrator:
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left: 58
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top : 475
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width: 215
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height: 16
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z index: 1
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font:
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name: Matrix
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size: 11
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weight: bold
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color: white
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copyright line:
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left: 30
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top : 491
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width: 247
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height: 12
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z index: 1
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font:
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name: MPlantin
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size: 6.5
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color: white
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############################################################## Extra card fields
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extra card field:
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type: choice
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name: paintbrush
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editable: false
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script: "white"
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extra card field:
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type: choice
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name: nameleft
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script: card.card_color
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editable: false
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extra card field:
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type: choice
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name: nameblock
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script: card.card_color
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editable: false
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extra card field:
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type: choice
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name: nameright
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script: card.card_color
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editable: false
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extra card style:
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paintbrush:
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left: 27
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top : 478
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width: 30
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height: 11
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z index: 1
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render style: image
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choice images:
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white: /magic-future-common.mse-include/paintbrush_white.png
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nameleft:
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right: {((375-block_width())/2)}
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top: 13
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width: 8
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height: 32
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z index: 1
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render style: image
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image: {end_color(suffix:"left.png", index:0)}
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nameblock:
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left: {((375-block_width())/2)}
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top: 13
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width: {block_width()}
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height: 32
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z index: 1
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render style: image
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image: {color_background(type:"block", base_hybrid:typeline_hybrid, template:{input+"{type}.png"}, land_template:{input+"{type}.png"})}
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nameright:
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left: {((375+block_width())/2)}
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top: 13
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width: 8
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height: 32
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z index: 1
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render style: image
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image: {end_color(suffix:"right.png", index:"last")}
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#image: {color_background(color_combination:{colors[color_count-1]+"right.png"})}
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BIN
data/magic-new-unland.mse-style/ublock.png
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After Width: | Height: | Size: 72 KiB |
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data/magic-new-unland.mse-style/ulcard.png
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After Width: | Height: | Size: 276 KiB |
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data/magic-new-unland.mse-style/uleft.png
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After Width: | Height: | Size: 2.5 KiB |
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data/magic-new-unland.mse-style/uright.png
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After Width: | Height: | Size: 2.5 KiB |
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data/magic-new-unland.mse-style/wblock.png
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After Width: | Height: | Size: 62 KiB |
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data/magic-new-unland.mse-style/wlcard.png
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After Width: | Height: | Size: 278 KiB |
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data/magic-new-unland.mse-style/wleft.png
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After Width: | Height: | Size: 2.5 KiB |
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data/magic-new-unland.mse-style/wright.png
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After Width: | Height: | Size: 2.3 KiB |