card_fields rewrite and magic-modules.mse-include (#21)
Overhauls the card_fields file to allow for template designers more freedom in manipulating data. Adds magic-modules.mse-include, a large scale include file for building templates in a standardized way. Applying this to existing frames will be coming in future updates.
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37
data/magic-modules.mse-include/stamps/card_fields_dfc
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37
data/magic-modules.mse-include/stamps/card_fields_dfc
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include file: /magic-modules.mse-include/stamps/card_fields
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card style:
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card stamp 2:
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left:
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script:
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width := face_coordinates_map(2).width
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height := face_coordinates_map(2).height
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if width > height then face_coordinates_map(2).left + 7 * width/523 + card_stamp_offset_left_2()
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else face_coordinates_map(2).left + 166 * width/375 + card_stamp_offset_left_2()
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top:
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script:
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width := face_coordinates_map(2).width
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height := face_coordinates_map(2).height
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if width > height then face_coordinates_map(2).top + 166 * height/375 + card_stamp_offset_top_2()
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else face_coordinates_map(2).top + 473 * height/523 + card_stamp_offset_top_2()
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width:
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script:
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width := face_coordinates_map(2).width
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height := face_coordinates_map(2).height
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if width > height then 43 * width/523 + card_stamp_offset_width_2()
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else 43 * width/375 + card_stamp_offset_width_2()
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height:
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script:
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width := face_coordinates_map(2).width
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height := face_coordinates_map(2).height
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if width > height then 43 * height/375 + card_stamp_offset_height_2()
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else 43 * height/523 + card_stamp_offset_height_2()
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visible: { not card_stamp_disabled_2() }
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popup style: in place
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include file: /magic.mse-game/stamps/menu_choice_images
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render style: image
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image:
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script:
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set.stamp_behavior
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card.rarity_2
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card_stamp_image(field: 2, face: 2)
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z index: 860
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