mse version: 2.0.0 game: magic short name: Old Flips full name: Old Style Flip Cards installer group: magic/old style/flip cards icon: card-sample.png position hint: 344 version: 2024-05-29 depends on: package: magic.mse-game version: 2010-04-07 depends on: package: magic-modules.mse-include version: 2024-10-01 depends on: package: magic-mana-small.mse-symbol-font version: 2007-09-23 card width: 337 card height: 469 card dpi: 150 # Author: Buttock1234 # Updated by Pichoro ############################################################## Extra scripts init script: # Use the normal tap symbol mana_t := { if styling.tap_symbol == "old" then "old" else if styling.tap_symbol == "diagonal T" then "older" else "new" } # Use guild mana symbols? guild_mana := { styling.use_guild_mana_symbols } # Only white cards use a black font font_colors_white := { input != "w" } # Alpha style lands? Different blending for multicolored lands. #Did it this way because was getting longer other way, due to redefining color_background parts. color_combination := { # The base hybrid, without the outer frame blended over it base := base_hybrid[shape][color_count]() # Put a frame around it? if type == "card" and land and color_count == 2 and shape != "overlay" and styling.alpha_style_blending then masked_blend( mask: "alpha_blend.png", dark: land_template(colors[0]), light: land_template(colors[1]), ) else if land then masked_blend( mask: "land_blend_{type}.png", dark: land_template("c"), light: base, ) else if multi then masked_blend( mask: ( if styling.type_of_gradient_multicolor == "full card" then "multicolor_blend_{type}.png" else if styling.type_of_gradient_multicolor == "trim only" then "multicolor_blend_{type}2.png" else "multicolor_blend_{type}.png" ), dark: template("m"), light: base, ) else if artifact then masked_blend( mask: ( if styling.type_of_gradient_artifact == "full card" then "multicolor_blend_{type}.png" else if styling.type_of_gradient_artifact == "trim only" then "multicolor_blend_{type}2.png" else "multicolor_blend_{type}.png" ), dark: template("a"), light: base, ) else base } card_shape := { "flip" } watermark_include := "/magic-modules.mse-include/watermarks" information_codes_offset_left_1 := {4} information_offset_top_1 := {-1} ############################################################## Set info fields set info style: symbol: variation: name: olduncommon border radius: 0.10 fill type: linear gradient fill color 1: rgb(224,224,224) fill color 2: rgb(84, 84, 84) border color 1: rgb(255,255,255) border color 2: rgb(255,255,255) variation: name: oldrare border radius: 0.10 fill type: linear gradient fill color 1: rgb(214,196,94) fill color 2: rgb(95, 84, 40) border color 1: rgb(255,255,255) border color 2: rgb(255,255,255) ############################################################## Extra style options styling field: type: boolean name: use guild mana symbols description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana. initial: no styling field: type: package choice name: text box mana symbols match: magic-mana-*.mse-symbol-font initial: magic-mana-small.mse-symbol-font styling field: type: boolean name: alpha style blending description: Use Alpha-style dual blending initial: no styling field: type: choice name: type of gradient multicolor description: What parts of the card should be blended for gradient multicolor? choice: full card choice: trim only initial: full card styling field: type: choice name: type of gradient artifact description: What parts of the card should be blended for gradient artifact? choice: full card choice: trim only initial: full card styling field: type: choice name: tap symbol description: What tap and untap symbols should be used on cards? initial: old choice: modern choice: old choice: diagonal T styling field: type: boolean name: colored rarities description: Should rarity symbols be different colors, such as gold, silver, and purple? initial: yes styling field: type: boolean name: left align artist description: Should the artist and copyright lines be left aligned, as seen in Tempest? initial: no styling field: type: package choice name: overlay description: Should there be an overlay applied, such as foil? match: magic-overlay-*.mse-include required: false styling field: type: choice name: pt font description: Should the font used for p/t be MPlantin or MPlantin-Bold? MPlantin was used until Mirage. initial: MPlantin-Bold choice: MPlantin choice: MPlantin-Bold styling style: use guild mana symbols: choice images: yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png no: /magic-mana-small.mse-symbol-font/mana_rg.png tap symbol: render style: both choice images: modern: /magic-mana-small.mse-symbol-font/mana_t.png old: /magic-mana-small.mse-symbol-font/mana_t_old.png diagonal T: /magic-mana-small.mse-symbol-font/mana_t_older.png colored rarities: choice images: no: { symbol_variation(symbol: set.symbol, variation: "common") } yes: { symbol_variation(symbol: set.symbol, variation: "rare") } ############################################################## Card fields include file: /magic-modules.mse-include/information/the_list_old card style: ############################# Background stuff border color: left: 0 top : 0 width: 337 height: 468 radius: 18 left width: 18 right width: 19 top width: 18 bottom width: 19 z index: 4 card color: left: 12 top: 12 width: 312 height: 222 z index: 0 render style: hidden popup style: in place card color 2: left: 12 top: 234 width: 312 height: 222 z index: 0 render style: hidden popup style: in place ############################# Name line name: left: 39 top : 21 right: { 284 - card_style.casting_cost.content_width } height: 22 alignment: bottom shrink-overflow padding bottom: 0 z index: 1 font: name: MagicMedieval size: 14 color: rgb(255,255,255) shadow color: rgb(0,0,0) shadow displacement x: 1 shadow displacement y: 1 name 2: right: { 53 + card_style.casting_cost_2.content_width } bottom: 388 left: 298 height: 22 alignment: bottom left shrink-overflow angle: 180 padding bottom: 0 z index: 1 font: name: MagicMedieval size: 14 color: rgb(255,255,255) shadow color: rgb(0,0,0) shadow displacement x: 1 shadow displacement y: 1 casting cost: right: 304 top : 21 width: { max(30, card_style.casting_cost.content_width) + 5 } height: 22 alignment: middle right symbol font: name: magic-mana-small size: 14 alignment: middle right always symbol: true z index: 2 padding top: 0 casting cost 2: right: 34 bottom: 388 width: { max(30, card_style.casting_cost_2.content_width) + 5 } height: 22 alignment: middle right angle: 180 symbol font: name: magic-mana-small size: 14 alignment: middle right always symbol: true z index: 2 padding top: 0 card symbol: left: 18 top : 21 height: 19 width: 21 z index: 1 render style: image image: { card_symbol_image(face: 1) } ############################# Image image: left: 41 top: 135 width: 255 height: 157 z index: 1 ############################# Card type type: left: 37 top : 110 width: 225 height: 18 alignment: top left shrink-overflow z index: 1 font: name: MPlantin size: 11 color: rgb(255,255,255) shadow color: rgb(0,0,0) shadow displacement x: 1 shadow displacement y: 1 separator color: rgb(192,192,192) type 2: right: 74 bottom: 299 width: 225 height: 18 alignment: top shrink-overflow angle: 180 z index: 1 font: name: MPlantin size: 11 color: rgb(255,255,255) shadow color: rgb(0,0,0) shadow displacement x: 1 shadow displacement y: 1 separator color: rgb(192,192,192) rarity: left: 266 top : 419 width: 44 height: 22 z index: 2 alignment: middle center render style: image choice images: # Images based on the set symbol basic land: script: symbol_variation(symbol: set.symbol, variation: "common") common: script: symbol_variation(symbol: set.symbol, variation: "common") uncommon: script: if styling.colored_rarities then symbol_variation(symbol: set.symbol, variation: "olduncommon") else symbol_variation(symbol: set.symbol, variation: "common") rare: script: if styling.colored_rarities then symbol_variation(symbol: set.symbol, variation: "oldrare") else symbol_variation(symbol: set.symbol, variation: "common") mythic rare: script: if styling.colored_rarities then symbol_variation(symbol: set.symbol, variation: "mythic rare") else symbol_variation(symbol: set.symbol, variation: "common") special: script: if styling.colored_rarities then symbol_variation(symbol: set.symbol, variation: "special") else symbol_variation(symbol: set.symbol, variation: "common") ############################# Text box text: left: 43 top : 46 width: 252 height: 58 font: name: MPlantin italic name: MPlantin-Italic size: 13 scale down to: 6 color: rgb(0,0,0) symbol font: name: { styling.text_box_mana_symbols } size: 13 alignment: middle left z index: 2 padding left: 2 padding top: 2 padding right: 2 padding bottom: 2 line height hard: 1.2 line height line: 1.5 line height soft: 0.9 text 2: right: 41 bottom: 326 width: 253 height: 58 angle: 180 font: name: MPlantin italic name: MPlantin-Italic size: 13 scale down to: 6 color: rgb(0,0,0) symbol font: name: { styling.text_box_mana_symbols } size: 13 alignment: middle left z index: 2 padding left: 2 padding top: 2 padding right: 2 padding bottom: 2 line height hard: 1.2 line height line: 1.5 line height soft: 0.9 watermark: left: 138 top : 43 width: 60 height: 64 z index: 1 render style: image alignment: middle center include file: /magic.mse-game/watermarks/menu_choice_images image: { watermark_image_1() } watermark 2: right: 138 bottom: 320 width: 60 height: 64 angle: 180 z index: 1 render style: image alignment: middle center include file: /magic.mse-game/watermarks/menu_choice_images image: { watermark_image_2() } ############################# PT pt: z index: 2 left: 258 top: 106 width: 42 height: 28 alignment: right top font: name: { styling.pt_font } size: 16 color: rgb(255,255,255) shadow color: rgb(0,0,0) shadow displacement x: 2 shadow displacement y: 2 separator color: rgb(255,50,50) pt 2: z index: 2 right: 35 bottom: 293 width: 42 height: 28 alignment: right top angle: 180 font: name: { styling.pt_font } size: 16 color: rgb(255,255,255) shadow color: rgb(0,0,0) shadow displacement x: 2 shadow displacement y: 2 separator color: rgb(255,50,50) ############################# Card sorting / numbering ############################# Copyright stuff illustrator: left: 38 top : 416 width: 260 height: 14 z index: 1 alignment: { if styling.left_align_artist then "left" else "center" } font: name: Mplantin size: 9 color: rgb(255,255,255) shadow color: rgb(0,0,0) shadow displacement x: 1 shadow displacement y: 1 copyright line: left: 38 top : 431 width: 260 height: 9 z index: 1 alignment: { if styling.left_align_artist then "left" else "center" } font: name: MPlantin size: 6 color: { font_color(card.card_color_2) } ############################################################## Extra card fields extra card field: type: choice name: frame script: card.card_color + ":" + card.card_color_2 editable: false save value: false extra card field: type: choice name: foil layer choice: foil save value: false editable: false extra card style: frame: left: 12 top: 12 width: 312 height: 444 z index: 0 render style: image image: {flip_background(top: card.card_color, bottom: card.card_color_2)} foil layer: left: 0 top : 0 width: 337 height: 469 z index: 1050 render style: image image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}