mse version: 2.0.0 game: magic short name: Planeshifted full name: Planar Chaos Timeshifts installer group: magic/Planeshifted/Normal Cards icon: card-sample.png position hint: 270 version: 2024-05-29 depends on: package: magic.mse-game version: 2008-06-02 depends on: package: magic-modules.mse-include version: 2024-10-01 depends on: package: magic-mana-large.mse-symbol-font version: 2007-09-23 depends on: package: magic-mana-small.mse-symbol-font version: 2007-09-23 card width: 375 card height: 523 card dpi: 150 ############################################################## Extra scripts init script: watermark_include := "/magic-modules.mse-include/watermarks" # Should hybrids have a grey name? mask_hybrid_with_land := { styling.grey_hybrid_name } #Should multicolor lands with basic land types have a colored name? mask_multi_land_with_color := { styling.colored_multicolor_land_name } template_suffix := [card: "card.jpg", pt: "pt.png"] template := { input + template_suffix[type] } land_template := { (if input == "a" then "c" else input) + "l" + template_suffix[type] } # Use the normal tap symbol mana_t := { if styling.tap_symbol == "old" then "old" else if styling.tap_symbol == "diagonal T" then "older" else "new" } # Use guild mana symbols? guild_mana := { styling.use_guild_mana_symbols } card_shape := { if styling.shifted_sorting then "shifted" else "normal" } ############################################################## Set info fields set info style: symbol: variation: name: invertedcommon border radius: 0.10 fill type: solid fill color: rgb(255,255,255) border color: rgb(0,0,0) ############################################################## Extra style options styling field: type: boolean name: shifted sorting description: Should this style of card sort as a shifted card (after other cards of that color)? initial: yes styling field: type: boolean name: grey hybrid name description: Use a grey background for the name and type line on hybrid cards. This is done on real cards. styling field: type: boolean name: colored multicolor land name description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards. styling field: type: boolean name: use guild mana symbols description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana. initial: no styling field: type: package choice name: text box mana symbols match: magic-mana-*.mse-symbol-font initial: magic-mana-small.mse-symbol-font styling field: type: choice name: tap symbol description: What tap and untap symbols should be used on cards? initial: modern choice: modern choice: old choice: diagonal T styling field: type: choice name: center text description: When to center text (short text only means only on one-line cards with no flavor text) choice: always choice: short text only choice: never initial: never styling field: type: boolean name: inverted common symbol description: Should the common rarity symbol be inverted, like in Coldsnap? initial: no styling field: type: package choice name: overlay description: Should there be an overlay applied, such as foil? match: magic-overlay-*.mse-include required: false styling field: type: choice name: image size description: Should the art extend into a transparent textbox? initial: standard choice: standard choice: extended styling style: use guild mana symbols: choice images: yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png no: /magic-mana-small.mse-symbol-font/mana_rg.png tap symbol: render style: both choice images: modern: /magic-mana-large.mse-symbol-font/mana_t.png old: /magic-mana-large.mse-symbol-font/mana_t_old.png diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png center text: render style: both choice images: always: /magic.mse-game/icons/center-all-text.png short text only: /magic.mse-game/icons/center-short-text.png never: /magic.mse-game/icons/center-no-text.png inverted common symbol: choice images: no: { symbol_variation(symbol: set.symbol, variation: "common") } yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") } image size: render style: both choice images: standard: /magic.mse-game/icons/small-image.png extended: /magic.mse-game/icons/large-image.png ############################################################## Card fields include file: /magic-modules.mse-include/corners/card_fields include file: /magic-modules.mse-include/information/the_list_old card style: ############################# Background stuff border color: left: 0 top: 0 width: 375 height: 523 radius: 18 left width: 17 right width: 17 top width: 17 bottom width: 18 z index: 4 card color: left: 0 top: 0 width: 375 height: 523 z index: 0 render style: image popup style: in place image: { card_background() } ############################# Name line name: left: { if card.card_symbol=="none" then 32 else 51 } top: 30 right: { 341 - card_style.casting_cost.content_width } height: 23 alignment: middle shrink-overflow padding bottom: 0 z index: 1 font: name: Matrix size: 17 weight: bold color: rgb(255,255,255) shadow color: rgb(0,0,0) shadow displacement x: -1 shadow displacement y: 1 casting cost: right: 343 top: 32 width: { max(30, card_style.casting_cost.content_width) + 5 } height: 23 alignment: middle right symbol font: name: magic-mana-large size: 15 alignment: middle right always symbol: true z index: 2 padding top: 0 card symbol: left: {if card.card_symbol=="none" then 20 else 28} top : 31 height: 21 width: 23 z index: 1 render style: image image: { card_symbol_image(face: 1) } ############################# Image image: left: 32 top: 62 width: 311 height: { if styling.image_size == "extended" then 408 else 228 } z index: 1 mask: script: if styling.image_size == "extended" then "imagemask_extended.png" else "imagemask_standard.png" ############################# Card type type: left: 35 top : 298 width: { 308 - max(22,card_style.rarity.content_width) } height: 20 alignment: middle shrink-overflow z index: 1 padding top: 2 font: name: Matrix size: 14 color: rgb(255,255,255) shadow color: rgb(0,0,0) shadow displacement x: -1 shadow displacement y: 1 scale down to: 6 separator color: rgb(192,192,192) rarity: right: 342 top : 297 width: 44 height: 22 z index: 2 alignment: middle right render style: image include file: /magic-modules.mse-include/rarities/choice_images ############################# Text box text: left: 31 top : 328 width: 311 height: 142 font: name: MPlantin italic name: MPlantin-Italic size: 14 scale down to: 6 color: rgb(0,0,0) symbol font: name: { styling.text_box_mana_symbols } size: 14 alignment: script: if (styling.center_text == "short text only" and not contains(match:"\n", card.rule_text) and card.flavor_text == "" and card_style.text.content_lines <= 2) or styling.center_text == "always" then "middle center" else "middle left" z index: 2 padding left: 6 padding right: 4 line height hard: 1.2 line height line: 1.5 line height soft: 0.9 watermark: left: 21 top : 328 width: 331 height: 142 z index: 1 render style: image alignment: middle center include file: /magic.mse-game/watermarks/menu_choice_images image: { watermark_image_1() } ############################# PT pt: z index: 2 left: 284 top: 466 width: 60 height: 28 alignment: center middle shrink-overflow font: name: ModMatrix size: 17 weight: bold color: rgb(255,255,255) shadow color: rgb(0,0,0) shadow displacement x: -1 shadow displacement y: 1 separator color: rgb(200,0,0) ############################# Card sorting / numbering ############################# Copyright stuff illustrator: left: 56 top : 478 width: 217 height: 16 z index: 1 font: name: Matrix size: 10 weight: bold color: { font_color(card.card_color) } copyright line: left: 30 top : 493 width: 247 height: 12 z index: 1 font: name: MPlantin size: 6.5 color: { font_color(card.card_color) } ############################################################## Extra card fields extra card field: type: choice name: pt box script: card.card_color editable: false save value: false extra card field: type: choice name: foil layer choice: foil save value: false editable: false extra card style: pt box: left: 271 top: 461 width: 81 height: 42 z index: 1 visible: { card.pt != "" } render style: image image: { card_ptbox() } foil layer: left: 0 top : 0 width: 375 height: 523 z index: 1050 render style: image image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}