mse version: 2.0.0
game: magic
short name: Punk Show
full name: Cover Style
icon: card-sample.png
position hint: 095
installer group: magic/new style/normal cards
version: 2024-09-28
depends on:
package: magic.mse-game
version: 2014-06-25
depends on:
package: magic-default-image.mse-include
version: 2007-09-23
depends on:
package: magic-modules.mse-include
version: 2024-10-01
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mainframe-extras.mse-include
version: 2007-09-23
card background: white
card width: 375
card height: 523
card dpi: 150
############################################################## Extra scripts
init script:
# Load scripts for image box
include file: /magic-default-image.mse-include/scripts
# Should hybrids have a grey name?
mask_hybrid_with_land := { false }
#Should multicolor lands with basic land types have a colored name?
mask_multi_land_with_color := { styling.colored_multicolor_land_name }
# Which artifact template should be used? Which multicolor template should be used?
alternate_template := {
if input == "a" then (
if styling.artifact_style == "light" then "oa"
else if styling.artifact_style == "brown" then "ba"
else "a"
)
else input
}
template_prefix := [identity: "/magic-modules.mse-include/indicators/"]
template_suffix := [identity: "identity.png"]
template := { template_prefix[type] + input + template_suffix[type] }
land_template := { template_prefix[type] + input + template_suffix[type] }
# Use land templates for previews because they show more contrast
hybrid_previews := "land,hybrid"
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
ancestral_mana := { styling.ancestral_mana_symbols }
is_unsorted := {styling.remove_from_autocount}
chop_top := {to_number(pull_comma_array(styling.text_chops, cell:0, end:false))}
chop_bot := {to_number(pull_comma_array(styling.text_chops, cell:1, end:false))}
chop_correction := { chop_bot() }
shrink_type := {if styling.shrink_typeline_text != "" then to_number(styling.shrink_typeline_text) else 0}
shrink_name := {if styling.shrink_name_text != "" then to_number(styling.shrink_name_text) else 0}
break_name := {
words := split_text(card.name, match:" ")
lead := ""
end := ""
i := 0
for each w in words do (
i := i + length(w) + 1
if i == 0 then lead := w
else if i < 13 then lead := lead + " " + w
else if end == "" then end := w
else end := end + " " + w
)
[lead, end]
}
name_1 := { if length(card.name) < 19 then card.name else break_name().0}
name_2 := { if length(card.name) < 19 then "" else break_name().1}
is_d20 := {styling.d20_dividers != "off"}
is_all_break := {contains(styling.d20_dividers, match:"all breaks")}
d20string := "^()?((()?[-0-9 ,+>\<]()?)+|[Ee]lse|[Oo]ther) ?()?[|]"
d20_array :=
filter_text@(match:"(\n|"+d20string+")")
+split_text@(match:d20string)
number_of_rolls := {if is_all_break() then 1+length(filter_text(card.rule_text, match:"\n"))-rolls_start(card.text) else length(d20_array(input))-1}
rolls_start := {
if styling.d20_dividers == "all breaks +3" then 4
else if styling.d20_dividers == "all breaks +2" then 3
else if styling.d20_dividers == "all breaks +1" then 2
else if styling.d20_dividers == "all breaks" then 0
else if is_d20() then length(d20_array(input).0)
else 0
}
d20_filter := replace@(match:"^([Ee]lse ?|[Oo]ther ?|(()?[-0-9 ,+>\<]()?)+)[|]", replace:"\\1|")
top_of_para := {
input := input + no_roll(card.text)
if card_style.text.layout.paragraphs[input].top or else 0 > 0 then
card_style.text.top + card_style.text.layout.paragraphs[input].top - 0.5*(card_style.text.layout.paragraphs[input].top-card_style.text.layout.paragraphs[input-1].bottom)
else 0
}
height_of_para := {
input := input + no_roll(card.text)
if card_style.text.layout.paragraphs[input].bottom or else 0 > 0 then
card_style.text.layout.paragraphs[input].bottom + 1.3*(card_style.text.layout.paragraphs[input].top-card_style.text.layout.paragraphs[input-1].bottom) - card_style.text.layout.paragraphs[input].top
else 0
}
no_roll := {if styling.d20_dividers == "all breaks" then 1 else if rolls_start(input) == 0 then 1 else 0}
text_filter := text_filter + d20_filter
name_color := {
if card.card_color=="black" or contains(card.card_color, match:"land") then rgb(89,49,120)
else if contains(card.card_color, match:"white") then rgb(201,195,155)
else if contains(card.card_color, match:"blue") then rgb(88,131,182)
else if contains(card.card_color, match:"green") then rgb(53,110,55)
else if contains(card.card_color, match:"red") then rgb(172,37,31)
else "black"
}
card_stamp_offset_top_1 := { 3 }
############################################################## Extra style options
styling field:
type: text
name: text chops
description: Format as "X,Y". Shrinks textbox X pixels from the top and Y from bottom.
styling field:
type: choice
name: d20 dividers
choice: d20 mode
choice: off
choice: all breaks
choice: all breaks +1
choice: all breaks +2
choice: all breaks +3
description: Do dice levels normally, off, on all linebreaks, on all but the first linebreak, etc.
styling field:
type: boolean
name: remove from autocount
description: Removes the automatic card number for specific cards, to allow for overcounted cards like in Planeswalker Decks.
initial: no
styling field:
type: boolean
name: unsorted casting cost
description: Disables automatic mana symbol sorting.
initial: no
styling field:
type: boolean
name: ancestral mana symbols
description: Enables ancestral's modified generic mana.
initial: no
styling field:
type: boolean
name: colored multicolor land name
description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: choice
name: tap symbol
description: What tap and untap symbols should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: package choice
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small.mse-symbol-font
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: promo
description: Is this card a promo card, with the "P" rarity?
initial: no
styling field:
type: boolean
name: masterpiece
description: Is this card a Masterpiece?
initial: no
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling style:
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
center text:
render style: both
choice images:
always: /magic.mse-game/icons/center-all-text.png
short text only: /magic.mse-game/icons/center-short-text.png
never: /magic.mse-game/icons/center-no-text.png
inverted common symbol:
choice images:
no: { symbol_variation(symbol: set.symbol, variation: "common") }
yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
############################################################## Card fields
include file: /magic-modules.mse-include/information/card_fields
include file: /magic-modules.mse-include/corners/card_fields
include file: /magic-modules.mse-include/stamps/card_fields
card style:
############################# Background stuff
card color:
left: 0
top: 0
width: 375
height: 523
z index: -2
render style: image
popup style: in place
image: card.jpg
############################# Name line
name:
left: 57
top: 32
width: 251
height: 30
alignment: center shrink-overflow
padding bottom: 0
z index: 1
font:
name: Fugaz One
size: 20
weight: bold
color: rgba(0,0,0,0)
casting cost:
right: 360
top: 7
left: 309
height: 23
alignment: middle right
font:
name: MPlantin
size: 15
symbol font:
name: magic-mana-large
size: 15
alignment: middle right
always symbol: true
z index: 4
padding top: 0
############################# Image
image:
left: 18
top: 99
width: 342
height: 212
z index: 1
############################# Card type
type:
left: 33
top : 313
width: { 291 - max(23,card_style.rarity.content_width) }
height: 19
alignment: top shrink-overflow
z index: 1
padding top: 2
font:
name: Tahoma
weight: bold
size: 13
color: black
separator color: rgb(128,128,128)
rarity:
right: 344
top: 317
width: 44
height: 22
z index: 2
render style: image
alignment: middle right
include file: /magic-modules.mse-include/rarities/choice_images
############################# Text box
text:
left: 28
top : {348-(-chop_top())}
width: 311
bottom: {483-chop_bot()-(if is_stamped() then 3 else 0)}
font:
name: Tahoma
size: 14
scale down to: 12
color: black
scale down to: 6
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
scale down to: 6
alignment:
script:
if card.rule_text == "" then "middle " else "top " + (if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "center"
else "left")
z index: 3
padding left: 6
padding right: 4
line height hard: {if is_modal(card.rule_text) then 0.9 else 1.2 }
line height line: 1.5
line height soft: 0.85
line height hard max: {if is_modal(card.rule_text) then 1.0 else 1.3 }
line height line max: 1.6
############################# PT
pt:
z index: 4
left: 320
top: 420
width: 55
height: 28
alignment: center middle shrink-overflow
font:
name: Tahoma
weight: bold
size: 15
color: black
separator color: red
############################################################## Extra card fields
extra card field:
type: text
name: module title
editable: true
save value: true
default: "Band Name"
extra card field:
type: text
name: adventure label
editable: true
save value: true
default: "SIDE A / SIDE B"
extra card field:
type: text
name: dnd label
multi line: true
default: "$2.00"
editable: true
save value: true
extra card field:
type: text
name: name mirror
script: to_upper(name_1())
editable: false
save value: false
extra card field:
type: text
name: name mirror 2
script: to_upper(name_2())
editable: false
save value: false
extra card field:
type: choice
name: level 2 overlay
choice: mask
editable: false
show statistics: false
extra card field:
type: choice
name: level 3 overlay
choice: mask
editable: false
show statistics: false
extra card field:
type: choice
name: level 4 overlay
choice: mask
editable: false
show statistics: false
extra card field:
type: choice
name: stamp backing
choice: stamp
save value: false
editable: false
extra card style:
module title:
left: 100
top: 7
width: 176
height: 20
alignment: center shrink-overflow
padding bottom: 0
z index: 1
font:
name: Tahoma
weight: bold
size: 12
color: black
stamp backing:
left: 165
top: 475
width: 46
height: 26
z index: 850
visible: { card.card_stamp != "none" }
render style: image
image: { "/magic-modules.mse-include/stamps/backs/" + (if stamp_shape(field:1) == "triangle" then "triangle_stamp.png" else "stamp.png") }
adventure label:
left: 18
top: 76
width: 339
height: 15
alignment: center shrink-overflow
padding bottom: 0
z index: 1
font:
name: Gotham Pro Black
size: 10
color: { if card.card_color=="black" or contains(card.card_color, match:"land") then rgb(89,49,120) else if contains(card.card_color, match:"white") then rgb(201,195,155) else if contains(card.card_color, match:"blue") then rgb(88,131,182) else if contains(card.card_color, match:"green") then rgb(53,110,55) else if contains(card.card_color, match:"red") then rgb(172,37,31) else "black"}
dnd label:
left: 0
top: 54
width: 80
height: 30
angle: 45
alignment: center shrink-overflow
padding bottom: 0
z index: 1
font:
name: ITC Souvenir Bold
size: 15
color: black
name mirror:
left: 72
top: {if length(card.name) > 18 then 20 else 32}
width: 221
height: 38
alignment: middle center shrink-overflow
padding bottom: 0
z index: 1
font:
name: Fugaz One
size: 18
scale down to: 6
weight: bold
color: {name_color()}
name mirror 2:
left: 72
top: 43
width: {if length(card.name) > 18 then 221 else 0}
height: 38
alignment: middle center shrink-overflow
padding bottom: 0
z index: 1
font:
name: Fugaz One
size: 18
scale down to: 6
weight: bold
color: {name_color()}
level 2 overlay:
left: 29
top: { top_of_para(rolls_start(card.text))}
height: { height_of_para(rolls_start(card.text))}
width: 314
z index: 2
render style: image
image: d20slice.png
visible: {is_d20() and number_of_rolls(card.text) > 0}
level 3 overlay:
left: 29
top: { top_of_para(rolls_start(card.text)+2)}
height: { height_of_para(rolls_start(card.text)+2)}
width: 314
z index: 2
render style: image
image: d20slice.png
visible: {is_d20() and number_of_rolls(card.text) > 2}
level 4 overlay:
left: 29
top: { top_of_para(rolls_start(card.text)+4)}
height: { height_of_para(rolls_start(card.text)+4)}
width: 314
z index: 2
render style: image
image: d20slice.png
visible: {is_d20() and number_of_rolls(card.text) > 4}