############################################################## Card fields ############################# Automatic fields # The 'shape' of the card (flip, split, etc.) card field: type: choice name: shape save value: false show statistics: false editable: false choice: normal choice: token choice: flip choice: split choice: fuse split choice: adventure choice: aftermath choice: double faced choice: planeswalker choice: shifted choice: rulestip choice: leveler choice: augment choice: counter choice: checklist choice: emblem choice: masterpiece choice: nightbreak choice: plane card choice: saga script: stylesheet # updates when the style changes card_shape() # determined by the style card field: type: text name: full name save value: false show statistics: false editable: false card list visible: true card list name: Name card list column: 1 card list width: 150 description: The name of the card script: if has_two_names() then card.name + " // " + card.name_2 else card.name ############################# Background stuff card field: type: color name: border color default: set.border_color choice: name: black color: rgb(0,0,0) choice: name: white color: rgb(255,255,255) choice: name: silver color: rgb(200,200,200) choice: name: gold color: rgb(200,180,0) show statistics: false description: The border of the card; can be any solid color. card field: type: multiple choice name: card color empty choice: colorless choice: white choice: blue choice: black choice: red choice: name: green line below: true choice: artifact choice: land choice: multicolor choice: name: hybrid enabled: { card_color_color_count(card.card_color) >= 2 } line below: true choice: name: horizontal enabled: { card_color_color_count(card.card_color) >= 2 } type: radio choice: name: vertical enabled: { card_color_color_count(card.card_color) >= 2 } type: radio choice: name: radial enabled: { card_color_color_count(card.card_color) >= 2 } type: radio choice: name: overlay enabled: { card_color_color_count(card.card_color) == 2 and chosen(choice:"hybrid",card.card_color) } type: radio choice: name: reversed enabled: { card_color_color_count(card.card_color) >= 2 and not chosen(choice:"overlay",card.card_color) } script: card_color_filter(value) default: card_color(casting_cost: card.casting_cost, rules_text: card.rule_text, type: card.super_type, watermark: card.watermark, card_name: card.name, default: "colorless") show statistics: false description: The frame of the card, used to indicate card color. ############################# Name line card field: type: text name: name card list visible: false identifying: true show statistics: false script: name_checker(value) description: The name of the card card field: type: text name: alias card list visible: false show statistics: false description: The alias of the card card field: type: text name: casting cost icon: stats/casting_cost.png position hint: 1 script: mana_filter(value) card list visible: true card list column: 2 card list alignment: right card list width: 50 card list name: CC description: The casting cost of the card card field: type: choice name: card symbol position hint: 10 icon: stats/card_symbol.png choice: none choice: tombstone choice: alchemy choice: alchemy old description: Symbol for this card card field: type: choice name: type symbol default: typesymbol_type(type: card.super_type) card list visible: false show statistics: false choice: artifact choice: creature choice: enchantment choice: fortress choice: instant choice: land choice: multitype choice: planeswalker choice: sorcery choice: none description: The card type symbol for this card card field: type: choice name: transformation choice: day choice: night choice: moon choice: eldrazi description: On transforming cards, is this the day or the night side? show statistics: false card field: type: multiple choice name: indicator empty choice: colorless choice: white choice: blue choice: black choice: red choice: name: green line below: true choice: artifact choice: land choice: multicolor choice: name: hybrid enabled: { card_color_color_count(card.card_color) >= 2 } line below: true choice: name: horizontal enabled: { card_color_color_count(card.card_color) >= 2 } type: radio choice: name: vertical enabled: { card_color_color_count(card.card_color) >= 2 } type: radio choice: name: radial enabled: { card_color_color_count(card.card_color) >= 2 } type: radio choice: name: overlay enabled: { card_color_color_count(card.card_color) == 2 and chosen(choice:"hybrid",card.card_color) } type: radio choice: name: reversed enabled: { card_color_color_count(card.card_color) >= 2 and not chosen(choice:"overlay",card.card_color) } script: card_color_filter(value) default: card.card_color show statistics: false description: The color indicator of the card, used to indicate card color. ############################# Image card field: type: image name: image show statistics: false description: The image of the card ############################# Card type card field: type: text name: super type icon: stats/card_type.png position hint: 30 script: super_type_filter(value) show statistics: false card field: type: text name: sub type icon: stats/creature_type.png position hint: 31 script: sub_type_filter(value, type:card.super_type) card field: type: text name: type show statistics: false save value: false script: # Either just supertype, or subtype - supertype combined_editor( field1: card.super_type, separator: language().type_separator, field2: card.sub_type, soft_before_empty: true, hide_when_empty: true ) card list visible: true card list column:4 description: The type of this card, type - to go the sub type card field: type: choice name: rarity choice: basic land choice: common choice: uncommon choice: rare choice: mythic rare choice: special choice: masterpiece initial: common card list visible: true card list column: 7 description: The rarity of the card, to edit the symbol switch to the 'set info' tab show statistics: false icon: stats/rarity.png position hint: 100 choice colors: basic land: rgb(109,62,39) common: rgb(33,33,33) uncommon: rgb(224,224,224) mythic rare: rgb(202, 49, 35) rare: rgb(255,207,52) special: rgb(190,0,255) ############################# Text box card field: type: text name: rule text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"text") show statistics: false multi line: true description: The rules text for the card card field: type: text name: flavor text script: flavor_text_filter(value) show statistics: false multi line: true description: The flavor text for the card card field: type: text name: text multi line: true save value: false show statistics: false position hint: 105 script: if mainframe_walker() then mainframe_walker_text_script() else if alt_text() then alt_text_script() else combined_editor(field1: card.rule_text, separator: "\n", field2: card.flavor_text) description: The rules and flavor text for the card; use up and down arrows to switch ######################### Watermark card field: type: choice name: watermark icon: stats/watermark.png position hint: 200 include file: /magic-watermarks.mse-include/watermark-names description: A watermark for below the textbox, this can be a big mana symbol used on basic lands, or a guild symbol ###############################Leveler textboxes card field: type: text name: level 0 description: The zeroth level of a creature show statistics: false card field: type: text name: loyalty cost 1 show statistics: false description: The loyalty cost for the first ability of a planeswalker card field: type: text name: level 1 description: The first level of a card show statistics: false card field: type: text name: level 1 text default: if transfer_levels() then card.rule_text else "" script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"lv1") show statistics: false multi line: true position hint: 110 description: The first level text for the card card field: type: text name: loyalty cost 2 show statistics: false description: The loyalty cost for the second ability of a planeswalker card field: type: text name: level 2 description: The second level of a card show statistics: false card field: type: text name: level 2 text default: if transfer_levels() then card.rule_text_2 else "" script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"lv2") show statistics: false multi line: true position hint: 120 description: The second level text for the card card field: type: text name: loyalty cost 3 show statistics: false description: The loyalty cost for the third ability of a planeswalker card field: type: text name: level 3 description: The third level of a card show statistics: false card field: type: text name: level 3 text default: card.rule_text_3 script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"lv3") show statistics: false multi line: true position hint: 130 description: The third level text for the card card field: type: text name: loyalty cost 4 show statistics: false description: The loyalty cost for the fourth ability of a planeswalker card field: type: text name: level 4 description: The fourth level of a card show statistics: false card field: type: text name: level 4 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"lv4") show statistics: false multi line: true position hint: 4 description: The fourth level text for the card ############################# Notes card field: type: text name: sorted notes multi line: true save value: false show statistics: false script: card.notes description: A mirror of card notes to make it sortable. card field: type: text name: custom index save value: false show statistics: false position hint: 900 script: custom_index() ############################# Loyalty card field: type: text name: loyalty icon: stats/toughness.png position hint: 59 description: The initial loyalty of a planeswalker card field: type: text name: loyalty cost 5 show statistics: false description: The loyalty cost for the fifth ability of a planeswalker card field: type: text name: loyalty cost 6 show statistics: false description: The loyalty cost for the sixth ability of a planeswalker card field: type: text name: loyalty cost 7 show statistics: false description: The loyalty cost for the seventh ability of a planeswalker card field: type: text name: loyalty cost 8 show statistics: false description: The loyalty cost for the eighth ability of a planeswalker ############################# PT card field: type: text name: power icon: stats/power.png show statistics: false script: type_over_pt(value) description: The power of a creature card field: type: text name: toughness show statistics: false icon: stats/toughness.png description: The toughness of a creature card field: type: text name: pt save value: false script: combined_editor( field1: card.power, separator: language().pt_separator, field2: card.toughness, soft_before_empty: true, hide_when_empty: true ) card list visible: true card list column: 5 card list width: 50 card list name: P/T description: Power/toughness of a creature show statistics: false ############################# Card sorting / numbering card field: type: text name: card number save value: false script: card_number() + "/" + card_count() sort script: rarity_sort() + card.card_number card list visible: true card list column: 10 card list width: 50 card list name: # card list alignment: right editable: false show statistics: false card field: type: text name: card number m15 save value: false script: card_number_m15() + "/" + card_count_m15() sort script: rarity_sort() + card.card_number card list visible: false editable: false show statistics: false card field: type: text name: custom card number save value: true editable: true show statistics: false card field: type: text name: set code editable: false save value: false script: (if is_masterpiece() then set.masterpiece_set_code else set.set_code) + (if set.set_language != "" then " • " + set.set_language else "") show statistics: false card field: type: text name: card code text editable: true save value: true show statistics: false card field: type: text name: card code text 2 default: card.card_code_text editable: true save value: true show statistics: false ############################# Copyright stuff card field: type: text name: illustrator icon: stats/illustrator.png position hint: 210 default: set.artist description: Illustrator of this card, the default value can be changed on the 'set info' tab show statistics: false card field: type: text name: copyright default: set.copyright show statistics: false card field: type: text name: copyright line save value: false show statistics: false script: if set.automatic_card_numbers then combined_editor(field1: card.copyright, separator: " ", field2: card.card_number) else forward_editor(field: card.copyright) description: Copyright of this card and cardnumber, the default value can be changed on the 'set info' tab card field: type: choice name: card stamp choice: standard choice: none choice: acorn choice: universes beyond choice: alchemy choice: alchemy old choice: custom default: set.default_stamp description: The stamp style for this card. ############################################################## Duplicate fields (split/flip cards) # Based on flip templates by Wolfwood # These are a direct copy of the fields above, only with a 2 card field: type: multiple choice name: card color 2 icon: stats/card_color.png empty choice: colorless choice: white choice: blue choice: black choice: red choice: name: green line below: true choice: artifact choice: land choice: multicolor choice: name: hybrid enabled: { card_color_color_count(card.card_color_2) >= 2 } line below: true choice: name: horizontal enabled: { card_color_color_count(card.card_color_2) >= 2 } type: radio choice: name: vertical enabled: { card_color_color_count(card.card_color_2) >= 2 } type: radio choice: name: radial enabled: { card_color_color_count(card.card_color_2) >= 2 } type: radio choice: name: overlay enabled: { card_color_color_count(card.card_color_2) == 2 and chosen(choice:"hybrid",card.card_color_2) } type: radio choice: name: reversed enabled: { card_color_color_count(card.card_color_2) >= 2 and not chosen(choice:"overlay",card.card_color_2) } script: card_color_filter(value) default: card_color(casting_cost: card.casting_cost_2, type: card.super_type_2, rules_text: card.rule_text_2, watermark: card.watermark_2, card_name: card.name_2, default: "colorless") show statistics: false description: The frame of a card card field: type: text name: name 2 identifying: true show statistics: false description: The second name of a card card field: type: text name: alias 2 show statistics: false description: The second alias of a card card field: type: text name: name 3 identifying: true show statistics: false description: The third name of a card card field: type: text name: alias 3 identifying: true show statistics: false description: The third alias of a card card field: type: text name: casting cost 2 icon: stats/casting_cost.png script: mana_filter(value) card list alignment: right card list width: 50 card list name: CC show statistics: false description: The casting cost of a card card field: type: text name: casting cost 3 icon: stats/casting_cost.png script: mana_filter(value) show statistics: false description: The casting cost of a card card field: type: choice name: card symbol 2 icon: stats/card_symbol.png choice: none choice: tombstone choice: alchemy choice: alchemy old show statistics: false description: The card symbol of the card card field: type: choice name: type symbol 2 default: typesymbol_type(type: card.super_type_2) card list visible: false show statistics: false choice: artifact choice: creature choice: enchantment choice: fortress choice: instant choice: land choice: multitype choice: planeswalker choice: sorcery choice: none description: The card type symbol for this card card field: type: choice name: type symbol 3 default: typesymbol_type(type: card.super_type_3) card list visible: false show statistics: false choice: artifact choice: creature choice: enchantment choice: fotress choice: instant choice: land choice: multitype choice: planeswalker choice: sorcery choice: none description: The card type symbol for this card card field: type: choice name: transformation 2 choice: night choice: day choice: moon choice: eldrazi description: On transforming cards, is this the day or the night side? show statistics: false card field: type: choice name: transformation 3 choice: night choice: day description: On transforming cards, is this the day or the night side? show statistics: false card field: type: image name: image 2 show statistics: false description: The image of the card card field: type: text name: super type 2 icon: stats/creature_type.png show statistics: false script: super_type_filter(value) card field: type: text name: sub type 2 icon: stats/creature_type.png show statistics: false script: sub_type_filter(value, type:card.super_type_2) card field: type: text name: type 2 save value: false script: combined_editor( field1: card.super_type_2, separator: language().type_separator, field2: card.sub_type_2, soft_before_empty: true, hide_when_empty: true ) show statistics: false description: The type of the card; type "-" to go from type to subtype card field: type: text name: super type 3 icon: stats/creature_type.png show statistics: false script: super_type_filter(value) card field: type: text name: sub type 3 icon: stats/creature_type.png show statistics: false script: sub_type_filter(value, type:card.super_type_3) card field: type: text name: type 3 save value: false script: combined_editor( field1: card.super_type_3, separator: language().type_separator, field2: card.sub_type_3, soft_before_empty: true, hide_when_empty: true ) show statistics: false description: The type of the card; type "-" to go from type to subtype card field: type: choice name: rarity 2 icon: stats/rarity.png choice: basic land choice: common choice: uncommon choice: rare choice: mythic rare choice: special choice: masterpiece initial: common # Both rarities will be the same script: card.rarity editable: false show statistics: false card field: type: multiple choice name: indicator 2 empty choice: colorless choice: white choice: blue choice: black choice: red choice: name: green line below: true choice: artifact choice: land choice: multicolor choice: name: hybrid enabled: { card_color_color_count(card.card_color_2) >= 2 } line below: true choice: name: horizontal enabled: { card_color_color_count(card.card_color_2) >= 2 } type: radio choice: name: vertical enabled: { card_color_color_count(card.card_color_2) >= 2 } type: radio choice: name: radial enabled: { card_color_color_count(card.card_color_2) >= 2 } type: radio choice: name: overlay enabled: { card_color_color_count(card.card_color_2) == 2 and chosen(choice:"hybrid",card.card_color_2) } type: radio choice: name: reversed enabled: { card_color_color_count(card.card_color_2) >= 2 and not chosen(choice:"overlay",card.card_color_2) } script: card_color_filter(value) default: card.card_color_2 show statistics: false description: The color indicator of the card, used to indicate card color. card field: type: text name: rule text 2 script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"text2") show statistics: false multi line: true description: The rules text of the card card field: type: text name: rule text 3 script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"text3") show statistics: false multi line: true description: The rules text of the card card field: type: text name: rule text 4 script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"text4") show statistics: false multi line: true description: The rules text of the card card field: type: text name: rule text 5 script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"text5") show statistics: false multi line: true description: The rules text of the card card field: type: text name: rule text 6 script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"text6") show statistics: false multi line: true description: The rules text of the card card field: type: text name: flavor text 2 script: flavor_text_filter(value) multi line: true show statistics: false card field: type: text name: flavor text 3 script: flavor_text_filter(value) multi line: true show statistics: false card field: type: text name: text 2 multi line: true save value: false show statistics: false script: if mainframe_walkerb() then mainframe_walker_text_scriptb() else if alt_textb() then alt_text_scriptb() else combined_editor(field1: card.rule_text_2, separator: "\n", field2: card.flavor_text_2) description: The rules and flavor text of the card card field: type: text name: text 3 multi line: true save value: false show statistics: false script: combined_editor(field1: card.rule_text_3, separator: "\n", field2: card.flavor_text_3) description: The rules and flavor text of the card card field: type: choice name: watermark 2 include file: /magic-watermarks.mse-include/watermark-names icon: stats/watermark.png show statistics: false description: A watermark for below the textbox, this can be a big mana symbol used on basic lands, a special symbol, or a guild symbol card field: type: choice name: watermark 3 include file: /magic-watermarks.mse-include/watermark-names icon: stats/watermark.png show statistics: false description: A watermark for below the textbox, this can be a big mana symbol used on basic lands, a special symbol, or a guild symbol card field: type: text name: loyalty 2 icon: stats/toughness.png show statistics: false description: The initial loyalty of a planeswalker card field: type: text name: power 2 icon: stats/power.png show statistics: false script: type_over_pt(value) description: The power of a creature card field: type: text name: toughness 2 icon: stats/toughness.png show statistics: false description: The toughness of a creature card field: type: text name: pt 2 save value: false script: combined_editor( field1: card.power_2, separator: language().pt_separator, field2: card.toughness_2, soft_before_empty: true, hide_when_empty: true ) card list width: 50 card list name: P/T2 show statistics: false description: Power/Toughness of a creature card field: type: text name: power 3 icon: stats/power.png show statistics: false script: type_over_pt(value) description: The power of a creature card field: type: text name: toughness 3 icon: stats/toughness.png show statistics: false description: The toughness of a creature card field: type: text name: pt 3 save value: false script: combined_editor( field1: card.power_3, separator: language().pt_separator, field2: card.toughness_3, soft_before_empty: true, hide_when_empty: true ) card list width: 50 card list name: P/T3 show statistics: false description: Power/Toughness of a creature card field: type: text name: illustrator 2 icon: stats/illustrator.png default: set.artist show statistics: false description: The illustrator of the image card field: type: text name: copyright 2 default: set.copyright show statistics: false card field: type: text name: copyright line 2 save value: false show statistics: false script: if set.automatic_card_numbers then combined_editor(field1: card.copyright_2, separator: " ", field2: card.card_number) else forward_editor(field: card.copyright_2) description: The copyright and card number of the card card field: type: text name: illustrator 3 icon: stats/illustrator.png default: set.artist show statistics: false description: The illustrator of the image card field: type: text name: copyright 3 default: set.copyright show statistics: false card field: type: text name: copyright line 3 save value: false show statistics: false script: if set.automatic_card_numbers then combined_editor(field1: card.copyright_3, separator: " ", field2: card.card_number) else forward_editor(field: card.copyright_3) description: The copyright and card number of the card card field: type: text name: set code 2 editable: false save value: false script: (if is_masterpiece() then set.masterpiece_set_code else set.set_code) + (if set.set_language != "" then " • " + set.set_language else "") show statistics: false card field: type: text name: set code 3 editable: false save value: false script: (if is_masterpiece() then set.masterpiece_set_code else set.set_code) + " • " + set.set_language show statistics: false ########################back Leveler textboxes card field: type: text name: level 5 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"lv5") show statistics: false multi line: true description: The fifth level text for the card card field: type: text name: level 6 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"lv6") show statistics: false multi line: true description: The sixth level text for the card card field: type: text name: level 7 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"lv7") show statistics: false multi line: true description: The seventh level text for the card card field: type: text name: level 8 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"lv8") show statistics: false multi line: true description: The eighth level text for the card card field: type: text name: level 9 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"lv9") show statistics: false multi line: true description: The ninth level text for the card card field: type: text name: level 10 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"lv10") show statistics: false multi line: true description: The tenth level text for the card card field: type: text name: level 11 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"lv11") show statistics: false multi line: true description: The eleventh level text for the card card field: type: text name: level 12 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias != "" then card.alias else card.name, margin_code:"lv12") show statistics: false multi line: true description: The twelvth level text for the card card field: type: text name: level 13 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"lv13") show statistics: false multi line: true description: The thirteenth level text for the card card field: type: text name: level 14 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"lv14") show statistics: false multi line: true description: The fourteenth level text for the card card field: type: text name: level 15 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"lv15") show statistics: false multi line: true description: The fifteenth level text for the card card field: type: text name: level 16 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"lv16") show statistics: false multi line: true description: The sixteenth level text for the card card field: type: text name: level 17 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"lv17") show statistics: false multi line: true description: The seventeenth level text for the card card field: type: text name: level 18 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"lv18") show statistics: false multi line: true description: The eighteenth level text for the card card field: type: text name: level 19 text script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"lv19") show statistics: false multi line: true description: The nineteenth level text for the card card field: type: text name: level 5 description: The fifth level of a card show statistics: false card field: type: text name: level 6 description: The sixth level of a card show statistics: false card field: type: text name: level 7 description: The seventh level of a card show statistics: false card field: type: text name: level 8 description: The eighth level of a card show statistics: false card field: type: text name: power 4 icon: stats/power.png show statistics: false script: type_over_pt(value) description: The power of a creature card field: type: text name: toughness 4 icon: stats/toughness.png show statistics: false description: The toughness of a creature card field: type: text name: pt 4 save value: false script: combined_editor( field1: card.power_4, separator: language().pt_separator, field2: card.toughness_4, soft_before_empty: true, hide_when_empty: true ) card list width: 50 card list name: P/T4 show statistics: false description: Power/Toughness of a creature card field: type: text name: power 5 icon: stats/power.png show statistics: false script: type_over_pt(value) description: The power of a creature card field: type: text name: toughness 5 icon: stats/toughness.png show statistics: false description: The toughness of a creature card field: type: text name: pt 5 save value: false script: combined_editor( field1: card.power_5, separator: language().pt_separator, field2: card.toughness_5, soft_before_empty: true, hide_when_empty: true ) card list width: 50 card list name: P/T5 show statistics: false description: Power/Toughness of a creature card field: type: text name: power 6 icon: stats/power.png show statistics: false script: type_over_pt(value) description: The power of a creature card field: type: text name: toughness 6 icon: stats/toughness.png show statistics: false description: The toughness of a creature card field: type: text name: pt 6 save value: false script: combined_editor( field1: card.power_6, separator: language().pt_separator, field2: card.toughness_6, soft_before_empty: true, hide_when_empty: true ) card list width: 50 card list name: P/T6 show statistics: false description: Power/Toughness of a creature card field: type: text name: power 7 icon: stats/power.png show statistics: false script: type_over_pt(value) description: The power of a creature card field: type: text name: toughness 7 icon: stats/toughness.png show statistics: false description: The toughness of a creature card field: type: text name: pt 7 save value: false script: combined_editor( field1: card.power_7, separator: language().pt_separator, field2: card.toughness_7, soft_before_empty: true, hide_when_empty: true ) card list width: 50 card list name: P/T7 show statistics: false description: Power/Toughness of a creature card field: type: text name: power 8 icon: stats/power.png show statistics: false script: type_over_pt(value) description: The power of a creature card field: type: text name: toughness 8 icon: stats/toughness.png show statistics: false description: The toughness of a creature card field: type: text name: pt 8 save value: false script: combined_editor( field1: card.power_8, separator: language().pt_separator, field2: card.toughness_8, soft_before_empty: true, hide_when_empty: true ) card list width: 50 card list name: P/T8 show statistics: false description: Power/Toughness of a creature card field: type: text name: cmc show statistics: false position hint: 2 script: cmc(card.casting_cost) card list visible: true card list column: 3 card list alignment: right card list width: 50 card list name: CMC description: The converted mana cost of the card card field: type: image name: mainframe image show statistics: false description: An extra image of the card card field: type: image name: mainframe image 2 show statistics: false description: An extra image of the card card field: type: text name: special text show statistics: false script: special_text() save value: true description: Full text for exporting. card field: type: text name: special text 2 show statistics: false script: special_text2() save value: true description: Full text for exporting. card field: type: text name: time modified show statistics: false save value: false script: card.time_modified card field: type: text name: time created show statistics: false save value: false script: card.time_created card field: type: text name: chapter text show statistics: false multi line: true script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name, margin_code:"unknown") default: if not a_saga() then "" else if card.rule_text != "" then card.rule_text else "(" + saga_reminder() + ")" description: The saga reminder text card field: type: text name: chapter text 2 show statistics: false multi line: true script: text_filter(input: value, card_name: if set.alias_as_cardname and card.alias_2 != "" then card.alias_2 else card.name_2, margin_code:"unknown") default: if not b_saga() then "" else "(" + saga_reminderb() + ")" description: The saga reminder text