mse version: 2.0.0 game: magic short name: Megaman 2 full name: YOU GOT Card Maker icon: card-sample.png position hint: 831 installer group: magic/megaman 2 style/normal cards version: 2014-02-24 depends on: magic.mse-game 2008-06-02 depends on: magic-mana-megaman.mse-symbol-font 2014-02-24 card width: 375 card height: 523 card dpi: 150 ############################################################## Extra scripts init script: template := { input + "{type}.jpg" } land_template := { (if input == "a" then "c" else input) + "l{type}.jpg" } # Use land templates for previews because they show more contrast hybrid_previews := "land,hybrid" # Use the normal tap symbol, and don't use guild hybrid symbols mana_t := { "new" } guild_mana := { false } ############################################################## Set info fields set info style: symbol: variation: name: invertedcommon border radius: 0.10 fill type: solid fill color: rgb(255,255,255) border color: rgb(0,0,0) ############################################################## Extra style options styling field: type: package choice name: text box mana symbols match: magic-mana-*.mse-symbol-font initial: magic-mana-megaman.mse-symbol-font styling field: type: choice name: center text description: When to center text (short text only means only on one-line cards with no flavor text) choice: always choice: short text only choice: never initial: always styling field: type: boolean name: inverted common symbol description: Should the common rarity symbol be inverted, like in Coldsnap? initial: no styling field: type: package choice name: overlay description: Should there be an overlay applied, such as foil? match: magic-overlay-*.mse-include required: false styling style: center text: render style: both choice images: always: /magic.mse-game/icons/center-all-text.png short text only: /magic.mse-game/icons/center-short-text.png never: /magic.mse-game/icons/center-no-text.png inverted common symbol: choice images: no: { symbol_variation(symbol: set.symbol, variation: "common") } yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") } ############################################################## Card fields card style: ############################# Background stuff border color: left: 0 top : 0 width: 375 height: 523 radius: 18 left width: 17 right width: 17 top width: 17 bottom width: 18 z index: 4 card color: left: 0 top: 0 width: 375 height: 523 z index: 0 render style: image popup style: in place image: { card_background() } ############################# Name line name: left: 17 top : 19 width: 340 height: 16 alignment: bottom center shrink-overflow padding bottom: 0 z index: 1 font: name: Weapon Get 2 size: 12 weight: bold color: rgb(0,0,0) casting cost: left: 98 top : 53 width: 179 height: 21 alignment: middle center font: name: Weapon Get 2 size: 14 symbol font: name: magic-mana-megaman size: 18 alignment: middle right always symbol: true z index: 2 padding top: 0 ############################# Image image: left: 53 top: 82 width: 270 height: 199 z index: 1 ############################# Card type type: left: 17 top : 35 width: 340 height: 11 alignment: top center shrink-overflow z index: 1 padding top: 2 font: name: Weapon Get 2 size: 8 color: rgb(0,0,0) separator color: rgb(128,128,128) rarity: right: 342 top : 52 width: 44 height: 22 z index: 2 render style: image alignment: middle right choice images: # Images based on the set symbol basic land: script: if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon") else symbol_variation(symbol: set.symbol, variation: "common") common: script: if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon") else symbol_variation(symbol: set.symbol, variation: "common") uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon") rare: script: symbol_variation(symbol: set.symbol, variation: "rare") mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare") special: script: symbol_variation(symbol: set.symbol, variation: "special") ############################# Text box text: left: 27 top : 288 width: 320 height: 198 font: name: Weapon Get 2 italic name: Weapon Get 2 size: 12 scale down to: 6 color: rgb(255,255,255) symbol font: name: { styling.text_box_mana_symbols } size: 18 alignment: script: if (styling.center_text == "short text only" and not contains(match:"\n", card.rule_text) and card.flavor_text == "" and card_style.text.content_lines <= 2) or styling.center_text == "always" then "middle center" else "middle left" z index: 2 padding left: 6 padding right: 4 line height hard: 1.2 line height line: 1.5 line height soft: 0.9 line height hard max: 1.3 line height line max: 1.6 ############################# PT power: z index: 2 left: 27 top: 136 width: 16 height: 16 alignment: bottom center font: name: Weapon Get 2 size: 12 weight: bold color: rgb(255,255,255) toughness: z index: 2 left: 334 top: 136 width: 16 height: 16 alignment: bottom center font: name: Weapon Get 2 size: 12 weight: bold color: rgb(255,255,255) ############################# Card sorting / numbering ############################# Copyright stuff illustrator: left: 27 top : 490 width: 160 height: 10 z index: 1 font: name: Weapon Get 2 size: 5 color: rgb(255,255,255) copyright line: left: 187 top : 490 width: 160 height: 10 z index: 1 font: name: Weapon Get 2 size: 5 color: rgb(255,255,255) ############################################################## Extra card fields extra card field: type: choice name: p box editable: false save value: false choice: pow extra card field: type: choice name: t box editable: false save value: false choice: tgh extra card field: type: choice name: foil layer choice: foil save value: false editable: false extra card style: p box: left: 21 top: 94 width: 26 height: 62 z index: 1 visible: { card.power != "" } render style: image image: pow.png t box: left: 328 top: 94 width: 26 height: 62 z index: 1 visible: { card.toughness != "" } render style: image image: tgh.png foil layer: left: 0 top : 0 width: 375 height: 523 z index: 3 render style: image image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}