############################################################## Sorting mana symbols # correctly sort a psi symbol (no guild psi) psi_sort := sort_text@(order: "XYZ[0123456789](WUBRG)") # correctly sort guild psi psi_sort_guild := sort_text@(order: "[XYZ01234567890WUBRG/]") + replace@( # No lookbehind :( #match: "(?($|[^/])", replace: {sort_text(order:"in_place((WUBRG)")} ) psi_has_guild := match@(match: "[/]") # Is there guild psi in the input? # A psi cost can contain both regular and hybrid psi psi_filter := to_upper + { if psi_has_guild() then psi_sort_guild() else psi_sort() } # Like psi filter, only also allow tap symbols: tap_filter := sort_text@(order: "") psi_filter_t := replace@( # Remove [] used for forcing psi symbols match: "[\\[\\]]", replace: "" ) + { tap_filter() + psi_filter() } ############################################################## Determine card color # Names of colors color_name := { if input == "W" then "crystal" else if input == "U" then "cryo" else if input == "B" then "shadow" else if input == "R" then "pyre" else if input == "G" then "xeno" else "" } color_names_1 := { color_name(colors.0) } color_names_2 := { color_name(colors.0) + ", " + color_name(colors.1) } color_names_3 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) } color_names_4 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) + ", " + color_name(colors.3) } color_names_5 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) + ", " + color_name(colors.3) + ", " + color_name(colors.4) } # color based on mana cost, input = a psi cost color_filter := sort_text@(order: "") color_filterH := sort_text@(order: "") psi_to_color := { count := number_of_items(in: colors) if hybrid == "" then # not a hybrid if count == 0 then "colorless" else if count == 1 then color_names_1() else if set.set_info.use_gradient_multicolor == "no" then "multicolor" # stop here else if count == 2 then color_names_2() + ", multicolor" else if set.set_info.use_gradient_multicolor != "yes" then "multicolor" # stop here else if count == 3 then color_names_3() + ", multicolor" else if count == 4 then color_names_4() + ", multicolor" else if count == 5 then color_names_5() + ", multicolor" else "multicolor" else # hybrid if count == 0 then "colorless" else if count == 1 then color_names_1() else if count == 2 then color_names_2() + ", hybrid" else if count == 3 then color_names_3() + ", hybrid" else "multicolor" } # color based on resource text box, input = textbox contents color_text_filter := # remove activation costs replace@( match: "]*>[^<]+]*>" in_context: "(?ix) (\\n|^)[^:]*(,|:) | (pays?|additional|costs?)[ ]", replace: "" ) + # keep only psi filter_text@(match: "]*>([^<]+)") + color_filter; # get the resource frame for a "WUBRG"-style input. resource_multicolor := { count := number_of_items(in: colors) if count == 0 then "resource" else if count == 1 then color_names_1() + ", resource" else if count == 2 then color_names_2() + ", resource" else if count == 3 then color_names_3() + ", resource" else "resource, multicolor" } # Look for a CDA that defines colors text_to_color := { # Note: running filter_text is quite slow, do a quick 'contains' check first if contains(match: card_name) then ( text := filter_text(match: regex_escape(card_name)+"()? is (colorless|all colors|((cryo|crystal|xeno|pyre|shadow)((,|,? and) (cryo|crystal|xeno|pyre|shadow))*))\\.") if text != "" then ( if contains(text, match: "all colors") then ( colors := "WUBRG" if resource == "resource" then resource_multicolor() else psi_to_color(hybrid: "") ) else ( colors := "" if contains(text, match: "crystal") then colors := colors + "W" if contains(text, match: "cryo") then colors := colors + "U" if contains(text, match: "shadow") then colors := colors + "B" if contains(text, match: "pyre") then colors := colors + "R" if contains(text, match: "xeno") then colors := colors + "G" if resource == "resource" then resource_multicolor() else psi_to_color(hybrid: "") ) ) else "" ) else "" } # The color of a card is_unit := match@(match: "(?i)Unit") is_tribal := match@(match: "(?i)Tribal") is_device := match@(match: "(?i)Device") is_resource := match@(match: "(?i)Resource") is_augment := match@(match: "(?i)Augment") is_action := match@(match: "(?i)Tactic|Strategy") card_color := { # usually the color of psi text_color := text_to_color(rules_text, resource: is_resource(type)); if text_color == "" then ( psi_color := psi_to_color(colors: color_filter(casting_cost), hybrid: color_filterH(casting_cost)) if psi_color == "colorless" and is_resource (type) then resource_multicolor(colors:color_text_filter(input: card.rule_text)) else if psi_color == "colorless" and is_device(type) then "device" else psi_color ) else text_color }; # Number of colors in a card_color card_color_color_count := count_chosen@(choices: "crystal,cryo,shadow,pyre,xeno,device") # Clean up color field card_color_filter := { colors := card_color_color_count() if colors > 2 then input := remove_choice(choice: "overlay") if colors > 1 then ( input := require_choice(choices: "multicolor, hybrid, resource, device") input := exclusive_choice(choices: "multicolor, hybrid") input := require_exclusive_choice(choices: "horizontal, vertical, radial, overlay") ) else input := remove_choice(choices: "radial, horizontal, vertical, overlay, hybrid, reversed") if chosen(choice:"overlay") then input := remove_choice(choice: "reversed") input } # needed by all style files anyway include file: /space-blends.mse-include/new-blends ############################################################## Card number # Index for sorting, white cards are first, so white->A, blue->B, .. , # The code consists of 4 parts: # Process the name for sorting rules sort_name := # Remove "The", "A", and "And" at the beginning replace@(match: "^(The|An?) ", replace: "") + # Remove commas and apostrophes replace@(match: "(,|'|’)", replace: "") + # Remove bold and italic tags replace@(match: "(|||)", replace: "") + # Make lowercase to_lower is_multicolor := { chosen(choice: "multicolor") and input != "device, multicolor" } is_null_cost := { input == "" or input == "0" } is_hybrid_cost := { contains(card.casting_cost, match: "W/") or contains(card.casting_cost, match: "U/") or contains(card.casting_cost, match: "B/") or contains(card.casting_cost, match: "R/") or contains(card.casting_cost, match: "G/") } basic_resource_sort := { if contains(card.name, match:"Lux") then "LB" # Plains else if contains(card.name, match:"Gelidine") then "LC" # Islands else if contains(card.name, match:"Necroleum") then "LD" # Swamps else if contains(card.name, match:"Carbos") then "LE" # Mountains else if contains(card.name, match:"Biolute") then "LF" # Forests else "LA" # other basic lands } color_of_card := { card_color := card.card_color casting_cost := card.casting_cost if chosen(choice: "resource", card_color) then ( if card.rarity != "basic resource" then "K" # Nonbasic Land else basic_resource_sort() ) else if is_null_cost(casting_cost) then ( if chosen(choice: "hybrid", card_color) then "G" # Hybrids else if is_multicolor(card_color) then "F" # Multicolor else if chosen(choice:"crystal", card_color) then "A" # White else if chosen(choice:"cryo", card_color) then "B" # Blue else if chosen(choice:"shadow", card_color) then "C" # Black else if chosen(choice:"pyre", card_color) then "D" # Red else if chosen(choice:"xeno", card_color) then "E" # Green else "I" # Colorless / Artifact ) else ( # use the casting cost colors := sort_text(casting_cost, order: "") if colors == "" then "I" # Colorless / Artifact else if colors == "W" then "A" # White else if colors == "U" then "B" # Blue else if colors == "B" then "C" # Black else if colors == "R" then "D" # Red else if colors == "G" then "E" # Green else if is_hybrid_cost() then "G" #Hybrid else if contains(casting_cost, match:"/") and contains(card_color, match:"device") then "I" # Colorless/Artifact else "F" # Multicolor ) } rarity_sort := { if set.sort_special_rarity == "with the rest" or card.rarity != "special" then " " else "S" } set_filter := { # TODO: what about rulestips? if set.sort_special_rarity != "separate numbering" then nil else if card.rarity == "special" then { card.rarity == "special" } else { card.rarity != "special" } } card_number := { position ( of: card in: set order_by: { rarity_sort() + color_of_card() + sort_name(card.name) } filter: set_filter() ) + 1 } card_count := { number_of_items(in: set, filter: set_filter()) } ############################################################## Utilities for keywords # replaces — correctly add := "" # default is nothing separate_words := remove_tags + trim + replace@(match:" ", replace: {spacer}) for_psi_costs := format_cost := { if input.separator_before == "—" and contains(input.param, match: " ") then ( if contains(input.param, match:",") then ( if match(match: "^[TQXYZWUBRG0-9/|]+,", input.param) then "{add}{combined_cost(input.param)}" else "{combined_cost(input.param)}" ) else "{alternative_cost(input.param)}" ) else "{add}{input.param}" } alternative_cost := replace@(match:"^[A-Z]", replace: { to_lower() }) combined_cost := replace@(match:", [A-Z]", replace: { to_lower() })+ replace@(match:",", replace:" and")+ replace@(match:"^[TQXYZWUBRG0-9/|]", in_context: "(^|[[:space:]])", replace: "&")+ replace@(match:"^[A-Z]", replace: { to_lower() }) long_dash := replace@(match:"-", replace:"—") # Utilities for keywords has_cc := { card.casting_cost != "" } has_pt := { card.pt != "" } contains_target := match@(match:"(?i)([^a-z]|^)target([^a-z]|$)") is_targeted := { contains_target(card.rule_text) } ############################################################## The text box # Filters for the text box # context in which mana symbols are found psi_context := "(?ix) # case insensitive, ignore whitespace (^|[[:space:]\"(“']) # start of a word ( : # G: something | , # G, tap: something | [ ]can[ ]be[ ]pay | (pays?|additional|costs?|the # pay X. creatures cost 1 less. pay an additional G. |adds?|pay(ed)?[ ](with|using) ) ([ ]either)? # pay either X or Y ([ ]]*>[TQXYZWUBRG0-9/|]+]*>,)* # pay X, Y or Z ([ ]]*>[STQXYZWUBRG0-9/|]+]*>[ ](and|or|and/or))* # pay X or Y [ ] ([,.)]|$ # (end of word) |[ ][^ .,]*$ # still typing... |[ ]( or | and | in | less | more | to ) # or next word is ... ) ) | # keyword argument that is declared as mana | [ ]* # keyword argument that is declared as cost | , # keyword argument that is declared as cost "; # truncates the name of legends legend_filter := replace@(match:"(, | of | the ).*", replace: "" ) # the rule text filter # - adds psi symbols # - makes text in parentheses italic text_filter := # step 1 : remove all automatic tags remove_tag@(tag: "") + remove_tag@(tag: "") + remove_tag@(tag: "{keyword}" else keyword + if expand then " ({reminder})" }) + # step 2b : move action keywords' reminder text to the end of the line replace@( match: "((?:(?!]*>)(((?!]*>[^)]+[)]]*>)([^\n]+)\\1" replace: "\\2\\1" ) + # step 3a : expand shortcut words ~ and CARDNAME replace@( match: "CARDNAME", in_context: "(^|[[:space:]]|\\()", # TODO: Allow any punctuation before replace: "" ) + # step 3b : expand shortcut words ` and shortened LEGENDNAME replace@( match: "LEGENDNAME", in_context: "(^|[[:space:]]|\\()", # TODO: Allow any punctuation before replace: "" ) + # step 3c : fill in atom fields tag_contents@( tag: "", contents: { if card_name=="" then "CARDNAME" else card_name } ) + tag_contents@( tag: "", contents: { if card_name=="" then "LEGENDNAME" else legend_filter(card_name) } ) + # step 4 : explict non psi symbols replace@( match: "\\][TQXYZWUBRG0-9/|]+\\[", replace: {"" + psi_filter_t() + ""} ) + # step 5 : add psia & tap symbols replace@( match: "[TQXYZWUBRG0-9/|]+", in_context: psi_context, replace: {"" + psi_filter_t() + ""} ) + # step 5b : add explict psi symbols replace@( match: "\\[[TQXYZWUBRG0-9/|]+\\]", replace: {"" + psi_filter_t() + ""} ) + # step 7 : italic reminder text replace@( match: "[(]([^)\n]|[(][^)\n]*[)])*[)]?", in_context: "(^|[[:space:]])|&") + # step 8 : automatic capitalization replace@( match: "[a-z]", in_context: "[ ]*: |—| — ", replace: to_upper) + curly_quotes ############################################################## Other boxes # the flavor text filter # - makes all text italic flavor_text_filter := # step 1 : remove italic tags remove_tag@(tag: "") + # step 2 : surround by tags { "" + input + "" } + # curly quotes curly_quotes # Move the cursor past the separator in the p/t and type boxes type_over_pt := replace@(match:"/$", replace:"") type_over_type := replace@(match:" ?-$", replace:"") super_type_filter := remove_tag@(tag: "{input}" } space_to_wltags := replace@(match:"( +| )", replace:{"{_1}"}) sub_type_filter := remove_tag@(tag: "$", replace: "") + # remove trailing soft space remove_tag@(tag: " " else first := first + " " input := next ) else ( first := "" ) if list_type != "" then ( if input != "" then input := input + " " # Add a new box at the end first + "{ space_to_wltags(input) }" ) else first + input } # all sub types, for word list space_to_comma := replace@(match:" ", replace:",") only_first := replace@(match:" .*", replace:"") only_next := replace@(match:"^[^ ]* ?", replace:"") all_sub_types := { for each card in set do if contains(card.super_type) then "," + space_to_comma(to_text(card.sub_type)) } all_races := { for each card in set do if is_unit(card.super_type) or is_tribal(card.super_type) then "," + only_first(to_text(card.sub_type)) } all_classes := { for each card in set do if contains(card.super_type, match:"Unit") then "," + space_to_comma(only_next(to_text(card.sub_type))) } colorless_color := { if card.card_color=="crystal" then "w" else if card.card_color=="cryo" then "u" else if card.card_color=="shadow" then "b" else if card.card_color=="pyre" then "r" else if card.card_color=="xeno" then "g" else "c" } ############################################################## Statistics utilities # Converted psi cost is_half_psi := match@(match: "1/2|[|][WUBRG]") is_colored_psi := match@(match: "[WUBRG]") only_numbers := filter_text@(match: "^[0123456789]+") cmc_split := break_text@(match: "(?ix) 1/2 | [|][WUBRG] | [0-9]+(?!/[WUBRGTQ2]) | [WUBRG0-9](/[WUBRG])\{0,4} ") cmc := {to_number( for each sym in cmc_split() do ( numbers := only_numbers(sym) if is_half_psi(sym) then 0.5 else if numbers != "" then max(1, to_int(numbers)) else 1 # all other symbols are 1 )) } colored_psi := {to_number( for each sym in cmc_split() do ( numbers := only_numbers(sym) if is_colored_psi(sym) then if is_half_psi(sym) then 0.5 else 1 else 0 )) } primary_card_color := { device := chosen(choice:"device") resource := chosen(choice:"resource") multi := chosen(choice:"multicolor") hybrid := chosen(choice:"hybrid") if resource then "resource" else if multi and input != "device, multicolor" then "multicolor" else if hybrid then "hybrid" else if device then "device" else input } word_count := break_text@(match:"[^[:space:]]+") + length # Mana font scripts ancestral_mana := {false} white_text := {false} use_v_mana := {contains(set.custom_mana_symbol_name, match:".png")} use_large_v_mana := { use_v_mana() and chosen(set.mana_symbol_options, choice:"enable in casting costs")} use_small_v_mana := { use_v_mana() and chosen(set.mana_symbol_options, choice:"enable in text boxes")} use_color_v_mana := { use_v_mana() and chosen(set.mana_symbol_options, choice:"colored mana symbols") and not use_hybrid_v_mana()} use_hybrid_v_mana := { use_v_mana() and chosen(set.mana_symbol_options, choice:"hybrid with colors")} v_mana_name := {if not use_v_mana() then "" else replace(set.custom_mana_symbol_name, match:"(.+/|\\.png)", replace:"")} v_mana_loc := {if not use_v_mana() then "" else replace(set.custom_mana_symbol_name, match:"{v_mana_name()}\\.png", replace:"")} v_mana_num := {max(to_number(set.number_hybrid_variants),0) or else -1} symbol_font_small_color := { "black" }