mse version: 2.0.0 game: magic short name: Echo full name: Echo Style icon: card-sample.png position hint: 821 installer group: magic/echo style version: 2024-05-30 depends on: package: magic.mse-game version: 2008-06-02 depends on: package: magic-modules.mse-include version: 2024-05-20 depends on: package: magic-mana-large.mse-symbol-font version: 2007-09-23 depends on: package: magic-mana-small.mse-symbol-font version: 2007-09-23 depends on: package: magic-future-common.mse-include version: 2008-05-21 card width: 375 card height: 523 card dpi: 150 #By Blau #Updated by Pichoro ############################################################## Extra scripts init script: # Should hybrids have a grey name? mask_hybrid_with_land := { styling.grey_hybrid_name } # Use colored non-land frames to make colored land frames. land_template := { masked_blend( mask: "artifact_blend_{type}.png", dark: "cl{type}.jpg", light: ( if input == "c" or input == "a" then "cl{type}.jpg" else input + "{type}.jpg" ), ) } # Use land templates for previews because they show more contrast hybrid_previews := "land,hybrid" # Use the normal tap symbol mana_t := { if styling.tap_symbol == "old" then "old" else if styling.tap_symbol == "diagonal T" then "older" else "new" } # Use guild mana symbols? guild_mana := { styling.use_guild_mana_symbols } paintbrush_color := { if to_int(card.border_color) < 96 then "white" else "black" } typesymbol_for := to_text + replace@(match: "(Legendary|Basic|Snow|World| )", replace: "") + { if input == "Creature" then "creature" else if input == "Sorcery" then "sorcery" else if input == "Instant" then "instant" else if input == "Artifact" then "artifact" else if input == "Enchantment" then "enchantment" else if input == "Land" then "land" else if input == "Planeswalker" then "planeswalker" else if input == "Structure" then "structure" else "multitype" } watermark_include := "/magic-modules.mse-include/watermarks" ############################################################## Set info fields set info style: symbol: variation: name: invertedcommon border radius: 0.10 fill type: solid fill color: rgb(255,255,255) border color: rgb(0,0,0) ############################################################## Extra style options styling field: type: boolean name: grey hybrid name description: Use a grey background for the name and type line on hybrid cards. This is done on real cards. initial: no styling field: type: boolean name: use guild mana symbols description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana. initial: no styling field: type: choice name: tap symbol description: What tap and untap symbols should be used on cards? initial: modern choice: modern choice: old choice: diagonal T styling field: type: package choice name: casting cost mana symbols match: magic-mana-*.mse-symbol-font initial: magic-mana-large.mse-symbol-font styling field: type: package choice name: text box mana symbols match: magic-mana-*.mse-symbol-font initial: magic-mana-small.mse-symbol-font styling field: type: choice name: center text description: When to center text (short text only means only on one-line cards with no flavor text) choice: always choice: short text only choice: never initial: never styling field: type: boolean name: inverted common symbol description: Should the common rarity symbol be inverted, like in Coldsnap? initial: no styling field: type: package choice name: overlay description: Should there be an overlay applied, such as foil? match: magic-overlay-*.mse-include required: false styling style: use guild mana symbols: choice images: yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png no: /magic-mana-small.mse-symbol-font/mana_rg.png tap symbol: render style: both choice images: modern: /magic-mana-large.mse-symbol-font/mana_t.png old: /magic-mana-large.mse-symbol-font/mana_t_old.png diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png center text: render style: both choice images: always: /magic.mse-game/icons/center-all-text.png short text only: /magic.mse-game/icons/center-short-text.png never: /magic.mse-game/icons/center-no-text.png inverted common symbol: choice images: no: { symbol_variation(symbol: set.symbol, variation: "common") } yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") } ############################################################## Card fields include file: /magic-modules.mse-include/corners/card_fields include file: /magic-modules.mse-include/information/the_list_old card style: ############################# Background stuff border color: left: 0 top : 0 width: 375 height: 523 left width: 17 right width: 17 top width: 17 bottom width: 18 z index: 4 card color: left: 0 top: 0 width: 375 height: 523 z index: 0 render style: image popup style: in place image: { card_background() } ############################# Name line name: left: 53 top : 24 right: 350 height: 23 alignment: bottom shrink-overflow padding bottom: 0 z index: 1 font: name: OptimusPrinceps size: 17 weight: regular color: rgb(255,255,255) casting cost: left: 19 top: 56 height: 252 width: 35 alignment: top left direction: vertical font: name: MPlantin size: 26 symbol font: name: { styling.casting_cost_mana_symbols } size: 26 alignment: middle right always symbol: true z index: 2 padding top: 0 card symbol: left: 25 top : 338 height: 21 width: 23 z index: 5 render style: image image: { card_symbol_image(face: 1) } type symbol: left: 23 top: 22 width: 21 height: 20 z index: 1 render style: image choice images: artifact: /magic-future-common.mse-include/artifact_white.png creature: /magic-future-common.mse-include/creature_white.png enchantment: /magic-future-common.mse-include/enchantment_white.png instant: /magic-future-common.mse-include/instant_white.png land: /magic-future-common.mse-include/land_white.png multitype: /magic-future-common.mse-include/multitype_white.png sorcery: /magic-future-common.mse-include/sorcery_white.png structure: structure_white.png planeswalker: /magic-future-common.mse-include/planeswalker_white.png ############################# Image image: left: 19 top: 51 width: 337 height: 265 z index: 1 mask: imagemask_standard.png ############################# Card type type: left: 28 top : 310 width: 314 height: 20 alignment: top shrink-overflow z index: 1 padding top: 2 font: name: Gentium size: 12 color: rgb(255,255,255) separator color: rgb(128,128,128) rarity: right: 353 top : 272 width: 30 height: 30 z index: 1 render style: image alignment: center include file: /magic-modules.mse-include/rarities/choice_images ############################# Text box text: left: 55 top : 338 width: 285 height: 152 font: name: Gentium size: 14 scale down to: 6 color: rgb(255,255,255) symbol font: name: { styling.text_box_mana_symbols } size: 14 alignment: script: if (styling.center_text == "short text only" and not contains(match:"\n", card.rule_text) and card.flavor_text == "" and card_style.text.content_lines <= 2) or styling.center_text == "always" then "middle center" else "middle left" z index: 2 padding left: 6 padding right: 4 line height hard: 1.2 line height line: 1.5 line height soft: 0.9 line height hard max: 1.3 line height line max: 1.6 watermark: left: 45 top : 338 width: 305 height: 152 z index: 1 render style: image alignment: middle center include file: /magic.mse-game/watermarks/menu_choice_images image: { watermark_image_1() } ############################# PT pt: z index: 2 left: 300 top: 471 width: 48 height: 23 alignment: center middle shrink-overflow font: name: Gentium size: 17 weight: bold color: rgb(255,255,255) separator color: rgb(200,0,0) ############################# Card sorting / numbering ############################# Copyright stuff illustrator: left: 87 top : 492 width: 217 height: 12 z index: 1 font: name: Matrix size: 8 weight: bold color: rgb(255,255,255) copyright line: left: 30 top : 505 width: 20 height: 12 z index: 5 font: name: MPlantin size: 6.5 color: { paintbrush_color() } ############################################################## Extra card fields extra card field: type: choice name: foil layer choice: foil save value: false editable: false extra card field: type: choice name: pt box script: card.card_color save value: false editable: false extra card style: foil layer: left: 0 top : 0 width: 375 height: 523 z index: 1050 render style: image image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"} pt box: left: 292 top: 464 width: 62 height: 36 z index: 1 mask: ptmask.png visible: { card.pt != "" } render style: image image: { card_ptbox() }