include file: /magic-modules.mse-include/stamps/card_fields card style: card stamp 2: left: script: width := face_coordinates_map(2).width height := face_coordinates_map(2).height if width > height and card.card_stamp == "custom" then face_coordinates_map(2).left + 50 * width/523 + card_stamp_offset_left_2() else if width > height then face_coordinates_map(2).left + 7 * width/523 + card_stamp_offset_left_2() else face_coordinates_map(2).left + 166 * width/375 + card_stamp_offset_left_2() top: script: width := face_coordinates_map(2).width height := face_coordinates_map(2).height if width > height then face_coordinates_map(2).top + 166 * height/375 + card_stamp_offset_top_2() else face_coordinates_map(2).top + 473 * height/523 + card_stamp_offset_top_2() width: script: width := face_coordinates_map(2).width height := face_coordinates_map(2).height if width > height then 43 * width/523 + card_stamp_offset_width_2() else 43 * width/375 + card_stamp_offset_width_2() height: script: width := face_coordinates_map(2).width height := face_coordinates_map(2).height if width > height then 43 * height/375 + card_stamp_offset_height_2() else 43 * height/523 + card_stamp_offset_height_2() angle: script: width := face_coordinates_map(2).width height := face_coordinates_map(2).height if width > height and card.card_stamp_2 == "custom" then -90 else 0 visible: { not card_stamp_disabled_2() } popup style: in place include file: /magic.mse-game/stamps/menu_choice_images render style: image image: script: set.stamp_behavior card.rarity_2 card_stamp_image(field: 2, face: 2) z index: 860