#### To use this include in a template, add the following in the template headers: depends on: package: magic-modules.mse-include version: 2024-10-01 #### Also add this, unindented, before the card style section: include file: /magic-modules.mse-include/information/card_fields #### For DFC or TFC templates, instead override the faces_coordinates function, and use: include file: /magic-modules.mse-include/information/card_fields_dfc include file: /magic-modules.mse-include/information/card_fields_tfc #### Default Field Placement (@375x523, w=1 h=1) set code: left: 24w top: 499h width: 40w height: 10h set language: left: 24w top: 509h width: 40w height: 10h card code: left: 24w top: 489h width: 120w height: 10h parition select: left: 24w top: 489h width: 35w height: 10h illustrator: left: 25w + set_code_language_width top: 499h width: 10w - 50w height: 10h copyright: right: 351w top: 490h, 500w w/secondary width: 140w height: 10h secondary copyright: left: 211w top: 490h width: variable height: 10h the list icon: left: 0w bottom: 523h width: 22w height: 33h #### Customization #### Optionally, you can adjust global alignment by redefining the following functions after the scripts include statement #### which must return an int corresponding to the number of pixels you want to shift things by #### positive numbers move right and down, negative move left and up #### To shift everything up/down: information_offset_top_1 := { 0 } #### To shift the card number, set code and artist credit left/right: information_codes_offset_left_1 := { 0 } #### To shift the actual copyright lines left/right: information_copyright_offset_right_1 := { 0 } #### To shift the copyright up/down on creatures/walkers, if the pt/loyalty box is very short/tall: information_copyright_offset_pt_top_1 := { 0 } #### To shift the secondary copyright left/right on creatures/walkers, if the pt/loyalty box is very narrow/wide: information_secondary_offset_pt_left_1 := { 0 } #### For the other faces on DFC or TFC templates, use: information_offset_top_2 := { 0 } information_codes_offset_left_2 := { 0 } information_copyright_offset_right_2 := { 0 } information_copyright_offset_pt_top_2 := { 0 } information_secondary_offset_pt_left_2 := { 0 } information_offset_top_3 := { 0 } information_codes_offset_left_3 := { 0 } information_copyright_offset_right_3 := { 0 } information_copyright_offset_pt_top_3 := { 0 } information_secondary_offset_pt_left_3 := { 0 } #### These work the same on 90° rotated cards, but you need to imagine the card is upright #### You can disable the copyright on some of the faces, #### by adding the following functions in the init script: information_disabled_1 := { true } information_disabled_2 := { true } information_disabled_3 := { true }