add cards script: name: &Basic Lands description: Adds 5 basic lands to the set (Plains, Island, Swamp, Mountain, Forest) script: # TODO: #show_yes_no_dialog("This set already contains basic lands, do you want to add more?") [ new_card([name: "Plains", super_type: "Basic Land", sub_type: "Plains", rarity: "basic land", watermark: "mana symbol white"]) , new_card([name: "Island", super_type: "Basic Land", sub_type: "Island", rarity: "basic land", watermark: "mana symbol blue"]) , new_card([name: "Swamp", super_type: "Basic Land", sub_type: "Swamp", rarity: "basic land", watermark: "mana symbol black"]) , new_card([name: "Mountain", super_type: "Basic Land", sub_type: "Mountain", rarity: "basic land", watermark: "mana symbol red"]) , new_card([name: "Forest", super_type: "Basic Land", sub_type: "Forest", rarity: "basic land", watermark: "mana symbol green"]) , new_card([name: "Desert", super_type: "Basic Land", sub_type: "Desert", rarity: "basic land", watermark: "mana symbol orange"]) ] add cards script: name: &Basic Snow-Covered Lands description: Adds 5 basic snow-covered lands to the set (Plains, Island, Swamp, Mountain, Forest) script: # TODO: #show_yes_no_dialog("This set already contains basic snow-covered lands, do you want to add more?") [ new_card([name: "Snow-Covered Plains", super_type: "Basic Snow Land", sub_type: "Plains", rarity: "common", watermark: "mana symbol white"]) , new_card([name: "Snow-Covered Island", super_type: "Basic Snow Land", sub_type: "Island", rarity: "common", watermark: "mana symbol blue"]) , new_card([name: "Snow-Covered Swamp", super_type: "Basic Snow Land", sub_type: "Swamp", rarity: "common", watermark: "mana symbol black"]) , new_card([name: "Snow-Covered Mountain", super_type: "Basic Snow Land", sub_type: "Mountain", rarity: "common", watermark: "mana symbol red"]) , new_card([name: "Snow-Covered Forest", super_type: "Basic Snow Land", sub_type: "Forest", rarity: "common", watermark: "mana symbol green"]) , new_card([name: "Snow-Covered Desert", super_type: "Basic Snow Land", sub_type: "Desert", rarity: "common", watermark: "mana symbol orange"]) ] #add cards script: # name: &Many Empty Cards # script: # # TODO: # #count := show_number_dialog("How many cards should be added?") # count := 1 # for _ from 1 to count do [new_card()] add cards script: name: &Common Cycle description: Add a common card of each color to the set script: # TODO: #rarity := show_text_dialog("What rarity should the cards be?") [ new_card([casting_cost: "W"]) , new_card([casting_cost: "U"]) , new_card([casting_cost: "B"]) , new_card([casting_cost: "R"]) , new_card([casting_cost: "G"]) , new_card([casting_cost: "O"]) ] add cards script: name: &Uncommon Cycle description: Add an uncommon card of each color to the set script: [ new_card([casting_cost: "W", rarity: "uncommon"]) , new_card([casting_cost: "U", rarity: "uncommon"]) , new_card([casting_cost: "B", rarity: "uncommon"]) , new_card([casting_cost: "R", rarity: "uncommon"]) , new_card([casting_cost: "G", rarity: "uncommon"]) , new_card([casting_cost: "O", rarity: "uncommon"]) ] add cards script: name: &Rare Cycle description: Adds a rare card of each color to the set script: [ new_card([casting_cost: "W", rarity: "rare"]) , new_card([casting_cost: "U", rarity: "rare"]) , new_card([casting_cost: "B", rarity: "rare"]) , new_card([casting_cost: "R", rarity: "rare"]) , new_card([casting_cost: "G", rarity: "rare"]) , new_card([casting_cost: "O", rarity: "rare"]) ] add cards script: name: &Design Skeleton Full description: Basic skeleton of 19C,11U,7R,2M/color, 1U,1R/color pair, 6C,15U,8R,5M/colorless. Type "skeleton_info()" in console tab/help script: skeleton_script() add cards script: name: &Design Skeleton Commons description: Basic skeleton of 19C/color. Type "skeleton_info()" into the console tab to change the numbers. script: skeleton_runner(count:skeleton_commons) add cards script: name: &Design Skeleton Uncommons description: Basic skeleton of 11U/color. Type "skeleton_info()" into the console tab to change the numbers. script: skeleton_runner(count:skeleton_uncommons, prefix:"U", rarity:"uncommon") add cards script: name: &Design Skeleton Rares description: Basic skeleton of 7R/color. Type "skeleton_info()" into the console tab to change the numbers. script: skeleton_runner(count:skeleton_rares, prefix:"R", rarity:"rare") add cards script: name: &Design Skeleton Mythics description: Basic skeleton of 2M/color. Type "skeleton_info()" into the console tab to change the numbers. script: skeleton_runner(count:skeleton_mythics, prefix:"M", rarity:"mythic rare") add cards script: name: &Design Skeleton Gold Uncommons description: Basic skeleton of 1U/color combination. Type "skeleton_info()" into the console tab to change the numbers. script: skeleton_runner(count:skeleton_gold_uncommons, prefix:"UM", rarity:"uncommon", letter_list:blank_list_10, mana_list:mana_list_ally+mana_list_enemy) add cards script: name: &Design Skeleton Gold Rares description: Basic skeleton of 1R/color combination. Type "skeleton_info()" into the console tab to change the numbers. script: skeleton_runner(count:skeleton_gold_rares, prefix:"RM", rarity:"rare", letter_list:blank_list_10, mana_list:mana_list_ally+mana_list_enemy)