mse version: 2.0.0 game: magic short name: Unhinged full name: Unhinged Effects Template installer group: magic/new style/unhinged icon: card-sample.png position hint: 906 version: 2024-05-29 depends on: package: magic.mse-game version: 2008-06-02 depends on: package: magic-modules.mse-include version: 2024-10-01 depends on: package: magic-mana-large.mse-symbol-font version: 2007-09-23 depends on: package: magic-mana-small.mse-symbol-font version: 2007-09-23 depends on: package: magic-future-common.mse-include version: 2007-09-23 depends on: package: magic-new.mse-style version: 2008-04-13 depends on: package: magic-default-image.mse-include version: 2007-09-23 card width: 375 card height: 523 card dpi: 150 ############################################################## Extra scripts init script: # Load scripts for image box include file: /magic-default-image.mse-include/scripts # Should hybrids have a grey name? mask_hybrid_with_land := { styling.grey_hybrid_name } #Should multicolor lands with basic land types have a colored name? mask_multi_land_with_color := { styling.colored_multicolor_land_name } # Which artifact template should be used? alternate_template := { if input == "a" then ( if styling.artifact_style == "light" then "oa" else if styling.artifact_style == "brown" then "ba" else "a" ) else if input == "m" then ( if styling.saturated_multicolor then "m" else "om" ) else input } template := { "/magic-new.mse-style/" + alternate_template() + "{type}.jpg" } land_template := { "/magic-new.mse-style/" + (if input == "a" then "c" else alternate_template()) + "l{type}.jpg" } # Use land templates for previews because they show more contrast hybrid_previews := "land,hybrid" # Use the normal tap symbol mana_t := { if styling.tap_symbol == "old" then "old" else if styling.tap_symbol == "diagonal T" then "older" else "new" } # Use guild mana symbols? guild_mana := { styling.use_guild_mana_symbols } color_combination := { # The base hybrid, without the outer frame blended over it base := base_hybrid[shape][color_count]() # Put a frame around it? if land and not colored_lands then masked_blend( mask: "/magic-new.mse-style/multicolor_blend_{type}.png", dark: land_template("c"), light: base, ) else if land and multi and mask_multi_land_with_color() then masked_blend( mask: "/magic-new.mse-style/hybrid_blend_{type}.png", dark: base, light: land_template("m"), ) else if multi and artifact then masked_blend( mask: "/magic-new.mse-style/artifact_blend_{type}.png", dark: template("a"), light: masked_blend( mask: "/magic-new.mse-style/multicolor_blend_{type}.png", dark: template("m"), light: base ) ) else if multi then masked_blend( mask: "/magic-new.mse-style/multicolor_blend_{type}.png", dark: template("m"), light: base, ) else if artifact and color_count > 1 and mask_hybrid_with_land() then masked_blend( mask: "/magic-new.mse-style/artifact_blend_{type}.png", dark: template("a"), light: masked_blend( mask: "/magic-new.mse-style/multicolor_blend_{type}.png", dark: template("c"), light: base ) ) else if artifact then masked_blend( mask: "/magic-new.mse-style/artifact_blend_{type}.png", dark: template("a"), light: base, ) else if color_count > 1 and mask_hybrid_with_land() then masked_blend( mask: "/magic-new.mse-style/hybrid_blend_{type}.png", dark: land_template("c"), light: base, ) else base } watermark_include := "/magic-modules.mse-include/watermarks" ############################################################## Set info fields set info style: symbol: variation: name: invertedcommon border radius: 0.10 fill type: solid fill color: rgb(255,255,255) border color: rgb(0,0,0) ############################################################## Extra style options styling field: type: choice name: artifact style description: Choose the style of artifacts: light = before Fifth Dawn, dark = used since Fifth Dawn, brown = old rust style. initial: dark choice: light choice: dark choice: brown styling field: type: boolean name: saturated multicolor description: Should multicolor cards be more saturated? This is done on real cards. initial: yes styling field: type: boolean name: grey hybrid name description: Use a grey background for the name and type line on hybrid cards. This is done on real cards. styling field: type: boolean name: colored multicolor land name description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards. styling field: type: boolean name: use guild mana symbols description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana. initial: no styling field: type: package choice name: text box mana symbols match: magic-mana-*.mse-symbol-font initial: magic-mana-small.mse-symbol-font styling field: type: choice name: tap symbol description: What tap and untap symbols should be used on cards? initial: modern choice: modern choice: old choice: diagonal T styling field: type: choice name: center text description: When to center text (short text only means only on one-line cards with no flavor text) choice: always choice: short text only choice: never initial: no styling field: type: boolean name: inverted common symbol description: Should the common rarity symbol be inverted, like in Coldsnap? initial: no styling field: type: package choice name: overlay description: Should there be an overlay applied, such as foil? match: magic-overlay-*.mse-include required: false styling field: type: boolean name: assquatch art frame description: Should the art be in a photograph frame, like Assquatch? initial: no styling field: type: text name: mise flavor box description: The height of the mise-styled flavor box. To not have one, set this to 0 or leave blank. styling style: artifact style: render style: both choice images: light: /magic-new.mse-style/oacard.jpg dark: /magic-new.mse-style/acard.jpg brown: /magic-new.mse-style/bacard.jpg use guild mana symbols: choice images: yes: /magic-mana-large.mse-symbol-font/mana_guild_rg.png no: /magic-mana-large.mse-symbol-font/mana_rg.png tap symbol: render style: both choice images: modern: /magic-mana-large.mse-symbol-font/mana_t.png old: /magic-mana-large.mse-symbol-font/mana_t_old.png diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png ############################################################## Card fields include file: /magic-modules.mse-include/corners/card_fields include file: /magic-modules.mse-include/information/the_list_old card style: ############################# Background stuff border color: left: 0 top : 0 width: 375 height: 523 left width: 17 right width: 17 top width: 17 bottom width: 18 z index: 1 card color: left: 0 top: 0 width: 375 height: 523 z index: 0 render style: image popup style: in place image: { card_background() } ############################# Name line name: left: { if card.card_symbol=="none" then 32 else 51 } top : 30 right: { 341 - card_style.casting_cost.content_width } height: 23 alignment: bottom shrink-overflow padding bottom: 0 z index: 1 font: name: Matrix size: 17 weight: bold color: rgb(0,0,0) casting cost: right: 343 top : 31 width: { max(30, card_style.casting_cost.content_width) + 5 } height: 25 alignment: middle right font: name: MPlantin size: 15 symbol font: name: magic-mana-large size: 15 alignment: middle right always symbol: true z index: 2 padding top: 0 card symbol: left: {if card.card_symbol=="none" then 20 else 28} top : 31 height: 21 width: 23 z index: 5 render style: image image: { card_symbol_image(face: 1) } ############################# Image image: left: { if styling.assquatch_art_frame then 26 else 32} top: { if styling.assquatch_art_frame then 79 else 62} width: { if styling.assquatch_art_frame then 272 else 311} height: { if styling.assquatch_art_frame then 211 else 228} angle: { if styling.assquatch_art_frame then 10 else 0} z index: 2 default: {default_image(card.card_color)} ############################# Card type type: left: 35 top : 298 width: { 308 - max(22,card_style.rarity.content_width) } height: 20 alignment: top shrink-overflow z index: 1 padding top: 2 font: name: Matrix size: 14 color: rgb(0,0,0) separator color: rgb(128,128,128) rarity: right: 342 top : 297 width: 44 height: 22 z index: 2 render style: image alignment: middle right include file: /magic-modules.mse-include/rarities/choice_images ############################# Text box text: left: 31 top : 328 width: 311 height: 142 font: name: MPlantin italic name: MPlantin-Italic size: 14 scale down to: 6 color: rgb(0,0,0) symbol font: name: script: styling.text_box_mana_symbols size: 14 alignment: script: if (styling.center_text == "short text only" and not contains(match:"\n", card.rule_text) and card.flavor_text == "" and card_style.text.content_lines <= 2) or styling.center_text == "always" then "middle center" else "middle left" z index: 2 padding left: 6 padding right: 4 line height hard: 1.2 line height line: 1.5 line height soft: 0.9 line height hard max: 1.3 line height line max: 1.6 watermark: left: 21 top: 328 width: 331 height: 142 z index: 1 render style: image alignment: middle center include file: /magic.mse-game/watermarks/menu_choice_images image: { watermark_image_1() } ############################# PT pt: z index: 2 left: 284 top: 466 width: 60 height: 28 alignment: center middle shrink-overflow font: name: ModMatrix size: 17 weight: bold color: rgb(0,0,0) separator color: rgb(200,0,0) ############################# Card sorting / numbering ############################# Copyright stuff illustrator: left: 56 top : 478 width: 217 height: 16 z index: 1 font: name: Matrix size: 10 weight: bold color: { font_color(card.card_color) } copyright line: left: 30 top : 493 width: 247 height: 12 z index: 1 font: name: MPlantin size: 6.5 color: { font_color(card.card_color) } ############################################################## Extra card fields extra card field: type: choice name: pt box script: card.card_color editable: false extra card field: type: choice name: foil layer choice: foil save value: false editable: false extra card field: type: image name: assquatch frame filler editable: false save value: false extra card field: type: choice name: assquatch frame choice: image save value: false editable: false extra card field: type: choice name: mise flavor box choice: image save value: false editable: false extra card style: pt box: left: 271 top: 461 width: 81 height: 42 z index: 1 visible: { card.pt != "" } render style: image image: { card_ptbox() } foil layer: left: 0 top : 0 width: 375 height: 523 z index: 1050 render style: image image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"} assquatch frame: left: 5 top: 7 width: 348 height: 311 z index: 3 render style: image image: frame.png visible: {styling.assquatch_art_frame} assquatch frame filler: left: 32 top: 62 width: 311 height: 228 z index: 1 default: {default_image(card.card_color)} mise flavor box: left: 34 bottom: 470 width: 306 height: { if styling.mise_flavor_box == "" then 0 else styling.mise_flavor_box} z index: 1 render style: image image: flavor.png