include file: /magic-modules.mse-include/stamps/card_fields_dfc card style: card stamp 3: left: script: width := face_coordinates_map(3).width height := face_coordinates_map(3).height if width > height and card.card_stamp == "custom" then face_coordinates_map(3).left + 50 * width/523 + card_stamp_offset_left_3() else if width > height then face_coordinates_map(3).left + 7 * width/523 + card_stamp_offset_left_3() else face_coordinates_map(3).left + 166 * width/375 + card_stamp_offset_left_3() top: script: width := face_coordinates_map(3).width height := face_coordinates_map(3).height if width > height then face_coordinates_map(3).top + 166 * height/375 + card_stamp_offset_top_3() else face_coordinates_map(3).top + 473 * height/523 + card_stamp_offset_top_3() width: script: width := face_coordinates_map(3).width height := face_coordinates_map(3).height if width > height then 43 * width/523 + card_stamp_offset_width_3() else 43 * width/375 + card_stamp_offset_width_3() height: script: width := face_coordinates_map(3).width height := face_coordinates_map(3).height if width > height then 43 * height/375 + card_stamp_offset_height_3() else 43 * height/523 + card_stamp_offset_height_3() angle: script: width := face_coordinates_map(3).width height := face_coordinates_map(3).height if width > height and card.card_stamp_3 == "custom" then -90 else 0 visible: { not card_stamp_disabled_3() } popup style: in place include file: /magic.mse-game/stamps/menu_choice_images render style: image image: script: set.stamp_behavior card.rarity_3 card_stamp_image(field: 3, face: 3) z index: 860