card style: card stamp: left: script: width := face_coordinates_map(1).width height := face_coordinates_map(1).height if width > height and card.card_stamp == "custom" then face_coordinates_map(1).left + 50 * width/523 + card_stamp_offset_left_1() else if width > height then face_coordinates_map(1).left + 7 * width/523 + card_stamp_offset_left_1() else face_coordinates_map(1).left + 166 * width/375 + card_stamp_offset_left_1() top: script: width := face_coordinates_map(1).width height := face_coordinates_map(1).height if width > height then face_coordinates_map(1).top + 166 * height/375 + card_stamp_offset_top_1() else face_coordinates_map(1).top + 473 * height/523 + card_stamp_offset_top_1() width: script: width := face_coordinates_map(1).width height := face_coordinates_map(1).height if width > height then 43 * width/523 + card_stamp_offset_width_1() else 43 * width/375 + card_stamp_offset_width_1() height: script: width := face_coordinates_map(1).width height := face_coordinates_map(1).height if width > height then 43 * height/375 + card_stamp_offset_height_1() else 43 * height/523 + card_stamp_offset_height_1() angle: script: width := face_coordinates_map(1).width height := face_coordinates_map(1).height if width > height and card.card_stamp == "custom" then -90 else 0 visible: { not card_stamp_disabled_1() } popup style: in place include file: /magic.mse-game/stamps/menu_choice_images render style: image image: script: set.stamp_behavior card.rarity card_stamp_image(field: 1, face: 1) z index: 860