############################################################## Auto replace # Do we need categories? #auto replace category: text box #auto replace category: copyright #auto replace category: everywhere auto replace: match: (C) replace: © auto replace: match: AE replace: Æ whole word: false auto replace: match: TM replace: ™ whole word: false auto replace: match: -- replace: — auto replace: # note the spaces match: - replace: — # #Utility replacements auto replace: match: LTB replace: leaves the battlefield auto replace: match: EOT replace: end of turn auto replace: match: UEOT replace: until end of turn auto replace: match: ueot replace: until end of turn auto replace: match: UEPT replace: until end of turn auto replace: match: uept replace: until end of turn auto replace: match: BYES replace: At the beginning of your end step auto replace: match: BNES replace: At the beginning of the next end step auto replace: match: AAA replace: As an additional cost to cast auto replace: match: CMC replace: mana value auto replace: match: cmc replace: mana value auto replace: match: MV replace: mana value auto replace: match: mv replace: mana value auto replace: match: ETT replace: End the turn. auto replace: match: @ replace: LEGENDNAME> auto replace: match: ~ replace: CARDNAME> auto replace: match: ** replace: AUTOREM> auto replace: match: ' replace: ’ auto replace: match: :: replace: • auto replace: match: -> replace: • auto replace: match: WETB replace: When CARDNAME enters auto replace: match: EBT replace: enters tapped. auto replace: match: ETB replace: enters auto replace: match: etb replace: enters auto replace: match: entersA replace: enters or attacks, auto replace: match: entersT replace: enters tapped auto replace: match: WTD replace: When CARDNAME dies auto replace: match: WTA replace: Whenever CARDNAME attacks, auto replace: match: WTB replace: Whenever CARDNAME blocks, auto replace: match: SAC replace: Sacrifice a creature: auto replace: match: SAX replace: sacrifice a creature auto replace: match: P&T replace: power and toughness auto replace: match: BPT replace: base power and toughness # #Abilities auto replace: match: CBC replace: This spell can't be countered. auto replace: match: CBSA replace: This spell can't be countered by spells or abilities. auto replace: match: WTT replace: Whenever CARDNAME becomes the target of a spell auto replace: match: ILL replace: When CARDNAME becomes the target of a spell or ability, sacrifice it. auto replace: match: ANYCARD replace: Search your library for a card and put that card into your hand. Then shuffle your library. auto replace: match: TUTOR replace: Search your library for a card, reveal it, and put it into your hand. Then shuffle your library. auto replace: match: BLAND replace: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. auto replace: match: FLICKER replace: Exile target creature you control, then return that card to the battlefield under your control. auto replace: match: BOUNCE replace: Return target creature to its owner's hand. auto replace: match: FIRE replace: [R]: CARDNAME gets +1/+0 until end of turn. auto replace: match: SHADE replace: [B]: CARDNAME gets +1/+1 until end of turn. auto replace: match: CTS replace: Counter target spell. auto replace: match: CTA replace: Counter target ability. auto replace: match: CT.SA replace: Counter target spell or ability. auto replace: match: TCBB replace: CARDNAME can't be blocked. auto replace: match: TCCB replace: CARDNAME can't block. auto replace: match: ATE replace: CARDNAME attacks each turn if able. auto replace: match: ACE replace: CARDNAME attacks each combat if able. auto replace: match: CBTT replace: Target creature can't block this turn. auto replace: match: SAB replace: Whenever CARDNAME deals combat damage to a player, auto replace: match: TUCK replace: Put target creature on the bottom of its owner's library. auto replace: match: TOP replace: Put target creature on top of its owner's library. auto replace: match: WARP replace: The owner of target creature shuffles it into their library. auto replace: match: EXTRA replace: Take an extra turn after this one. auto replace: match: DEA replace: Destroy target artifact or enchantment. auto replace: match: DTA replace: Destroy target artifact. auto replace: match: DTE replace: Destroy target enchantment. auto replace: match: DAL replace: Destroy target artifact or land. auto replace: match: DTF replace: Destroy target creature with flying. auto replace: match: DTL replace: Destroy target land. auto replace: match: CLONE replace: You may have CARDNAME enter as a copy of any creature on the battlefield. auto replace: match: MUR replace: Destroy target creature. auto replace: match: DTAC replace: Destroy target attacking creature. auto replace: match: DTBC replace: Destroy target blocking creature. auto replace: match: DTABC replace: Destroy target attacking or blocking creature. auto replace: match: ORING replace: When CARDNAME enters, exile target creature an opponent controls until CARDNAME leaves the battlefield. (That creature returns under its owner's control.) auto replace: match: WIDE replace: CARDNAME can block any number of creatures. auto replace: match: PLATINUM replace: You can't lose the game and your opponents can't win the game. auto replace: match: ABYSSAL replace: You can't win the game and your opponents can't lose the game. auto replace: match: ABOC replace: at the beginning of combat auto replace: match: ABOY replace: at the beginning of combat on your turn auto replace: match: SMITE replace: Destroy target creature with power 4 or greater. auto replace: match: PAC replace: Enchanted creature can’t attack or block. auto replace: match: ARR replace: Enchanted creature can’t attack or block, and its activated abilities can’t be activated. auto replace: match: PTEC replace: CARDNAME's power and toughness are equal to the number of creatures you control. auto replace: match: REA replace: Put target creature card from a graveyard onto the battlefield under your control. auto replace: match: UNT replace: Whenever another creature enters, untap CARDNAME. auto replace: match: XATK replace: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. auto replace: match: LTC replace: Target land becomes the basic land type of your choice. auto replace: match: CUR replace: Whenever this creature deals combat damage to an opponent, draw a card. auto replace: match: FREEZE replace: Tap target creature. That creature doesn't untap during its controller's next untap step. auto replace: match: LOCK replace: Enchanted creature doesn't untap. auto replace: match: LOOT replace: Draw a card, then discard a card. auto replace: match: RUMMAGE replace: Discard a card, then draw a card. auto replace: match: WIS replace: This creature's power and toughness are equal to the number of cards in our hand. auto replace: match: COPYS replace: Copy target instant or sorcery spell. You may choose new targets for the copy. auto replace: match: REDIRECT replace: Change the target of target spell with a single target. auto replace: match: CONTROL replace: Gain control of target creature. auto replace: match: STEAL replace: Gain control of target creature until end of turn. auto replace: match: TOUT replace: Tap or untap target auto replace: match: WINDFALL replace: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. auto replace: match: WHEEL replace: Each player discards their hand, then draws seven cards. auto replace: match: POLYMORPH replace: Exile target creature. Its controller reveals cards from the top of their library until they reveals a creature card. That player puts that card onto the battlefield. auto replace: match: CANE replace: Shuffle your graveyard into your library. auto replace: match: KHABAL replace: Whenever another creature dies, put a +1/+1 counter on this creature. auto replace: match: FUNERAL replace: Whenever another creature you control dies, auto replace: match: LOMBOTOMY replace: Choose a nonland card name. Search target player's graveyard hand and library for all cards with that name and exile them. auto replace: match: SENGIR replace: When a creature damaged by this creature dies, put a +1/+1 counter on this creature. auto replace: match: SPECTER replace: When this creature deals combat damage to an opponent, that player discards a card. auto replace: match: OSF replace: Target creature you control deals damage to equal to its power to another target creature. auto replace: match: LURE replace: CARDNAME must be blocked this turn if able. auto replace: match: WIDELURE replace: All creatures able to block CARDNAME do so. auto replace: match: DAUNT replace: CARDNAME can't be blocked by creatures with power 2 or less. auto replace: match: HYDRA replace: CARDNAME enters with X +1/+1 counters on it. auto replace: match: FOG replace: Prevent all combat damage that would be dealt this turn. auto replace: match: STALK replace: CARDNAME can't be blocked by more than one creature. auto replace: match: STRAMPLE replace: You may have CARDNAME assign its combat damage as though it weren't blocked. auto replace: match: AOT replace: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. auto replace: match: FLOWSTONE replace: Target creature gets +1/-1 until end of turn. auto replace: match: BOOST replace: Put a +1/+1 counter on target creature. auto replace: match: WITHER replace: Put a -1/-1 counter on target creature. auto replace: match: DEFLECT replace: The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, CARDNAME deals that much damage to that source's controller. auto replace: match: TCOP replace: target creature or player auto replace: match: FORATK replace: Target creature attacks this turn if able. auto replace: match: MEDDLING replace: As CARDNAME enters, choose a nonland card name. Spells with the chosen name can't be cast. auto replace: match: SILENCE replace: Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) auto replace: match: TWIST replace: Switch target creature's power and toughness until end of turn. auto replace: match: PUNCH replace: Target creature you control deals damage equal to its power to target creature you don't control. auto replace: match: FURNACE replace: If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. auto replace: match: MANAFLARE replace: Whenever a player taps a land for mana, that player adds one mana of any type that land produced. auto replace: match: HOWLING replace: At the beginning of each player's draw step, that player draws an additional card. auto replace: match: DEATHSAC replace: Whenever a creature you control dies, each opponent sacrifices a creature. auto replace: match: SHROUD replace: can't be the target of spells or abilities. auto replace: match: PROWESS replace: Whenever you cast a noncreature spell, auto replace: match: CCMC replace: Counter target spell with mana value X. auto replace: match: UNMORPH replace: When CARDNAME is turned face up, auto replace: match: SPECTER replace: When this creature deals combat damage to an opponent, that player discards a card. auto replace: match: GY replace: graveyard auto replace: match: RELENTLESS replace: A deck can have any number of cards named CARDNAME. auto replace: match: HIFLY replace: CARDNAME can block only creatures with flying. # #Ability word replacements auto replace: match: THRESHOLDP replace: Threshold — {Effect} as long as seven or more cards are in your graveyard. auto replace: match: THRESHOLDS replace: Threshold — If seven or more cards are in your graveyard, {Effect} auto replace: match: IMPRINT replace: Imprint — When CARDNAME enters, you may exile a {something} from {somewhere}. auto replace: match: CHANNEL replace: Channel — {Cost}, discard CARDNAME: {Effect} auto replace: match: SWEEP replace: Sweep — Return any number of {Basic Land Type} you control to their owner's hand. {Effect based on number returned.} auto replace: match: RADIANCE replace: Radiance — Target creature and each other creature that shares a color with it auto replace: match: HELLBENTS replace: Hellbent — If you have no cards in hand, {Effect} auto replace: match: HELLBENTP replace: Hellbent — {Effect}, as long as you have no cards in hand. auto replace: match: GRANDEUR replace: Grandeur — Discard another card named CARDNAME: {Effect} auto replace: match: KINSHIP replace: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If that card shares a creature type with CARDNAME, you may reveal it. If you do, {Effect}. auto replace: match: CHROMA replace: Chroma — {Effect} based on the number of {Color} mana symbols {Somewhere} auto replace: match: DOMAIN replace: Domain — {Effect} for each basic land type among lands you control. auto replace: match: LANDFALLP replace: Landfall — Whenever a land you control enters, auto replace: match: LANDFALLS replace: Landfall — If you had a land enter under your control this turn, {Effect}. auto replace: match: METALCRAFTP replace: Metalcraft — {Effect} as long as you control three or more artifacts. auto replace: match: METALCRAFTS replace: Metalcraft — If you control three or more artifacts, {Effect}. auto replace: match: JOINFORCES replace: Join Forces — Starting with you, {Effect}. auto replace: match: MORBID replace: Morbid — {Effect} if a creature died this turn. auto replace: match: FATEFULHOURS replace: Fateful hour — If you have 5 or less life, {Effect}. auto replace: match: FATEFULHOURP replace: Fateful hour — As long as you have 5 or less life, auto replace: match: BLOODRUSH replace: Bloodrush — {COST}, Discard CARDNAME: Target attacking creature gets auto replace: match: BATTALION replace: Battalion — Whenever CARDNAME and at least two other creatures attack, auto replace: match: HEROIC replace: Heroic — Whenever you cast a spell that targets CARDNAME, {Effect}. auto replace: match: TEMPTINGOFFER replace: Tempting offer — {Do Something}. Each opponent may {Do that thing}. For each opponent who does, {Do that thing again}. auto replace: match: INSPIRED replace: Inspired — Whenever CARDNAME becomes untapped, auto replace: match: CONSTELLATION replace: Constellation — Whenever CARDNAME or another enchantment you control enters, auto replace: match: STRIVE replace: Strive — CARDNAME costs {COST} more to cast for each target beyond the first. auto replace: match: WILLOFTHECOUNCIL replace: Will of the Council — Starting with you, each player votes for {Blank 1} or {Blank 2}. If {Blank 1} gets more votes, {Effect 1}. If {Blank 2} gets more votes or the vote is tied, {Effect 2}. auto replace: match: PARLEY replace: Parley — Each player reveals the top card of their library. For each nonland card revealed this way, {Effect}. auto replace: match: RAID replace: Raid — If you attacked with a creature this turn, {Effect}. auto replace: match: FEROCIOUSS replace: Ferocious — If you control a creature with power 4 or greater, {Effect}. auto replace: match: LIEUTENANT replace: Lieutenant — As long as you control your commander, CARDNAME gets {Effect} and creatures you control have {Effect}. auto replace: match: FORMIDABLES replace: Formidable — If creatures you control have total power 8 or greater, {Effect}. auto replace: match: FORMIDABLEP replace: Formidable — As long as creatures you control have total power 8 or greater, {Effect}. auto replace: match: SPELLMASTERYS replace: Spell Mastery — If there are two or more instant and/or sorcery cards in your graveyard, {Effect}. auto replace: match: SPELLMASTERYP replace: Spell Mastery — As long as there are two or more instant and/or sorcery cards in your graveyard, {Effect}. auto replace: match: RALLY replace: Rally — Whenever CARDNAME or another Ally you control enters, {Effect}. auto replace: match: COHORT replace: Cohort — [T], Tap an untapped Ally you control: {Effect}. auto replace: match: CONVERGE replace: Converge — {Effect} for each color of mana spent to cast CARDNAME. auto replace: match: DELIRIUMS replace: Delirium — If there are four or more card types among cards in your graveyard, {Effect}. auto replace: match: DELIRIUMP replace: Delirium — {Effect} as long as there are four or more card types among cards in your graveyard. auto replace: match: COUNCILSDILEMMA replace: Council's dilemma — Starting with you, each player votes for {Blank 1} or {Blank 2}. For each {Blank 1} vote, {Effect 1}. For each {Blank 2} vote, {Effect 2}. auto replace: match: REVOLT replace: Revolt — If a permanent you controlled left the battlefield this turn, {Effect}. auto replace: match: ENRAGE replace: Enrage — Whenever CARDNAME is dealt damage, {Effect}. auto replace: match: ADDENDUM replace: Addendum — If you cast this spell during your main phase, # #X replacements auto replace: match: GRIND1 replace: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. auto replace: match: GRIND2 replace: Target player reveals cards from the top of their library until they reveal two land cards, then puts those cards into their graveyard. auto replace: match: GRIND3 replace: Target player reveals cards from the top of their library until they reveal three land cards, then puts those cards into their graveyard. auto replace: match: GRIND4 replace: Target player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard. auto replace: match: GRIND5 replace: Target player reveals cards from the top of their library until they reveal five land cards, then puts those cards into their graveyard. auto replace: match: GRIND6 replace: Target player reveals cards from the top of their library until they reveal six land cards, then puts those cards into their graveyard. auto replace: match: GRIND7 replace: Target player reveals cards from the top of their library until they reveal seven land cards, then puts those cards into their graveyard. auto replace: match: GRIND8 replace: Target player reveals cards from the top of their library until they reveal eight land cards, then puts those cards into their graveyard. auto replace: match: GRIND9 replace: Target player reveals cards from the top of their library until they reveal nine land cards, then puts those cards into their graveyard. auto replace: match: GRIND.10 replace: Target player reveals cards from the top of their library until they reveal ten land cards, then puts those cards into their graveyard. auto replace: match: GRINDX replace: Target player reveals cards from the top of their library until they reveal X land cards, then puts those cards into their graveyard. auto replace: match: SDT2 replace: Look at the top two cards of your library, then put them back in any order. auto replace: match: SDT3 replace: Look at the top three cards of your library, then put them back in any order. auto replace: match: SDT4 replace: Look at the top four cards of your library, then put them back in any order. auto replace: match: SDT5 replace: Look at the top five cards of your library, then put them back in any order. auto replace: match: DRAIN1 replace: Each opponent loses 1 life. You gain life equal to the life lost this way. auto replace: match: DRAIN2 replace: Each opponent loses 2 life. You gain life equal to the life lost this way. auto replace: match: DRAIN3 replace: Each opponent loses 3 life. You gain life equal to the life lost this way. auto replace: match: DRAIN4 replace: Each opponent loses 4 life. You gain life equal to the life lost this way. auto replace: match: DRAIN5 replace: Each opponent loses 5 life. You gain life equal to the life lost this way. auto replace: match: DRAINX replace: Each opponent loses X life. You gain life equal to the life lost this way. auto replace: match: PING1 replace: [T]: CARDNAME deals 1 damage to target creature, player, or planeswalker. auto replace: match: PING2 replace: [T]: CARDNAME deals 2 damage to target creature, player, or planeswalker. auto replace: match: PING3 replace: [T]: CARDNAME deals 3 damage to target creature, player, or planeswalker. auto replace: match: FATESEAL1 replace: Look at the top card of target opponent's library. You may put that card on the bottom of that player's library. auto replace: match: FATESEAL2 replace: Look at the top two cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order. auto replace: match: FATESEAL3 replace: Look at the top three cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order. auto replace: match: FATESEAL4 replace: Look at the top four cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order. auto replace: match: FATESEAL5 replace: Look at the top five cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order. auto replace: match: FATESEAL6 replace: Look at the top six cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order. auto replace: match: FATESEAL7 replace: Look at the top seven cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order. auto replace: match: FATESEAL8 replace: Look at the top eight cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order. auto replace: match: FATESEAL9 replace: Look at the top nine cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order. auto replace: match: FATESEALX replace: Look at the top X cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order. auto replace: match: ANTHEM1 replace: Creatures you control get +1/+1. auto replace: match: ANTHEM2 replace: Creatures you control get +2/+2. auto replace: match: ANTHEM3 replace: Creatures you control get +3/+3. auto replace: match: ANTHEM4 replace: Creatures you control get +4/+4. auto replace: match: ANTHEM5 replace: Creatures you control get +5/+5. auto replace: match: ANTHEM6 replace: Creatures you control get +6/+6. auto replace: match: ANTHEM7 replace: Creatures you control get +7/+7. auto replace: match: ANTHEM8 replace: Creatures you control get +8/+8. auto replace: match: ANTHEM9 replace: Creatures you control get +9/+9. auto replace: match: ANTHEMX replace: Creatures you control get +X/+X. auto replace: match: ANTIHEM1 replace: Creatures your opponents control get -1/-1. auto replace: match: ANTIHEM2 replace: Creatures your opponents control get -2/-2. auto replace: match: ANTIHEM3 replace: Creatures your opponents control get -3/-3. auto replace: match: ANTIHEM4 replace: Creatures your opponents control get -4/-4. auto replace: match: ANTIHEM5 replace: Creatures your opponents control get -5/-5. auto replace: match: ANTIHEMX replace: Creatures your opponents control get -X/-X. auto replace: match: CTX replace: Counter target spell unless its controller pays [X]. auto replace: match: CT1 replace: Counter target spell unless its controller pays [1]. auto replace: match: CT2 replace: Counter target spell unless its controller pays [2]. auto replace: match: CT3 replace: Counter target spell unless its controller pays [3]. auto replace: match: CT4 replace: Counter target spell unless its controller pays [4]. auto replace: match: CT5 replace: Counter target spell unless its controller pays [5]. auto replace: match: GROW1 replace: Target creature gets +1/+1 until end of turn. auto replace: match: GROW2 replace: Target creature gets +2/+2 until end of turn. auto replace: match: GROW3 replace: Target creature gets +3/+3 until end of turn. auto replace: match: GROW4 replace: Target creature gets +4/+4 until end of turn. auto replace: match: GROW5 replace: Target creature gets +5/+5 until end of turn. auto replace: match: GROW6 replace: Target creature gets +6/+6 until end of turn. auto replace: match: GROW7 replace: Target creature gets +7/+7 until end of turn. auto replace: match: GROW8 replace: Target creature gets +8/+8 until end of turn. auto replace: match: GROW9 replace: Target creature gets +9/+9 until end of turn. auto replace: match: GROWX replace: Target creature gets +X/+X until end of turn. auto replace: match: PUMP1 replace: Target creature gets +1/+0 until end of turn. auto replace: match: PUMP2 replace: Target creature gets +2/+0 until end of turn. auto replace: match: PUMP3 replace: Target creature gets +3/+0 until end of turn. auto replace: match: PUMP4 replace: Target creature gets +4/+0 until end of turn. auto replace: match: PUMP5 replace: Target creature gets +5/+0 until end of turn. auto replace: match: PUMP6 replace: Target creature gets +6/+0 until end of turn. auto replace: match: PUMP7 replace: Target creature gets +7/+0 until end of turn. auto replace: match: PUMP8 replace: Target creature gets +8/+0 until end of turn. auto replace: match: PUMP9 replace: Target creature gets +9/+0 until end of turn. auto replace: match: PUMPX replace: Target creature gets +X/+0 until end of turn. auto replace: match: IMPULSE1 replace: Exile the top card of your library. Until end of turn, you may play that card. auto replace: match: IMPULSE2 replace: Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. auto replace: match: IMPULSE3 replace: Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. auto replace: match: IMPULSE4 replace: Exile the top four cards of your library. Until end of turn, you may play cards exiled this way. auto replace: match: IMPULSE5 replace: Exile the top five cards of your library. Until end of turn, you may play cards exiled this way. auto replace: match: IMPULSE6 replace: Exile the top six cards of your library. Until end of turn, you may play cards exiled this way. auto replace: match: IMPULSE7 replace: Exile the top seven cards of your library. Until end of turn, you may play cards exiled this way. auto replace: match: IMPULSE8 replace: Exile the top eight cards of your library. Until end of turn, you may play cards exiled this way. auto replace: match: IMPULSE9 replace: Exile the top nine cards of your library. Until end of turn, you may play cards exiled this way. auto replace: match: IMPULSE.10 replace: Exile the top ten cards of your library. Until end of turn, you may play cards exiled this way. auto replace: match: IMPULSEALL replace: Exile your library. Until end of turn, you may play cards exiled this way. auto replace: match: WEAK1 replace: Target creature gets -1/-0 until end of turn. auto replace: match: WEAK2 replace: Target creature gets -2/-0 until end of turn. auto replace: match: WEAK3 replace: Target creature gets -3/-0 until end of turn. auto replace: match: WEAK4 replace: Target creature gets -4/-0 until end of turn. auto replace: match: WEAK5 replace: Target creature gets -5/-0 until end of turn. auto replace: match: WEAK6 replace: Target creature gets -6/-0 until end of turn. auto replace: match: WEAK7 replace: Target creature gets -7/-0 until end of turn. auto replace: match: WEAK8 replace: Target creature gets -8/-0 until end of turn. auto replace: match: WEAK9 replace: Target creature gets -9/-0 until end of turn. auto replace: match: WEAKX replace: Target creature gets -X/-0 until end of turn. auto replace: match: SHRINK1 replace: Target creature gets -1/-1 until end of turn. auto replace: match: SHRINK2 replace: Target creature gets -2/-2 until end of turn. auto replace: match: SHRINK3 replace: Target creature gets -3/-3 until end of turn. auto replace: match: SHRINK4 replace: Target creature gets -4/-4 until end of turn. auto replace: match: SHRINK5 replace: Target creature gets -5/-5 until end of turn. auto replace: match: SHRINK6 replace: Target creature gets -6/-6 until end of turn. auto replace: match: SHRINK7 replace: Target creature gets -7/-7 until end of turn. auto replace: match: SHRINK8 replace: Target creature gets -8/-8 until end of turn. auto replace: match: SHRINK9 replace: Target creature gets -9/-9 until end of turn. auto replace: match: SHRINKX replace: Target creature gets -X/-X until end of turn. auto replace: match: PREVENT1 replace: Prevent the next 1 damage that would be dealt to target creature or player this turn. auto replace: match: PREVENT2 replace: Prevent the next 2 damage that would be dealt to target creature or player this turn. auto replace: match: PREVENT3 replace: Prevent the next 3 damage that would be dealt to target creature or player this turn. auto replace: match: PREVENT4 replace: Prevent the next 4 damage that would be dealt to target creature or player this turn. auto replace: match: PREVENT5 replace: Prevent the next 5 damage that would be dealt to target creature or player this turn. auto replace: match: PREVENT6 replace: Prevent the next 6 damage that would be dealt to target creature or player this turn. auto replace: match: PREVENT7 replace: Prevent the next 7 damage that would be dealt to target creature or player this turn. auto replace: match: PREVENT8 replace: Prevent the next 8 damage that would be dealt to target creature or player this turn. auto replace: match: PREVENT9 replace: Prevent the next 9 damage that would be dealt to target creature or player this turn. auto replace: match: PREVENTX replace: Prevent the next X damage that would be dealt to target creature or player this turn. auto replace: match: +1C1 replace: Put a +1/+1 counter on auto replace: match: +1C2 replace: Put two +1/+1 counters on auto replace: match: +1C3 replace: Put three +1/+1 counters on auto replace: match: +1C4 replace: Put four +1/+1 counters on auto replace: match: +1C5 replace: Put five +1/+1 counters on auto replace: match: +1C6 replace: Put six +1/+1 counters on auto replace: match: +1C7 replace: Put seven +1/+1 counters on auto replace: match: +1C8 replace: Put eight +1/+1 counters on auto replace: match: +1C9 replace: Put nine +1/+1 counters on auto replace: match: +1CX replace: Put X +1/+1 counters on auto replace: match: -1C1 replace: Put a -1/-1 counter on auto replace: match: -1C2 replace: Put two -1/-1 counters on auto replace: match: -1C3 replace: Put three -1/-1 counters on auto replace: match: -1C4 replace: Put four -1/-1 counters on auto replace: match: -1C5 replace: Put five -1/-1 counters on auto replace: match: -1C6 replace: Put six -1/-1 counters on auto replace: match: -1C7 replace: Put seven -1/-1 counters on auto replace: match: -1C8 replace: Put eight -1/-1 counters on auto replace: match: -1C9 replace: Put nine -1/-1 counters on auto replace: match: -1CX replace: Put X -1/-1 counters on auto replace: match: PW+1 replace: [+1 loyalty] auto replace: match: PW+2 replace: [+2 loyalty] auto replace: match: PW+3 replace: [+3 loyalty] auto replace: match: PW+4 replace: [+4 loyalty] auto replace: match: PW+5 replace: [+5 loyalty] auto replace: match: PW+6 replace: [+6 loyalty] auto replace: match: PW+7 replace: [+7 loyalty] auto replace: match: PW+8 replace: [+8 loyalty] auto replace: match: PW+9 replace: [+9 loyalty] auto replace: match: PW+0 replace: [+1 loyalty] auto replace: match: PW+X replace: [+X loyalty] auto replace: match: PW-1 replace: [-1 loyalty] auto replace: match: PW-2 replace: [-2 loyalty] auto replace: match: PW-3 replace: [-3 loyalty] auto replace: match: PW-4 replace: [-4 loyalty] auto replace: match: PW-5 replace: [-5 loyalty] auto replace: match: PW-6 replace: [-6 loyalty] auto replace: match: PW-7 replace: [-7 loyalty] auto replace: match: PW-8 replace: [-8 loyalty] auto replace: match: PW-9 replace: [-9 loyalty] auto replace: match: PW-0 replace: [-0 loyalty] auto replace: match: PW-X replace: [-X loyalty] auto replace: match: PW1 replace: [1 loyalty] auto replace: match: PW2 replace: [2 loyalty] auto replace: match: PW3 replace: [3 loyalty] auto replace: match: PW4 replace: [4 loyalty] auto replace: match: PW5 replace: [5 loyalty] auto replace: match: PW6 replace: [6 loyalty] auto replace: match: PW7 replace: [7 loyalty] auto replace: match: PW8 replace: [8 loyalty] auto replace: match: PW9 replace: [9 loyalty] auto replace: match: PW0 replace: [0 loyalty] auto replace: match: PWx replace: [X loyalty] # #Phyrexian and 2brid Mana Replacements auto replace: match: phyW replace: ([H/W] can be paid with either [W] or 2 life.) auto replace: match: phyU replace: ([H/U] can be paid with either [U] or 2 life.) auto replace: match: phyB replace: ([H/B] can be paid with either [B] or 2 life.) auto replace: match: phyR replace: ([H/R] can be paid with either [R] or 2 life.) auto replace: match: phyG replace: ([H/G] can be paid with either [G] or 2 life.) auto replace: match: twoW replace: ([2/W] can be paid with any two mana or with [W]. This card's mana value is ) auto replace: match: twoU replace: ([2/U] can be paid with any two mana or with [U]. This card's mana value is ) auto replace: match: twoB replace: ([2/B] can be paid with any two mana or with [B]. This card's mana value is ) auto replace: match: twoR replace: ([2/R] can be paid with any two mana or with [R]. This card's mana value is ) auto replace: match: twoG replace: ([2/G] can be paid with any two mana or with [G]. This card's mana value is ) auto replace: match: twoC replace: ([2/C] can be paid with any two mana or with [C]. This card's mana value is ) auto replace: match: HWU replace: ([W/U] can be paid with either [W] or [U].) auto replace: match: HUB replace: ([U/B] can be paid with either [U] or [B].) auto replace: match: HBR replace: ([B/R] can be paid with either [B] or [R].) auto replace: match: HRG replace: ([R/G] can be paid with either [R] or [G].) auto replace: match: HGW replace: ([G/W] can be paid with either [G] or [W].) auto replace: match: HWB replace: ([W/B] can be paid with either [W] or [B].) auto replace: match: HUR replace: ([U/R] can be paid with either [U] or [R].) auto replace: match: HBG replace: ([B/G] can be paid with either [B] or [G].) auto replace: match: HRW replace: ([R/W] can be paid with either [R] or [W].) auto replace: match: HGU replace: ([G/U] can be paid with either [G] or [U].) auto replace: match: HCW replace: ([C/W] can be paid with either [C] or [W].) auto replace: match: HCU replace: ([C/U] can be paid with either [C] or [U].) auto replace: match: HCB replace: ([C/B] can be paid with either [C] or [B].) auto replace: match: HCR replace: ([C/R] can be paid with either [C] or [R].) auto replace: match: HCG replace: ([C/G] can be paid with either [C] or [G].) # #Tap to add Mana Replacements auto replace: match: TAM replace: [T]: Add one mana of any color. auto replace: match: TAT replace: [T]: Add one mana of any type. auto replace: match: TAW replace: [T]: Add [W]. auto replace: match: TAU replace: [T]: Add [U]. auto replace: match: TAB replace: [T]: Add [B]. auto replace: match: TAR replace: [T]: Add [R]. auto replace: match: TAG replace: [T]: Add [G]. auto replace: match: TAC replace: [T]: Add [C]. auto replace: match: TAS replace: [T]: Add [S]. auto replace: match: TAD replace: [T]: Add [C][C]. auto replace: match: TWU replace: [T]: Add [W] or [U]. auto replace: match: TUB replace: [T]: Add [U] or [B]. auto replace: match: TBR replace: [T]: Add [B] or [R]. auto replace: match: TRG replace: [T]: Add [R] or [G]. auto replace: match: TGW replace: [T]: Add [G] or [W]. auto replace: match: TWB replace: [T]: Add [W] or [B]. auto replace: match: TUR replace: [T]: Add [U] or [R]. auto replace: match: TBG replace: [T]: Add [B] or [G]. auto replace: match: TRW replace: [T]: Add [R] or [W]. auto replace: match: TGU replace: [T]: Add [G] or [U]. auto replace: match: TCW replace: [T]: Add [C] or [W]. auto replace: match: TCU replace: [T]: Add [C] or [U]. auto replace: match: TCB replace: [T]: Add [C] or [B]. auto replace: match: TCR replace: [T]: Add [C] or [R]. auto replace: match: TCG replace: [T]: Add [C] or [G]. auto replace: match: twub replace: [T]: Add [W], [U], or [B]. auto replace: match: tubr replace: [T]: Add [U], [B], or [R]. auto replace: match: tbrg replace: [T]: Add [B], [R], or [G]. auto replace: match: trgw replace: [T]: Add [R], [G], or [W]. auto replace: match: tgwu replace: [T]: Add [G], [W] or [U]. auto replace: match: twbg replace: [T]: Add [W], [B], or [G]. auto replace: match: turw replace: [T]: Add [U], [R], or [W]. auto replace: match: tbgu replace: [T]: Add [B], [G], or [U]. auto replace: match: trwb replace: [T]: Add [R], [W], or [B]. auto replace: match: tgur replace: [T]: Add [G], [U], or [R]. auto replace: match: twbr replace: [T]: Add [W], [B], or [R]. auto replace: match: turg replace: [T]: Add [U], [R], or [G]. auto replace: match: tbgw replace: [T]: Add [B], [G], or [W]. auto replace: match: trwu replace: [T]: Add [R], [W], or [U]. auto replace: match: tgub replace: [T]: Add [G], [U], or [B]. # #Token creation auto replace: match: TREASURE1 replace: Create a Treasure token. (It’s an artifact with “[T], Sacrifice this artifact: Add one mana of any color.”) auto replace: match: TREASURE2 replace: Create two Treasure tokens. (They’re artifacts with “[T], Sacrifice this artifact: Add one mana of any color.”) auto replace: match: TREASURE3 replace: Create three Treasure tokens. (They’re artifacts with “[T], Sacrifice this artifact: Add one mana of any color.”) auto replace: match: TREASURE4 replace: Create four Treasure tokens. (They’re artifacts with “[T], Sacrifice this artifact: Add one mana of any color.”) auto replace: match: TREASURE5 replace: Create five Treasure tokens. (They’re artifacts with “[T], Sacrifice this artifact: Add one mana of any color.”) auto replace: match: TREASUREX replace: Create X Treasure tokens. (They’re artifacts with “[T], Sacrifice this artifact: Add one mana of any color.”) auto replace: match: FOOD1 replace: Create a Food token. (It’s an artifact with “[2], [T], Sacrifice this artifact: You gain 3 life.”) auto replace: match: FOOD2 replace: Create two Food tokens. (They’re artifacts with “[2], [T], Sacrifice this artifact: You gain 3 life.”) auto replace: match: FOOD3 replace: Create three Food tokens. (They’re artifacts with “[2], [T], Sacrifice this artifact: You gain 3 life.”) auto replace: match: FOOD4 replace: Create four Food tokens. (They’re artifacts with “[2], [T], Sacrifice this artifact: You gain 3 life.”) auto replace: match: FOOD5 replace: Create five Food tokens. (They’re artifacts with “[2], [T], Sacrifice this artifact: You gain 3 life.”) auto replace: match: FOODX replace: Create X Food tokens. (They’re artifacts with “[2], [T], Sacrifice this artifact: You gain 3 life.”) auto replace: match: CLUE1 replace: Create a Clue token. (It's an artifact with "[2], Sacrifice this artifact: Draw a card.") auto replace: match: CLUE2 replace: Create two Clue tokens. (They're artifacts with "[2], Sacrifice this artifact: Draw a card.") auto replace: match: CLUE3 replace: Create three Clue tokens. (They're artifacts with "[2], Sacrifice this artifact: Draw a card.") auto replace: match: CLUE4 replace: Create four Clue tokens. (They're artifacts with "[2], Sacrifice this artifact: Draw a card.") auto replace: match: CLUE5 replace: Create five Clue tokens. (They're artifacts with "[2], Sacrifice this artifact: Draw a card.") auto replace: match: CLUEX replace: Create X Clue tokens. (They're artifacts with "[2], Sacrifice this artifact: Draw a card.") auto replace: match: GOBLIN replace: create a 1/1 red Goblin creature token. auto replace: match: SOLDIER replace: create a 1/1 white Soldier creature token. auto replace: match: WARRIOR replace: create a 1/1 white Warrior creature token. auto replace: match: 11ELEMENTAL replace: create a 1/1 red Elemental creature token. auto replace: match: 31ELEMENTAL replace: create a 3/1 red Elemental creature token. auto replace: match: SCION replace: create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this creature: Add [C]." auto replace: match: SPAWN replace: create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add [C]." auto replace: match: BEAST replace: create a 3/3 green Beast creature token. auto replace: match: WOLF replace: create a 2/2 green Wolf creature token. auto replace: match: ZOMBIE replace: create a 2/2 black Zombie creature token. auto replace: match: WVAMPIRE replace: create a 1/1 white Vampire creature token. auto replace: match: DINOSAUR replace: create a 3/3 green Dinosaur creature token with trample. auto replace: match: THOPTER replace: create a 1/1 colorless Thopter artifact creature token with flying. auto replace: match: SERVO replace: create a 1/1 colorless Servo artifact creature token. auto replace: match: ANGEL replace: create a 4/4 white Angel creature token with flying. auto replace: match: 44DRAGON replace: create a 4/4 red Dragon creature token with flying. auto replace: match: 55DRAGON replace: create a 5/5 red Dragon creature token with flying. auto replace: match: WSPIRIT replace: create a 1/1 white Spirit creature token with flying. auto replace: match: CSPIRIT replace: create a 1/1 colorless Spirit creature token. auto replace: match: PLANT replace: create a 0/1 green Plant creature token. auto replace: match: SAPROLING replace: create a 1/1 green Saproling creature token. auto replace: match: MONK replace: create a 1/1 white Monk creature token with prowess. auto replace: match: GERM replace: create a 0/0 black Germ creature token. auto replace: match: WURM replace: Create a 5/5 green Wurm creature token with trample. auto replace: match: SQUIRREL replace: create a 1/1 green Squirrel creature token. auto replace: match: CENTAUR replace: create a 3/3 green Centaur creature token. auto replace: match: ELFWAR replace: create a 1/1 green Elf Warrior creature token. auto replace: match: ELFDRUID replace: create a 1/1 green Elf Druid creature token with “[T]: Add [G].” auto replace: match: INSECT replace: create a 1/1 green Insect creature token. auto replace: match: MERFOLK replace: create a 1/1 blue Merfolk creature token with hexproof. auto replace: match: KNIGHT replace: create a 2/2 white Knight creature token with vigilance. auto replace: match: BIRD replace: create a 1/1 white Bird creature token with flying. auto replace: match: KORALLY replace: create a 1/1 white Kor Ally creature token. auto replace: match: KORSOLDIER replace: create a 1/1 white Kor Soldier creature token. auto replace: match: DRAKE replace: create a 2/2 blue Drake creature token with flying. auto replace: match: ELDRAZIHORROR replace: create a 3/2 colorless Eldrazi Horror creature token. # #Coding auto replace: match: CELSEP replace: {if has_pt() then "this creature" else "this permanent"}