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2024-10-01 08:42:16 -05:00

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mse version: 2.0.0
game: magic
short name: Modern Duplex
full name: Duplex Style Card
icon: card-sample.png
installer group: magic/new style/duplex cards
position hint: 289
version: 2024-05-29
depends on:
package: magic.mse-game
version: 2008-06-02
depends on:
package: magic-modules.mse-include
version: 2024-10-01
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-new.mse-style
version: 2008-04-13
card width: 375
card height: 523
card dpi: 150
############################################################## Extra scripts
init script:
# Load scripts for image box
# Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name }
#Should multicolor lands with basic land types have a colored name?
mask_multi_land_with_color := { styling.colored_multicolor_land_name }
# Which artifact template should be used? Which multicolor template should be used?
alternate_template := {
if input == "a" then (
if styling.artifact_style == "light" then "oa"
else if styling.artifact_style == "brown" then "ba"
else "a"
) else if input == "m" then (
if styling.saturated_multicolor then "m"
else "om"
) else input
}
template_suffix := [card: "card.jpg", pt: "pt.jpg"]
template := { "/magic-new.mse-style/" + input + template_suffix[type] }
land_template := { "/magic-new.mse-style/" + (if input == "a" then "c" else input) + "l" + template_suffix[type] }
# Use land templates for previews because they show more contrast
hybrid_previews := "land,hybrid"
color_combination := {
# The base hybrid, without the outer frame blended over it
base := base_hybrid[shape][color_count]()
# Put a frame around it?
if land and not colored_lands then
masked_blend(
mask: "/magic-new.mse-style/multicolor_blend_{type}.png",
dark: land_template("c"),
light: base,
)
else if land and multi and mask_multi_land_with_color() then
masked_blend(
mask: "/magic-new.mse-style/hybrid_blend_{type}.png",
dark: base,
light: land_template("m"),
)
else if multi and artifact then
masked_blend(
mask: "/magic-new.mse-style/artifact_blend_{type}.png",
dark: template("a"),
light: masked_blend(
mask: "/magic-new.mse-style/multicolor_blend_{type}.png",
dark: template("m"),
light: base
)
)
else if multi then
masked_blend(
mask: "/magic-new.mse-style/multicolor_blend_{type}.png",
dark: template("m"),
light: base,
)
else if artifact then
masked_blend(
mask: "/magic-new.mse-style/artifact_blend_{type}.png",
dark: template("a"),
light: base,
)
else if color_count > 1 and mask_hybrid_with_land() then
masked_blend(
mask: "/magic-new.mse-style/hybrid_blend_{type}.png",
dark: land_template("c"),
light: base,
)
else base
}
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
ifside := {if styling.side == "left" then left else right}
sideset := {if styling.side == "left" then input else input-15}
watermark_include := "/magic-modules.mse-include/watermarks"
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
type: choice
name: side
description: Choose which side of the duplex this card is.
choice: left
choice: right
styling field:
type: choice
name: artifact style
description: Choose the style of artifacts: light = before Fifth Dawn, dark = used since Fifth Dawn, brown = old rust style.
initial: dark
choice: light
choice: dark
choice: brown
styling field:
type: boolean
name: saturated multicolor
description: Should multicolor cards be more saturated? This is done on real cards.
initial: yes
styling field:
type: boolean
name: grey hybrid name
description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
styling field:
type: boolean
name: colored multicolor land name
description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: choice
name: tap symbol
description: What tap and untap symbols should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: package choice
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small.mse-symbol-font
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling field:
type: choice
name: image size
description: Should the art extend into a transparent textbox?
initial: standard
choice: standard
choice: extended
styling style:
artifact style:
render style: both
choice images:
light: /magic-new.mse-style/oacard.jpg
dark: /magic-new.mse-style/acard.jpg
brown: /magic-new.mse-style/bacard.jpg
saturated multicolor:
choice images:
yes: /magic-new.mse-style/mcard.jpg
no: /magic-new.mse-style/omcard.jpg
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
center text:
render style: both
choice images:
always: /magic.mse-game/icons/center-all-text.png
short text only: /magic.mse-game/icons/center-short-text.png
never: /magic.mse-game/icons/center-no-text.png
inverted common symbol:
choice images:
no: { symbol_variation(symbol: set.symbol, variation: "common") }
yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
image size:
render style: both
choice images:
standard: /magic.mse-game/icons/small-image.png
extended: /magic.mse-game/icons/large-image.png
############################################################## Card fields
include file: /magic-modules.mse-include/corners/card_fields
include file: /magic-modules.mse-include/information/the_list_old
card style:
############################# Background stuff
border color:
left: 0
top : 0
width: 375
height: 523
left width: 17
right width: 17
top width: 17
bottom width: 18
z index: 4
card color:
left: 0
top: 0
width: 375
height: 523
z index: -1
render style: image
popup style: in place
image: { card_background() }
############################# Name line
name:
left: { ifside(left:if card.card_symbol=="none" then 32 else 51,right:if card.card_symbol=="none" then 32-311-30 else 51-311-30) }
top : 30
width: { (if card.card_symbol=="none" then 650 else 617+14) - card_style.casting_cost.content_width }
height: 23
alignment: bottom shrink-overflow
padding bottom: 0
z index: 1
font:
name: Matrix
size: 17
weight: bold
color: rgb(0,0,0)
casting cost:
right: {ifside(left:343+340,right:343)}
top : 31
width: { max(30, card_style.casting_cost.content_width) + 5 }
height: 23
alignment: middle right
font:
name: MPlantin
size: 15
symbol font:
name: magic-mana-large
size: 15
alignment: middle right
always symbol: true
z index: 2
padding top: 0
card symbol:
left: {if card.card_symbol=="none" then 20 else sideset(28)}
top : 31
height: {if styling.side=="left" then 21 else 0}
width: {if styling.side=="left" then 23 else 0}
z index: 1
render style: image
image: { card_symbol_image(face: 1) }
############################# Image
image:
left: {ifside(left:32,right:-309)}
top: 62
width: 652
height: { if styling.image_size == "extended" then 408 else 228 }
z index: 1
mask:
script: if styling.image_size == "extended" then "/magic-new.mse-style/imagemask_extended.png" else "/magic-new.mse-style/imagemask_standard.png"
############################# Card type
type:
left: {ifside(left:35,right:-306)}
top : 298
width: { 646 - max(22,card_style.rarity.content_width) }
height: 20
alignment: top shrink-overflow
z index: 1
padding top: 2
font:
name: Matrix
size: 14
color: rgb(0,0,0)
separator color: rgb(128,128,128)
rarity:
right: 342
top : 297
width: {if styling.side=="right" then 44 else 0}
height: {if styling.side=="right" then 22 else 0}
z index: 2
render style: image
alignment: middle right
include file: /magic-modules.mse-include/rarities/choice_images
############################# Text box
text:
left: {ifside(left:31,right:-310)}
top : 328
width: 652
height: 142
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: rgb(0,0,0)
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
watermark:
left: {117+ifside(left:7.5,right:-7.5)}
top : 321
width: {ifside(left:138,right:0)}
height: {ifside(left:156,right:0)}
z index: 1
render style: image
alignment: middle center
include file: /magic.mse-game/watermarks/menu_choice_images
image: { watermark_image_1() }
watermark 2:
left: {117+ifside(left:7.5,right:-7.5)}
top : 321
width: {ifside(left:0,right:138)}
height: {ifside(left:0,right:156)}
z index: 1
render style: image
alignment: middle center
include file: /magic.mse-game/watermarks/menu_choice_images
image: { watermark_image_1() }
############################# PT
pt:
z index: 2
left: 284
top: 466
width: {ifside(left:0,right:60)}
height: {ifside(left:0,right:28)}
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: rgb(0,0,0)
separator color: rgb(200,0,0)
############################# Card sorting / numbering
############################# Copyright stuff
illustrator:
left: 56
top : 478
width: 217
height: 16
z index: 1
font:
name: Matrix
size: 10
weight: bold
color: { font_color(card.card_color) }
copyright line:
left: 30
top : 493
width: 247
height: 12
z index: 1
font:
name: MPlantin
size: 6.5
color: { font_color(card.card_color) }
############################################################## Extra card fields
extra card field:
type: choice
name: pt box
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: pt shadow
choice: shadow
save value: false
editable: false
extra card field:
type: choice
name: foil layer
choice: foil
save value: false
editable: false
extra card field:
type: choice
name: card overlay 1
script: card.card_color
save value: false
editable: false
extra card field:
type: choice
name: card overlay 2
script: card.card_color
save value: false
editable: false
extra card style:
pt box:
left: 271
top: 461
width: 81
height: 42
z index: 1
mask: ptmask.png
visible: { card.pt != "" and styling.side == "right" }
render style: image
image: { card_ptbox() }
pt shadow:
left: 271
top: 461
width: 81
height: 42
z index: 0
visible: { card.pt != "" and styling.side == "right" }
render style: image
image: ptbox_shadow.png
foil layer:
left: 0
top : 0
width: 375
height: 523
z index: 1050
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
card overlay 1:
left: {ifside(left:32 right:-343)}
top : 0
width: 375
height: 523
z index: 0
render style: image
mask: {ifside(left:"left" right:"right")+"_blend.png"}
image: { card_background() }
card overlay 2:
left: {ifside(left:343 right:-32)}
top : 0
width: 375
height: 523
z index: 0
render style: image
mask: {ifside(left:"left" right:"right")+"_blend.png"}
image: { card_background() }