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2024-10-01 08:42:16 -05:00

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mse version: 2.0.0
game: magic
short name: Portal style
full name: Portal style
installer group: magic/old portal/normal cards
icon: card-sample.png
position hint: 311
version: 2024-05-29
depends on:
package: magic.mse-game
version: 2008-06-02
depends on:
package: magic-modules.mse-include
version: 2024-10-01
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-pt-symbols-portal.mse-symbol-font
version: 2009-09-25
card width: 375
card height: 523
card dpi: 150
#Author: Pichoro
############################################################## Extra scripts
init script:
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
# Only white cards use a black font
font_colors_white := { input != "w" }
# Alpha style lands? Different blending for multicolored lands.
#Did it this way because was getting longer other way, due to redefining color_background parts.
color_combination := {
# The base hybrid, without the outer frame blended over it
base := base_hybrid[shape][color_count]()
# Put a frame around it?
if type == "card" and land and color_count == 2 and shape != "overlay" and styling.alpha_style_blending then
masked_blend(
mask: "alpha_blend.png",
dark: land_template(colors[0]),
light: land_template(colors[1]),
)
else if land and color_count!=1 then
masked_blend(
mask: "land_blend_{type}.png",
dark: land_template("c"),
light: base,
)
else if multi then
masked_blend(
mask: ( if styling.type_of_gradient_multicolor == "full card" then "multicolor_blend_{type}.png"
else if styling.type_of_gradient_multicolor == "trim only" then "multicolor_blend_{type}2.png"
else "multicolor_blend_{type}.png" ),
dark: template("m"),
light: base,
)
else if artifact then
masked_blend(
mask: ( if styling.type_of_gradient_artifact == "full card" then "multicolor_blend_{type}.png"
else if styling.type_of_gradient_artifact == "trim only" then "multicolor_blend_{type}2.png"
else "multicolor_blend_{type}.png" ),
dark: template("a"),
light: base,
)
else base
}
watermark_include := "/magic-modules.mse-include/watermarks"
information_codes_offset_left_1 := {4}
information_offset_top_1 := {-1}
############################################################## Set info fields
set info style:
symbol:
variation:
name: olduncommon
border radius: 0.10
fill type: linear gradient
fill color 1: rgb(224,224,224)
fill color 2: rgb(84, 84, 84)
border color 1: rgb(255,255,255)
border color 2: rgb(255,255,255)
variation:
name: oldrare
border radius: 0.10
fill type: linear gradient
fill color 1: rgb(214,196,94)
fill color 2: rgb(95, 84, 40)
border color 1: rgb(255,255,255)
border color 2: rgb(255,255,255)
############################################################## Extra style options
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: package choice
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small.mse-symbol-font
styling field:
type: boolean
name: alpha style blending
description: Use Alpha-style dual blending
initial: no
styling field:
type: choice
name: type of gradient multicolor
description: What parts of the card should be blended for gradient multicolor?
choice: full card
choice: trim only
initial: full card
styling field:
type: choice
name: type of gradient artifact
description: What parts of the card should be blended for gradient artifact?
choice: full card
choice: trim only
initial: full card
styling field:
type: choice
name: tap symbol
description: What tap and untap symbols should be used on cards?
initial: old
choice: modern
choice: old
choice: diagonal T
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: colored rarities
description: Should rarity symbols be different colors, such as gold, silver, and purple?
initial: yes
styling field:
type: boolean
name: left align artist
description: Should the artist and copyright lines be left aligned, as seen in Tempest?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling field:
type: choice
name: pt font
description: Should the font used for p/t be MPlantin or MPlantin-Bold? MPlantin was used until Mirage.
initial: MPlantin-Bold
choice: MPlantin
choice: MPlantin-Bold
styling style:
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-small.mse-symbol-font/mana_t.png
old: /magic-mana-small.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-small.mse-symbol-font/mana_t_older.png
############################################################## Card fields
include file: /magic-modules.mse-include/corners/card_fields
include file: /magic-modules.mse-include/information/the_list_old
card style:
############################# Background stuff
border color:
left: 0
top : 0
width: 375
height: 523
radius: 18
left width: 19
right width: 19
top width: 19
bottom width: 19
z index: 4
card color:
left: 0
top: 0
width: 375
height: 523
z index: 0
render style: image
popup style: in place
image: { card_background() }
############################# Name line
name:
left: 42
top : 24
right: { 341 - card_style.casting_cost.content_width }
height: 23
alignment: bottom shrink-overflow
padding bottom: 0
z index: 1
font:
name: MagicMedieval
size: 15.5
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 1
shadow displacement y: 1
casting cost:
right: 341
top : 22
width: { max(30, card_style.casting_cost.content_width) + 5 }
height: 24
alignment: middle right
symbol font:
name: magic-mana-small
size: 16
alignment: middle right
always symbol: true
z index: 2
padding top: 0
card symbol:
left: 20
top : 24
height: 21
width: 23
z index: 1
render style: image
image: { card_symbol_image(face: 1) }
############################# Image
image:
left: 45
top: 51
width: 286
height: 233
z index: 1
############################# Card type
type:
left: 39
top : 291
width: { 298 - max(22,card_style.rarity.content_width) }
height: 20
alignment: middle shrink-overflow
z index: 1
padding top: 2
font:
name: MPlantin
size: 12
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 1
shadow displacement y: 1
separator color: rgb(128,128,128)
rarity:
left: 293
top : 290
width: 44
height: 22
z index: 2
alignment: middle right
render style: image
include file: /magic-modules.mse-include/rarities/choice_images_old
############################# Text box
rule text:
left: 43
top : 318
width: 289
bottom: { if number_of_items(in:"" + card.flavor_text) > 21 then 388 else 461 }
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: rgb(0,0,0)
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding top: 2
padding right: 4
padding bottom: 0
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
flavor text:
left: 43
top : 393
width: 289
bottom: 461
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: rgb(0,0,0)
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 3
padding left: 6
padding top: 2
padding right: 4
padding bottom: 0
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
watermark:
left: 33
top : 318
width: 309
bottom: 461
z index: 1
render style: image
alignment: middle center
include file: /magic.mse-game/watermarks/menu_choice_images
image: { watermark_image_1() }
############################# PT
pt:
z index: 2
left: 295
top: 470
width: 47
height: 27
alignment: right bottom
font:
name: { styling.pt_font }
size: 17
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 1
shadow displacement y: 1
separator color: rgb(200,0,0)
symbol font:
name: magic-pt-symbols-portal
size: 14
alignment: top right
############################# Card sorting / numbering
############################# Copyright stuff
illustrator:
left: 40
top : 470
width: 297
height: 16
z index: 1
alignment: { if styling.left_align_artist then "middle left" else "middle center" }
font:
name: MPlantin
size: 10
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 1
shadow displacement y: 1
copyright line:
left: 40
top : 486
width: 297
height: 12
z index: 1
alignment: { if styling.left_align_artist then "middle left" else "middle center" }
font:
name: MPlantin
size: 6.5
color: { font_color(card.card_color) }
############################################################## Extra card fields
extra card field:
type: choice
name: foil layer
choice: foil
save value: false
editable: false
extra card field:
type: choice
name: portal bar
editable: false
save value: false
script: "portalbar"
extra card style:
foil layer:
left: 0
top : 0
width: 375
height: 523
z index: 1050
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
portal bar:
left: 100
top: 389
width: 181
height: 4
z index: 2
visible: { number_of_items(in:"" + card.flavor_text) > 21 }
render style: image
choice images:
portalbar: portalbar.png