300 lines
8.5 KiB
Plaintext
300 lines
8.5 KiB
Plaintext
mse version: 2.0.0
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game: magic
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short name: Unstable Basics
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full name: M15 Un-Basics
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icon: card-sample.png
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installer group: magic/m15 style/normal cards
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position hint: 900
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version: 2024-05-26
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depends on:
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package: magic.mse-game
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version: 2014-06-25
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depends on:
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package: magic-default-image.mse-include
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version: 2007-09-23
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depends on:
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package: magic-watermarks.mse-include
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version: 2007-09-23
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depends on:
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package: magic-modules.mse-include
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version: 2024-10-01
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depends on:
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package: magic-mana-large.mse-symbol-font
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version: 2007-09-23
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depends on:
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package: magic-mana-small.mse-symbol-font
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version: 2007-09-23
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card width: 375
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card height: 523
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card dpi: 150
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############################################################## Extra scripts
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init script:
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# Load scripts for image box
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include file: /magic-default-image.mse-include/scripts
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# Should hybrids have a grey name?
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mask_hybrid_with_land := { styling.grey_hybrid_name }
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#Should multicolor lands with basic land types have a colored name?
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template_prefix := [card: "" stamp: "stamp/" triangle_stamp:"triangle/" pt: ""]
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template_suffix := [card: "card.png" stamp: "stamp.png" triangle_stamp: "stamp.png" pt: "pt.png"]
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template := { template_prefix[type] + input + template_suffix[type] }
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land_template := { template_prefix[type] + input + template_suffix[type] }
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# Use land templates for previews because they show more contrast
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hybrid_previews := "land,hybrid"
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card_stamp_triangle := { color_background(type:"triangle_stamp", base_hybrid:stamp_hybrid) }
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# Use the normal tap symbol
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mana_t := {
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if styling.tap_symbol == "old" then "old"
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else if styling.tap_symbol == "diagonal T" then "older"
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else "new"
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}
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# Use guild mana symbols?
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guild_mana := { styling.use_guild_mana_symbols }
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# Is the card a promo card?
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is_promo := { styling.promo }
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is_stamped := { styling.holofoil_stamps and card.card_stamp != "none" }
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is_unsorted := {styling.remove_from_autocount}
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############################################################## Set info fields
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set info style:
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symbol:
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variation:
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name: invertedcommon
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border radius: 0.10
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fill type: solid
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fill color: rgb(255,255,255)
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border color: rgb(0,0,0)
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############################################################## Extra style options
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styling field:
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type: boolean
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name: holofoil stamps
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description: Toggles the holofoil stamp
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styling field:
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type: boolean
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name: name background
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description: Toggles the background behind the name
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styling field:
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type: boolean
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name: black names
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description: Uses a black font for the card name.
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initial: no
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styling field:
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type: boolean
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name: hide name
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description: Hide the name and name background.
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initial: no
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styling field:
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type: boolean
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name: show type and text
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description: Shows the text and typeline for editing
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initial: no
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styling field:
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type: boolean
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name: remove from autocount
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description: Removes the automatic card number for specific cards, to allow for overcounted cards like in Planeswalker Decks.
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initial: no
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styling field:
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type: boolean
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name: grey hybrid name
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description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
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styling field:
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type: boolean
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name: colored multicolor land name
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description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
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styling field:
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type: boolean
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name: use guild mana symbols
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description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
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initial: no
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styling field:
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type: choice
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name: tap symbol
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description: What tap and untap symbols should be used on cards?
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initial: modern
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choice: modern
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choice: old
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choice: diagonal T
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styling field:
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type: package choice
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name: text box mana symbols
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match: magic-mana-*.mse-symbol-font
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initial: magic-mana-small.mse-symbol-font
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styling field:
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type: choice
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name: center text
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description: When to center text (short text only means only on one-line cards with no flavor text)
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choice: always
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choice: short text only
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choice: never
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initial: never
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styling field:
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type: boolean
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name: promo
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description: Is this card a promo card, with the "P" rarity?
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initial: no
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styling field:
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type: boolean
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name: inverted common symbol
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description: Should the common rarity symbol be inverted, like in Coldsnap?
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initial: no
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styling field:
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type: package choice
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name: overlay
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description: Should there be an overlay applied, such as foil?
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match: magic-overlay-*.mse-include
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required: false
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styling style:
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use guild mana symbols:
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choice images:
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yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
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no: /magic-mana-small.mse-symbol-font/mana_rg.png
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tap symbol:
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render style: both
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choice images:
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modern: /magic-mana-large.mse-symbol-font/mana_t.png
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old: /magic-mana-large.mse-symbol-font/mana_t_old.png
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diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
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center text:
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render style: both
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choice images:
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always: /magic.mse-game/icons/center-all-text.png
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short text only: /magic.mse-game/icons/center-short-text.png
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never: /magic.mse-game/icons/center-no-text.png
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inverted common symbol:
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choice images:
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no: { symbol_variation(symbol: set.symbol, variation: "common") }
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yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
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############################################################## Card fields
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include file: /magic-modules.mse-include/corners/card_fields
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include file: /magic-modules.mse-include/information/card_fields
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include file: /magic-modules.mse-include/stamps/card_fields
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card style:
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############################# Background stuff
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card color:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: 200
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render style: image
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popup style: in place
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image: { card_background() }
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mask: { if is_stamped() then "frame_mask_rare.png" else "frame_mask.png" }
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mask: { "frame_mask" + (if styling.name_background and not styling.hide_name then "" else "_no_top") + ".png" }
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############################# Name line
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name:
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left: 60
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top: 7
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width: 255
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height: 23
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alignment: center bottom shrink-overflow
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padding bottom: 0
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z index: 900
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font:
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name: Beleren Bold
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size: 15
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color: { if styling.hide_name then rgba(0,0,0,0) else if styling.black_names then "black" else "white" }
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############################# Image
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image:
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left: 0
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top: 0
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width: 375
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height: 482
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z index: 100
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default: {default_image(card.card_color)}
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mask: image_mask.png
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############################ Text/type, normally hidden
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type:
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left: { if has_identity() then "52" else "32" }
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top: 296
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width: { if styling.show_type_and_text then 300 else 0 }
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height: 20
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alignment: top shrink-overflow
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z index: 900
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padding top: 2
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font:
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name: Beleren Bold
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size: 13
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color: white
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separator color: red
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############################# Text box
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text:
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left: 29
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top: 327
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width: { if styling.show_type_and_text then 314 else 0 }
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height: 154
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font:
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name: MPlantin
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italic name: MPlantin-Italic
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size: 14
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scale down to: 6
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color: white
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symbol font:
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name: { styling.text_box_mana_symbols }
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size: 14
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alignment:
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script:
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if (styling.center_text == "short text only" and
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not contains(match:"\n", card.rule_text) and
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card.flavor_text == "<i-flavor></i-flavor>" and
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card_style.text.content_lines <= 2) or
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styling.center_text == "always"
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then "middle center"
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else "middle left"
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z index: 900
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padding left: 6
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padding right: 4
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line height hard: 1.2
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line height line: 1.5
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line height soft: 0.9
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line height hard max: 1.3
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line height line max: 1.6
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############################################################## Extra card fields
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extra card field:
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type: choice
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name: pt box
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script: card.card_color
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editable: false
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save value: false
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extra card field:
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type: choice
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name: stamp backing
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script: card.card_color
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editable: false
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save value: false
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extra card field:
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type: choice
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name: foil layer
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choice: foil
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save value: false
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editable: false
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extra card style:
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foil layer:
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left: 0
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top : 0
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width: 375
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height: 523
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z index: 1050
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render style: image
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image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
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mask: { if is_rare() then "foil_mask_rare.png" else "foil_mask.png" }
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stamp backing:
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left: 160
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top: 468
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width: 55
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height: 35
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render style: image
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z index: 840
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image: {if stamp_shape() == "triangle" then card_stamp_triangle() else card_stamp() }
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visible: { is_stamped() } |