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magic-set-editor-fork/data/magic-blends.mse-include/new-blends
Sebastian Lundegård Kylander fc6eb22223 WUBRG -> WUBRGO
2026-03-29 21:14:45 +02:00

1292 lines
44 KiB
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#For vertical alignment, set tab spacing to 8.
# Scripts for blending images
# Included by a style file in its init script
########################################################################
# Filenames and other defaults
########################################################################
include file: masks
mask_hybrid_with_land := { false }
mask_hybrid_with_gold := { false }
mask_multi_land_with_color := { false }
template := { input + "{type}.jpg" }
land_template := { ( if input == "a" then "c" else input) + "l{type}.jpg" }
offset := 0
# For what value should thumbnails of hybrids be made?
hybrid_previews := "hybrid"
# Are there templates for colored lands, land_template(...)?
colored_lands := true
trim_colors :=
replace@(match:"(, )?(multicolor|hybrid|artifact|land|horizontal|vertical|radial)", replace:"")
watermark_colors := {
check_colors := card.card_color
if face != "" then check_colors := face
if trim_colors(check_colors) == "white" then "ww"
else if trim_colors(check_colors) == "blue" then "uu"
else if trim_colors(check_colors) == "black" then "bb"
else if trim_colors(check_colors) == "red" then "rr"
else if trim_colors(check_colors) == "green" then "gg"
else if trim_colors(check_colors) == "orange" then "oo"
else if contains(check_colors, match:"multi") or
contains(check_colors, match:"hybrid") or
contains(check_colors, match:", land") then hybrid_color(face:face)
else if contains(check_colors, match:"artifact") then "aa"
else "cc"
}@(face:"")
hybrid_color := {
check_colors := card.card_color
if face != "" then check_colors := face
trimmed := trim_colors(check_colors)
if trimmed == "white, blue" then "wu"
else if trimmed == "white, black" then "wb"
else if trimmed == "white, red" then "rw"
else if trimmed == "white, green" then "gw"
else if trimmed == "white, orange" then "wo"
else if trimmed == "blue, black" then "ub"
else if trimmed == "blue, red" then "ur"
else if trimmed == "blue, green" then "gu"
else if trimmed == "blue, orange" then "uo"
else if trimmed == "black, red" then "br"
else if trimmed == "black, green" then "bg"
else if trimmed == "black, orange" then "bo"
else if trimmed == "red, green" then "rg"
else if trimmed == "red, orange" then "ro"
else if trimmed == "green, orange" then "go"
else if trimmed == "white, blue, reversed" then "uw"
else if trimmed == "white, black, reversed" then "bw"
else if trimmed == "white, red, reversed" then "wr"
else if trimmed == "white, green, reversed" then "wg"
else if trimmed == "white, orange, reversed" then "ow"
else if trimmed == "blue, black, reversed" then "bu"
else if trimmed == "blue, red, reversed" then "ru"
else if trimmed == "blue, green, reversed" then "ug"
else if trimmed == "blue, orange, reversed" then "ou"
else if trimmed == "black, red, reversed" then "rb"
else if trimmed == "black, green, reversed" then "gb"
else if trimmed == "black, orange, reversed" then "ob"
else if trimmed == "red, green, reversed" then "gr"
else if trimmed == "red, orange, reversed" then "or"
else if trimmed == "green, orange, reversed" then "og"
else "mm"
}@(face:"")
########################################################################
# Combining multiple colors (hybrids)
########################################################################
card_hybrid_2 := {linear_blend(
image1: template( colors[0] ),
image2: template( colors[1] ),
x1: 0.4, y1: 0
x2: 0.6, y2: 0
)
}
overlay_hybrid := [
1: { template( colors[0] ) }
2: {combine_blend(
image1: template( colors[0] ),
image2: template( colors[1] ),
combine: "symmetric overlay"
)}
]
# vertical version of a horizontal hybrid
vertical_card_hybrid := {
do_linear_blend := linear_blend
linear_blend := { do_linear_blend(x1: 0, x2: 0, y1: x1, y2: x2) }
card_hybrid.horizontal[color_count]()
}
horizontal_card_hybrid := [
1: { template( colors[0]) }
2: card_hybrid_2
3: {linear_blend(
image1: template( colors[(to_int(offset) + 0 ) mod 3] ),
x1: 0.22, y1: 0
x2: 0.4, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 3] ),
image2: template( colors[(to_int(offset) + 2 ) mod 3] ),
x1: 0.6, y1: 0
x2: 0.78, y2: 0
)
)
}
4: {linear_blend(
image1: template( colors[(to_int(offset) + 0 ) mod 4] ),
x1: 0.15, y1: 0
x2: 0.31, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 4] ),
x1: 0.42, y1: 0
x2: 0.58, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 4] ),
image2: template( colors[(to_int(offset) + 3 ) mod 4] ),
x1: 0.69, y1: 0
x2: 0.85, y2: 0
)))}
5: {linear_blend(
image1: template( colors[(to_int(offset) + 0 ) mod 5] ),
x1: 2.0 / 15, y1: 0
x2: 4.0 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 5] ),
x1: 5.0 / 15, y1: 0
x2: 7.0 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 5] ),
x1: 8.0 / 15, y1: 0
x2: 10.0 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 3 ) mod 5] ),
image2: template( colors[(to_int(offset) + 4 ) mod 5] ),
x1: 11.0 / 15, y1: 0
x2: 13.0 / 15, y2: 0
))))}
6: {linear_blend(
image1: template( colors[(to_int(offset) + 0 ) mod 6] ),
x1: 1.5 / 15, y1: 0
x2: 3.1 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 6] ),
x1: 4.1 / 15, y1: 0
x2: 5.7 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 6] ),
x1: 6.7 / 15, y1: 0
x2: 8.3 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 3 ) mod 6] ),
x1: 9.3 / 15, y1: 0
x2: 10.9 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 4 ) mod 6] ),
image2: template( colors[(to_int(offset) + 5 ) mod 6] ),
x1: 11.9 / 15, y1: 0
x2: 13.5 / 15, y2: 0
)))))}
7: {linear_blend(
image1: template( colors[(to_int(offset) + 0 ) mod 7] ),
x1: 1.3 / 15, y1: 0
x2: 2.7 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 7] ),
x1: 3.5 / 15, y1: 0
x2: 4.9 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 7] ),
x1: 5.7 / 15, y1: 0
x2: 7.1 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 3 ) mod 7] ),
x1: 7.9 / 15, y1: 0
x2: 9.3 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 4 ) mod 7] ),
x1: 10.1 / 15, y1: 0
x2: 11.5 / 15, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 5 ) mod 7] ),
image2: template( colors[(to_int(offset) + 6 ) mod 7] ),
x1: 12.3 / 15, y1: 0
x2: 13.7 / 15, y2: 0
))))))}
]
card_hybrid := [
radial: [
0: { template( "c") }
1: { template( colors[0]) }
2: card_hybrid_2
3:{linear_blend(
image1: card_hybrid_2( colors: colors[(to_int(offset) + 0 ) mod 3] +
colors[(to_int(offset) + 1 ) mod 3] ),
image2: template( colors[(to_int(offset) + 2 ) mod 3] ),
x1: 0, y1: 0.55
x2: 0, y2: 0.77
)}
4:{linear_blend(
image1: card_hybrid_2( colors: colors[(to_int(offset) + 0 ) mod 4] +
colors[(to_int(offset) + 1 ) mod 4] ),
image2: card_hybrid_2( colors: colors[(to_int(offset) + 3 ) mod 4] +
colors[(to_int(offset) + 2 ) mod 4] ),
x1: 0, y1: 0.4
x2: 0, y2: 0.62
)}
5: {linear_blend(
image1: linear_blend(
image1: card_hybrid_2( colors: colors[(to_int(offset) + 0 ) mod 5] +
colors[(to_int(offset) + 1 ) mod 5] ),
image2: card_hybrid_2( colors: colors[(to_int(offset) + 4 ) mod 5] +
colors[(to_int(offset) + 2 ) mod 5] ),
x1: 0, y1: 0.19
x2: 0, y2: 0.35
),
image2: template( colors[(to_int(offset) + 3 ) mod 5] ),
x1: 0, y1: 0.777
x2: 0, y2: 0.937
)}
6: {linear_blend(
image1: linear_blend(
image1: card_hybrid_2( colors: colors[(to_int(offset) + 0 ) mod 6] +
colors[(to_int(offset) + 1 ) mod 6] ),
image2: card_hybrid_2( colors: colors[(to_int(offset) + 5 ) mod 6] +
colors[(to_int(offset) + 2 ) mod 6] ),
x1: 0, y1: 0.19
x2: 0, y2: 0.35
),
image2: card_hybrid_2( colors: colors[(to_int(offset) + 4 ) mod 6] +
colors[(to_int(offset) + 3 ) mod 6] ),
x1: 0, y1: 0.777
x2: 0, y2: 0.937
)}
7: {linear_blend(
image1: linear_blend(
image1: linear_blend(
image1: card_hybrid_2( colors: colors[(to_int(offset) + 0 ) mod 7] +
colors[(to_int(offset) + 1 ) mod 7] ),
image2: card_hybrid_2( colors: colors[(to_int(offset) + 6 ) mod 7] +
colors[(to_int(offset) + 2 ) mod 7] ),
x1: 0, y1: 0.34
x2: 0, y2: 0.50
),
image2: card_hybrid_2( colors: colors[(to_int(offset) + 5 ) mod 7] +
colors[(to_int(offset) + 3 ) mod 7] ),
x1: 0, y1: 0.877
x2: 0, y2: 0.937
),
image2: template( colors[(to_int(offset) + 4 ) mod 7] ),
x1: 0, y1: 1.140
x2: 0, y2: 1.300
)}
]
horizontal: horizontal_card_hybrid
vertical: [
1: { template( colors[0]) }
2: { linear_blend(
image1: template( colors[0] ),
image2: template( colors[1] ),
x1: 0, y1: 0.4
x2: 0, y2: 0.6
)}
3: vertical_card_hybrid
4: vertical_card_hybrid
5: vertical_card_hybrid
6: vertical_card_hybrid
7: vertical_card_hybrid
]
overlay: overlay_hybrid
]
########################################################################
# P/T box
########################################################################
# These are easier
horizontal_pt_hybrid := [
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 3] ),
image2: template( colors[(to_int(offset) + 2 ) mod 3] ),
x1: -0.51, y1: 0
x2: 0.26, y2: 0
)}
4: { linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 4] ),
image2: template( colors[(to_int(offset) + 3 ) mod 4] ),
x1: -0.1, y1: 0
x2: 0.6, y2: 0
)}
5: { linear_blend(
image1: template( colors[(to_int(offset) + 3 ) mod 5] ),
image2: template( colors[(to_int(offset) + 4 ) mod 5] ),
x1: 0.08, y1: 0
x2: 0.65, y2: 0
)}
6: { linear_blend(
image1: template( colors[(to_int(offset) + 4 ) mod 6] ),
image2: template( colors[(to_int(offset) + 5 ) mod 6] ),
x1: 0.07, y1: 0
x2: 0.7, y2: 0
)}
7: {linear_blend(
image1: linear_blend(
image1: template( colors[(to_int(offset) + 4 ) mod 7] ),
image2: template( colors[(to_int(offset) + 5 ) mod 7] ),
x1: -0.2, y1: 0
x2: 0.2, y2: 0
),
image2: template( colors[(to_int(offset) + 6 ) mod 7] ),
x1: 0.5, y1: 0
x2: 0.7, y2: 0
)}
]
pt_hybrid := [
radial: [
0: { template( "c") }
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { template( colors[(to_int(offset) + 2 ) mod 3]) }
4: { template( colors[(to_int(offset) + 2 ) mod 4]) }
5: { linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 5] ),
image2: template( colors[(to_int(offset) + 3 ) mod 5] ),
x1: 0, y1: -1.5
x2: 0, y2: 0.7
)}
6: { linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 6] ),
image2: template( colors[(to_int(offset) + 3 ) mod 6] ),
x1: 0, y1: -1.5
x2: 0, y2: 0.7
)}
7: { template( colors[(to_int(offset) + 4 ) mod 7]) }
]
horizontal: horizontal_pt_hybrid
vertical: [
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { template( colors[(to_int(offset) + 2 ) mod 7]) }
4: { template( colors[(to_int(offset) + 3 ) mod 7]) }
5: { template( colors[(to_int(offset) + 4 ) mod 7]) }
6: { template( colors[(to_int(offset) + 5 ) mod 7]) }
7: { template( colors[(to_int(offset) + 6 ) mod 7]) }
]
overlay: overlay_hybrid
]
########################################################################
# P/T boxes of flip cards
########################################################################
flip_pt_hybrid := [
radial: [
0: { template( "c") }
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { template( colors[(to_int(offset) + 1 ) mod 3]) }
4: { template( colors[(to_int(offset) + 1 ) mod 4]) }
5: {linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 5] ),
image2: template( colors[(to_int(offset) + 2 ) mod 5] ),
x1: 0, y1: -1
x2: 0, y2: 1.8
)}
6: { linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 6] ),
image2: template( colors[(to_int(offset) + 2 ) mod 6] ),
x1: 0, y1: -1
x2: 0, y2: 1.8
)}
7: { template( colors[(to_int(offset) + 4 ) mod 7]) }
]
horizontal: horizontal_pt_hybrid
vertical: [
1: { template( colors[0]) }
2: { template( colors[0]) }
3: { linear_blend(
image1: template( colors[(to_int(offset) + 0 ) mod 3] ),
image2: template( colors[(to_int(offset) + 1 ) mod 3] ),
x1: 0, y1: 0
x2: 0, y2: 2
)}
4: { linear_blend(
image1: template( colors[(to_int(offset) + 0 ) mod 4] ),
image2: template( colors[(to_int(offset) + 1 ) mod 4] ),
x1: 0, y1: -1.5
x2: 0, y2: 1
)}
5: { linear_blend(
image1: template( colors[(to_int(offset) + 0 ) mod 5] ),
image2: template( colors[(to_int(offset) + 1 ) mod 5] ),
x1: 0, y1: -1.1
x2: 0, y2: 0.2
)}
6: { template( colors[(to_int(offset) + 1 ) mod 6] ) } # Probably not right
7: { template( colors[(to_int(offset) + 2 ) mod 7]) }
]
overlay: overlay_hybrid
]
flip_pt_hybrid2 := [
radial: [
0: { template( "c") }
1: { template( colors[0]) }
2: { template( colors[0]) }
3: { linear_blend(
image1: template( colors[(to_int(offset) + 0 ) mod 3] ),
image2: template( colors[(to_int(offset) + 2 ) mod 3] ),
x1: 0, y1: -1
x2: 0, y2: 1.1
)}
4: { template( colors[(to_int(offset) + 3 ) mod 4]) }
5: { template( colors[(to_int(offset) + 4 ) mod 5]) }
6: { template( colors[(to_int(offset) + 5 ) mod 6]) }
7: { template( colors[(to_int(offset) + 6 ) mod 7]) }
]
horizontal: [
1: { template( colors[0]) }
2: { template( colors[0]) }
3: { template( colors[(to_int(offset) + 0 ) mod 3]) }
4: { linear_blend(
image1: template( colors[(to_int(offset) + 0 ) mod 4] ),
image2: template( colors[(to_int(offset) + 1 ) mod 4] ),
x1: 0.4, y1: 0
x2: 1.5, y2: 0
)}
5: { linear_blend(
image1: template( colors[(to_int(offset) + 0 ) mod 5] ),
image2: template( colors[(to_int(offset) + 1 ) mod 5] ),
x1: 0.08, y1: 0
x2: 0.65, y2: 0
)}
6: { template( colors[(to_int(offset) + 5 ) mod 6] ) } #TODO
7: { template( colors[(to_int(offset) + 6 ) mod 7] ) } #TODO
]
vertical: [
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 3] ),
image2: template( colors[(to_int(offset) + 2 ) mod 3] ),
x1: 0, y1: -1
x2: 0, y2: 1.5
)}
4: { linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 4] ),
image2: template( colors[(to_int(offset) + 3 ) mod 4] ),
x1: 0, y1: 0.5
x2: 0, y2: 3
)}
5: { template( colors[(to_int(offset) + 3 ) mod 5]) }
6: { template( colors[(to_int(offset) + 5 ) mod 6] ) } # Probably not right
7: { template( colors[(to_int(offset) + 6 ) mod 7]) }
]
overlay: overlay_hybrid
]
########################################################################
# P/T boxes for leveler cards
########################################################################
leveler_pt_hybrid := [
radial: [
0: { template( "c") }
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 3] ),
image2: template( colors[(to_int(offset) + 2 ) mod 3] ),
x1: 0, y1: 0
x2: 0, y2: 1
)}
4: { template( colors[(to_int(offset) + 2 ) mod 4]) }
5: { template( colors[(to_int(offset) + 2 ) mod 5]) }
6: { template( colors[(to_int(offset) + 2 ) mod 6]) }
7: { template( colors[(to_int(offset) + 4 ) mod 7]) }
]
horizontal: horizontal_pt_hybrid
vertical: [
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 3] ),
image2: template( colors[(to_int(offset) + 2 ) mod 3] ),
x1: 0, y1: 0
x2: 0, y2: 1
)}
4: { template( colors[(to_int(offset) + 2 ) mod 4]) }
5: { template( colors[(to_int(offset) + 3 ) mod 5]) }
6: { linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 6] ),
image2: template( colors[(to_int(offset) + 4 ) mod 6] ),
x1: 0, y1: 0
x2: 0, y2: 0.25
)}
7: { template( colors[(to_int(offset) + 5 ) mod 7]) }
]
overlay: overlay_hybrid
]
########################################################################
# P/T boxes for leveler cards
########################################################################
leveler_pt_hybrid := [
radial: [
0: { template( "c") }
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 3] ),
image2: template( colors[(to_int(offset) + 2 ) mod 3] ),
x1: 0, y1: 0
x2: 0, y2: 1
)}
4: { template( colors[(to_int(offset) + 2 ) mod 4]) }
5: { template( colors[(to_int(offset) + 2 ) mod 5]) }
6: { template( colors[(to_int(offset) + 2 ) mod 6]) }
7: { template( colors[(to_int(offset) + 4 ) mod 7]) }
]
horizontal: horizontal_pt_hybrid
vertical: [
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 3] ),
image2: template( colors[(to_int(offset) + 2 ) mod 3] ),
x1: 0, y1: 0
x2: 0, y2: 1
)}
4: { template( colors[(to_int(offset) + 2 ) mod 4]) }
5: { template( colors[(to_int(offset) + 3 ) mod 5]) }
6: { linear_blend(
image1: template( colors[(to_int(offset) + 3 ) mod 6] ),
image2: template( colors[(to_int(offset) + 4 ) mod 6] ),
x1: 0, y1: 0
x2: 0, y2: 0.25
)}
7: { template( colors[(to_int(offset) + 5 ) mod 7]) }
]
overlay: overlay_hybrid
]
leveler_pt_hybrid2 := [
radial: [
0: { template( "c") }
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { template( colors[(to_int(offset) + 2 ) mod 3]) }
4: { template( colors[(to_int(offset) + 2 ) mod 4]) }
5: { template( colors[(to_int(offset) + 2 ) mod 5]) }
6: { template( colors[(to_int(offset) + 2 ) mod 6]) }
7: { template( colors[(to_int(offset) + 4 ) mod 7]) }
]
horizontal: horizontal_pt_hybrid
vertical: [
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { template( colors[(to_int(offset) + 2 ) mod 3]) }
4: { linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 4] ),
image2: template( colors[(to_int(offset) + 3 ) mod 4] ),
x1: 0, y1: 0
x2: 0, y2: 1
)}
5: { linear_blend(
image1: template( colors[(to_int(offset) + 3 ) mod 5] ),
image2: template( colors[(to_int(offset) + 4 ) mod 5] ),
x1: 0, y1: 0
x2: 0, y2: 0.75
)}
6: { template( colors[(to_int(offset) + 4 ) mod 6]) }
7: { template( colors[(to_int(offset) + 5 ) mod 7]) }
]
overlay: overlay_hybrid
]
leveler_pt_hybrid3 := [
radial: [
0: { template( "c") }
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { template( colors[(to_int(offset) + 2 ) mod 3]) }
4: { template( colors[(to_int(offset) + 2 ) mod 4]) }
5: { linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 5] ),
image2: template( colors[(to_int(offset) + 3 ) mod 5] ),
x1: 0, y1: 0
x2: 0, y2: 1
)}
6: { linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 6] ),
image2: template( colors[(to_int(offset) + 3 ) mod 6] ),
x1: 0, y1: 0
x2: 0, y2: 1
)}
7: { template( colors[(to_int(offset) + 4 ) mod 7]) }
]
horizontal: horizontal_pt_hybrid
vertical: [
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { template( colors[(to_int(offset) + 2 ) mod 3]) }
4: { template( colors[(to_int(offset) + 3 ) mod 4]) }
5: { linear_blend(
image1: template( colors[(to_int(offset) + 3 ) mod 5] ),
image2: template( colors[(to_int(offset) + 4 ) mod 5] ),
x1: 0, y1: 0
x2: 0, y2: 0.5
)}
6: { linear_blend(
image1: template( colors[(to_int(offset) + 4 ) mod 6] ),
image2: template( colors[(to_int(offset) + 5 ) mod 6] ),
x1: 0, y1: 0
x2: 0, y2: 0.5
)}
7: { template( colors[(to_int(offset) + 5 ) mod 7]) }
]
overlay: overlay_hybrid
]
########################################################################
# Textbox and typeline for FPM templates and Futureshifts
########################################################################
textbox_hybrid := [
radial: [
0: { template( "c") }
1: { template( colors[0]) }
2: card_hybrid_2
3: { template( colors[(to_int(offset) + 2 ) mod 3]) }
4: { card_hybrid_2( colors: colors[(to_int(offset) + 0 ) mod 4] +
colors[(to_int(offset) + 3 ) mod 4]) }
5: { template( colors[(to_int(offset) + 3 ) mod 5]) }
6: { card_hybrid_2( colors: colors[(to_int(offset) + 0 ) mod 6] +
colors[(to_int(offset) + 5 ) mod 6]) }
7: { template( colors[(to_int(offset) + 4 ) mod 7]) }
]
horizontal: horizontal_card_hybrid
vertical: [
0: { template( "c") }
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { template( colors[(to_int(offset) + 2 ) mod 3] ) } # TODO
4: { template( colors[(to_int(offset) + 3 ) mod 4]) }
5: { template( colors[(to_int(offset) + 4 ) mod 5]) }
6: { template( colors[(to_int(offset) + 5 ) mod 6]) }
7: { template( colors[(to_int(offset) + 6 ) mod 7]) }
]
overlay: overlay_hybrid
]
typeline_hybrid := textbox_hybrid
########################################################################
# Color Identity Marking
########################################################################
identity_horizontal_hybrid := [
0: { template( "c") }
1: { template( colors[0]) }
2: {linear_blend(
image1: template( colors[0] ),
image2: template( colors[1] ),
x1: 0.49, y1: 0.49
x2: 0.5, y2: 0.5
)}
3: {masked_blend(
light: masked_blend(
light: template( colors[0] ),
dark: template( colors[2] ),
mask: id_mask[32]),
dark: template( colors[1] ),
mask: id_mask[33]
)}
4: {masked_blend(
light: masked_blend(
light: masked_blend(
light: template( colors[1] ),
dark: template( colors[0] ),
mask: id_mask[42] ),
dark: template( colors[2] ),
mask: id_mask[43] ),
dark: template( colors[3] ),
mask: id_mask[44]
)}
5: {masked_blend(
light: masked_blend(
light: masked_blend(
light: masked_blend(
light: template( colors[0] ),
dark: template( colors[4] ),
mask: id_mask[52]),
dark: template( colors[1] ),
mask: id_mask[53]),
dark: template( colors[2] ),
mask: id_mask[54]),
dark: template( colors[3] ),
mask: id_mask[55]
)}
6: { template( "m") }
]
identity_hybrid := [
radial: identity_horizontal_hybrid
vertical: identity_horizontal_hybrid
horizontal: identity_horizontal_hybrid
overlay: identity_horizontal_hybrid
]
########################################################################
# Promo Stamp
########################################################################
# These are easier
horizontal_stamp_hybrid := [
1: { template( colors[0]) }
2: { linear_blend(
image1: template( colors[0] ),
image2: template( colors[1] ),
x1: -0.3, y1: 0
x2: 1.3, y2: 0
)}
3: { template( colors[(to_int(offset) + 1 ) mod 3]) }
4: { linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 4] ),
image2: template( colors[(to_int(offset) + 2 ) mod 4] ),
x1: -0.3, y1: 0
x2: 1.3, y2: 0
)}
5: {linear_blend(
image1: template( colors[(to_int(offset) + 1 ) mod 5] )
x1: -0.55, y1: 0
x2: 0.2, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 5] ),
image2: template( colors[(to_int(offset) + 3 ) mod 5] ),
x1: 0.8, y1: 0
x2: 1.55, y2: 0
))}
6: { linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 6] ),
image2: template( colors[(to_int(offset) + 3 ) mod 6] ),
x1: 0.1, y1: 0
x2: 0.9, y2: 0
)}
7: {linear_blend(
image1: template( colors[(to_int(offset) + 2 ) mod 7] ),
x1: -0.55, y1: 0
x2: 0.2, y2: 0
image2: linear_blend(
image1: template( colors[(to_int(offset) + 3 ) mod 7] ),
image2: template( colors[(to_int(offset) + 5 ) mod 7] ),
x1: 0.8, y1: 0
x2: 1.55, y2: 0
))}
]
stamp_hybrid := [
radial: [
0: { template( "c") }
1: { template( colors[0]) }
2: { linear_blend(
image1: template( colors[0] ),
image2: template( colors[1] ),
x1: -0.3, y1: 0
x2: 1.3, y2: 0
)}
3: { template( colors[(to_int(offset) + 2) mod 3]) }
4: { linear_blend(
image1: template( colors[(to_int(offset) + 3) mod 4] ),
image2: template( colors[(to_int(offset) + 2) mod 4] ),
x1: -0.3, y1: 0
x2: 1.3, y2: 0
)}
5: { template( colors[(to_int(offset) + 3) mod 5]) }
6: { linear_blend(
image1: template( colors[(to_int(offset) + 4) mod 6] ),
image2: template( colors[(to_int(offset) + 3) mod 6] ),
x1: -0.3, y1: 0
x2: 1.3, y2: 0
)}
7: { template( colors[(to_int(offset) + 4 ) mod 7]) }
]
horizontal: horizontal_stamp_hybrid
vertical: [
1: { template( colors[0]) }
2: { template( colors[1]) }
3: { template( colors[(to_int(offset) + 2 ) mod 3]) }
4: { template( colors[(to_int(offset) + 3 ) mod 4]) }
5: { template( colors[(to_int(offset) + 4 ) mod 5]) }
6: { template( colors[(to_int(offset) + 5 ) mod 6]) }
# 7: { template( colors[(to_int(offset) + 6 ) mod 7]) }
]
overlay: overlay_hybrid
]
########################################################################
# Putting it all together.
########################################################################
blend_colors := {
colors := sort_text( order: if card_is_wedge(input) then "(wbguro)" else "(wubrgo)"
, (if chosen(choice:"white" ) then "w")
+ (if chosen(choice:"blue" ) then "u")
+ (if chosen(choice:"black" ) then "b")
+ (if chosen(choice:"red" ) then "r")
+ (if chosen(choice:"green" ) then "g")
+ (if chosen(choice:"orange") then "o")
)
if multi and (hybrid or colors == "") then (
colors := colors + "m"
)
if artifact and (hybrid or colors == "") then (
colors := colors + "a"
)
if chosen(choice:"reversed") then colors := reverse(colors)
if colors == "" then colors := "c"
colors
}
# Determine the card background based on the card_color multiple choice options
color_background := {
# for thumbnails
if input == "hybrid" then
input := "white,blue,red,{hybrid_previews},horizontal"
else if input == "overlay" then
input := "blue,red,{hybrid_previews},overlay"
else if input == "radial" or input == "horizontal" or input == "vertical" then
input := "white,blue,red,{hybrid_previews}," + input
else if input == "reversed" then
input := "white,blue,red,{hybrid_previews},horizontal,reversed"
# What type of 'hybrid'?
land := chosen(choice:"land")
multi := chosen(choice:"multicolor")
hybrid := chosen(choice:"hybrid")
artifact := chosen(choice:"artifact")
if land and colored_lands then template := land_template # use land template instead?
# The selected colors
colors := blend_colors(input,land:land, multi:multi, hybrid:hybrid, artifact:artifact)
if contains(colors, match:"a") then artifact := false
if contains(colors, match:"m") then multi := false
color_count := if colors == "c" then 0 else number_of_items(in: colors)
# 'shape' / type of hybrid
shape := if chosen(choice:"horizontal" ) then "horizontal"
else if chosen(choice:"vertical" ) then "vertical"
else if chosen(choice:"overlay" ) then "overlay"
else "radial"
# Determine background (allows styles to hook something else here)
# This is implicitly passed the following parameters: type, shape, colors, color_count, base_hybrid, land, multi, hybrid, artifact, multicolor_blend, hybrid_blend, artifact_blend
color_combination(folder:folder, blend_type:blend_type)
}@(folder: "", blend_type: "", multicolor_blend: "mask", hybrid_blend: "mask", artifact_blend: "mask")
color_combination := {
# does this have an override blend_type?
if blend_type == "" then blend_type := type
# Basic gradient of the color frames
base := base_hybrid[shape][color_count]
# This next step adds additional blending from artifact, hybrid, and multicolor cards
# Usually, the basic gradient is used on the "light" parts of the mask
# And one of those three are used on the "dark" parts
# artifact mode is expected to add a trim effect, but leave the plates and pinlines alone
# hybrid mode is expected to add a plate effect, but leave the trim and pinline alone
# multicolor mode is expted to add a trim and plate effect, but leave the pinline alone
# when in conflict, artifact > multicolor > hybrid
# an artifact that costs (W)(W/U)(U) has artifact trim, gold plates, and WU gradient pinlines
# this finds the parameters needed for the script at the end
# but may need an intermediate blend step when modes are chained
mode := "" # by default we don't blend at all
light := base # our base gradient script
light_input := input # the color we've been given
dark := template # the template script for this type
dark_input := "c" # the color of the secondary blend image
if land and not colored_lands then (
## blend with land via multi mode
mode := "multicolor"
dark := land_template
)
else if land and multi then (
## blend with land via hybrid mode
## mask_hybrid decides the dark input
mode := "hybrid"
dark := land_template
if mask_hybrid_with_gold() then (
## Add mland internals to the gradient
dark_input := "m"
)
else if mask_multi_land_with_color() then (
## Use gradient's internals on mland
light := land_template
light_input := "m"
dark := base
dark_input := input
)
else (
## cland with gradient pinlines
mode := "multicolor"
)
)
else if artifact then (
## blend via artifact mode
## multi and hybrid need to chain blends
## otherwise just use artifact as dark input
mode := "artifact"
dark_input := "a"
if multi then (
## first blend multicolor internals onto the gradient
## then artifact will overwrite the outer portion
light := { conditional_masked_blend(
mode: "multicolor",
light: base,
light_input: input,
dark: template,
dark_input : "m"
)}
)
else if color_count <= 1 then (
## blend artifact outside
""
)
else if mask_hybrid_with_land() then (
## first blend cland internals, artifact happens later
light := { conditional_masked_blend(
mode: "multicolor",
light: base,
light_input: input,
dark: template,
dark_input : "c"
)}
)
else if mask_hybrid_with_gold() then (
## first blend mland internals, artifact happens later
light := { conditional_masked_blend(
mode: "multicolor",
light: base,
light_input: input,
dark: template,
dark_input : "m"
)}
)
else (
## shouldn't get here, but if we do, blend artifact outside
""
)
)
else if multi then (
## complex forms already handled
## just blend multicolor over the gradient
mode := "multicolor"
dark_input := "m"
)
else if color_count > 1 then (
## blend hybrid internals over the gradient
## settings change which template we blend with
mode := "hybrid"
dark := land_template
if mask_hybrid_with_gold() then (
dark_input := "m"
)
else if not mask_hybrid_with_land() then (
mode := ""
)
)
## if we have a mode, blend that, otherwise use our base gradient
if mode == "" then base() else conditional_masked_blend()
}@(folder: "", blend_type:"")
conditional_masked_blend :=
{
mask := "{folder}{mode}_blend_{blend_type}.png"
mode := if mode == "multicolor" then multicolor_blend
else if mode == "artifact" then artifact_blend
else hybrid_blend
if mode == "black" then dark(dark_input)
else if mode == "white" then light(light_input)
else masked_blend(
mask: mask,
dark: dark(dark_input),
light: light(light_input),
)
}
########################################################################
# Specific types
########################################################################
card_background := { color_background(type:"card", base_hybrid:card_hybrid) }@(offset:0 )
card_background2 := { color_background(type:"card2", base_hybrid:card_hybrid) }@(offset:0 )
card_ptbox := { color_background(type:"pt", base_hybrid:pt_hybrid) }@(offset:0 )
flip_ptbox := { color_background(type:"pt", base_hybrid:flip_pt_hybrid) }@(offset:0 )
flip_ptbox2 := { color_background(type:"pt2", base_hybrid:flip_pt_hybrid2) }@(offset:0 )
leveler_ptbox := { color_background(type:"pt", base_hybrid:leveler_pt_hybrid) }@(offset:0 )
leveler_ptbox2 := { color_background(type:"pt", base_hybrid:leveler_pt_hybrid2) }@(offset:0 )
leveler_ptbox3 := { color_background(type:"pt", base_hybrid:leveler_pt_hybrid3) }@(offset:0 )
card_textbox := { color_background(type:"textbox", base_hybrid:textbox_hybrid) }@(offset:0 )
card_typeline := { color_background(type:"typeline", base_hybrid:typeline_hybrid) }@(offset:0 )
card_identity := { color_background(type:"identity", base_hybrid:identity_hybrid) }@(offset:0 )
card_identity_2 := { color_background(type:"identity2", base_hybrid:identity_hybrid) }@(offset:0 )
card_stamp := { color_background(type:"stamp", base_hybrid:stamp_hybrid) }@(offset:0 )
card_stamp2 := { color_background(type:"stamp2", base_hybrid:stamp_hybrid) }@(offset:0 )
template_prefix := []
module_card := { color_background(type:"card", base_hybrid:card_hybrid, folder:template_prefix["card"]) }
module_card2 := { color_background(type:"card2", base_hybrid:card_hybrid, folder:template_prefix["card2"]) }
module_identity := { color_background(type:"identity", base_hybrid:identity_hybrid, folder:template_prefix["identity"]) }
module_stamp := { color_background(type:"stamp", base_hybrid:stamp_hybrid, folder:template_prefix["stamp"]) }
module_ubstamp := { color_background(type:"ubstamp", base_hybrid:stamp_hybrid, folder:template_prefix["ubstamp"], blend_type:"stamp") }
module_nyx := {
type := "nyx"
if has_png(set.alternate_nyx) and type_name(harder_script["alt_nyx" or else nil] or else nil) != type_name(nil)
then type := "alt_nyx"
else if set.alternate_nyx == "star" and type_name(harder_script["star" or else nil] or else template_prefix["star" or else nil] or else nil) != type_name(nil)
then type := "star"
color_background(
type: type,
blend_type: "nyx",
base_hybrid:card_hybrid,
folder:template_prefix["nyx"],
)
}
module_snow := { color_background(type:"snow", base_hybrid:card_hybrid, folder:template_prefix["snow"]) }
module_alias := {
template := alias_custom_template
land_template := alias_custom_land_template
color_background(
type: "alias",
base_hybrid: card_hybrid,
artifact_blend: "white",
hybrid_blend: "white",
multicolor_blend: "white"
)
}
module_ptbox := {
if vehicle then template_prefix["pt"] + "vpt.png"
else color_background(type:"pt", base_hybrid:pt_hybrid, folder:template_prefix["pt"])
}@(vehicle:false)
module_ptbox2 := {
if vehicle then template_prefix["pt"] + "vpt.png"
else color_background(type:"pt2", base_hybrid:pt_hybrid, folder:template_prefix["pt"], blend_type:"pt")
}@(vehicle:false)
module_levelpt := {
if vehicle then template_prefix["pt"] + "vpt.png"
else color_background(type:"pt", base_hybrid:leveler_pt_hybrid, folder:template_prefix["pt"])
}@(vehicle:false)
module_levelpt2 := {
if vehicle then template_prefix["pt"] + "vpt.png"
else color_background(type:"pt", base_hybrid:leveler_pt_hybrid2, folder:template_prefix["pt"])
}@(vehicle:false)
module_levelpt3 := {
if vehicle then template_prefix["pt"] + "vpt.png"
else color_background(type:"pt", base_hybrid:leveler_pt_hybrid3, folder:template_prefix["pt"])
}@(vehicle:false)
flip_background := {
linear_blend(
image1: card_background(top)
image2: card_background(bottom)
x1: 0, y1: 0.4
x2: 0, y2: 0.6
)
}
########################################################################
# Font colors
########################################################################
# For which colors is the font white?
font_colors_white := { input == "b" or input == "l" }
font_color_positions := [
radial: [0,0,0,2,3,3,4,4]
horizontal: [0,0,0,0,0,0,0,0]
vertical: [0,0,1,2,3,4,5,6]
overlay: [0,0,0,0,0,0,0,0]
]
# Determine whether light or dark fonts should be used
font_white := {
hybrid := chosen(choice:"hybrid" )
artifact := chosen(choice:"artifact" )
colors := sort_text( order: "(wubrgo)"
, (if chosen(choice:"white" ) then "w")
+ (if chosen(choice:"blue" ) then "u")
+ (if chosen(choice:"black" ) then "b")
+ (if chosen(choice:"red" ) then "r")
+ (if chosen(choice:"green" ) then "g")
+ (if chosen(choice:"orange" ) then "o")
) + (if artifact then "a")
font_colors_white(
if chosen(choice:"land") then "l"
else if input == "artifact, multicolor" then "a"
else if chosen(choice:"multicolor") then "m"
else if artifact and not hybrid then "a"
else if colors == "" then "c"
else colors[
font_color_positions[
if chosen(choice:"horizontal") then "horizontal"
else if chosen(choice:"vertical") then "vertical"
else if chosen(choice:"overlay") then "overlay"
else "radial"
][number_of_items(in: colors)]
]
)
}
font_color := { if font_white() then rgb(255,255,255) else rgb(0,0,0) }
#####Watermark Blending
#### Overwrite this in style files until we fully deprecate this
watermark_include := "/magic-watermarks.mse-include"
watermark_hybrid := {
linear_blend(
image1: colors[0] + input + ".png"
image2: colors[1] + input + ".png"
x1: 0.4, y1: 0
x2: 0.6, y2: 0
)
}
set_watermark_blend := {
set_alpha(
alpha: 0.75
input:
linear_blend(
image1:
masked_blend(
light: watermark_include + "/sets/" + input + ".png"
dark: watermark_include + "/sets/" + watermark_colors().0 + "mark.png"
mask: watermark_include + "/sets/" + input + ".png"
)
image2:
masked_blend(
light: watermark_include + "/sets/" + input + ".png"
dark: watermark_include + "/sets/" + watermark_colors().1 + "mark.png"
mask: watermark_include + "/sets/" + input + ".png"
)
x1: 0.4, y1: 0
x2: 0.6, y2: 0
)
)
}
spotlight_folder := { watermark_include + "/spotlight/" }
spotlight_watermark_blend := {
face := [1:card.card_color, 2:card.card_color_2, 3:card.card_color_3][face]
if l < 1 or h < 1 or l > 1024 or h > 1024 then (
input
) else (
wmc := watermark_colors(face:face)
c1 := wmc.0 + (if contains(face, match:"land") then "l") + "spotlight.png"
c2 := wmc.1 + (if contains(face, match:"land") then "l") + "spotlight.png"
wmdir := spotlight_folder()
c1 := crop(wmdir+c1, height:h, width:l, offset_x:0, offset_y:0)
c2 := crop(wmdir+c2, height:h, width:l, offset_x:0, offset_y:0)
mask := input
set_alpha(
alpha: alpha
input:
linear_blend(
image1:
masked_blend(
light: input
dark: c1
mask: mask
)
image2:
masked_blend(
light: input
dark: c2
mask: mask
)
x1: 0.4, y1: 0
x2: 0.6, y2: 0
)
)
)
}@(face:1,alpha:0.2,l:500,h:500)
shadow_watermark_blend := {
set_combine(
combine:"shadow",
set_alpha(
alpha: alpha,
drop_shadow(
offset_x: -0.01,
offset_y: 0.03,
blur_radius: 0.02,
alpha: 1,
color: rgb(0,0,0),
enlarge(
border_size: 0.03,
invert_image(input)
)
)
)
)
}@(alpha:0.5)
glow_watermark_blend := {
set_combine(
combine:"glow",
set_alpha(
alpha: alpha,
drop_shadow(
offset_x: -0.01,
offset_y: 0.03,
blur_radius: 0.02,
alpha: 1,
color: rgb(0,0,0),
enlarge(
border_size: 0.03,
invert_image(input)
)
)
)
)
}@(alpha:0.3)
watermark_blend :=
{
shadow_alpha := 0.5
glow_alpha := 0.3
backup := if custom then set.blend_with_colors else set.use_blended_watermarks
option := styling.watermark_render or else backup
dark_textbox := (face == 1 and invert_watermark_1())
or (face == 2 and invert_watermark_2())
or (face == 3 and invert_watermark_3())
if option == "inverted" then dark_textbox := not dark_textbox
invert_base_image := false
if custom then (
alpha := spotlight_alpha
)
if dark_textbox then
(
alpha := dark_alpha
spotlight_alpha := dark_spotlight_alpha
invert_base_image := true
)
user_alpha := styling.watermark_opacity_percentage or else ""
user_alpha := if user_alpha != "" then get_alpha_percentage(user_alpha, default: -1.0) else -1.0
if user_alpha >= 0.0 then
(
alpha := user_alpha
spotlight_alpha := user_alpha
shadow_alpha := user_alpha
glow_alpha := user_alpha
)
if colored then set_alpha(alpha: alpha, input)
else if option == "yes" or option == "blend with colors" then spotlight_watermark_blend(h:h, l:l, face:face, alpha: spotlight_alpha, input)
else if option == "shadow" then shadow_watermark_blend(input, alpha: shadow_alpha)
else if option == "glow" then glow_watermark_blend(input, alpha: glow_alpha)
else if invert_base_image then set_alpha(alpha: alpha, invert_image(input))
else set_alpha(alpha: alpha, input)
}@(h:500,l:500,colored:false,face:1,alpha:0.25,spotlight_alpha:0.75,dark_alpha:0.25,dark_spotlight_alpha:0.35,custom:false)