257 lines
6.4 KiB
Plaintext
257 lines
6.4 KiB
Plaintext
mse version: 2.0.0
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game: magic
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short name: M15 Textless Land
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full name: M15 Textless Land
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installer group: magic/m15 style/textless/land
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icon: card-sample.png
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position hint: 015
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version: 2024-09-01
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depends on:
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package: magic.mse-game
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version: 2014-06-25
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depends on:
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package: magic-modules.mse-include
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version: 2024-10-01
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depends on:
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package: magic-future-common.mse-include
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version: 2007-09-23
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card width: 375
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card height: 523
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card dpi: 150
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############################################################## Extra scripts
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init script:
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#Should multicolor lands with basic land types have a colored name?
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mask_multi_land_with_color := { styling.colored_multicolor_land_name }
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template_prefix := [
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card: ""
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pt: "/magic-modules.mse-include/pts/375 m15/"
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stamp: "/magic-modules.mse-include/stamps/backs/375 round/"
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ubstamp: "/magic-modules.mse-include/stamps/backs/375 ub/"
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identity: "/magic-modules.mse-include/indicators/"
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]
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template_suffix := [
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card: "card.jpg"
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pt: "pt.png"
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stamp: "stamp.png"
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ubstamp: "stamp.png"
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identity: "identity.png"
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]
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template := { template_prefix[type] + (if input == "a" then "c" else input) + "l" + template_suffix[type] }
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land_template := { template_prefix[type] + (if input == "a" then "c" else input) + "l" + template_suffix[type] }
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# Use land templates for previews because they show more contrast
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hybrid_previews := "land,hybrid"
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# Is the card a promo card?
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is_promo := { styling.promo }
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watermark_include := "/magic-modules.mse-include/watermarks"
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is_unsorted := {styling.remove_from_autocount}
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card_stamp_offset_top_1 := {4}
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############################################################## Set info fields
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set info style:
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symbol:
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variation:
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name: invertedcommon
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border radius: 0.10
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fill type: solid
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fill color: rgb(255,255,255)
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border color: rgb(0,0,0)
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############################################################## Extra style options
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styling field:
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type: boolean
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name: remove from autocount
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description: Removes the automatic card number for specific cards, to allow for overcounted cards like in Planeswalker Decks.
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initial: no
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styling field:
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type: boolean
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name: colored multicolor land name
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description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
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styling field:
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type: boolean
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name: inverted common symbol
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description: Should the common rarity symbol be inverted, like in Coldsnap?
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initial: no
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styling field:
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type: package choice
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name: overlay
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description: Should there be an overlay applied, such as foil?
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match: magic-overlay-*.mse-include
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required: false
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styling field:
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type: boolean
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name: promo
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description: Is this card a promo card, with the "P" rarity?
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initial: no
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styling style:
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inverted common symbol:
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choice images:
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no: { symbol_variation(symbol: set.symbol, variation: "common") }
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yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
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############################################################## Card fields
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include file: /magic-modules.mse-include/corners/card_fields
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include file: /magic-modules.mse-include/information/card_fields
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include file: /magic-modules.mse-include/card-symbols/card_fields
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include file: /magic-modules.mse-include/stamps/card_fields
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card style:
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############################# Background stuff
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border color:
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left: 0
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top : 0
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width: 375
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height: 523
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radius: 18
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left width: 17
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right width: 17
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top width: 17
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bottom width: 18
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z index: 4
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mask: border_mask.png
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card color:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: 0
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render style: image
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popup style: in place
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image: { card_background() }
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############################# Name line
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name:
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left: { if card.card_symbol=="none" then 32 else 50 }
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top: 30
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right: { 341 - card_style.casting_cost.content_width }
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height: 23
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alignment: bottom shrink-overflow
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padding bottom: 0
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z index: 1
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font:
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name: Beleren Bold
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size: 16
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color: black
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############################# Image
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image:
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#left: 30
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#top: 61
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#width: 313
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#height: 366
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left: 31
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top: 61
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width: 313
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height: 366
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z index: 1
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mask: image_mask.png
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############################# Card type
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indicator:
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left: 31
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top: 436
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width: 17
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height: 17
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z index: 1
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render style: image
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visible: { has_identity() }
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image: { module_identity() }
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super type:
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left: { if has_identity() then 50 else 31 }
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top : 434
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width: { if has_identity() then 110 else 117 }
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height: 18
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alignment: top shrink-overflow
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z index: 1
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font:
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name: Beleren Bold
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size: 14
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color: black
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watermark:
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left: 162
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top : 414
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width: 54
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height: 54
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z index: 1
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render style: image
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alignment: middle center
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include file: /magic.mse-game/watermarks/menu_choice_images
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image: { watermark_image_1() }
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sub type:
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left: 220
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top : 434
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width: { 122 - max(22,card_style.rarity.content_width) }
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height: 18
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alignment: top center shrink-overflow
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z index: 1
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font:
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name: Beleren Bold
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size: 14
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color: black
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rarity:
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right: 346
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top : 434
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width: 44
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height: 22
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z index: 2
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render style: image
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alignment: middle right
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include file: /magic-modules.mse-include/rarities/choice_images
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############################# PT
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pt:
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z index: 2
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left: 286
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top: 469
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width: 60
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height: 28
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alignment: center middle shrink-overflow
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font:
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name: Beleren Bold
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size: 16
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color: black
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separator color: red
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############################################################## Extra card fields
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extra card field:
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type: choice
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name: foil layer
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choice: foil
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save value: false
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editable: false
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extra card field:
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type: choice
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name: stamp backing
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choice: foil
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save value: false
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editable: false
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extra card field:
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type: choice
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name: pt box
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script: card.card_color
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editable: false
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save value: false
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extra card style:
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foil layer:
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left: 0
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top : 0
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width: 375
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height: 523
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z index: 1050
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render style: image
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image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
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mask: foil_mask.png
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pt box:
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left: 273
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top: 466
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width: 81
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height: 42
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z index: 1
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visible: { card.pt != "" }
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render style: image
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image: { module_ptbox() }
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stamp backing:
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left: 165
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top: 475
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width: 46
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height: 26
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z index: 850
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visible: { card.card_stamp != "none" }
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render style: image
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image: { "/magic-modules.mse-include/stamps/backs/" + (if stamp_shape(field:1) == "triangle" then "triangle_stamp.png" else "stamp.png") }
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