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magic-set-editor-fork/data/magic-new-leveler-clear.mse-style/style
2024-10-01 08:42:16 -05:00

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mse version: 2.0.0
game: magic
short name: Clear Leveler
full name: Post 8th Clear Leveler
icon: card-sample.png
installer group: magic/new style/leveler cards/Clear
position hint: 231
version: 2024-05-29
depends on:
package: magic.mse-game
version: 2010-04-06
depends on:
package: magic-modules.mse-include
version: 2024-10-01
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-future-common.mse-include
version: 2007-09-23
card width: 375
card height: 523
card dpi: 150
############################################################## Extra scripts
init script:
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
# Declare the card shape.
card_shape := { "leveler" }
# Replacing the text_filter() from game file because all three rule text fields should call card.name
card_name_replace :=
replace@(
match: "<atom-cardname><nospellcheck>CARDNAME</nospellcheck></atom-cardname>"
replace: "<atom-cardname><nospellcheck>" + (if card.name=="" then "CARDNAME" else card.name) + "</nospellcheck></atom-cardname>")
frame_alpha := { if styling.frame_opacity == "" then 0.75
else if styling.frame_opacity < 0 then 0
else if styling.frame_opacity > 100 then 1
else styling.frame_opacity / 100
}
watermark_include := "/magic-modules.mse-include/watermarks"
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
type: text
name: level label
description: Should the level indicator say something other than "LEVEL"?
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: choice
name: tap symbol
description: What tap and untap symbols should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: package choice
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small.mse-symbol-font
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling field:
type: text
name: frame opacity
description: The opacity of the frame. 100 is no transparency, 0 is completely transparent. Default is 75.
styling field:
type: boolean
name: border visible
description: Should the card border be visible?
initial: yes
styling field:
type: choice
name: artist font color
description: Should the artist font color be black or white?
initial: black
choice: black
choice: white
styling style:
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
center text:
render style: both
choice images:
always: /magic.mse-game/icons/center-all-text.png
short text only: /magic.mse-game/icons/center-short-text.png
never: /magic.mse-game/icons/center-no-text.png
inverted common symbol:
choice images:
no: { symbol_variation(symbol: set.symbol, variation: "common") }
yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
############################################################## Card fields
include file: /magic-modules.mse-include/corners/card_fields
include file: /magic-modules.mse-include/information/the_list_old
card style:
############################# Background stuff
border color:
left: 0
top : 0
width: 375
height: 523
left width: 17
right width: 17
top width: 17
bottom width: 18
z index: 7
visible: {styling.border_visible}
mask: border_mask.png
############################# Name line
name:
left: { if card.card_symbol=="none" then 32 else 51 }
top : 29
right: { 341 - card_style.casting_cost.content_width }
height: 23
alignment: bottom shrink-overflow
padding bottom: 0
z index: 2
font:
name: Matrix
size: 17
weight: bold
color: black
casting cost:
right: 343
top : 31
width: { max(30, card_style.casting_cost.content_width) + 5 }
height: 23
alignment: middle right
font:
name: MPlantin
size: 15
symbol font:
name: magic-mana-large
size: 15
alignment: middle right
always symbol: true
z index: 3
padding top: 0
card symbol:
left: {if card.card_symbol=="none" then 20 else 28}
top : 31
height: 21
width: 23
z index: 5
render style: image
image: { card_symbol_image(face: 1) }
############################# Image
image:
left: { if styling.border_visible then 19 else 0 }
top: { if styling.border_visible then 19 else 0 }
width: { if styling.border_visible then 337 else 375 }
height: { if styling.border_visible then 485 else 523 }
z index: 0
mask: { if not styling.border_visible then "image_mask.png" else nil }
############################# Card type
type:
left: 35
top : 296
width: { 308 - max(22,card_style.rarity.content_width) }
height: 20
alignment: top shrink-overflow
z index: 2
padding top: 2
font:
name: Matrix
size: 14
color: black
separator color: rgb(128,128,128)
rarity:
right: 342
top : 295
width: 44
height: 22
z index: 3
render style: image
alignment: middle right
include file: /magic-modules.mse-include/rarities/choice_images
############################# Text box
############### rule text 2 and 3 are in extra card fields
rule text:
left: 31
top: 328
right: {if card.pt != "" then 277 else 342}
height: 47
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 3
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
watermark:
left: 21
top: 328
width: 331
height: 142
z index: 1
render style: image
alignment: middle center
include file: /magic.mse-game/watermarks/menu_choice_images
image: { watermark_image_1() }
############################# Levels
level 1:
z index: 5
left: 38
top: 393
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
level 2:
z index: 5
left: 38
top: 440
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
############################# PT
pt:
z index: 4
left: 284
top: 340
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
separator color: rgb(200,0,0)
pt 2:
z index: 4
left: 284
top: 387
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
separator color: rgb(200,0,0)
pt 3:
z index: 4
left: 284
top: 434
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
separator color: rgb(200,0,0)
############################# Card sorting / numbering
############################# Copyright stuff
illustrator:
left: 56
top : 478
width: 217
height: 16
z index: 1
font:
name: Matrix
size: 10
weight: bold
color: { styling.artist_font_color }
copyright line:
left: 30
top : 493
width: 247
height: 12
z index: 1
font:
name: MPlantin
size: 6.5
color: { styling.artist_font_color }
############################################################## Extra card fields
extra card field:
type: choice
name: frame
script: "frame"
editable: false
save value: false
extra card field:
type: choice
name: pt box
script: "pt"
editable: false
save value: false
# Add a shadow because the shadow is masked away.
extra card field:
type: choice
name: pt box shadow
choice: shadow
editable: false
save value: false
extra card field:
type: choice
name: pt box 2
script: "pt"
editable: false
save value: false
# Add a shadow because the shadow is masked away.
extra card field:
type: choice
name: pt box shadow 2
choice: shadow
editable: false
save value: false
extra card field:
type: choice
name: pt box 3
script: "pt"
editable: false
save value: false
# Add a shadow because the shadow is masked away.
extra card field:
type: choice
name: pt box shadow 3
choice: shadow
editable: false
save value: false
extra card field:
type: choice
name: foil layer
choice: foil
save value: false
editable: false
# Add the bevel and shadows for the levelup arrow.
extra card field:
type: choice
name: lvlup texture 1
choice: image
save value: false
editable: false
# Add the bevel and shadows for the levelup arrow.
extra card field:
type: choice
name: lvlup texture 2
choice: image
save value: false
editable: false
# This field gets set to combine mode multiply, to slightly darken first arrow.
extra card field:
type: choice
name: lvlup multiply 1
choice: image
save value: false
editable: false
# This field gets set to combine mode multiply, to darken second arrow by more.
extra card field:
type: choice
name: lvlup multiply 2
choice: image
save value: false
editable: false
# Add the word "LEVEL" to the first arrow.
extra card field:
type: text
name: lvl label 1
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Repeat the word "LEVEL" with more shadow to give illusion of outline.
extra card field:
type: text
name: lvl label 1 copy 1
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Add the word "LEVEL" to the second arrow.
extra card field:
type: text
name: lvl label 2
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Repeat the word "LEVEL" with more shadow to give illusion of outline.
extra card field:
type: text
name: lvl label 2 copy 1
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Repeat the first level with more shadow to give illusion of outline.
extra card field:
type: text
name: level 1 copy 1
editable: false
save value: false
script: card.level_1
# Repeat the second level with more shadow to give illusion of outline.
extra card field:
type: text
name: level 2 copy 1
editable: false
save value: false
script: card.level_2
# Forward the second rule text so we can intercept and replace card.name_2 with card.name.
extra card field:
type: text
name: forwarded rule text 2
multi line: true
save value: false
script: card_name_replace(forward_editor(field: card.rule_text_2))
description: The second rules text box
# Combine rule text 2 and flavor text to allow flavor on levelers.
extra card field:
type: text
name: rule text 3 with flavor
multi line: true
save value: false
script:
combined_editor(field1: card.rule_text_3, separator: "<line>\n</line>", field2: card.flavor_text)
description: The third rules text box and flavor text for the card; use up and down arrows to switch
extra card field:
type: choice
name: paintbrush
script: styling.artist_font_color
save value: false
editable: false
extra card field:
type: choice
name: image liner
script: "image"
save value: false
editable: false
extra card style:
frame:
left: 0
top: 0
width: 375
height: 523
z index: 1
render style: image
image: { set_alpha("frame.png", alpha: frame_alpha()) }
pt box:
left: 0
top: -125
width: 375
height: 523
z index: 3
mask: ptmask.png
visible: { card.pt != "" }
render style: image
image: pt_box.png
pt box shadow:
left: 271
top: 335
width: 81
height: 42
z index: 2
visible: { card.pt != "" }
render style: image
image: ptbox_shadow.png
pt box 2:
left: 0
top: -78
width: 375
height: 523
z index: 3
mask: ptmask.png
visible: { card.pt_2 != "" }
render style: image
image: {combine_blend(image1: "pt_box.png", image2: "ptbox_multiply_1.png", combine: "multiply")}
pt box shadow 2:
left: 271
top: 382
width: 81
height: 42
z index: 2
visible: { card.pt_2 != "" }
render style: image
image: ptbox_shadow.png
pt box 3:
left: 0
top: -31
width: 375
height: 523
z index: 3
mask: ptmask.png
visible: { card.pt_3 != "" }
render style: image
image: {combine_blend(image1: "pt_box.png", image2: "ptbox_multiply_2.png", combine: "multiply")}
pt box shadow 3:
left: 271
top: 429
width: 81
height: 42
z index: 2
visible: { card.pt_3 != "" }
render style: image
image: ptbox_shadow.png
foil layer:
left: 0
top: 0
width: 375
height: 523
z index: 1050
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
lvlup texture 1:
left: 0
top: 0
width: 375
height: 523
z index: 3
render style: image
image: lvlup_texture_1.png
visible: {card.level_1 != ""}
lvlup texture 2:
left: 0
top: 0
width: 375
height: 523
z index: 3
render style: image
image: lvlup_texture_2.png
visible: {card.level_2 != ""}
lvlup multiply 1:
left: 0
top: 0
width: 375
height: 523
z index: 2
render style: image
image: {set_combine(input: "lvlup_multiply_1.png", combine: "multiply")}
visible: {card.level_1 != ""}
lvlup multiply 1:
left: 0
top: 0
width: 375
height: 523
z index: 2
render style: image
image: {set_combine(input: "lvlup_multiply_2.png", combine: "multiply")}
visible: {card.level_2 != ""}
lvl label 1:
left: 50
top: 386
width: 10
height: 10
z index: 5
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_1 != ""}
lvl label 1 copy 1:
left: 50
top: 386
width: 10
height: 10
z index: 4
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_1 != ""}
lvl label 2:
left: 50
top: 433
width: 10
height: 10
z index: 5
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_2 != ""}
lvl label 2 copy 1:
left: 50
top: 433
width: 10
height: 10
z index: 4
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_2 != ""}
level 1 copy 1:
z index: 4
left: 38
top: 393
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
level 2 copy 1:
z index: 4
left: 38
top: 440
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
forwarded rule text 2:
left: {if card.level_1 != "" then 93 else 31}
top: 375
right: {if card.pt_2 != "" then 277 else 342}
height: 47
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 3
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
rule text 3 with flavor:
left: {if card.level_2 != "" then 93 else 31}
top: 422
right: {if card.pt_3 != "" then 277 else 342}
height: 47
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 3
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
paintbrush:
left: 27
top : 479
width: 27
height: 11
z index: 2
render style: image
choice images:
black: /magic-future-common.mse-include/paintbrush_black.png
white: /magic-future-common.mse-include/paintbrush_white.png
image liner:
left: 0
top: 0
width: 375
height: 523
z index: 2
render style: image
image: imageborder.png