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magic-set-editor-fork/data/magic.mse-game/auto_replace
2022-05-20 18:56:37 -05:00

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############################################################## Auto replace
# Do we need categories?
#auto replace category: text box
#auto replace category: copyright
#auto replace category: everywhere
auto replace:
match: (C)
replace: ©
auto replace:
match: AE
replace: Æ
whole word: false
auto replace:
match: TM
replace: ™
whole word: false
auto replace:
match: --
replace: —
auto replace:
# note the spaces
match:
-
replace:
#
#Utility replacements
auto replace:
match: LTB
replace: leaves the battlefield
auto replace:
match: EOT
replace: end of turn
auto replace:
match: UEOT
replace: until end of turn
auto replace:
match: ueot
replace: until end of turn
auto replace:
match: UEPT
replace: until end of turn
auto replace:
match: uept
replace: until end of turn
auto replace:
match: BYES
replace: At the beginning of your end step
auto replace:
match: BNES
replace: At the beginning of the next end step
auto replace:
match: AAA
replace: As an additional cost to cast
auto replace:
match: CMC
replace: mana value
auto replace:
match: cmc
replace: mana value
auto replace:
match: MV
replace: mana value
auto replace:
match: mv
replace: mana value
auto replace:
match: ETT
replace: End the turn.
auto replace:
match: @
replace: LEGENDNAME>
auto replace:
match: ~
replace: CARDNAME>
auto replace:
match: '
replace:
auto replace:
match: ::
replace: •
auto replace:
match: ->
replace: •
auto replace:
match: WETB
replace: When CARDNAME enters the battlefield
auto replace:
match: CEBT
replace: CARDNAME enters the battlefield tapped.
auto replace:
match: ETB
replace: enters the battlefield
auto replace:
match: etb
replace: enters the battlefield
auto replace:
match: battlefieldA
replace: enters the battlefield or attacks,
auto replace:
match: battlefieldT
replace: battlefield tapped
auto replace:
match: WTD
replace: When CARDNAME dies
auto replace:
match: WTA
replace: Whenever CARDNAME attacks,
auto replace:
match: WTB
replace: Whenever CARDNAME blocks,
auto replace:
match: SAC
replace: Sacrifice a creature:
auto replace:
match: SAX
replace: sacrifice a creature
auto replace:
match: P&T
replace: power and toughness
auto replace:
match: BPT
replace: base power and toughness
#
#Abilities
auto replace:
match: CBC
replace: CARDNAME can't be countered.
auto replace:
match: CBSA
replace: CARDNAME can't be countered by spells or abilities.
auto replace:
match: WTT
replace: Whenever CARDNAME becomes the target of a spell
auto replace:
match: ILL
replace: When CARDNAME becomes the target of a spell or ability, sacrifice it.
auto replace:
match: ANYCARD
replace: Search your library for a card and put that card into your hand. Then shuffle your library.
auto replace:
match: TUTOR
replace: Search your library for a card, reveal it, and put it into your hand. Then shuffle your library.
auto replace:
match: BLAND
replace: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
auto replace:
match: FLICKER
replace: Exile target creature you control, then return that card to the battlefield under your control.
auto replace:
match: BOUNCE
replace: Return target creature to its owner's hand.
auto replace:
match: FIRE
replace: [R]: CARDNAME gets +1/+0 until end of turn.
auto replace:
match: SHADE
replace: [B]: CARDNAME gets +1/+1 until end of turn.
auto replace:
match: CTS
replace: Counter target spell.
auto replace:
match: CTA
replace: Counter target ability.
auto replace:
match: CT.SA
replace: Counter target spell or ability.
auto replace:
match: CBB
replace: CARDNAME can't be blocked.
auto replace:
match: CCB
replace: CARDNAME can't block.
auto replace:
match: ATE
replace: CARDNAME attacks each turn if able.
auto replace:
match: ACE
replace: CARDNAME attacks each combat if able.
auto replace:
match: CBTT
replace: Target creature can't block this turn.
auto replace:
match: SAB
replace: Whenever CARDNAME deals combat damage to a player,
auto replace:
match: TUCK
replace: Put target creature on the bottom of its owner's library.
auto replace:
match: TOP
replace: Put target creature on top of its owner's library.
auto replace:
match: WARP
replace: The owner of target creature shuffles it into their library.
auto replace:
match: EXTRA
replace: Take an extra turn after this one.
auto replace:
match: DEA
replace: Destroy target artifact or enchantment.
auto replace:
match: DTA
replace: Destroy target artifact.
auto replace:
match: DTE
replace: Destroy target enchantment.
auto replace:
match: DAL
replace: Destroy target artifact or land.
auto replace:
match: DTF
replace: Destroy target creature with flying.
auto replace:
match: DTL
replace: Destroy target land.
auto replace:
match: CLONE
replace: You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield.
auto replace:
match: MUR
replace: Destroy target creature.
auto replace:
match: DTAC
replace: Destroy target attacking creature.
auto replace:
match: DTBC
replace: Destroy target blocking creature.
auto replace:
match: DTABC
replace: Destroy target attacking or blocking creature.
auto replace:
match: ORING
replace: When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield. (That creature returns under its owner's control.)
auto replace:
match: WIDE
replace: CARDNAME can block any number of creatures.
auto replace:
match: PLATINUM
replace: You can't lose the game and your opponents can't win the game.
auto replace:
match: ABYSSAL
replace: You can't win the game and your opponents can't lose the game.
auto replace:
match: ABOC
replace: at the beginning of combat
auto replace:
match: ABOY
replace: at the beginning of combat on your turn
auto replace:
match: SMITE
replace: Destroy target creature with power 4 or greater.
auto replace:
match: PAC
replace: Enchanted creature cant attack or block.
auto replace:
match: ARR
replace: Enchanted creature cant attack or block, and its activated abilities cant be activated.
auto replace:
match: PTEC
replace: CARDNAME's power and toughness are equal to the number of creatures you control.
auto replace:
match: REA
replace: Put target creature card from a graveyard onto the battlefield under your control.
auto replace:
match: UNT
replace: Whenever another creature enters the battlefield, untap CARDNAME.
auto replace:
match: XATK
replace: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
auto replace:
match: LTC
replace: Target land becomes the basic land type of your choice.
auto replace:
match: CUR
replace: Whenever this creature deals combat damage to an opponent, draw a card.
auto replace:
match: FREEZE
replace: Tap target creature. That creature doesn't untap during its controller's next untap step.
auto replace:
match: LOCK
replace: Enchanted creature doesn't untap.
auto replace:
match: LOOT
replace: Draw a card, then discard a card.
auto replace:
match: RUMMAGE
replace: Discard a card, then draw a card.
auto replace:
match: WIS
replace: This creature's power and toughness are equal to the number of cards in our hand.
auto replace:
match: COPYS
replace: Copy target instant or sorcery spell. You may choose new targets for the copy.
auto replace:
match: REDIRECT
replace: Change the target of target spell with a single target.
auto replace:
match: CONTROL
replace: Gain control of target creature.
auto replace:
match: STEAL
replace: Gain control of target creature until end of turn.
auto replace:
match: TOUT
replace: Tap or untap target
auto replace:
match: WINDFALL
replace: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
auto replace:
match: WHEEL
replace: Each player discards their hand, then draws seven cards.
auto replace:
match: POLYMORPH
replace: Exile target creature. Its controller reveals cards from the top of their library until they reveals a creature card. That player puts that card onto the battlefield.
auto replace:
match: CANE
replace: Shuffle your graveyard into your library.
auto replace:
match: KHABAL
replace: Whenever another creature dies, put a +1/+1 counter on this creature.
auto replace:
match: FUNERAL
replace: Whenever another creature you control dies,
auto replace:
match: LOMBOTOMY
replace: Choose a nonland card name. Search target player's graveyard hand and library for all cards with that name and exile them.
auto replace:
match: SENGIR
replace: When a creature damaged by this creature dies, put a +1/+1 counter on this creature.
auto replace:
match: SPECTER
replace: When this creature deals combat damage to an opponent, that player discards a card.
auto replace:
match: OSF
replace: Target creature you control deals damage to equal to its power to another target creature.
auto replace:
match: LURE
replace: CARDNAME must be blocked this turn if able.
auto replace:
match: WIDELURE
replace: All creatures able to block CARDNAME do so.
auto replace:
match: DAUNT
replace: CARDNAME can't be blocked by creatures with power 2 or less.
auto replace:
match: HYDRA
replace: CARDNAME enters the battlefield with X +1/+1 counters on it.
auto replace:
match: FOG
replace: Prevent all combat damage that would be dealt this turn.
auto replace:
match: STALK
replace: CARDNAME can't be blocked by more than one creature.
auto replace:
match: STRAMPLE
replace: You may have CARDNAME assign its combat damage as though it weren't blocked.
auto replace:
match: AOT
replace: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
auto replace:
match: FLOWSTONE
replace: Target creature gets +1/-1 until end of turn.
auto replace:
match: BOOST
replace: Put a +1/+1 counter on target creature.
auto replace:
match: WITHER
replace: Put a -1/-1 counter on target creature.
auto replace:
match: DEFLECT
replace: The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, CARDNAME deals that much damage to that source's controller.
auto replace:
match: TCOP
replace: target creature or player
auto replace:
match: FORATK
replace: Target creature attacks this turn if able.
auto replace:
match: MEDDLING
replace: As CARDNAME enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.
auto replace:
match: SILENCE
replace: Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
auto replace:
match: TWIST
replace: Switch target creature's power and toughness until end of turn.
auto replace:
match: PUNCH
replace: Target creature you control deals damage equal to its power to target creature you don't control.
auto replace:
match: FURNACE
replace: If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
auto replace:
match: MANAFLARE
replace: Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
auto replace:
match: HOWLING
replace: At the beginning of each player's draw step, that player draws an additional card.
auto replace:
match: DEATHSAC
replace: Whenever a creature you control dies, each opponent sacrifices a creature.
auto replace:
match: SHROUD
replace: can't be the target of spells or abilities.
auto replace:
match: PROWESS
replace: Whenever you cast a noncreature spell,
auto replace:
match: CCMC
replace: Counter target spell with mana value X.
auto replace:
match: UNMORPH
replace: When CARDNAME is turned face up,
auto replace:
match: SPECTER
replace: When this creature deals combat damage to an opponent, that player discards a card.
auto replace:
match: GY
replace: graveyard
auto replace:
match: RELENTLESS
replace: A deck can have any number of cards named CARDNAME.
auto replace:
match: HIFLY
replace: CARDNAME can block only creatures with flying.
#
#Ability word replacements
auto replace:
match: THRESHOLDP
replace: Threshold — {Effect} as long as seven or more cards are in your graveyard.
auto replace:
match: THRESHOLDS
replace: Threshold — If seven or more cards are in your graveyard, {Effect}
auto replace:
match: IMPRINT
replace: Imprint — When CARDNAME enters the battlefield, you may exile a {something} from {somewhere}.
auto replace:
match: CHANNEL
replace: Channel — {Cost}, discard CARDNAME: {Effect}
auto replace:
match: SWEEP
replace: Sweep — Return any number of {Basic Land Type} you control to their owner's hand. {Effect based on number returned.}
auto replace:
match: RADIANCE
replace: Radiance — Target creature and each other creature that shares a color with it
auto replace:
match: HELLBENTS
replace: Hellbent — If you have no cards in hand, {Effect}
auto replace:
match: HELLBENTP
replace: Hellbent — {Effect}, as long as you have no cards in hand.
auto replace:
match: GRANDEUR
replace: Grandeur — Discard another card named CARDNAME: {Effect}
auto replace:
match: KINSHIP
replace: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If that card shares a creature type with CARDNAME, you may reveal it. If you do, {Effect}.
auto replace:
match: CHROMA
replace: Chroma — {Effect} based on the number of {Color} mana symbols {Somewhere}
auto replace:
match: DOMAIN
replace: Domain — {Effect} for each basic land type among lands you control.
auto replace:
match: LANDFALLP
replace: Landfall — Whenever a land enters the battlefield under your control,
auto replace:
match: LANDFALLS
replace: Landfall — If you had a land enter the battlefield under your control this turn, {Effect}.
auto replace:
match: METALCRAFTP
replace: Metalcraft — {Effect} as long as you control three or more artifacts.
auto replace:
match: METALCRAFTS
replace: Metalcraft — If you control three or more artifacts, {Effect}.
auto replace:
match: JOINFORCES
replace: Join Forces — Starting with you, {Effect}.
auto replace:
match: MORBID
replace: Morbid — {Effect} if a creature died this turn.
auto replace:
match: FATEFULHOURS
replace: Fateful hour — If you have 5 or less life, {Effect}.
auto replace:
match: FATEFULHOURP
replace: Fateful hour — As long as you have 5 or less life,
auto replace:
match: BLOODRUSH
replace: Bloodrush — {COST}, Discard CARDNAME: Target attacking creature gets
auto replace:
match: BATTALION
replace: Battalion — Whenever CARDNAME and at least two other creatures attack,
auto replace:
match: HEROIC
replace: Heroic — Whenever you cast a spell that targets CARDNAME, {Effect}.
auto replace:
match: TEMPTINGOFFER
replace: Tempting offer — {Do Something}. Each opponent may {Do that thing}. For each opponent who does, {Do that thing again}.
auto replace:
match: INSPIRED
replace: Inspired — Whenever CARDNAME becomes untapped,
auto replace:
match: CONSTELLATION
replace: Constellation — Whenever CARDNAME or another enchantment enters the battlefield under your control,
auto replace:
match: STRIVE
replace: Strive — CARDNAME costs {COST} more to cast for each target beyond the first.
auto replace:
match: WILLOFTHECOUNCIL
replace: Will of the Council — Starting with you, each player votes for {Blank 1} or {Blank 2}. If {Blank 1} gets more votes, {Effect 1}. If {Blank 2} gets more votes or the vote is tied, {Effect 2}.
auto replace:
match: PARLEY
replace: Parley — Each player reveals the top card of their library. For each nonland card revealed this way, {Effect}.
auto replace:
match: RAID
replace: Raid — If you attacked with a creature this turn, {Effect}.
auto replace:
match: FEROCIOUSS
replace: Ferocious — If you control a creature with power 4 or greater, {Effect}.
auto replace:
match: LIEUTENANT
replace: Lieutenant — As long as you control your commander, CARDNAME gets {Effect} and creatures you control have {Effect}.
auto replace:
match: FORMIDABLES
replace: Formidable — If creatures you control have total power 8 or greater, {Effect}.
auto replace:
match: FORMIDABLEP
replace: Formidable — As long as creatures you control have total power 8 or greater, {Effect}.
auto replace:
match: SPELLMASTERYS
replace: Spell Mastery — If there are two or more instant and/or sorcery cards in your graveyard, {Effect}.
auto replace:
match: SPELLMASTERYP
replace: Spell Mastery — As long as there are two or more instant and/or sorcery cards in your graveyard, {Effect}.
auto replace:
match: RALLY
replace: Rally — Whenever CARDNAME or another Ally enters the battlefield under your control, {Effect}.
auto replace:
match: COHORT
replace: Cohort — [T], Tap an untapped Ally you control: {Effect}.
auto replace:
match: CONVERGE
replace: Converge — {Effect} for each color of mana spent to cast CARDNAME.
auto replace:
match: DELIRIUMS
replace: Delirium — If there are four or more card types among cards in your graveyard, {Effect}.
auto replace:
match: DELIRIUMP
replace: Delirium — {Effect} as long as there are four or more card types among cards in your graveyard.
auto replace:
match: COUNCILSDILEMMA
replace: Council's dilemma — Starting with you, each player votes for {Blank 1} or {Blank 2}. For each {Blank 1} vote, {Effect 1}. For each {Blank 2} vote, {Effect 2}.
auto replace:
match: REVOLT
replace: Revolt — If a permanent you controlled left the battlefield this turn, {Effect}.
auto replace:
match: ENRAGE
replace: Enrage — Whenever CARDNAME is dealt damage, {Effect}.
auto replace:
match: ADDENDUM
replace: Addendum — If you cast this spell during your main phase,
#
#X replacements
auto replace:
match: GRIND1
replace: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
auto replace:
match: GRIND2
replace: Target player reveals cards from the top of their library until they reveal two land cards, then puts those cards into their graveyard.
auto replace:
match: GRIND3
replace: Target player reveals cards from the top of their library until they reveal three land cards, then puts those cards into their graveyard.
auto replace:
match: GRIND4
replace: Target player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
auto replace:
match: GRIND5
replace: Target player reveals cards from the top of their library until they reveal five land cards, then puts those cards into their graveyard.
auto replace:
match: GRIND6
replace: Target player reveals cards from the top of their library until they reveal six land cards, then puts those cards into their graveyard.
auto replace:
match: GRIND7
replace: Target player reveals cards from the top of their library until they reveal seven land cards, then puts those cards into their graveyard.
auto replace:
match: GRIND8
replace: Target player reveals cards from the top of their library until they reveal eight land cards, then puts those cards into their graveyard.
auto replace:
match: GRIND9
replace: Target player reveals cards from the top of their library until they reveal nine land cards, then puts those cards into their graveyard.
auto replace:
match: GRIND.10
replace: Target player reveals cards from the top of their library until they reveal ten land cards, then puts those cards into their graveyard.
auto replace:
match: GRINDX
replace: Target player reveals cards from the top of their library until they reveal X land cards, then puts those cards into their graveyard.
auto replace:
match: SDT2
replace: Look at the top two cards of your library, then put them back in any order.
auto replace:
match: SDT3
replace: Look at the top three cards of your library, then put them back in any order.
auto replace:
match: SDT4
replace: Look at the top four cards of your library, then put them back in any order.
auto replace:
match: SDT5
replace: Look at the top five cards of your library, then put them back in any order.
auto replace:
match: DRAIN1
replace: Each opponent loses 1 life. You gain life equal to the life lost this way.
auto replace:
match: DRAIN2
replace: Each opponent loses 2 life. You gain life equal to the life lost this way.
auto replace:
match: DRAIN3
replace: Each opponent loses 3 life. You gain life equal to the life lost this way.
auto replace:
match: DRAIN4
replace: Each opponent loses 4 life. You gain life equal to the life lost this way.
auto replace:
match: DRAIN5
replace: Each opponent loses 5 life. You gain life equal to the life lost this way.
auto replace:
match: DRAINX
replace: Each opponent loses X life. You gain life equal to the life lost this way.
auto replace:
match: PING1
replace: [T]: CARDNAME deals 1 damage to target creature, player, or planeswalker.
auto replace:
match: PING2
replace: [T]: CARDNAME deals 2 damage to target creature, player, or planeswalker.
auto replace:
match: PING3
replace: [T]: CARDNAME deals 3 damage to target creature, player, or planeswalker.
auto replace:
match: FATESEAL1
replace: Look at the top card of target opponent's library. You may put that card on the bottom of that player's library.
auto replace:
match: FATESEAL2
replace: Look at the top two cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
auto replace:
match: FATESEAL3
replace: Look at the top three cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
auto replace:
match: FATESEAL4
replace: Look at the top four cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
auto replace:
match: FATESEAL5
replace: Look at the top five cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
auto replace:
match: FATESEAL6
replace: Look at the top six cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
auto replace:
match: FATESEAL7
replace: Look at the top seven cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
auto replace:
match: FATESEAL8
replace: Look at the top eight cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
auto replace:
match: FATESEAL9
replace: Look at the top nine cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
auto replace:
match: FATESEALX
replace: Look at the top X cards of an target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
auto replace:
match: ANTHEM1
replace: Creatures you control get +1/+1.
auto replace:
match: ANTHEM2
replace: Creatures you control get +2/+2.
auto replace:
match: ANTHEM3
replace: Creatures you control get +3/+3.
auto replace:
match: ANTHEM4
replace: Creatures you control get +4/+4.
auto replace:
match: ANTHEM5
replace: Creatures you control get +5/+5.
auto replace:
match: ANTHEM6
replace: Creatures you control get +6/+6.
auto replace:
match: ANTHEM7
replace: Creatures you control get +7/+7.
auto replace:
match: ANTHEM8
replace: Creatures you control get +8/+8.
auto replace:
match: ANTHEM9
replace: Creatures you control get +9/+9.
auto replace:
match: ANTHEMX
replace: Creatures you control get +X/+X.
auto replace:
match: ANTIHEM1
replace: Creatures your opponents control get -1/-1.
auto replace:
match: ANTIHEM2
replace: Creatures your opponents control get -2/-2.
auto replace:
match: ANTIHEM3
replace: Creatures your opponents control get -3/-3.
auto replace:
match: ANTIHEM4
replace: Creatures your opponents control get -4/-4.
auto replace:
match: ANTIHEM5
replace: Creatures your opponents control get -5/-5.
auto replace:
match: ANTIHEMX
replace: Creatures your opponents control get -X/-X.
auto replace:
match: CTX
replace: Counter target spell unless its controller pays [X].
auto replace:
match: CT1
replace: Counter target spell unless its controller pays [1].
auto replace:
match: CT2
replace: Counter target spell unless its controller pays [2].
auto replace:
match: CT3
replace: Counter target spell unless its controller pays [3].
auto replace:
match: CT4
replace: Counter target spell unless its controller pays [4].
auto replace:
match: CT5
replace: Counter target spell unless its controller pays [5].
auto replace:
match: GROW1
replace: Target creature gets +1/+1 until end of turn.
auto replace:
match: GROW2
replace: Target creature gets +2/+2 until end of turn.
auto replace:
match: GROW3
replace: Target creature gets +3/+3 until end of turn.
auto replace:
match: GROW4
replace: Target creature gets +4/+4 until end of turn.
auto replace:
match: GROW5
replace: Target creature gets +5/+5 until end of turn.
auto replace:
match: GROW6
replace: Target creature gets +6/+6 until end of turn.
auto replace:
match: GROW7
replace: Target creature gets +7/+7 until end of turn.
auto replace:
match: GROW8
replace: Target creature gets +8/+8 until end of turn.
auto replace:
match: GROW9
replace: Target creature gets +9/+9 until end of turn.
auto replace:
match: GROWX
replace: Target creature gets +X/+X until end of turn.
auto replace:
match: PUMP1
replace: Target creature gets +1/+0 until end of turn.
auto replace:
match: PUMP2
replace: Target creature gets +2/+0 until end of turn.
auto replace:
match: PUMP3
replace: Target creature gets +3/+0 until end of turn.
auto replace:
match: PUMP4
replace: Target creature gets +4/+0 until end of turn.
auto replace:
match: PUMP5
replace: Target creature gets +5/+0 until end of turn.
auto replace:
match: PUMP6
replace: Target creature gets +6/+0 until end of turn.
auto replace:
match: PUMP7
replace: Target creature gets +7/+0 until end of turn.
auto replace:
match: PUMP8
replace: Target creature gets +8/+0 until end of turn.
auto replace:
match: PUMP9
replace: Target creature gets +9/+0 until end of turn.
auto replace:
match: PUMPX
replace: Target creature gets +X/+0 until end of turn.
auto replace:
match: IMPULSE1
replace: Exile the top card of your library. Until end of turn, you may play that card.
auto replace:
match: IMPULSE2
replace: Exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
auto replace:
match: IMPULSE3
replace: Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
auto replace:
match: IMPULSE4
replace: Exile the top four cards of your library. Until end of turn, you may play cards exiled this way.
auto replace:
match: IMPULSE5
replace: Exile the top five cards of your library. Until end of turn, you may play cards exiled this way.
auto replace:
match: IMPULSE6
replace: Exile the top six cards of your library. Until end of turn, you may play cards exiled this way.
auto replace:
match: IMPULSE7
replace: Exile the top seven cards of your library. Until end of turn, you may play cards exiled this way.
auto replace:
match: IMPULSE8
replace: Exile the top eight cards of your library. Until end of turn, you may play cards exiled this way.
auto replace:
match: IMPULSE9
replace: Exile the top nine cards of your library. Until end of turn, you may play cards exiled this way.
auto replace:
match: IMPULSE.10
replace: Exile the top ten cards of your library. Until end of turn, you may play cards exiled this way.
auto replace:
match: IMPULSEALL
replace: Exile your library. Until end of turn, you may play cards exiled this way.
auto replace:
match: WEAK1
replace: Target creature gets -1/-0 until end of turn.
auto replace:
match: WEAK2
replace: Target creature gets -2/-0 until end of turn.
auto replace:
match: WEAK3
replace: Target creature gets -3/-0 until end of turn.
auto replace:
match: WEAK4
replace: Target creature gets -4/-0 until end of turn.
auto replace:
match: WEAK5
replace: Target creature gets -5/-0 until end of turn.
auto replace:
match: WEAK6
replace: Target creature gets -6/-0 until end of turn.
auto replace:
match: WEAK7
replace: Target creature gets -7/-0 until end of turn.
auto replace:
match: WEAK8
replace: Target creature gets -8/-0 until end of turn.
auto replace:
match: WEAK9
replace: Target creature gets -9/-0 until end of turn.
auto replace:
match: WEAKX
replace: Target creature gets -X/-0 until end of turn.
auto replace:
match: SHRINK1
replace: Target creature gets -1/-1 until end of turn.
auto replace:
match: SHRINK2
replace: Target creature gets -2/-2 until end of turn.
auto replace:
match: SHRINK3
replace: Target creature gets -3/-3 until end of turn.
auto replace:
match: SHRINK4
replace: Target creature gets -4/-4 until end of turn.
auto replace:
match: SHRINK5
replace: Target creature gets -5/-5 until end of turn.
auto replace:
match: SHRINK6
replace: Target creature gets -6/-6 until end of turn.
auto replace:
match: SHRINK7
replace: Target creature gets -7/-7 until end of turn.
auto replace:
match: SHRINK8
replace: Target creature gets -8/-8 until end of turn.
auto replace:
match: SHRINK9
replace: Target creature gets -9/-9 until end of turn.
auto replace:
match: SHRINKX
replace: Target creature gets -X/-X until end of turn.
auto replace:
match: PREVENT1
replace: Prevent the next 1 damage that would be dealt to target creature or player this turn.
auto replace:
match: PREVENT2
replace: Prevent the next 2 damage that would be dealt to target creature or player this turn.
auto replace:
match: PREVENT3
replace: Prevent the next 3 damage that would be dealt to target creature or player this turn.
auto replace:
match: PREVENT4
replace: Prevent the next 4 damage that would be dealt to target creature or player this turn.
auto replace:
match: PREVENT5
replace: Prevent the next 5 damage that would be dealt to target creature or player this turn.
auto replace:
match: PREVENT6
replace: Prevent the next 6 damage that would be dealt to target creature or player this turn.
auto replace:
match: PREVENT7
replace: Prevent the next 7 damage that would be dealt to target creature or player this turn.
auto replace:
match: PREVENT8
replace: Prevent the next 8 damage that would be dealt to target creature or player this turn.
auto replace:
match: PREVENT9
replace: Prevent the next 9 damage that would be dealt to target creature or player this turn.
auto replace:
match: PREVENTX
replace: Prevent the next X damage that would be dealt to target creature or player this turn.
auto replace:
match: +1C1
replace: Put a +1/+1 counter on
auto replace:
match: +1C2
replace: Put two +1/+1 counters on
auto replace:
match: +1C3
replace: Put three +1/+1 counters on
auto replace:
match: +1C4
replace: Put four +1/+1 counters on
auto replace:
match: +1C5
replace: Put five +1/+1 counters on
auto replace:
match: +1C6
replace: Put six +1/+1 counters on
auto replace:
match: +1C7
replace: Put seven +1/+1 counters on
auto replace:
match: +1C8
replace: Put eight +1/+1 counters on
auto replace:
match: +1C9
replace: Put nine +1/+1 counters on
auto replace:
match: +1CX
replace: Put X +1/+1 counters on
auto replace:
match: -1C1
replace: Put a -1/-1 counter on
auto replace:
match: -1C2
replace: Put two -1/-1 counters on
auto replace:
match: -1C3
replace: Put three -1/-1 counters on
auto replace:
match: -1C4
replace: Put four -1/-1 counters on
auto replace:
match: -1C5
replace: Put five -1/-1 counters on
auto replace:
match: -1C6
replace: Put six -1/-1 counters on
auto replace:
match: -1C7
replace: Put seven -1/-1 counters on
auto replace:
match: -1C8
replace: Put eight -1/-1 counters on
auto replace:
match: -1C9
replace: Put nine -1/-1 counters on
auto replace:
match: -1CX
replace: Put X -1/-1 counters on
auto replace:
match: PW+1
replace: [+1 loyalty]
auto replace:
match: PW+2
replace: [+2 loyalty]
auto replace:
match: PW+3
replace: [+3 loyalty]
auto replace:
match: PW+4
replace: [+4 loyalty]
auto replace:
match: PW+5
replace: [+5 loyalty]
auto replace:
match: PW+6
replace: [+6 loyalty]
auto replace:
match: PW+7
replace: [+7 loyalty]
auto replace:
match: PW+8
replace: [+8 loyalty]
auto replace:
match: PW+9
replace: [+9 loyalty]
auto replace:
match: PW+0
replace: [+1 loyalty]
auto replace:
match: PW+X
replace: [+X loyalty]
auto replace:
match: PW-1
replace: [-1 loyalty]
auto replace:
match: PW-2
replace: [-2 loyalty]
auto replace:
match: PW-3
replace: [-3 loyalty]
auto replace:
match: PW-4
replace: [-4 loyalty]
auto replace:
match: PW-5
replace: [-5 loyalty]
auto replace:
match: PW-6
replace: [-6 loyalty]
auto replace:
match: PW-7
replace: [-7 loyalty]
auto replace:
match: PW-8
replace: [-8 loyalty]
auto replace:
match: PW-9
replace: [-9 loyalty]
auto replace:
match: PW-0
replace: [-0 loyalty]
auto replace:
match: PW-X
replace: [-X loyalty]
auto replace:
match: PW1
replace: [1 loyalty]
auto replace:
match: PW2
replace: [2 loyalty]
auto replace:
match: PW3
replace: [3 loyalty]
auto replace:
match: PW4
replace: [4 loyalty]
auto replace:
match: PW5
replace: [5 loyalty]
auto replace:
match: PW6
replace: [6 loyalty]
auto replace:
match: PW7
replace: [7 loyalty]
auto replace:
match: PW8
replace: [8 loyalty]
auto replace:
match: PW9
replace: [9 loyalty]
auto replace:
match: PW0
replace: [0 loyalty]
auto replace:
match: PWx
replace: [X loyalty]
#
#Phyrexian and 2brid Mana Replacements
auto replace:
match: phyW
replace: ([H/W] can be paid with either [W] or 2 life.)
auto replace:
match: phyU
replace: ([H/U] can be paid with either [U] or 2 life.)
auto replace:
match: phyB
replace: ([H/B] can be paid with either [B] or 2 life.)
auto replace:
match: phyR
replace: ([H/R] can be paid with either [R] or 2 life.)
auto replace:
match: phyG
replace: ([H/G] can be paid with either [G] or 2 life.)
auto replace:
match: twoW
replace: ([2/W] can be paid with any two mana or with [W]. This card's mana value is )
auto replace:
match: twoU
replace: ([2/U] can be paid with any two mana or with [U]. This card's mana value is )
auto replace:
match: twoB
replace: ([2/B] can be paid with any two mana or with [B]. This card's mana value is )
auto replace:
match: twoR
replace: ([2/R] can be paid with any two mana or with [R]. This card's mana value is )
auto replace:
match: twoG
replace: ([2/G] can be paid with any two mana or with [G]. This card's mana value is )
auto replace:
match: twoC
replace: ([2/C] can be paid with any two mana or with [C]. This card's mana value is )
auto replace:
match: HWU
replace: ([W/U] can be paid with either [W] or [U].)
auto replace:
match: HUB
replace: ([U/B] can be paid with either [U] or [B].)
auto replace:
match: HBR
replace: ([B/R] can be paid with either [B] or [R].)
auto replace:
match: HRG
replace: ([R/G] can be paid with either [R] or [G].)
auto replace:
match: HGW
replace: ([G/W] can be paid with either [G] or [W].)
auto replace:
match: HWB
replace: ([W/B] can be paid with either [W] or [B].)
auto replace:
match: HUR
replace: ([U/R] can be paid with either [U] or [R].)
auto replace:
match: HBG
replace: ([B/G] can be paid with either [B] or [G].)
auto replace:
match: HRW
replace: ([R/W] can be paid with either [R] or [W].)
auto replace:
match: HGU
replace: ([G/U] can be paid with either [G] or [U].)
auto replace:
match: HCW
replace: ([C/W] can be paid with either [C] or [W].)
auto replace:
match: HCU
replace: ([C/U] can be paid with either [C] or [U].)
auto replace:
match: HCB
replace: ([C/B] can be paid with either [C] or [B].)
auto replace:
match: HCR
replace: ([C/R] can be paid with either [C] or [R].)
auto replace:
match: HCG
replace: ([C/G] can be paid with either [C] or [G].)
#
#Tap to add Mana Replacements
auto replace:
match: TAM
replace: [T]: Add one mana of any color.
auto replace:
match: TAT
replace: [T]: Add one mana of any type.
auto replace:
match: TAW
replace: [T]: Add [W].
auto replace:
match: TAU
replace: [T]: Add [U].
auto replace:
match: TAB
replace: [T]: Add [B].
auto replace:
match: TAR
replace: [T]: Add [R].
auto replace:
match: TAG
replace: [T]: Add [G].
auto replace:
match: TAC
replace: [T]: Add [C].
auto replace:
match: TAS
replace: [T]: Add [S].
auto replace:
match: TAD
replace: [T]: Add [C][C].
auto replace:
match: TWU
replace: [T]: Add [W] or [U].
auto replace:
match: TUB
replace: [T]: Add [U] or [B].
auto replace:
match: TBR
replace: [T]: Add [B] or [R].
auto replace:
match: TRG
replace: [T]: Add [R] or [G].
auto replace:
match: TGW
replace: [T]: Add [G] or [W].
auto replace:
match: TWB
replace: [T]: Add [W] or [B].
auto replace:
match: TUR
replace: [T]: Add [U] or [R].
auto replace:
match: TBG
replace: [T]: Add [B] or [G].
auto replace:
match: TRW
replace: [T]: Add [R] or [W].
auto replace:
match: TGU
replace: [T]: Add [G] or [U].
auto replace:
match: TCW
replace: [T]: Add [C] or [W].
auto replace:
match: TCU
replace: [T]: Add [C] or [U].
auto replace:
match: TCB
replace: [T]: Add [C] or [B].
auto replace:
match: TCR
replace: [T]: Add [C] or [R].
auto replace:
match: TCG
replace: [T]: Add [C] or [G].
auto replace:
match: twub
replace: [T]: Add [W], [U], or [B].
auto replace:
match: tubr
replace: [T]: Add [U], [B], or [R].
auto replace:
match: tbrg
replace: [T]: Add [B], [R], or [G].
auto replace:
match: trgw
replace: [T]: Add [R], [G], or [W].
auto replace:
match: tgwu
replace: [T]: Add [G], [W] or [U].
auto replace:
match: twbg
replace: [T]: Add [W], [B], or [G].
auto replace:
match: turw
replace: [T]: Add [U], [R], or [W].
auto replace:
match: tbgu
replace: [T]: Add [B], [G], or [U].
auto replace:
match: trwb
replace: [T]: Add [R], [W], or [B].
auto replace:
match: tgur
replace: [T]: Add [G], [U], or [R].
auto replace:
match: twbr
replace: [T]: Add [W], [B], or [R].
auto replace:
match: turg
replace: [T]: Add [U], [R], or [G].
auto replace:
match: tbgw
replace: [T]: Add [B], [G], or [W].
auto replace:
match: trwu
replace: [T]: Add [R], [W], or [U].
auto replace:
match: tgub
replace: [T]: Add [G], [U], or [B].
#
#Token creation
auto replace:
match: TREASURE1
replace: Create a Treasure token. (Its an artifact with “[T], Sacrifice this artifact: Add one mana of any color.”)
auto replace:
match: TREASURE2
replace: Create two Treasure tokens. (Theyre artifacts with “[T], Sacrifice this artifact: Add one mana of any color.”)
auto replace:
match: TREASURE3
replace: Create three Treasure tokens. (Theyre artifacts with “[T], Sacrifice this artifact: Add one mana of any color.”)
auto replace:
match: TREASURE4
replace: Create four Treasure tokens. (Theyre artifacts with “[T], Sacrifice this artifact: Add one mana of any color.”)
auto replace:
match: TREASURE5
replace: Create five Treasure tokens. (Theyre artifacts with “[T], Sacrifice this artifact: Add one mana of any color.”)
auto replace:
match: TREASUREX
replace: Create X Treasure tokens. (Theyre artifacts with “[T], Sacrifice this artifact: Add one mana of any color.”)
auto replace:
match: FOOD1
replace: Create a Food token. (Its an artifact with “[2], [T], Sacrifice this artifact: You gain 3 life.”)
auto replace:
match: FOOD2
replace: Create two Food tokens. (Theyre artifacts with “[2], [T], Sacrifice this artifact: You gain 3 life.”)
auto replace:
match: FOOD3
replace: Create three Food tokens. (Theyre artifacts with “[2], [T], Sacrifice this artifact: You gain 3 life.”)
auto replace:
match: FOOD4
replace: Create four Food tokens. (Theyre artifacts with “[2], [T], Sacrifice this artifact: You gain 3 life.”)
auto replace:
match: FOOD5
replace: Create five Food tokens. (Theyre artifacts with “[2], [T], Sacrifice this artifact: You gain 3 life.”)
auto replace:
match: FOODX
replace: Create X Food tokens. (Theyre artifacts with “[2], [T], Sacrifice this artifact: You gain 3 life.”)
auto replace:
match: CLUE1
replace: Create a Clue token. (It's an artifact with "[2], Sacrifice this artifact: Draw a card.")
auto replace:
match: CLUE2
replace: Create two Clue tokens. (They're artifacts with "[2], Sacrifice this artifact: Draw a card.")
auto replace:
match: CLUE3
replace: Create three Clue tokens. (They're artifacts with "[2], Sacrifice this artifact: Draw a card.")
auto replace:
match: CLUE4
replace: Create four Clue tokens. (They're artifacts with "[2], Sacrifice this artifact: Draw a card.")
auto replace:
match: CLUE5
replace: Create five Clue tokens. (They're artifacts with "[2], Sacrifice this artifact: Draw a card.")
auto replace:
match: CLUEX
replace: Create X Clue tokens. (They're artifacts with "[2], Sacrifice this artifact: Draw a card.")
auto replace:
match: GOBLIN
replace: create a 1/1 red Goblin creature token.
auto replace:
match: SOLDIER
replace: create a 1/1 white Soldier creature token.
auto replace:
match: WARRIOR
replace: create a 1/1 white Warrior creature token.
auto replace:
match: 11ELEMENTAL
replace: create a 1/1 red Elemental creature token.
auto replace:
match: 31ELEMENTAL
replace: create a 3/1 red Elemental creature token.
auto replace:
match: SCION
replace: create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this creature: Add [C]."
auto replace:
match: SPAWN
replace: create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add [C]."
auto replace:
match: BEAST
replace: create a 3/3 green Beast creature token.
auto replace:
match: WOLF
replace: create a 2/2 green Wolf creature token.
auto replace:
match: ZOMBIE
replace: create a 2/2 black Zombie creature token.
auto replace:
match: WVAMPIRE
replace: create a 1/1 white Vampire creature token.
auto replace:
match: DINOSAUR
replace: create a 3/3 green Dinosaur creature token with trample.
auto replace:
match: THOPTER
replace: create a 1/1 colorless Thopter artifact creature token with flying.
auto replace:
match: SERVO
replace: create a 1/1 colorless Servo artifact creature token.
auto replace:
match: ANGEL
replace: create a 4/4 white Angel creature token with flying.
auto replace:
match: 44DRAGON
replace: create a 4/4 red Dragon creature token with flying.
auto replace:
match: 55DRAGON
replace: create a 5/5 red Dragon creature token with flying.
auto replace:
match: WSPIRIT
replace: create a 1/1 white Spirit creature token with flying.
auto replace:
match: CSPIRIT
replace: create a 1/1 colorless Spirit creature token.
auto replace:
match: PLANT
replace: create a 0/1 green Plant creature token.
auto replace:
match: SAPROLING
replace: create a 1/1 green Saproling creature token.
auto replace:
match: MONK
replace: create a 1/1 white Monk creature token with prowess.
auto replace:
match: GERM
replace: create a 0/0 black Germ creature token.
auto replace:
match: WURM
replace: Create a 5/5 green Wurm creature token with trample.
auto replace:
match: SQUIRREL
replace: create a 1/1 green Squirrel creature token.
auto replace:
match: CENTAUR
replace: create a 3/3 green Centaur creature token.
auto replace:
match: ELFWAR
replace: create a 1/1 green Elf Warrior creature token.
auto replace:
match: ELFDRUID
replace: create a 1/1 green Elf Druid creature token with “[T]: Add [G].”
auto replace:
match: INSECT
replace: create a 1/1 green Insect creature token.
auto replace:
match: MERFOLK
replace: create a 1/1 blue Merfolk creature token with hexproof.
auto replace:
match: KNIGHT
replace: create a 2/2 white Knight creature token with vigilance.
auto replace:
match: BIRD
replace: create a 1/1 white Bird creature token with flying.
auto replace:
match: KORALLY
replace: create a 1/1 white Kor Ally creature token.
auto replace:
match: KORSOLDIER
replace: create a 1/1 white Kor Soldier creature token.
auto replace:
match: DRAKE
replace: create a 2/2 blue Drake creature token with flying.
auto replace:
match: ELDRAZIHORROR
replace: create a 3/2 colorless Eldrazi Horror creature token.
#
#Coding
auto replace:
match: CELSEP
replace: {if has_pt() then "this creature" else "this permanent"}