Files
magic-set-editor-fork/data/magic-modules.mse-include/indicators
cajun 7dbd7f3494 3.0.2 bugfixes (#86)
M15 Mainframe and Mainframe DFC will use their Style tab "Custom symbol" option if it is not blank; if it is blank it will use the link from the Set tab. Previously they tried to use their Style tab link even if it was blank
Unhandled watermarks (usually due to hard-coded custom watermarks that weren't added to the new system) will now use a blank image instead of throwing an error.
The Crimson Vow showcase now uses its proper indicators.
Fixed the watermark alignment on the Monster Manual Showcase.
Fixed the UB Vehicle frame using the wrong link.

Fixed a number of Mainframe DFC bugs:
Fixed a bug where back face chapter symbols were all snapping to the Chapter 1 position.
Fixed a bug where back face watermarks were blending with the front face colors
Fixed a bug where the front face evobar had a too-low z index.
Fixed an error with backface miracle blending.

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-10-01 15:04:55 -05:00
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#### Consider using the Typelines module instead of this one.

#### To use this include in a template, add the following in the template headers:
depends on:
	package:			magic-modules.mse-include
	version:			2024-10-01

#### Also add this, unindented, before the card style section:
include file: /magic-modules.mse-include/indicators/card_fields
#### For DFC or TFC templates, instead override the faces_coordinates function, and use:
include file: /magic-modules.mse-include/indicators/card_fields_dfc
include file: /magic-modules.mse-include/indicators/card_fields_tfc

#### Default Field Placement (@375x523, w=1 h=1)
indicator:
	left:   31w
	top:    301h
	width:  17w
	height: 17h
#### Customization
#### Optionally, you can define which face of the card the color indicator should snap to,
#### by defining the following function in the init script:
typeline_face_1 := { 1 }

#### You can also adjust global alignment by defining the following functions, again in the init script,
#### which must return an int corresponding to the number of pixels you want to shift the color indicator by:

#### To shift the color indicator up/down:
indicator_offset_top_1 := { 0 }

#### To shift the color indicator left/right:
indicator_offset_left_1 := { 0 }

#### To increase/decrease the width and height of the color indicator:
indicator_offset_size_1 := { 0 }

#### For DFC or TFC templates, use:
indicator_offset_top_2 := { 0 }
indicator_offset_left_2 := { 0 }
indicator_offset_size_2 := { 0 }
indicator_offset_top_3 := { 0 }
indicator_offset_left_3 := { 0 }
indicator_offset_size_3 := { 0 }