841 lines
20 KiB
Plaintext
841 lines
20 KiB
Plaintext
mse version: 2.0.0
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game: magic
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short name: Omega Levelers
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full name: After 8th edition
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icon: card-sample.png
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installer group: magic/new style/omega cards/leveler cards
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position hint: 283
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version: 2024-05-29
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depends on:
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package: magic.mse-game
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version: 2008-06-02
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depends on:
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package: magic-modules.mse-include
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version: 2024-10-01
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depends on:
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package: magic-mana-large.mse-symbol-font
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version: 2007-09-23
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depends on:
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package: magic-mana-small.mse-symbol-font
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version: 2007-09-23
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depends on:
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package: magic-new-omega.mse-style
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version: 2007-09-23
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depends on:
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package: magic-new-leveler.mse-style
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version: 2007-09-23
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card width: 375
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card height: 523
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card dpi: 150
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############################################################## Extra scripts
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init script:
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# Should hybrids have a grey name?
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mask_hybrid_with_land := { styling.grey_hybrid_name }
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#Should multicolor lands with basic land types have a colored name?
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mask_multi_land_with_color := { styling.colored_multicolor_land_name }
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# This will create two seperate card faces
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card_background2 := { color_background(type:"card2", base_hybrid:card_hybrid) }
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# Which artifact template should be used? Which multicolor template should be used?
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alternate_template := {
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if input == "a" then (
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if styling.artifact_style == "brown" then "ba"
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else "a"
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) else input
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}
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template_prefix := [card: "/magic-new-omega.mse-style/" card2: "/magic-new-leveler.mse-style/" pt: "/magic-new-leveler.mse-style/" identity: "/magic-modules.mse-include/indicators/"]
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template_suffix := [card: "card.jpg" card2: "card.jpg" pt: "pt.jpg", identity: "identity.png"]
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template := { template_prefix[type] + alternate_template() + template_suffix[type] }
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land_template := { template_prefix[type] + (if input == "a" then "c" else alternate_template()) + "l" + template_suffix[type] }
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# Use land templates for previews because they show more contrast
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hybrid_previews := "land,hybrid"
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# Use the normal tap symbol
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mana_t := {
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if styling.tap_symbol == "old" then "old"
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else if styling.tap_symbol == "diagonal T" then "older"
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else "new"
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}
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# Use guild mana symbols?
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guild_mana := { styling.use_guild_mana_symbols }
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# Declare the card shape.
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card_shape := { "leveler" }
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# Replacing the text_filter() from game file because all three rule text fields should call card.name
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card_name_replace :=
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replace@(
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match: "<atom-cardname><nospellcheck>CARDNAME</nospellcheck></atom-cardname>"
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replace: "<atom-cardname><nospellcheck>" + (if card.name=="" then "CARDNAME" else card.name) + "</nospellcheck></atom-cardname>")
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watermark_include := "/magic-modules.mse-include/watermarks"
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############################################################## Set info fields
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set info style:
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symbol:
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variation:
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name: invertedcommon
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border radius: 0.10
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fill type: solid
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fill color: rgb(255,255,255)
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border color: rgb(0,0,0)
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############################################################## Extra style options
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styling field:
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type: text
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name: level label
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description: Should the level indicator say something other than "LEVEL"?
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styling field:
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type: choice
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name: artifact style
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description: Choose the style of artifacts: light = before Fifth Dawn, dark = used since Fifth Dawn, brown = old rust style.
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initial: dark
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choice: dark
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choice: brown
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styling field:
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type: boolean
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name: grey hybrid name
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description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
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styling field:
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type: boolean
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name: colored multicolor land name
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description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
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styling field:
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type: boolean
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name: use guild mana symbols
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description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
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initial: no
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styling field:
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type: choice
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name: tap symbol
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description: What tap and untap symbols should be used on cards?
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initial: modern
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choice: modern
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choice: old
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choice: diagonal T
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styling field:
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type: package choice
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name: text box mana symbols
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match: magic-mana-*.mse-symbol-font
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initial: magic-mana-small.mse-symbol-font
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styling field:
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type: choice
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name: center text
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description: When to center text (short text only means only on one-line cards with no flavor text)
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choice: always
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choice: short text only
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choice: never
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initial: never
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styling field:
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type: boolean
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name: inverted common symbol
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description: Should the common rarity symbol be inverted, like in Coldsnap?
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initial: no
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styling field:
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type: package choice
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name: overlay
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description: Should there be an overlay applied, such as foil?
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match: magic-overlay-*.mse-include
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required: false
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styling style:
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artifact style:
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render style: both
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choice images:
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dark: /magic-new-omega.mse-style/acard.jpg
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brown: /magic-new-omega.mse-style/bacard.jpg
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use guild mana symbols:
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choice images:
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yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
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no: /magic-mana-small.mse-symbol-font/mana_rg.png
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tap symbol:
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render style: both
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choice images:
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modern: /magic-mana-large.mse-symbol-font/mana_t.png
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old: /magic-mana-large.mse-symbol-font/mana_t_old.png
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diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
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center text:
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render style: both
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choice images:
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always: /magic.mse-game/icons/center-all-text.png
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short text only: /magic.mse-game/icons/center-short-text.png
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never: /magic.mse-game/icons/center-no-text.png
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inverted common symbol:
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choice images:
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no: { symbol_variation(symbol: set.symbol, variation: "common") }
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yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
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############################################################## Card fields
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include file: /magic-modules.mse-include/corners/card_fields
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include file: /magic-modules.mse-include/information/the_list_old
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card style:
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############################# Background stuff
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border color:
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left: 0
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top : 0
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width: 375
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height: 523
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left width: 17
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right width: 17
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top width: 17
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bottom width: 18
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z index: 4
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card color:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: 0
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render style: image
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popup style: in place
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image: { card_background() }
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mask: frame_blend_omega.png
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############################# Name line
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name:
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left: { if card.card_symbol=="none" then 32 else 51 }
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top : 30
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right: { 341 - card_style.casting_cost.content_width }
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height: 23
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alignment: bottom shrink-overflow
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padding bottom: 0
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z index: 1
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font:
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name: Matrix
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size: 17
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weight: bold
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color: rgb(0,0,0)
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casting cost:
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right: 343
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top : 31
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width: { max(30, card_style.casting_cost.content_width) + 5 }
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height: 23
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alignment: middle right
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font:
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name: MPlantin
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size: 15
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symbol font:
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name: magic-mana-large
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size: 15
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alignment: middle right
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always symbol: true
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z index: 2
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padding top: 0
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card symbol:
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left: {if card.card_symbol=="none" then 20 else 28}
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top : 31
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height: 21
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width: 23
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z index: 5
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render style: image
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image: { card_symbol_image(face: 1) }
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############################# Image
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image:
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left: 32
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top: 62
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width: 311
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height: 196
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z index: 1
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############################# Card type
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indicator:
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left: 34
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top: 267
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width: 17
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height: 17
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z index: 2
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render style: image
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visible: { has_identity() }
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image: { module_identity() }
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sub type:
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left: 35
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top : 298
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width: { 300 - card_style.name_2.content_width }
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height: 20
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alignment: top shrink-overflow
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z index: 1
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padding top: 2
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font:
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name: Matrix
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size: 14
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color: rgb(0,0,0)
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separator color: rgb(128,128,128)
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name 2:
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right: 340
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top: 298
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width: { max(66, 4 + card_style.name_2.content_width) }
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height: 20
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alignment: right
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z index: 1
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padding top: 2
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font:
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name: Matrix
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size: 14
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color: rgb(0,0,0)
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separator color: rgb(128,128,128)
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rarity:
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right: 342
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top : 265
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width: 44
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height: 22
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z index: 2
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render style: image
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alignment: middle right
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include file: /magic-modules.mse-include/rarities/choice_images
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############################# Text box
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rule text:
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left: 31
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top: 328
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right: {if card.pt != "" then 277 else 342}
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height: 47
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font:
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name: MPlantin
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italic name: MPlantin-Italic
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size: 14
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scale down to: 6
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color: black
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symbol font:
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name: { styling.text_box_mana_symbols }
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size: 14
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alignment:
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script:
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if (styling.center_text == "short text only" and
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not contains(match:"\n", card.rule_text) and
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card.flavor_text == "<i-flavor></i-flavor>" and
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card_style.text.content_lines <= 2) or
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styling.center_text == "always"
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then "middle center"
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else "middle left"
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z index: 2
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padding left: 6
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padding right: 4
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line height hard: 1.2
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line height line: 1.5
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line height soft: 0.9
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line height hard max: 1.3
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line height line max: 1.6
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watermark:
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left: 21
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top: 328
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width: 331
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height: 142
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z index: 1
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render style: image
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alignment: middle center
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include file: /magic.mse-game/watermarks/menu_choice_images
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image: { watermark_image_1() }
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############################# Levels
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level 1:
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z index: 3
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left: 38
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top: 393
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width: 34
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height: 22
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alignment: center middle shrink-overflow
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font:
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name: ModMatrix
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size: 17
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weight: bold
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color: black
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shadow color: white
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shadow blur: 2
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level 2:
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z index: 3
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left: 38
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top: 440
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width: 34
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height: 22
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alignment: center middle shrink-overflow
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font:
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name: ModMatrix
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size: 17
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weight: bold
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color: black
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shadow color: white
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shadow blur: 2
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############################# PT
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pt:
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z index: 3
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left: 284
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top: 340
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width: 60
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height: 28
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alignment: center middle shrink-overflow
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font:
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name: ModMatrix
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size: 17
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weight: bold
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color: black
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separator color: red
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pt 2:
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z index: 3
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left: 284
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top: 387
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width: 60
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height: 28
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alignment: center middle shrink-overflow
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font:
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name: ModMatrix
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size: 17
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weight: bold
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color: black
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separator color: red
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pt 3:
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z index: 3
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left: 284
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top: 434
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width: 60
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height: 28
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alignment: center middle shrink-overflow
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font:
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name: ModMatrix
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size: 17
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weight: bold
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color: black
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separator color: red
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############################# Card sorting / numbering
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############################# Copyright stuff
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illustrator:
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left: 56
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top : 478
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width: 217
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height: 16
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z index: 1
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font:
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name: Matrix
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size: 10
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weight: bold
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color: { font_color(card.card_color) }
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copyright line:
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left: 30
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top : 493
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width: 247
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height: 12
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z index: 1
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font:
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name: MPlantin
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size: 6.5
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color: { font_color(card.card_color) }
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############################################################## Extra card fields
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extra card field:
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type: choice
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name: frame
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script: card.card_color
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editable: false
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save value: false
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extra card field:
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type: choice
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name: pt box
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script: card.card_color
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editable: false
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save value: false
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# Add a shadow because the shadow is masked away.
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extra card field:
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type: choice
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name: pt box shadow
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choice: shadow
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editable: false
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save value: false
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extra card field:
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type: choice
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name: pt box 2
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script: card.card_color
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editable: false
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save value: false
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# Add a shadow because the shadow is masked away.
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extra card field:
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type: choice
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name: pt box shadow 2
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choice: shadow
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editable: false
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save value: false
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extra card field:
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type: choice
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name: pt box 3
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script: card.card_color
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editable: false
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save value: false
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# Add a shadow because the shadow is masked away.
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extra card field:
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type: choice
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name: pt box shadow 3
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choice: shadow
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editable: false
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save value: false
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extra card field:
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type: choice
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name: foil layer
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choice: foil
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save value: false
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editable: false
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# Add the bevel and shadows for the levelup arrow.
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extra card field:
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type: choice
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name: lvlup texture 1
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choice: image
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save value: false
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editable: false
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# Add the bevel and shadows for the levelup arrow.
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extra card field:
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type: choice
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name: lvlup texture 2
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choice: image
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save value: false
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editable: false
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# This field gets set to combine mode multiply, to slightly darken first arrow.
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extra card field:
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type: choice
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name: lvlup multiply 1
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choice: image
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save value: false
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editable: false
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# This field gets set to combine mode multiply, to darken second arrow by more.
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extra card field:
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type: choice
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name: lvlup multiply 2
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choice: image
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save value: false
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editable: false
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# Add the word "LEVEL" to the first arrow.
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extra card field:
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type: text
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name: lvl label 1
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editable: false
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save value: false
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script: if styling.level_label == "" then "LEVEL" else styling.level_label
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# Repeat the word "LEVEL" with more shadow to give illusion of outline.
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extra card field:
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type: text
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name: lvl label 1 copy 1
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editable: false
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save value: false
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script: if styling.level_label == "" then "LEVEL" else styling.level_label
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# Add the word "LEVEL" to the second arrow.
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extra card field:
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type: text
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name: lvl label 2
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editable: false
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save value: false
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script: if styling.level_label == "" then "LEVEL" else styling.level_label
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# Repeat the word "LEVEL" with more shadow to give illusion of outline.
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extra card field:
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type: text
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name: lvl label 2 copy 1
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editable: false
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save value: false
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script: if styling.level_label == "" then "LEVEL" else styling.level_label
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# Repeat the first level with more shadow to give illusion of outline.
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extra card field:
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type: text
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name: level 1 copy 1
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editable: false
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save value: false
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script: card.level_1
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# Repeat the second level with more shadow to give illusion of outline.
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extra card field:
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type: text
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name: level 2 copy 1
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editable: false
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save value: false
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script: card.level_2
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# Forward the second rule text so we can intercept and replace card.name_2 with card.name.
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extra card field:
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type: text
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name: forwarded rule text 2
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multi line: true
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save value: false
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script: card_name_replace(forward_editor(field: card.rule_text_2))
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description: The second rules text box
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# Combine rule text 2 and flavor text to allow flavor on levelers.
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extra card field:
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type: text
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name: rule text 3 with flavor
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multi line: true
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save value: false
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script:
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combined_editor(field1: card.rule_text_3, separator: "<line>\n</line>", field2: card.flavor_text)
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description: The third rules text box and flavor text for the card; use up and down arrows to switch
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extra card field:
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type: text
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name: type line 1
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show statistics: false
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save value: false
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script:
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# type - supertype
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combined_editor(
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field1: card.super_type,
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|
separator: language().type_separator,
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field2: card.super_type_2,
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|
soft_before_empty: true,
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|
hide_when_empty: true
|
|
)
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|
description: The type of this card, with option for legendary/world/basic/snow
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|
extra card style:
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frame:
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|
left: 0
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|
top: 0
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|
width: 375
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|
height: 523
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|
z index: 0
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|
render style: image
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|
image: { card_background2() }
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|
mask: frame_blend_leveler.png
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|
pt box:
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|
left: 271
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|
top: 335
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|
width: 81
|
|
height: 42
|
|
z index: 2
|
|
mask: /magic-new-leveler.mse-style/ptmask.png
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|
visible: { card.pt != "" }
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|
render style: image
|
|
image: { leveler_ptbox() }
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|
pt box shadow:
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|
left: 271
|
|
top: 335
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|
width: 81
|
|
height: 42
|
|
z index: 1
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|
visible: { card.pt != "" }
|
|
render style: image
|
|
image: /magic-new-leveler.mse-style/ptbox_shadow.png
|
|
pt box 2:
|
|
left: 271
|
|
top: 382
|
|
width: 81
|
|
height: 42
|
|
z index: 2
|
|
mask: /magic-new-leveler.mse-style/ptmask.png
|
|
visible: { card.pt_2 != "" }
|
|
render style: image
|
|
image: {combine_blend(image1: leveler_ptbox2(), image2: "/magic-new-leveler.mse-style/ptbox_multiply_1.png", combine: "multiply")}
|
|
pt box shadow 2:
|
|
left: 271
|
|
top: 382
|
|
width: 81
|
|
height: 42
|
|
z index: 1
|
|
visible: { card.pt_2 != "" }
|
|
render style: image
|
|
image: /magic-new-leveler.mse-style/ptbox_shadow.png
|
|
pt box 3:
|
|
left: 271
|
|
top: 429
|
|
width: 81
|
|
height: 42
|
|
z index: 2
|
|
mask: /magic-new-leveler.mse-style/ptmask.png
|
|
visible: { card.pt_3 != "" }
|
|
render style: image
|
|
image: {combine_blend(image1: leveler_ptbox3(), image2: "/magic-new-leveler.mse-style/ptbox_multiply_2.png", combine: "multiply")}
|
|
pt box shadow 3:
|
|
left: 271
|
|
top: 429
|
|
width: 81
|
|
height: 42
|
|
z index: 1
|
|
visible: { card.pt_3 != "" }
|
|
render style: image
|
|
image: /magic-new-leveler.mse-style/ptbox_shadow.png
|
|
foil layer:
|
|
left: 0
|
|
top: 0
|
|
width: 375
|
|
height: 523
|
|
z index: 1050
|
|
render style: image
|
|
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
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|
lvlup texture 1:
|
|
left: 0
|
|
top: 0
|
|
width: 375
|
|
height: 523
|
|
z index: 2
|
|
render style: image
|
|
image: /magic-new-leveler.mse-style/lvlup_texture_1.png
|
|
visible: {card.level_1 != ""}
|
|
lvlup texture 2:
|
|
left: 0
|
|
top: 0
|
|
width: 375
|
|
height: 523
|
|
z index: 2
|
|
render style: image
|
|
image: /magic-new-leveler.mse-style/lvlup_texture_2.png
|
|
visible: {card.level_2 != ""}
|
|
lvlup multiply 1:
|
|
left: 0
|
|
top: 0
|
|
width: 375
|
|
height: 523
|
|
z index: 1
|
|
render style: image
|
|
image: {set_combine(input: "/magic-new-leveler.mse-style/lvlup_multiply_1.png", combine: "multiply")}
|
|
visible: {card.level_1 != ""}
|
|
lvlup multiply 1:
|
|
left: 0
|
|
top: 0
|
|
width: 375
|
|
height: 523
|
|
z index: 1
|
|
render style: image
|
|
image: {set_combine(input: "/magic-new-leveler.mse-style/lvlup_multiply_2.png", combine: "multiply")}
|
|
visible: {card.level_2 != ""}
|
|
lvl label 1:
|
|
left: 50
|
|
top: 386
|
|
width: 10
|
|
height: 10
|
|
z index: 3
|
|
alignment: middle center
|
|
font:
|
|
name: MPlantin
|
|
size: 5.5
|
|
color: black
|
|
shadow color: white
|
|
shadow blur: 2
|
|
visible: {card.level_1 != ""}
|
|
lvl label 1 copy 1:
|
|
left: 50
|
|
top: 386
|
|
width: 10
|
|
height: 10
|
|
z index: 3
|
|
alignment: middle center
|
|
font:
|
|
name: MPlantin
|
|
size: 5.5
|
|
color: black
|
|
shadow color: white
|
|
shadow blur: 2
|
|
visible: {card.level_1 != ""}
|
|
lvl label 2:
|
|
left: 50
|
|
top: 433
|
|
width: 10
|
|
height: 10
|
|
z index: 3
|
|
alignment: middle center
|
|
font:
|
|
name: MPlantin
|
|
size: 5.5
|
|
color: black
|
|
shadow color: white
|
|
shadow blur: 2
|
|
visible: {card.level_2 != ""}
|
|
lvl label 2 copy 1:
|
|
left: 50
|
|
top: 433
|
|
width: 10
|
|
height: 10
|
|
z index: 3
|
|
alignment: middle center
|
|
font:
|
|
name: MPlantin
|
|
size: 5.5
|
|
color: black
|
|
shadow color: white
|
|
shadow blur: 2
|
|
visible: {card.level_2 != ""}
|
|
level 1 copy 1:
|
|
z index: 3
|
|
left: 38
|
|
top: 393
|
|
width: 34
|
|
height: 22
|
|
alignment: center middle shrink-overflow
|
|
font:
|
|
name: ModMatrix
|
|
size: 17
|
|
weight: bold
|
|
color: black
|
|
shadow color: white
|
|
shadow blur: 2
|
|
level 2 copy 1:
|
|
z index: 3
|
|
left: 38
|
|
top: 440
|
|
width: 34
|
|
height: 22
|
|
alignment: center middle shrink-overflow
|
|
font:
|
|
name: ModMatrix
|
|
size: 17
|
|
weight: bold
|
|
color: black
|
|
shadow color: white
|
|
shadow blur: 2
|
|
forwarded rule text 2:
|
|
left: {if card.level_1 != "" then 93 else 31}
|
|
top: 375
|
|
right: {if card.pt_2 != "" then 277 else 342}
|
|
height: 47
|
|
font:
|
|
name: MPlantin
|
|
italic name: MPlantin-Italic
|
|
size: 14
|
|
scale down to: 6
|
|
color: black
|
|
symbol font:
|
|
name: { styling.text_box_mana_symbols }
|
|
size: 14
|
|
alignment:
|
|
script:
|
|
if (styling.center_text == "short text only" and
|
|
not contains(match:"\n", card.rule_text) and
|
|
card.flavor_text == "<i-flavor></i-flavor>" and
|
|
card_style.text.content_lines <= 2) or
|
|
styling.center_text == "always"
|
|
then "middle center"
|
|
else "middle left"
|
|
z index: 2
|
|
padding left: 6
|
|
padding right: 4
|
|
line height hard: 1.2
|
|
line height line: 1.5
|
|
line height soft: 0.9
|
|
line height hard max: 1.3
|
|
line height line max: 1.6
|
|
rule text 3 with flavor:
|
|
left: {if card.level_2 != "" then 93 else 31}
|
|
top: 422
|
|
right: {if card.pt_3 != "" then 277 else 342}
|
|
height: 47
|
|
font:
|
|
name: MPlantin
|
|
italic name: MPlantin-Italic
|
|
size: 14
|
|
scale down to: 6
|
|
color: black
|
|
symbol font:
|
|
name: { styling.text_box_mana_symbols }
|
|
size: 14
|
|
alignment:
|
|
script:
|
|
if (styling.center_text == "short text only" and
|
|
not contains(match:"\n", card.rule_text) and
|
|
card.flavor_text == "<i-flavor></i-flavor>" and
|
|
card_style.text.content_lines <= 2) or
|
|
styling.center_text == "always"
|
|
then "middle center"
|
|
else "middle left"
|
|
z index: 2
|
|
padding left: 6
|
|
padding right: 4
|
|
line height hard: 1.2
|
|
line height line: 1.5
|
|
line height soft: 0.9
|
|
line height hard max: 1.3
|
|
line height line max: 1.6
|
|
type line 1:
|
|
left: { if has_identity() then "55" else "35" }
|
|
top : 266
|
|
width: { (if has_identity() then "288" else "308") - max(22,card_style.rarity.content_width) }
|
|
height: 20
|
|
alignment: top shrink-overflow
|
|
z index: 1
|
|
padding top: 2
|
|
font:
|
|
name: Matrix
|
|
size: 14
|
|
color: black
|
|
separator color: red
|