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magic-set-editor-fork/data/vanguard.mse-game/game
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mse version: 2.0.0
short name: Vanguard
full name: Magic Vanguard
installer group: Magic Vanguard/game files
icon: card-sample.png
position hint: 02
version: 2014-03-25
############################################################## Functions & filters
# General functions
init script:
############################################################## Sorting mana symbols
# correctly sort a mana symbol (no guild mana)
mana_sort := sort_text@(order: "XYZI[0123456789]HS(WUBRG)")
# correctly sort guild mana
mana_sort_guild := sort_text@(order: "[XYZI01234567890HSWUBRG/|]") +
replace@(
match: "./.|././.|./././.|.[|]",
in_context: "(^|[^/])<match>($|[^/])",
replace: {sort_text(order:"in_place((WUBRG)")}
)
mana_has_guild := match@(match: "[/|]") # Is there guild or half mana in the input?
# A mana cost can contain both normal and guild mana
mana_filter := to_upper + {
if mana_has_guild() then mana_sort_guild()
else mana_sort()
}
# Like mana filter, only also allow tap symbols:
tap_filter := sort_text@(order: "<CTQ>")
mana_filter_t := replace@( # Remove [] used for forcing mana symbols
match: "[\\[\\]]",
replace: ""
) + { tap_filter() + mana_filter() }
############################################################## Utilities for keywords
# replaces — correctly
add := "" # default is nothing
for_mana_costs := format_cost := {
if input.separator_before == "—" and contains(input.param, " ") then (
if contains(input.param, match:",") then (
if match(match: "^[HSCTQXYZIWUBRG0-9/|]+,", input.param) then
"{add}<param-cost>{combined_cost(input.param)}</param-cost>"
else "<param-cost>{combined_cost(input.param)}</param-cost>"
) else
"<param-cost>{alternative_cost(input.param)}</param-cost>"
) else
"{add}<param-mana>{input.param}</param-mana>"
}
alternative_cost := replace@(match:"^[A-Z]", replace: { to_lower() })
combined_cost := replace@(match:", [A-Z]", replace: { to_lower() })+
replace@(match:",", replace:" and")+
replace@(match:"^[HSCTQXYZIWUBRG0-9/|]", in_context: "(^|[[:space:]])<match>", replace: "<sym-auto>&</sym-auto>")+
replace@(match:"^[A-Z]", replace: { to_lower() })
long_dash := replace@(match:"-", replace:"—")
# Converted mana cost
is_half_mana := match@(match: "1/2|[|][WUBRGS]")
is_colored_mana := match@(match: "[WUBRG]")
only_numbers := filter_text@(match: "^[0123456789]+")
cmc_split := break_text@(match: "(?ix) 1/2 | [|][WUBRG] | [0-9]+(?!/[WUBRGSCTQ2]) | [WUBRGHS0-9](/[WUBRGS])\{0,4} ")
cmc := {to_number(
for each sym in cmc_split() do (
numbers := only_numbers(sym)
if is_half_mana(sym) then 0.5
else if numbers != "" then max(1, to_int(numbers))
else 1 # all other symbols are 1
))
}
colored_mana := {to_number(
for each sym in cmc_split() do (
numbers := only_numbers(sym)
if is_colored_mana(sym) then
if is_half_mana(sym) then 0.5 else 1
else 0
))
}
############################################################## The text box
# Filters for the text box
# context in which mana symbols are found
mana_context :=
"(?ix) # case insensitive, ignore whitespace
(^|[[:space:]\"(]) # start of a word
( <match>: # G: something
| <match>, # G, tap: something
| <match>[ ]can[ ]be[ ]pay
| (pays?|additional|costs?|the # pay X. creatures cost 1 less. pay an additional G.
|adds?|pay(ed)?[ ](with|using)
)
([ ]either)? # pay either X or Y
([ ]<sym[^>]*>[CTQHSXYZIWUBRG0-9/|]+</sym[^>]*>[ ](and|or))* # pay X or Y
[ ]<match>
([,.)]|$ # (end of word)
|[ ][^ .,]*$ # still typing...
|[ ]( or | and | in | less | more | to ) # or next word is ...
)
)
| <param-mana><match></param-mana> # keyword argument that is declared as mana
| <param-cost>[ ]*<match></param-cost> # keyword argument that is declared as cost
| <param-cost><match>, # keyword argument that is declared as cost
";
# the rule text filter
# - adds mana symbols
# - makes text in parentheses italic
text_filter :=
# step 1 : remove all automatic tags
remove_tag@(tag: "<sym-auto>") +
remove_tag@(tag: "<i-auto>") +
remove_tag@(tag: "<nospellcheck") +
# step 2 : reminder text for keywords
expand_keywords@(
condition: {
correct_case or (mode != "pseudo" and not used_placeholders)
}
default_expand: {
chosen(choice:if correct_case then mode else "lower case", set.automatic_reminder_text)
},
combine: {
keyword := "<nospellcheck>{keyword}</nospellcheck>"
reminder := process_english_hints(reminder)
if mode == "pseudo" then "<i-auto>{keyword}</i-auto>"
else keyword + if expand then "<atom-reminder-{mode}> ({reminder})</atom-reminder-{mode}>" }
) +
# step 2b : move inline keywords' reminder text to the end of the line
replace@(
match: "(<atom-reminder-core>.*</atom-reminder-core></kw[^>]*>)([^\n(]+)",
replace: "\\2\\1"
) +
replace@(
match: "(<atom-reminder-old>.*</atom-reminder-old></kw[^>]*>)([^\n(]+)",
replace: "\\2\\1"
) +
replace@(
match: "(<atom-reminder-expert>.*</atom-reminder-expert></kw[^>]*>)([^\n(]+)",
replace: "\\2\\1"
) +
# step 3 : expand shortcut words ~ and CARDNAME
replace@(
match: "CARDNAME",
in_context: "(^|[[:space:]]|\\()<match>",
replace: "<atom-cardname></atom-cardname>"
) +
# step 4 : fill in atom fields
tag_contents@(
tag: "<atom-cardname>",
contents: { if card.name=="" then "CARDNAME" else card.type + " - " + card.name }
) +
# step 4.5 : explict non mana symbols
replace@(
match: "\\][HSCTQXYZIWUBRG0-9/|]+\\[",
replace: {"<nosym>" + mana_filter_t() + "</nosym>"} ) +
# step 5 : add mana & tap symbols
replace@(
match: "[HSCTQXYZIWUBRG0-9/|]+",
in_context: mana_context,
replace: {"<sym-auto>" + mana_filter_t() + "</sym-auto>"} ) +
# step 5b : add explict mana symbols
replace@(
match: "\\[[HSCTQXYZIWUBRG0-9/|]+\\]",
replace: {"<sym>" + mana_filter_t() + "</sym>"} ) +
# step 7 : italic reminder text
replace@(
match: "[(][^)\n]*[)]?",
in_context: "(^|[[:space:]])<match>|<atom-keyword><match></>",
replace: "<i-auto>&</i-auto>") +
# step 8 : automatic capitalization, but not after "("
replace@(
match: "[a-z]",
in_context: "[ ]*: <match>|—<match>| — <match>",
replace: { to_upper() })+
curly_quotes
############################################################## Other boxes
# the flavor text filter
# - makes all text italic
flavor_text_filter :=
# step 2 : remove italic tags
remove_tag@(tag: "<i-flavor>") +
# step 3 : surround by <i> tags
{ "<i-flavor>" + input + "</i-flavor>" } +
# curly quotes
curly_quotes
# Process the name for sorting rules
sort_name :=
# Remove "The", "A", and "And" at the beginning
replace@(match: "^(The|An?) ", replace: "") +
# Remove commas and apostrophes
replace@(match: "(,|'|)", replace: "") +
# Remove bold and italic tags
replace@(match: "(<b>|<i>|</b>|</i>)", replace: "") +
# Make lowercase
to_lower
#Necessary to make magic-mana-future play nicely
colorless_color := { "c" }
word_count := break_text@(match:"[^[:space:]]+") + length
line_count := split_text@(match:"\n+",include_empty:false) + length
# Mana font scripts
ancestral_mana := {false}
use_v_mana := {contains(set.custom_mana_symbol_name, match:".png")}
use_large_v_mana := { use_v_mana() and contains(set.mana_symbol_options, match:"casting")}
use_small_v_mana := { use_v_mana() and contains(set.mana_symbol_options, match:"text")}
use_color_v_mana := { use_v_mana() and contains(set.mana_symbol_options, match:"colored") and not use_hybrid_v_mana()}
use_hybrid_v_mana := { use_v_mana() and contains(set.mana_symbol_options, match:"hybrid")}
v_mana_name := {if not use_v_mana() then "" else replace(set.custom_mana_symbol_name, match:"(.+/|\\.png)", replace:"")}
v_mana_loc := {if not use_v_mana() then "" else replace(set.custom_mana_symbol_name, match:"{v_mana_name()}\\.png", replace:"")}
white_text := {false}
symbol_font_small_color := { "black" }
############################################################## Set fields
set field:
type: info
name: Set Information
set field:
type: text
name: title
set field:
type: text
name: description
multi line: true
set field:
type: text
name: artist
set field:
type: text
name: copyright
set field:
type: info
name: Defaults and Automation
set field:
type: color
name: border color
description: The default border color for cards
choice:
name: black
color: rgb(0,0,0)
choice:
name: white
color: rgb(255,255,255)
choice:
name: silver
color: rgb(128,128,128)
choice:
name: gold
color: rgb(200,180,0)
set field:
type: multiple choice
name: automatic reminder text
choice: old
choice: core
choice: expert
choice: pseudo
choice: custom
initial: old, pseudo, custom
# Convert from older mse versions
script:
if value == "yes" then "old, core, expert, custom"
else if value == "no" then ""
else value
description: For which kinds of keywords should reminder text be added by default? Note: you can enable/disable reminder text by right clicking the keyword.
set field:
type: boolean
name: automatic card numbers
initial: no
description: Should card numbers be shown on the cards?
set field:
type: info
name: custom mana
set field:
type: text
name: custom mana symbol name
description: Use mana symbols from magic-mainframe-extras.mse-include. Input NAME.png here, check help below for file instructions.
set field:
type: multiple choice
name: mana symbol options
choice: enable in casting costs
choice: enable in text boxes
choice: colored mana symbols
choice: hybrid with colors
set field:
type: text
name: number hybrid variants
description: Change each number hybrid (0/X, 1/X, 2/X ... 11/X) up to this number to a specific variant instead of a hybrid symbol.
set field:
type: choice
name: mana symbol help
choice: Click here for mana symbol help!
choice: In your mainframe-extras folder, create folders named "large" and/or "small" depending on your usage
choice: Large is for only mana costs, small for only text, create both if you use both
choice: Additionally, you can create a "future" folder for M15 Future mana costs
choice: Save NAME.png to the relevant folders. Remember that large symbols have dropshadows
choice: For the name option above, set the address of the image, minus mainframe-extras and large/small/future
choice: Ex: magic-mainframe-extras/cajun/large/hazard.png would use cajun/hazard.png
choice: Standard size is 160x160 for small, 200x200 for small hybrid and future, 165x178 for large, 205x218 for large hybrid
choice: If your symbol mixes with colors (such as Phyrexian mana): Save NAME_w.png, NAME_u.png, etc to those folders too.
choice: If your symbol hybrids with colors (like 2/W): [Note, doesn't work on M15 Future mana costs.]
choice: Save NAME_h.png to those folders too. See mana_bb.png and similar for how this image should look.
choice: Your mana symbol will now be keyed to V (and V/W, V/U, etc. for colored/hybrid symbols).
choice: You can change number hybrids (2/V etc) to different mana symbols for even more custom symbols.
choice: Put the highest number to change (from 0 to 11) in "number hybrid variants" and save as NAME_0.png etc.
############################# Default style
default set style:
title:
padding left: 2
font:
size: 16
automatic reminder text:
render style: checklist
direction: vertical
mana symbol options:
render style: checklist
direction: vertical
############################################################## Card fields
############################# Background stuff
card field:
type: color
name: border color
default: set.border_color
choice:
name: black
color: rgb(0,0,0)
choice:
name: white
color: rgb(255,255,255)
choice:
name: silver
color: rgb(128,128,128)
choice:
name: gold
color: rgb(200,180,0)
show statistics: false
description: The border of the card; can be any solid color
card field:
type: choice
name: background
choice: normal
show statistics: false
editable: false
############################# Name line
card field:
type: text
name: name
identifying: true
show statistics: false
card list visible: true
card list column: 1
card list width: 150
description: The name of the card
#### compatibility with mana fonts
card field:
type: choice
name: card symbol
description: The symbol of the card.
show statistics: false
card list name: Symbol
card list column: 0920
card list width: 100
choice: none
############################# Image
card field:
type: image
name: image
show statistics: false
description: The image of the card
############################# Card type
card field:
type: text
name: type
card list visible: true
card list column: 2
description: The type of the card
icon: stats/card_type.png
############################# Text box
card field:
type: text
name: rule text
script: text_filter(value)
show statistics: false
multi line: true
description: The rules text of the card
card field:
type: text
name: flavor text
script: flavor_text_filter(value)
show statistics: false
multi line: true
description: The flavor text of the card
############################# PT
card field:
type: text
name: handmod
card list visible: true
card list column: 3
card list width: 50
card list name: hand
show statistics: false
description: The starting and maximum hand size modifier
card field:
type: text
name: lifemod
card list visible: true
card list column: 4
card list width: 50
card list name: life
show statistics: false
description: The starting life total modifier
############################# Card sorting / numbering
card field:
type: text
name: card number
save value: false
script:
position(
of: card
in: set
order_by: { sort_name(card.name) }
) + 1
+ "/" +
number_of_items(in: set)
card list visible: true
card list column: 10
card list width: 50
card list name: #
editable: false
show statistics: false
############################# Copyright stuff
card field:
type: text
name: illustrator
default: set.artist
description: The illustrator of the image
icon: stats/illustrator.png
card field:
type: text
name: copyright
default: set.copyright
show statistics: false
editable: false
card field:
type: text
name: copyright line
save value: false
show statistics: false
script:
if set.automatic_card_numbers then
combined_editor(field1: card.copyright, separator: " ", field2: card.card_number)
else
forward_editor(field: card.copyright)
description: The copyright and card number of the card
############################################################### Extra Statistics
statistics dimension:
name: hand size modifier
script: card.handmod
icon: stats/number.png
statistics dimension:
name: life total modifier
script: card.lifemod
icon: stats/number.png
statistics dimension:
name: text length (words)
position hint: 100
script: word_count(to_text(card.rule_text))
numeric: true
bin size: 5
icon: stats/text_length.png
statistics dimension:
name: text length (lines)
position hint: 101
script: line_count(to_text(card.rule_text))
numeric: true
icon: stats/text_length.png
statistics dimension:
name: keywords
position hint: 1000
script: keyword_usage(unique:true)
show empty: false
split list: true
icon: stats/keywords.png
statistics dimension:
name: style
position hint: 1001
script: stylesheet.short_name
icon: stats/stylesheet.png
############################################################## Auto replace
# Do we need categories?
#auto replace category: text box
#auto replace category: copyright
#auto replace category: everywhere
auto replace:
match: (C)
replace: ©
auto replace:
match: AE
replace: Æ
whole word: false
auto replace:
match: TM
replace: ™
whole word: false
auto replace:
match: --
replace: —
auto replace:
# note the spaces
match:
-
replace:
auto replace:
match: CIP
replace: enters the battlefield
auto replace:
match: AAA
replace: as an additional cost to cast
auto replace:
match: ~
replace: CARDNAME
auto replace:
match: '
replace:
############################################################## Card pack items
pack type:
name: card
filter: card.name != ""
############################################################## Card packs
pack type:
name: booster pack
item:
name: card
amount: 1
############################################################## Keywords
############################# Keyword rules
has keywords: true
#keyword preview: {keyword} <i>({reminder})</i>
keyword mode:
name: old
description: Old keywords (Banding, Phasing, etc.)
keyword mode:
name: core
description: Core set keywords (Flying, Regenerate, etc.)
keyword mode:
name: expert
description: Expert level keywords (Scry, Vanishing, etc.)
keyword mode:
name: pseudo
description: Pseudo keyword / named ability (Hellbent, Threshold, etc.)
keyword mode:
is default: true
name: custom
description: Custom keywords
keyword parameter type:
name: mana
match: [HSCTQXYZI0-9WUBRG/|]+
refer script:
name: normal
description: No changes made
script: \{{input}\}
refer script:
name: converted mana cost
description: Converts mana to number
# "0" left in so users can easily see how to edit script.
script: \{cmc({input}) + 0\}
refer script:
name: colored mana cost
description: Converts mana to number of colored mana
# "0" left in so users can easily see how to edit script.
script: \{colored_mana({input}) + 0\}
# By pichoro and bunnierein
keyword parameter type:
name: cost
match: [ ][HSCTQXYZI0-9WUBRG/|]*|[-—][^(\n]*
separator before is: [ —-]
separator after is: [.]
optional: false
# note: the separator is part of match
refer script:
name: normal
description: When using mana only costs, doesn't include anything extra in the reminder text
script: \{{input}\}
refer script:
name: add "pay an additional " for mana costs
description: When using mana only costs, words the reminder text as "pay an additional <cost>"
script: \{for_mana_costs(add:"pay an additional ",{input})\}
refer script:
name: add "pay " for mana costs
description: When using mana only costs, words the reminder text as "pay <cost>"
script: \{for_mana_costs(add:"pay ",{input})\}
separator script: long_dash()
keyword parameter type:
name: number
match: [XYZ0-9]+
refer script:
name: normal
description: (1,2,3)
script: \{{input}\}
refer script:
name: as words
description: (one, two, three)
script: \{english_number({input})\}
refer script:
name: as words, use "a" for 1
description: (a, two, three)
script: \{english_number_a({input})\}
refer script:
name: as words, use "" for 1
description: (, two, three)
script: \{english_number_multiple({input})\}
keyword parameter type:
name: action
match: [^(:\n]+
separator after is: [.]
reminder script: alternative_cost()
keyword parameter type:
name: one_word
match: [A-Za-z0-9]+
keyword parameter type:
name: name
match: [^(.:;\n—]+
refer script:
name: normal
description: No changes made.
script: \{{input}\}
refer script:
name: singular
description: Removes plurality from words.
script: \{english_singular({input})\}
keyword parameter type:
name: english_number
match: [ upto]*[(an? |one |two |three |four |five |six |seven |eight |nine |ten )]*
keyword parameter type:
name: prefix
description: Prefix for things like "<something>walk"
optional: false
match: [A-Z][A-Z,a-z ]*
example: Forest
keyword parameter type:
name: a
match: [an?]*
keyword parameter type:
name: nonland
match: ( n?o?n?l?a?n?d? ?)
############################# All Magic keywords
# By JrEye and Neko_Asakami, Updated by Pichoro and Buttock1234
keyword:
keyword: Flying
match: flying
mode: core
reminder: It cant be blocked except by creatures with flying or reach.
keyword:
keyword: First strike
match: first strike
mode: core
reminder: It deals combat damage before creatures without first strike.
keyword:
keyword: Trample
match: trample
mode: core
reminder: If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.
keyword:
keyword: Banding
match: banding
mode: old
reminder: Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creatures combat damage, not its controller, among any of the creatures its being blocked by or is blocking.
keyword:
keyword: Landwalk
match: <atom-param>prefix</atom-param>walk
mode: core
reminder: This creature is unblockable as long as defending player controls a {if match(param1.value, match: " land$") or contains(param1.value, match: "Snow") or contains(param1.value, match:"Basic") or contains(param1.value, match:"Legendary") then "{to_lower(param1)}" else "{param1}"}.
keyword:
keyword: Protection from
match: protection from <atom-param>name</atom-param>
mode: core
reminder: It cant be blocked, targeted, dealt damage, enchanted, or equipped by anything {english_singular(param1)}.
keyword:
keyword: Regeneration
match: Regenerate
mode: core
reminder: The next time it would be destroyed this turn, it isnt. If it is a creature, instead tap it, remove all damage from it, and remove it from combat.
keyword:
keyword: Bands with other
match: bands with other <atom-param>name</atom-param>
mode: old
reminder: Any {param1} can attack in a band as long as at least one has “bands with other {param1}.” Bands are blocked as a group. If at least two {param1} you control, one of which has “bands with other {param1},” are blocking or being blocked by the same creature, you divide that creatures combat damage, not its controller, among any of the creatures its being blocked by or is blocking.
keyword:
keyword: Rampage
match: rampage <atom-param>number</atom-param>
mode: old
reminder: Whenever it becomes blocked, it gets +{param1}/+{param1} until end of turn for each creature blocking it beyond the first.
keyword:
keyword: Cumulative upkeep
match: cumulative upkeep <atom-param>cost</atom-param>
mode: old
reminder: At the beginning of your upkeep, put an age counter on it, then sacrifice it unless you pay its upkeep cost for each age counter on it.
keyword:
keyword: Phasing
match: phasing
mode: old
reminder: It phases in or out before you untap during each of your untap steps. While its phased out, its treated as though it doesnt exist.
keyword:
keyword: Flanking
match: flanking
mode: expert
reminder: Whenever a creature without flanking blocks the creature, the blocking creature gets -1/-1 until end of turn.
keyword:
keyword: Shadow
match: shadow
mode: expert
reminder: It can block or be blocked by only creatures with shadow.
keyword:
keyword: Denimwalk
match: denimwalk
mode: old
reminder: If defending player is wearing any clothing made of denim, the creature is unblockable.
keyword:
keyword: Buyback
match: buyback <atom-param>cost</atom-param>
mode: expert
reminder: You may {for_mana_costs(add:"pay an additional ",param1)} as you cast it. If you do, put it into your hand as it resolves.
keyword:
keyword: Echo
match: echo <atom-param>cost</atom-param>
mode: expert
reminder: At the beginning of your upkeep, if the permanent came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.
keyword:
keyword: Cycling
match: cycling <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Discard it: Draw a card.
keyword:
keyword: Haste
match: haste
mode: core
reminder: It can attack and <sym>T</sym> as soon as it comes under your control.
keyword:
keyword: Horsemanship
match: horsemanship
mode: old
reminder: It cant be blocked except by creatures with horsemanship.
keyword:
keyword: Fading
match: fading <atom-param>number</atom-param>
mode: expert
reminder: It enters the battlefield with {english_number_a(param1)} fade counter(s) on it. At the beginning of your upkeep, remove a fade counter from it. If you cant, sacrifice it.
keyword:
keyword: Kicker
match: kicker <atom-param>cost</atom-param>
mode: expert
reminder: You may {for_mana_costs(add:"pay an additional ",param1)} as you cast the card.
keyword:
keyword: Flashback
match: flashback <atom-param>cost</atom-param>
mode: expert
reminder: You may cast it from your graveyard for its flashback cost. Then exile it.
keyword:
keyword: Threshold
match: Threshold
mode: pseudo
rules: Threshold — [effect] as long as seven or more cards are in your graveyard.
keyword:
keyword: Madness
match: madness <atom-param>cost</atom-param>
mode: expert
reminder: If you discard it, you may cast it for its madness cost instead of putting it into your graveyard.
keyword:
keyword: Morph
match: morph <atom-param>cost</atom-param>
mode: expert
reminder: You may cast it face down as a 2/2 creature for <sym>3</sym>. Turn it face up any time for its morph cost.
keyword:
keyword: Fear
match: fear
mode: old
reminder: It cant be blocked except by artifact creatures and/or black creatures.
keyword:
keyword: Amplify
match: amplify <atom-param>number</atom-param>
mode: expert
reminder: As it enters the battlefield, put {english_number_a(param1)} +1/+1 counter(s) on it for each creature that shares a type with it that you reveal in your hand.
keyword:
keyword: Double strike
match: double strike
mode: core
reminder: It deals both first-strike and regular combat damage.
keyword:
keyword: Provoke
match: provoke
mode: expert
reminder: When it attacks, you may have target creature defending player controls untap and block it if able.
keyword:
keyword: Typecycling
match: <atom-param>prefix</atom-param>cycling <atom-param>cost</atom-param>
mode: expert
reminder: {param2}, Discard it: Search your library for a {param1} card, reveal it, and put it into your hand. Then shuffle your library.
keyword:
keyword: Storm
match: storm
mode: expert
reminder: When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.
keyword:
keyword: Affinity for
match: affinity for <atom-param>name</atom-param>
mode: expert
reminder: It costs <sym>1</sym> less to cast for each {english_singular(param1)} you control.
keyword:
keyword: Entwine
match: entwine <atom-param>cost</atom-param>
mode: expert
reminder: Choose both if you pay the entwine cost.
keyword:
keyword: Equip
match: equip <atom-param>cost</atom-param>
mode: core
reminder: {param1}: Attach to target creature you control. Equip only as a sorcery.
keyword:
keyword: Imprint
match: Imprint
mode: pseudo
rules: Imprint — When it enters the battlefield, you may exile a [something] from [somewhere].
keyword:
keyword: Modular
match: modular <atom-param>number</atom-param>
mode: expert
reminder: It enters the battlefield with {english_number_a(param1)} +1/+1 counter(s) on it. When its put into a graveyard, you may put its +1/+1 counters on target artifact creature.
keyword:
keyword: Scry
match: Scry <atom-param>number</atom-param>
mode: expert
reminder:
To scry {param1}, look at the top {
if param1.value==1 then "card of your library, then you may put that card on the bottom of your library."
else "{english_number(param1)} cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order."
}
keyword:
keyword: Sunburst
match: sunburst
mode: expert
reminder: It enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. If it isnt a creature, use charge counters instead.
keyword:
keyword: Art rampage
match: art rampage <atom-param>number</atom-param>
mode: expert
reminder: Whenever it blocked by a creature, it gets +{param1}/+{param1} for each creature in the blockers art beyond the first.
keyword:
keyword: Super haste
match: Super haste
mode: expert
reminder: It may attack the turn before you cast it. (You may have it enter the battlefield from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay its mana cost during that turn.)
keyword:
keyword: Gotcha
match: Gotcha
mode: pseudo
rules: Gotcha — Whenever an opponent [does something], you may say “Gotcha!”. If you do, return [something] from your graveyard to your hand.
keyword:
keyword: Splice
match: splice onto <atom-param>name</atom-param> <atom-param>cost</atom-param>
mode: expert
reminder: As you cast a {param1} spell, you may reveal the card from your hand and pay its splice cost. If you do, add its effects to that spell.
keyword:
keyword: Bushido
match: bushido <atom-param>number</atom-param>
mode: expert
reminder: When it blocks or becomes blocked, it gets +{param1}/+{param1} until end of turn.
keyword:
keyword: Soulshift
match: soulshift <atom-param>number</atom-param>
mode: expert
reminder: When it is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost {param1} or less from your graveyard to your hand.
keyword:
keyword: Enchant
match: enchant <atom-param>name</atom-param>
mode: core
reminder: Target a {param1} as you cast the card. The card enters the battlefield attached to that {param1}.
keyword:
keyword: Vigilance
match: vigilance
mode: core
reminder: Attacking doesnt cause it to tap.
keyword:
keyword: Defender
match: defender
mode: core
reminder: It cant attack.
keyword:
keyword: Offering
match: <atom-param>prefix</atom-param> offering
mode: expert
reminder: You may cast it any time you could cast an instant by sacrificing a {param1} and paying the difference in mana costs between it and the sacrificed {param1}. Mana cost includes color.
keyword:
keyword: Ninjutsu
match: ninjutsu <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Return an unblocked attacker you control to hand: Put it onto the battlefield from your hand tapped and attacking.
keyword:
keyword: Epic
match: epic
mode: expert
reminder: For the rest of the game, you cant cast spells. At the beginning of each of your upkeeps, copy the card except for its epic ability. If it has any targets, you may choose new targets for the copy.
keyword:
keyword: Channel
match: Channel
mode: pseudo
rules: Channel — [cost], Discard a card: [effect].
keyword:
keyword: Sweep
match: Sweep
mode: pseudo
rules: Sweep — Return any number of [basic land type] you control to their owners hand. [effect based on number of lands returned].
keyword:
keyword: Convoke
match: convoke
mode: expert
reminder: Each creature you tap while casting the card reduces its cost by <sym>1</sym> or by one mana of that creatures color.
keyword:
keyword: Transmute
match: transmute <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Discard it: Search your library for a card with the same converted mana cost as the discarded card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.
keyword:
keyword: Dredge
match: dredge <atom-param>number</atom-param>
mode: expert
reminder: If you would draw a card, instead you may put exactly {english_number(param1)} card(s) from the top of your library into your graveyard. If you do, return the card from your graveyard to your hand. Otherwise, draw a card.
keyword:
keyword: Radiance
match: Radiance
mode: pseudo
rules: Radiance — [effect to target permanent or spell and all cards of same card type that share a color with it].
keyword:
keyword: Haunt
match: haunt
mode: expert
reminder: When it is put into a graveyard from the battlefield, or when it resolves if it is not a permanent, exile it haunting target creature.
keyword:
keyword: Bloodthirst
match: bloodthirst <atom-param>number</atom-param>
mode: expert
reminder: If an opponent was dealt damage this turn, the permanent enters the battlefield with {english_number_a(param1)} +1/+1 counter(s) on it.
keyword:
keyword: Replicate
match: replicate <atom-param>cost</atom-param>
mode: expert
reminder: When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.
keyword:
keyword: Graft
match: graft <atom-param>number</atom-param>
mode: expert
reminder: It enters the battlefield with {english_number_a(param1)} +1/+1 counter(s) on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from the permanent onto it.
keyword:
keyword: Forecast
match: forecast — <atom-param>action</atom-param>, Reveal <atom-param>name</atom-param> from your hand: <atom-param>action</atom-param>
mode: expert
reminder: Activate the ability only during your upkeep and only once each turn.
keyword:
keyword: Hellbent
match: Hellbent
mode: pseudo
rules: Hellbent — [effect] if you have no cards in hand.
keyword:
keyword: Recover
match: recover <atom-param>cost</atom-param>
mode: expert
reminder: When a creature is put into your graveyard from the battlefield, you may {for_mana_costs(add:"pay ",param1)}. If you do, return the card from your graveyard to your hand. Otherwise, exile this card.
keyword:
keyword: Ripple
match: ripple <atom-param>number</atom-param>
mode: expert
reminder: When you cast it, you may reveal the top {english_number_multiple(param1)} card(s) of your library. You may cast any revealed cards with the same name as the card without paying their mana costs. Put the rest on the bottom of your library.
keyword:
keyword: Flash
match: flash
mode: core
reminder: You may cast it any time you could cast an instant.
keyword:
keyword: Split second
match: split second
mode: expert
reminder: As long as it is on the stack, players cant cast spells or activate abilities that arent mana abilities.
keyword:
keyword: Suspend
match: suspend <atom-param>number</atom-param>—<atom-param>cost</atom-param>
mode: expert
reminder: Rather than cast it from your hand, you may pay {param2} and exile it with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. If it is a creature, it has haste.
keyword:
keyword: Vanishing
match: vanishing <atom-param>number</atom-param>
mode: expert
reminder: It enters the battlefield with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.
keyword:
keyword: Deathtouch
match: deathtouch
mode: expert
reminder: Any amount of damage it deals to a creature is enough to destroy it.
keyword:
keyword: Reach
match: reach
mode: core
reminder: It can block creatures with flying.
keyword:
keyword: Gravestorm
match: gravestorm
mode: expert
reminder: When you cast it, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.
keyword:
keyword: Lifelink
match: lifelink
mode: core
reminder: Damage dealt by it also causes you to gain that much life.
keyword:
keyword: Absorb
match: absorb <atom-param>number</atom-param>
mode: expert
reminder: If a source would deal damage to it, prevent {param1} of that damage.
keyword:
keyword: Fateseal
match: fateseal <atom-param>number</atom-param>
mode: expert
reminder:
Look at the top {
if param1.value==1 then "card of an opponents library, then you may put it on the bottom of that players library."
else "{english_number(param1)} cards of an opponents library, then put any number of them on the bottom of that players library and the rest on top in any order."
}
keyword:
keyword: Transfigure
match: transfigure <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Sacrifice it: Search your library for a creature card with the same converted mana cost as the sacrificed card and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.
keyword:
keyword: Aura swap
match: aura swap <atom-param>cost</atom-param>
mode: expert
reminder: {param1}: Exchange it with an Aura card in your hand.
keyword:
keyword: Frenzy
match: frenzy <atom-param>number</atom-param>
mode: expert
reminder: Whenever it attacks and isnt blocked, it gets +{param1}/+0 until end of turn.
keyword:
keyword: Delve
match: delve
mode: expert
reminder: You may exile any number of cards in your graveyard as you cast it. It costs <sym>1</sym> less to cast for each card exiled this way.
keyword:
keyword: Poisonous
match: poisonous <atom-param>number</atom-param>
mode: expert
reminder: Whenever it deals combat damage to a player, that player gets {english_number_a(param1)} poison counter(s). A player with ten or more poison counters loses the game.
keyword:
keyword: Shroud
match: shroud
mode: core
reminder: It cant be the target of spells or abilities.
keyword:
keyword: Fortify
match: fortify <atom-param>cost</atom-param>
mode: expert
reminder: {param1}: Attach to target land you control. Fortify only as a sorcery. It enters the battlefield unattached and stays on the battlefield if the land leaves.
keyword:
keyword: Grandeur
match: Grandeur
mode: pseudo
rules: Grandeur — Discard another card named [something]: [effect].
keyword:
keyword: Evoke
match: evoke <atom-param>cost</atom-param>
mode: expert
reminder: You may cast it for its evoke cost. If you do, its sacrificed when it enters the battlefield.
keyword:
keyword: Champion
match: champion <atom-param>a</atom-param> <atom-param>name</atom-param>
mode: expert
reminder: When it enters the battlefield, sacrifice it unless you exile another {param2} you control. When it leaves the battlefield, return that card to the battlefield.
keyword:
keyword: Clash
match: clash
mode: expert
reminder: Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.
keyword:
keyword: Changeling
match: changeling
mode: expert
reminder: It is every creature type at all times.
keyword:
keyword: Hideaway
match: hideaway
mode: expert
reminder: The land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.
keyword:
keyword: Prowl
match: prowl <atom-param>cost</atom-param>
mode: expert
reminder: You may cast it for its prowl cost if you dealt combat damage to a player this turn with a creature that shares a type with it.
keyword:
keyword: Reinforce
match: reinforce <atom-param>number</atom-param>—<atom-param>cost</atom-param>
mode: expert
reminder: {param2}, Discard it: Put {english_number_a(param1)} +1/+1 counter(s) on target creature.
keyword:
keyword: Kinship
match: Kinship
mode: pseudo
rules: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If that card shares a creature type with it, you may reveal it. If you do, [effect].
keyword:
keyword: Persist
match: persist
mode: expert
reminder: When it is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owners control with a -1/-1 counter on it.
keyword:
keyword: Wither
match: wither
mode: expert
reminder: It deals damage to creatures in the form of -1/-1 counters.
keyword:
keyword: Conspire
match: conspire
mode: expert
reminder: As you cast it, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.
keyword:
keyword: Retrace
match: retrace
mode: expert
reminder: You may cast it from your graveyard by discarding a land card in addition to paying its other costs.
keyword:
keyword: Chroma
match: Chroma
mode: pseudo
rules: Chroma — [effect] based on the number of [color] mana symbols [in graveyard, under your control, in cards you discard].
keyword:
keyword: Unearth
match: unearth <atom-param>cost</atom-param>
mode: expert
reminder: {param1}: Return it from your graveyard to the battlefield. If it is a creature, it gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.
keyword:
keyword: Devour
match: devour <atom-param>number</atom-param>
mode: expert
reminder: As it enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with { if param1.value == 1 then "" else if param1.value == 2 then "twice " else english_number(param1) + " times " }that many +1/+1 counters on it.
keyword:
keyword: Exalted
match: exalted
mode: expert
reminder: Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
keyword:
keyword: Domain
match: Domain
mode: pseudo
rules: Domain — [effect] for each basic land type among lands you control.
keyword:
keyword: Cascade
match: cascade
mode: expert
reminder: When you cast it, exile the top card of your library until you remove a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.
keyword:
keyword: Intimidate
match: intimidate
mode: core
reminder: It cant be blocked except by artifact creatures and/or creatures that share a color with it.
keyword:
keyword: Landfall
match: Landfall
mode: pseudo
rules: Landfall — Whenever a land enters the battlefield under your control, [effect].
keyword:
keyword: Multikicker
match: multikicker <atom-param>cost</atom-param>
mode: expert
reminder: You may {for_mana_costs(add:"pay an additional ", param1)} any number of times as you cast it.
keyword:
keyword: Annihilator
match: annihilator <atom-param>number</atom-param>
mode: expert
reminder: Whenever it attacks, defending player sacrifices {english_number_a(param1)} permanent(s).
keyword:
keyword: Rebound
match: rebound
mode: expert
reminder: If you cast it from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.
keyword:
keyword: Totem armor
match: totem armor
mode: expert
reminder: If enchanted creature would be destroyed, instead remove all damage from the creature and destroy it.
keyword:
keyword: Level up
match: level up <atom-param>cost</atom-param>
mode: expert
reminder: {param1}: Put a level counter on it. Level up only as a sorcery.
keyword:
keyword: Infect
match: infect
mode: expert
reminder: This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.
keyword:
keyword: Proliferate
match: proliferate
mode: expert
reminder: You may choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.
keyword:
keyword: Metalcraft
match: Metalcraft
mode: pseudo
rules: Metalcraft — As long as you control three or more artifacts, [effect].
keyword:
keyword: Battlecry
match: battlecry
mode: expert
reminder: Whenever it attacks, each other attacking creature gets +1/+0 until end of turn.
keyword:
keyword: Living weapon
match: living weapon
mode: expert
reminder: When it enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach it to the creature.
keyword:
keyword: Hexproof
match: hexproof
mode: core
reminder: It can't be the target of spells or abilities your opponents control.
keyword:
keyword: Morbid
match: Morbid
mode: pseudo
rules: Morbid — If a creature died this turn, [effect].
keyword:
keyword: Fight
match: fight
mode: action
reminder: Each deals damage equal to its power to the other.
keyword:
keyword: Undying
match: undying
mode: expert
reminder: When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.
keyword:
keyword: Fateful hour
match: Fateful hour
mode: pseudo
rules: Fateful hour — As long as you have 5 or less life, [effect].
keyword:
keyword: Miracle
match: miracle <atom-param>cost</atom-param>
mode: expert
reminder: You may cast it for its miracle cost when you draw it if it's the first card you drew this turn.
keyword:
keyword: Soulbond
match: soulbond
mode: expert
reminder: You may pair it with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.
keyword:
keyword: Detain
match: detain<atom-param>english_number</atom-param>target<atom-param>nonland</atom-param><atom-param>one_word</atom-param>
mode: action
reminder: Until your next turn, {if contains(param1.value, match:"one") or param1.value == " " then "that" else "those"} {param3} can't attack or block and its activated abilities can't be activated.
keyword:
keyword: Overload
match: overload <atom-param>cost</atom-param>
mode: expert
reminder: You may cast it for its overload cost. If you do, change its text by replacing all instances of "target" with "each".
keyword:
keyword: Unleash
match: unleash
mode: expert
reminder: You may have it enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.
keyword:
keyword: Scavenge
match: scavenge <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Exile it from your graveyard: Put a number of +1/+1 counters equal to its power on target creature. Scavenge only as a sorcery.
keyword:
keyword: Populate
match: populate
mode: action
reminder: Put a token onto the battlefield that's a copy of a creature token you control.
keyword:
keyword: Extort
match: extort
mode: expert
reminder: Whenever you cast spell, you may pay [W/B]. If you do, each opponent loses 1 life and you gain that much life.
keyword:
keyword: Cipher
match: cipher
mode: expert
reminder: Then you may exile it encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.
keyword:
keyword: Bloodrush
match: Bloodrush
mode: pseudo
rules: Bloodrush — [cost], Discard ~: Target attacking creature gets [effect].
keyword:
keyword: Battalion
match: Battalion
mode: pseudo
rules: Battalion — Whenever ~ and at least two other creatures attack, [effect].
keyword:
keyword: Evolve
match: evolve
mode: expert
reminder: Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than it, put a +1/+1 counter on it.
keyword:
keyword: Fuse
match: fuse
mode: expert
reminder: You may cast one or both halves of it from your hand.
keyword:
keyword: Indestructible
match: indestructible
mode: core
reminder: Damage and effects that say "destroy" don't destroy it.
keyword:
keyword: Hero's Reward
match: Hero's Reward
mode: pseudo
keyword:
keyword: Monstrosity
match: monstrosity <atom-param>number</atom-param>
mode: expert
reminder: If it isnt monstrous, put {english_number_a(param1)} +1/+1 counter(s) on it and it becomes monstrous.
keyword:
keyword: Heroic
match: Heroic
mode: pseudo
rules: Whenever you cast a spell that targets ~, [effect].
keyword:
keyword: Bestow
match: bestow <atom-param>cost</atom-param>
mode: expert
reminder: If you cast it for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.
keyword:
keyword: Devotion
match: devotion to <atom-param>action</atom-param>
mode: action
reminder: Each {color_to_mana(param1)} in the mana costs of permanents you control counts toward your devotion to {param1}.
keyword:
keyword: Tribute
match: tribute <atom-param>number</atom-param>
mode: expert
reminder: As it enters the battlefield, an opponent of your choice may put {english_number_a(param1)} +1/+1 counter(s) on it.
keyword:
keyword: Inspiration
match: Inspiration
mode: pseudo
rules: Inspiration - Whenever ~ becomes untapped, [effect].