486 lines
13 KiB
Plaintext
486 lines
13 KiB
Plaintext
mse version: 2.0.0
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game: magic
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short name: Classicshifted Duplex
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full name: Duplex Style Card
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icon: card-sample.png
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position hint: 278
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installer group: magic/Classicshifted/duplex cards
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version: 2024-05-29
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depends on:
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package: magic.mse-game
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version: 2008-06-02
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depends on:
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package: magic-mana-large.mse-symbol-font
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version: 2007-09-23
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depends on:
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package: magic-mana-small.mse-symbol-font
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version: 2007-09-23
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depends on:
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package: magic-classicshifted.mse-style
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version: 2007-09-30
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depends on:
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package: magic-modules.mse-include
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version: 2024-10-01
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card width: 375
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card height: 523
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card dpi: 150
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############################################################## Extra scripts
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init script:
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# Load scripts for image box
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# Should hybrids have a grey name?
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mask_hybrid_with_land := { styling.grey_hybrid_name }
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#Should multicolor lands with basic land types have a colored name?
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mask_multi_land_with_color := { styling.colored_multicolor_land_name }
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template_suffix := [card: "card.jpg", pt: "pt.png"]
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template := { "/magic-classicshifted.mse-style/" + input + template_suffix[type] }
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land_template := { "/magic-classicshifted.mse-style/" + (if input == "a" then "c" else input) + "l" + template_suffix[type] }
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# Use land templates for previews because they show more contrast
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hybrid_previews := "land,hybrid"
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color_combination := {
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# The base hybrid, without the outer frame blended over it
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base := base_hybrid[shape][color_count]()
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# Put a frame around it?
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if type == "card" and land and color_count == 2 and shape != "overlay" and styling.alpha_style_blending and styling.side == "left" then
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masked_blend(
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mask: "alpha_blend_left.png",
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dark: land_template(colors[0]),
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light: land_template(colors[1]),
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)
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else if type == "card" and land and color_count == 2 and shape != "overlay" and styling.alpha_style_blending and styling.side == "right" then
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masked_blend(
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mask: "alpha_blend_right.png",
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dark: land_template(colors[0]),
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light: land_template(colors[1]),
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)
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else if land and not colored_lands then
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masked_blend(
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mask: "/magic-classicshifted.mse-style/multicolor_blend_{type}.png",
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dark: land_template("c"),
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light: base,
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)
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else if land and multi and mask_multi_land_with_color() then
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masked_blend(
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mask: "/magic-classicshifted.mse-style/hybrid_blend_{type}.png",
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dark: base,
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light: land_template("m"),
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)
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else if multi and artifact then
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masked_blend(
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mask: "/magic-classicshifted.mse-style/artifact_blend_{type}.png",
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dark: template("a"),
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light: masked_blend(
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mask: "/magic-classicshifted.mse-style/multicolor_blend_{type}.png",
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dark: template("m"),
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light: base
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)
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)
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else if multi then
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masked_blend(
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mask: "/magic-classicshifted.mse-style/multicolor_blend_{type}.png",
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dark: template("m"),
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light: base,
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)
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else if artifact then
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masked_blend(
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mask: "/magic-classicshifted.mse-style/artifact_blend_{type}.png",
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dark: template("a"),
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light: base,
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)
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else if color_count > 1 and mask_hybrid_with_land() then
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masked_blend(
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mask: "/magic-classicshifted.mse-style/hybrid_blend_{type}.png",
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dark: land_template("c"),
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light: base,
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)
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else base
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}
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# Use the normal tap symbol
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mana_t := {
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if styling.tap_symbol == "old" then "old"
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else if styling.tap_symbol == "diagonal T" then "older"
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else "new"
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}
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# Use guild mana symbols?
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guild_mana := { styling.use_guild_mana_symbols }
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ifside := {if styling.side == "left" then left else right}
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sideset := {if styling.side == "left" then input else input-15}
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# For which colors is the font white?
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font_colors_white := { input == "b" }
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card_symbol_offset_top_1 := {2}
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card_symbol_offset_left_1 := {2}
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watermark_include := "/magic-modules.mse-include/watermarks"
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card_symbol_height := { if styling.side == "right" then 0 else 21 }
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############################################################## Set info fields
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set info style:
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symbol:
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variation:
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name: invertedcommon
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border radius: 0.10
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fill type: solid
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fill color: rgb(255,255,255)
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border color: rgb(0,0,0)
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############################################################## Extra style options
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styling field:
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type: choice
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name: cardname font
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description: Use Matrix or MagicMedieval for the cardname font?
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initial: Matrix
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choice: Matrix
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choice: MagicMedieval
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styling field:
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type: choice
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name: side
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description: Choose which side of the duplex this card is.
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choice: left
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choice: right
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styling field:
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type: boolean
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name: grey hybrid name
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description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
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styling field:
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type: boolean
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name: colored multicolor land name
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description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
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styling field:
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type: boolean
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name: use guild mana symbols
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description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
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initial: no
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styling field:
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type: choice
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name: tap symbol
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description: What tap and untap symbols should be used on cards?
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initial: modern
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choice: modern
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choice: old
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choice: diagonal T
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styling field:
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type: package choice
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name: casting cost mana symbols
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match: magic-mana-*.mse-symbol-font
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initial: magic-mana-large.mse-symbol-font
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styling field:
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type: package choice
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name: text box mana symbols
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match: magic-mana-*.mse-symbol-font
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initial: magic-mana-small.mse-symbol-font
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styling field:
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type: choice
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name: center text
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description: When to center text (short text only means only on one-line cards with no flavor text)
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choice: always
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choice: short text only
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choice: never
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initial: never
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styling field:
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type: boolean
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name: alpha style blending
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description: Use Alpha-style dual blending
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initial: no
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styling field:
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type: boolean
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name: inverted common symbol
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description: Should the common rarity symbol be inverted, like in Coldsnap?
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initial: no
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styling field:
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type: package choice
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name: overlay
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description: Should there be an overlay applied, such as foil?
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match: magic-overlay-*.mse-include
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required: false
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styling field:
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type: choice
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name: image size
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description: Should the art extend into a transparent textbox?
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initial: standard
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choice: standard
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choice: extended
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styling style:
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use guild mana symbols:
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choice images:
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yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
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no: /magic-mana-small.mse-symbol-font/mana_rg.png
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tap symbol:
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render style: both
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choice images:
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modern: /magic-mana-large.mse-symbol-font/mana_t.png
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old: /magic-mana-large.mse-symbol-font/mana_t_old.png
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diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
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center text:
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render style: both
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choice images:
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always: /magic.mse-game/icons/center-all-text.png
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short text only: /magic.mse-game/icons/center-short-text.png
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never: /magic.mse-game/icons/center-no-text.png
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inverted common symbol:
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choice images:
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no: { symbol_variation(symbol: set.symbol, variation: "common") }
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yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
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image size:
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render style: both
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choice images:
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standard: /magic.mse-game/icons/small-image.png
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extended: /magic.mse-game/icons/large-image.png
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############################################################## Card fields
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include file: /magic-modules.mse-include/corners/card_fields
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include file: /magic-modules.mse-include/information/the_list_old
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card style:
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############################# Background stuff
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border color:
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left: 0
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top : 0
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width: 375
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height: 523
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radius: 18
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left width: 17
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right width: 17
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top width: 17
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bottom width: 18
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z index: 4
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card color:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: -1
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render style: image
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popup style: in place
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image: { card_background() }
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############################# Name line
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name:
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left: { ifside(left:if card.card_symbol=="none" then 32 else 51,right:if card.card_symbol=="none" then 32-311-30 else 51-311-30) }
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top : 30
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width: { (if card.card_symbol=="none" then 650 else 617+14) - card_style.casting_cost.content_width }
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height: 23
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alignment: bottom shrink-overflow
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padding bottom: 0
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z index: 1
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font:
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name:
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{ if styling.cardname_font == "Matrix" then "Matrix"
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else if styling.cardname_font == "MagicMedieval" then "MagicMedieval"
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else "Matrix" }
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size:
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{ if styling.cardname_font == "Matrix" then "17"
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else if styling.cardname_font == "MatrixBoldSmallCaps" then "15"
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else "15" }
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weight: bold
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color: rgb(0,0,0)
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casting cost:
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right: {ifside(left:343+340,right:343)}
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top : 31
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width: { max(30, card_style.casting_cost.content_width) + 5 }
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height: 23
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alignment: middle right
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font:
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name: MPlantin
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size: 15
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symbol font:
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name: script: styling.casting_cost_mana_symbols
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size: 15
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alignment: middle right
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always symbol: true
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z index: 2
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padding top: 0
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card symbol:
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left: {if card.card_symbol=="none" then 20 else 28}
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top : 31
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height: 21
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width: 23
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z index: 5
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render style: image
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image: { card_symbol_image(face: 1) }
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############################# Image
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image:
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left: {ifside(left:32,right:-309)}
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top: 62
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width: 652
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height: { if styling.image_size == "extended" then 408 else 228 }
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z index: 1
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mask:
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script: if styling.image_size == "extended" then "/magic-classicshifted.mse-style/imagemask_extended.png" else "/magic-classicshifted.mse-style/imagemask_standard.png"
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############################# Card type
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type:
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left: {ifside(left:35,right:-306)}
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top : 298
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width: { 646 - max(22,card_style.rarity.content_width) }
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height: 20
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alignment: top shrink-overflow
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z index: 1
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padding top: 2
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font:
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name: Matrix
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size: 14
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color: rgb(0,0,0)
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separator color: rgb(128,128,128)
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rarity:
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right: 342
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top : 297
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width: {if styling.side=="right" then 44 else 0}
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height: {if styling.side=="right" then 22 else 0}
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z index: 2
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render style: image
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alignment: middle right
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include file: /magic-modules.mse-include/rarities/choice_images
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############################# Text box
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text:
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left: {ifside(left:31,right:-310)}
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top : 328
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width: 652
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height: 142
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font:
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name: MPlantin
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italic name: MPlantin-Italic
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size: 14
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scale down to: 6
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color: rgb(0,0,0)
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symbol font:
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name: { styling.text_box_mana_symbols }
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size: 14
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alignment:
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script:
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if (styling.center_text == "short text only" and
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not contains(match:"\n", card.rule_text) and
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card.flavor_text == "<i-flavor></i-flavor>" and
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card_style.text.content_lines <= 2) or
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styling.center_text == "always"
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then "middle center"
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else "middle left"
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z index: 2
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padding left: 6
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padding right: 4
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line height hard: 1.2
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line height line: 1.5
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line height soft: 0.9
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line height hard max: 1.3
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line height line max: 1.6
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watermark:
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left: {117+ifside(left:7.5,right:-7.5)}
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top : 321
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width: {ifside(left:138,right:0)}
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height: {ifside(left:156,right:0)}
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z index: 1
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render style: image
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alignment: middle center
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include file: /magic.mse-game/watermarks/menu_choice_images
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image: { watermark_image_1() }
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watermark 2:
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left: {117+ifside(left:7.5,right:-7.5)}
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top : 321
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width: {ifside(left:0,right:138)}
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height: {ifside(left:0,right:156)}
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z index: 1
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render style: image
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alignment: middle center
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include file: /magic.mse-game/watermarks/menu_choice_images
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image: { watermark_image_2() }
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############################# PT
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pt:
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z index: 2
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left: 284
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top: 466
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width: {ifside(left:0,right:60)}
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height: {ifside(left:0,right:28)}
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alignment: center middle shrink-overflow
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font:
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name: ModMatrix
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size: 17
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weight: bold
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color: rgb(0,0,0)
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separator color: rgb(200,0,0)
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############################# Card sorting / numbering
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############################# Copyright stuff
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illustrator:
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left: 56
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top : 478
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width: 217
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height: 16
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z index: 1
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font:
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name: Matrix
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size: 10
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weight: bold
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color: { font_color(card.card_color) }
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copyright line:
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left: 30
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top : 493
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width: 247
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height: 12
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z index: 1
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font:
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name: MPlantin
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size: 6.5
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color: { font_color(card.card_color) }
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############################################################## Extra card fields
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extra card field:
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type: choice
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name: pt box
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script: card.card_color
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editable: false
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save value: false
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extra card field:
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type: choice
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name: foil layer
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choice: foil
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save value: false
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editable: false
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extra card field:
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type: choice
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name: card overlay 1
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script: card.card_color
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save value: false
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editable: false
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extra card field:
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type: choice
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name: card overlay 2
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script: card.card_color
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save value: false
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editable: false
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extra card style:
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pt box:
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left: 271
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top: 461
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width: 81
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height: 42
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z index: 1
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visible: { card.pt != "" and styling.side == "right" }
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render style: image
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image: { card_ptbox() }
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foil layer:
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left: 0
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top : 0
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width: 375
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height: 523
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z index: 1050
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render style: image
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image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
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card overlay 1:
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left: {ifside(left:32 right:-343)}
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top : 0
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width: 375
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height: 523
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z index: 0
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render style: image
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mask: {ifside(left:"left" right:"right")+"_blend.png"}
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image: { card_background() }
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card overlay 2:
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left: {ifside(left:343 right:-32)}
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top : 0
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width: 375
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height: 523
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z index: 0
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render style: image
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mask: {ifside(left:"left" right:"right")+"_blend.png"}
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image: { card_background() }
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