511 lines
13 KiB
Plaintext
511 lines
13 KiB
Plaintext
mse version: 2.0.0
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game: magic
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short name: 8th Test
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full name: 8th Edition Test Prints
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icon: card-sample.png
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position hint: 288
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version: 2024-05-30
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depends on:
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package: magic.mse-game
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version: 2008-06-02
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depends on:
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package: magic-modules.mse-include
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version: 2024-10-01
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depends on:
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package: magic-mana-large.mse-symbol-font
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version: 2007-09-23
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depends on:
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package: magic-mana-small.mse-symbol-font
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version: 2007-09-23
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depends on:
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package: magic-future-common.mse-include
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version: 2007-09-23
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card width: 375
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card height: 523
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card dpi: 150
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############################################################## Extra scripts
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init script:
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# Should hybrids have a grey name?
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mask_hybrid_with_land := { styling.grey_hybrid_name }
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#Should multicolor lands with basic land types have a colored name?
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mask_multi_land_with_color := { styling.colored_multicolor_land_name }
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template := { (if input == "c" then "a" else input) + "card.jpg" }
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land_template := { (if input == "a" then "c" else input) + "lcard.jpg" }
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# Use the normal tap symbol
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mana_t := {
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if styling.tap_symbol == "old" then "old"
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else if styling.tap_symbol == "diagonal T" then "older"
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else "new"
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}
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# Use guild mana symbols?
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guild_mana := { styling.use_guild_mana_symbols }
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# What frame colors should have white copyright text?
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font_colors_white := { input == "c" or input == "u" or input == "b" or input == "r" or input == "g" or input == "a" or contains(input, match:"l") }
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# If a paintbrush is present, what color should it be?
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paintbrush_color := {
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if not styling.brush then "none"
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else if font_white() then "white"
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else "black"
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}
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# Filter out blending patterns.
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no_blends :=
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replace@(match:", horizontal", replace:"")+
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replace@(match:", vertical", replace:"")+
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replace@(match:", radial", replace:"")+
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replace@(match:", overlay", replace:"")
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# What color should the "land bar" be?
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land_bar_color := {
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if card.card_color == "land" then "c"
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else if card.card_color == "artifact, land" then "c"
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else if card.card_color == "white, land" then "w"
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else if card.card_color == "blue, land" then "u"
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else if card.card_color == "black, land" then "b"
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else if card.card_color == "red, land" then "r"
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else if card.card_color == "green, land" then "g"
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else if no_blends(card.card_color) == "white, blue, land" then "w|u"
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else if no_blends(card.card_color) == "white, black, land" then "w|b"
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else if no_blends(card.card_color) == "white, red, land" then "w|r"
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else if no_blends(card.card_color) == "white, green, land" then "w|g"
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else if no_blends(card.card_color) == "blue, black, land" then "u|b"
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else if no_blends(card.card_color) == "blue, red, land" then "u|r"
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else if no_blends(card.card_color) == "blue, green, land" then "u|g"
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else if no_blends(card.card_color) == "black, red, land" then "b|r"
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else if no_blends(card.card_color) == "black, green, land" then "b|g"
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else if no_blends(card.card_color) == "red, green, land" then "r|g"
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else "m"
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}
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color_combination := {
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# The base hybrid, without the outer frame blended over it
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base := base_hybrid[shape][color_count]()
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# Put a frame around it?
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if land and color_count > 1 and not styling.gradient_lands then
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land_template("m")
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else if land and multi and mask_multi_land_with_color() then
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masked_blend(
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mask: "hybrid_blend_{type}.png",
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dark: base,
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light: land_template("m"),
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)
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else if multi and artifact then
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masked_blend(
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mask: "artifact_blend_{type}.png",
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dark: template("a"),
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light: masked_blend(
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mask: "multicolor_blend_{type}.png",
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dark: template("m"),
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light: base
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)
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)
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else if multi then
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masked_blend(
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mask: "multicolor_blend_{type}.png",
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dark: template("m"),
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light: base,
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)
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else if artifact and color_count > 1 and mask_hybrid_with_land() then
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masked_blend(
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mask: "artifact_blend_{type}.png",
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dark: template("a"),
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light: masked_blend(
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mask: "multicolor_blend_{type}.png",
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dark: template("c"),
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light: base
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)
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)
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else if artifact then
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masked_blend(
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mask: "artifact_blend_{type}.png",
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dark: template("a"),
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light: base,
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)
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else if color_count > 1 and mask_hybrid_with_land() then
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masked_blend(
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mask: "hybrid_blend_{type}.png",
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dark: land_template("c"),
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light: base,
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)
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else base
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}
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watermark_include := "/magic-modules.mse-include/watermarks"
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############################################################## Set info fields
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set info style:
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symbol:
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variation:
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name: invertedcommon
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border radius: 0.10
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fill type: solid
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fill color: rgb(255,255,255)
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border color: rgb(0,0,0)
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############################################################## Extra style options
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styling field:
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type: boolean
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name: grey hybrid name
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description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
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styling field:
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type: boolean
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name: colored multicolor land name
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description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
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styling field:
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type: boolean
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name: gradient lands
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description: Should lands with more than one color have gradiented colors? This isn't done on real cards.
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initial: no
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styling field:
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type: boolean
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name: use guild mana symbols
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description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
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initial: no
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styling field:
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type: package choice
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name: casting cost mana symbols
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match: magic-mana-*.mse-symbol-font
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initial: magic-mana-large.mse-symbol-font
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styling field:
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type: package choice
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name: text box mana symbols
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match: magic-mana-*.mse-symbol-font
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initial: magic-mana-small.mse-symbol-font
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styling field:
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type: choice
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name: text box font
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initial: Verdana
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choice: Verdana
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choice: Mplantin
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styling field:
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type: choice
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name: tap symbol
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description: What tap and untap symbols should be used on cards?
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initial: modern
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choice: modern
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choice: old
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choice: diagonal T
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styling field:
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type: choice
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name: center text
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description: When to center text (short text only means only on one-line cards with no flavor text)
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choice: always
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choice: short text only
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choice: never
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initial: never
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styling field:
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type: boolean
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name: brush
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description: Should the illustrator field have a paintbrush?
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initial: yes
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styling field:
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type: boolean
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name: inverted common symbol
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description: Should the common rarity symbol be inverted, like in Coldsnap?
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initial: no
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styling field:
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type: package choice
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name: overlay
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description: Should there be an overlay applied, such as foil?
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match: magic-overlay-*.mse-include
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required: false
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styling style:
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use guild mana symbols:
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choice images:
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yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
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no: /magic-mana-small.mse-symbol-font/mana_rg.png
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tap symbol:
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render style: both
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choice images:
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modern: /magic-mana-large.mse-symbol-font/mana_t.png
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old: /magic-mana-large.mse-symbol-font/mana_t_old.png
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diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
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############################################################## Card fields
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include file: /magic-modules.mse-include/corners/card_fields
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include file: /magic-modules.mse-include/information/the_list_old
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card style:
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############################# Background stuff
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border color:
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left: 0
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top: 0
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width: 375
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height: 523
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left width: 20
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right width: 19
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top width: 21
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bottom width: 24
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z index: 4
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card color:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: -2
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render style: image
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popup style: in place
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image: { card_background() }
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############################# Name line
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name:
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left: 70
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top: 39
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width: {if card.card_symbol == "none" then "267" else "250"}
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height: 23
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alignment: middle shrink-overflow
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padding bottom: 0
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z index: 1
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font:
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name: Matrix
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size: 19
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weight: bold
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color: black
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casting cost:
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left: 22
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top: 27
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width: {if contains(card.card_color, match:"land") then "0" else "30"}
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height: 240
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alignment: top center
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direction: vertical
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symbol font:
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name: { styling.casting_cost_mana_symbols }
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size: 18
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alignment: middle right
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always symbol: true
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z index: 2
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padding top: 0
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card symbol:
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left: {if card.card_symbol=="none" then 20 else 28}
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top : 31
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height: 21
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width: 23
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z index: 5
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render style: image
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image: { card_symbol_image(face: 1) }
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############################# Image
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image:
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left: 63
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top: 65
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width: 279
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height: 223
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z index: 1
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mask: imagemask.png
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############################# Card type
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type:
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left: 65
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top: 291
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width: 273
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height: 20
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alignment: middle shrink-overflow
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z index: 1
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padding top: 2
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font:
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name: Matrix
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size: 15
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color: black
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separator color: gray
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rarity:
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left: 22
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top : 476
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width: 36
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height: 22
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z index: 1
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alignment: middle center
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render style: image
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include file: /magic-modules.mse-include/rarities/choice_images
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############################# Text box
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text:
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left: 60
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top : 328
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width: 284
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height: 160
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font:
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name: { styling.text_box_font }
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size: 11
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scale down to: 6
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color: black
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symbol font:
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name: { styling.text_box_mana_symbols }
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size: 11
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alignment:
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script:
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if (styling.center_text == "short text only" and
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not contains(match:"\n", card.rule_text) and
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card.flavor_text == "<i-flavor></i-flavor>" and
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card_style.text.content_lines <= 2) or
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styling.center_text == "always"
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then "middle center"
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else "middle left"
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z index: 2
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padding left: 6
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padding right: 4
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line height hard: 1.2
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line height line: 1.5
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line height soft: 0.9
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mask: {if contains(card.card_color, match:"land") then nil else "textboxmask.png"}
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watermark:
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left: 50
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top : 328
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width: 304
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height: 160
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z index: 1
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render style: image
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alignment: middle center
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include file: /magic.mse-game/watermarks/menu_choice_images
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image: { watermark_image_1() }
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############################# PT
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pt:
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z index: 4
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left: 270
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top: 463
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width: {if contains(card.card_color, match:"land") then "0" else "75"}
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height: 24
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alignment: center middle
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font:
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name: Mplantin
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size: 18
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weight: bold
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color: black
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separator color: red
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############################# Card sorting / numbering
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############################# Copyright stuff
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copyright line:
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left: 38
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top: 470
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right: 237
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height: 12
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angle: 90
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z index: 3
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alignment: bottom
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font:
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name: Verdana
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size: 5
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color: { font_color(card.card_color) }
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############################################################## Extra card fields
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extra card field:
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type: choice
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name: paintbrush
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script: paintbrush_color(card.card_color)
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editable: false
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choice: black
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choice: white
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extra card field:
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type: choice
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name: foil layer
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choice: foil
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save value: false
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editable: false
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extra card field:
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type: text
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name: illustrator line
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save value: false
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script:
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if not styling.brush then forward_editor(prefix: "Illus. ", field: card.illustrator)
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else forward_editor(prefix: "", field: card.illustrator)
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description: The illustrator of the card.
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extra card field:
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type: choice
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name: land bar whole
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save value: false
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editable: false
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script: land_bar_color()
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extra card field:
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type: choice
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name: land bar top
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save value: false
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editable: false
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script: land_bar_color()
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extra card field:
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type: choice
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name: land bar bottom
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save value: false
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editable: false
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script: land_bar_color()
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extra card style:
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paintbrush:
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left: 27
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top : 471
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width: 30
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height: 11
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angle: 90
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z index: 2
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render style: image
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choice images:
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black: /magic-future-common.mse-include/paintbrush_black.png
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white: /magic-future-common.mse-include/paintbrush_white.png
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foil layer:
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left: 0
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top : 0
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width: 375
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height: 523
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z index: 1050
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render style: image
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image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
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illustrator line:
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left: 23
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top: {if styling.brush then "438" else "470"}
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right: {if styling.brush then "190" else "222"}
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height: 16
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angle: 90
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z index: 3
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font:
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name: Verdana
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size: 9
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weight: bold
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color: { font_color(card.card_color) }
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land bar whole:
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left: 33
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top: 73
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width: {if contains(card.card_color, match:"land") then "27" else "0"}
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height: 208
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z index: 1
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render style: image
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choice images:
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c: cbar.png
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w: wbar.png
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u: ubar.png
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b: bbar.png
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r: rbar.png
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g: gbar.png
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m: mbar.png
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land bar top:
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left: 33
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top: 73
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width: {if contains(card.card_color, match:"land") then "27" else "0"}
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height: 121
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z index: 1
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render style: image
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choice images:
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w|u: wbar2.png
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w|b: wbar2.png
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w|r: rbar2.png
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w|g: gbar2.png
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u|b: ubar2.png
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u|r: ubar2.png
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u|g: gbar2.png
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b|r: bbar2.png
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b|g: bbar2.png
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r|g: rbar2.png
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land bar bottom:
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left: 33
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top: 160
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width: {if contains(card.card_color, match:"land") then "27" else "0"}
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height: 121
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z index: 2
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render style: image
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choice images:
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w|u: ubar2.png
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w|b: bbar2.png
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w|r: wbar2.png
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w|g: wbar2.png
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u|b: bbar2.png
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u|r: rbar2.png
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u|g: ubar2.png
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b|r: rbar2.png
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b|g: gbar2.png
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r|g: gbar2.png
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