Files
magic-set-editor-fork/data/magic.mse-game/script
cajun e43fb95077 Adventure Overhaul +custom border +paritions (#47)
ADVENTURE OVERHAUL
* Adventures can now customize both halves of the card, allowing for two pages.
* Each side can be an Adventure page, an Adventure page with only a name, a full text page, a flattened Adventure page, a flattened page with only the name, or blank.
* A decorations field has been set up, which allows adding additional flair around the pages to help set variants apart.
* Also we have better page images now.

PARTITIONS
* Partitions are finally live!
* Frames can add the card field "partition select" to access partition code, no additional scripting is needed.
* MSE handles partitions 0-9 and A-Z. Assign cards partitions 0-9 to sort before the default count at A, B-M to sort after it, and N-Z to sort after it and not be counted in the main set count, for card numbers like 301/300.
* The Set field "last main partition" allows the user to change the behavior by putting a replacement for M in the option.
* Card numbers default to the March of the Machine numbering of "0001" now
* But 001/099, 001, 1/99, 1, and 1000/0099 are now supported, with a second option to set overcounted cards to display with or without the main set count.
* Currently this is supported on M15 Mainframe and M15 Adventures. The rest are coming soon.

EXTRA THING
* Added Custom Border support to M15 Mainframe and M15 Adventures, which let you use magic-mainframe-extras to set up an additional border frame akin to Nyx and Vehicle. This is the finalized version used for Revolution's Ruin and Colorless frames.

BACKEND STUFF
* Adventures is trying out some new backend stuff that will get expanded upon in the coming patches:
* retooled the Landless array to be less jank
* retooled the template script a little to make it easier to hook out images with complicated links, most notably user-submitted ones like custom crowns and custom borders
* blend masks are now in their own folder
* discovered that 'styling.name or else ""' is legal code in script, which means we can make adding style options to frames *way* easier. the entire custom font code is now offloaded to scripts, and templates can access it without needing to copy paste anything beyond the styling field.

---------

Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-05-11 03:08:50 -05:00

2614 lines
108 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
############################################################## Localization
include file: language
# needed by all style files anyway
include file: /magic-blends.mse-include/new-blends
include file: statistics_script
############################################################## version check
version_date := {"2024-05-10 Mainframe 1.3.a Showcase Catchup: Adventures"}
version := version_date
############################################################## Sorting mana symbols
# correctly sort a mana symbol (no guild mana)
mana_sort := sort_text@(order: "\\?XYZI[0123456789]VLHSFCAIE(WUBRG)")
# correctly sort wedge mana
mana_sort_wedge := sort_text@(order: "\\?XYZI[0123456789]VLHSFCAIE(WBGUR)")
mana_unsort := sort_text@(order:"[/\\?XYZI0123456789VLHSCAIEWUBRG]")
# correctly sort guild mana
mana_sort_guild := sort_text@(order: "[\\?XYZI01234567890VLHSFCAIEWUBRG/|]") +
replace@(
# No lookbehind :(
#match: "(?<!/)(./.|././.|./././.|.[|])(?!/)",
match: "./.|././.|./././.|.[|]",
in_context: "(^|[^/])<match>($|[^/])",
replace: {sort_text(order:"in_place((WUBRG))")}
)
mana_has_guild := match@(match: "[/|]") # Is there guild or half mana in the input?
mana_is_wedge := { chosen(set.mana_cost_sorting, choice: "tarkir wedge sorting") and ( number_of_items(in: sort_text(order:"<WUBRG>", input), filter: "<WUBRG>") == 3 ) }
mana_has_wedge := { mana_is_wedge() and (sort_text(order:"<WUBRG>", input) == "WUR" or sort_text(order:"<WUBRG>", input) == "WBR" or sort_text(order:"<WUBRG>", input) == "WBG" or sort_text(order:"<WUBRG>", input) == "UBG" or sort_text(order:"<WUBRG>", input) == "URG")}
# convert card.card_color to WUBRG
card_color_to_letters := {
color_string := trim_colors(input)
out_string := (if contains(color_string, match:"white") then "W" else "")+(if contains(color_string, match:"blue") then "U" else "")+(if contains(color_string, match:"black") then "B" else "")+(if contains(color_string, match:"red") then "R" else "")+(if contains(color_string, match:"green") then "G" else "")
out_string
}
card_is_wedge := {
color_string := card_color_to_letters(input)
if color_string == "WUR" or color_string == "WBR" or color_string == "WBG" or color_string == "UBG" or color_string == "URG" then true else false
}
list_colors := {
list := trim_colors(input)
cc := length(comma_count(list))
if cc == 1 then
list := replace(list, match:", ", replace:" and ")
if cc > 1 then
list := replace(list, match:", ", replace:", and ", in_context:"<match>[^ ]+$")
list
}
# A mana cost can contain both normal and guild mana
mana_filter := to_upper + {
if chosen(set.mana_cost_sorting, choice: "unsorted") then mana_unsort()
else if mana_has_guild() then mana_sort_guild()
else if mana_has_wedge(input) then mana_sort_wedge(input)
else mana_sort()
}
# Like mana filter, only also allow tap symbols:
tap_reduction :=
replace@(match:"T+", replace:"T")+
replace@(match:"Q+", replace:"Q")
ticket_filter :=
ticket_isolate := filter_text@(match:"(TK)+")
tap_filter := replace@(match:"(TK)+", replace:"")+
sort_text@(order: "<TQ>")
mana_filter_t := replace@( # Remove [] used for forcing mana symbols
match: "[\\[\\]]",
replace: ""
) + { tap_reduction(tap_filter()) + mana_filter() }
############################################################## Determine card color
# Names of colors
color_name := {
if input == "W" then "white"
else if input == "U" then "blue"
else if input == "B" then "black"
else if input == "R" then "red"
else if input == "G" then "green"
else ""
}
mana_name := {
if input == "white" then "W"
else if input == "blue" then "U"
else if input == "black" then "B"
else if input == "red" then "R"
else if input == "green" then "G"
else "C"
}
color_names_1 := { color_name(colors.0) }
color_names_2 := { color_name(colors.0) + ", " + color_name(colors.1) }
color_names_3 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) }
color_names_4 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) + ", " + color_name(colors.3) }
color_names_5 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) + ", " + color_name(colors.3) + ", " + color_name(colors.4) }
# color based on mana cost, input == a mana cost
color_filter := sort_text@(order: "<WUBRG>")
color_filterH := sort_text@(order: "</>")
mana_to_color := {
count := number_of_items(in: colors)
if hybrid == "" and contains(type, match:"Artifact") then
# not a hybrid, but artifact
if count == 0 then "artifact"
else if count == 1 then color_names_1() + ", artifact"
else if set.set_info.use_gradient_multicolor == "no" then "artifact, multicolor" # stop here
else if count == 2 then color_names_2() + ", artifact, multicolor"
else if set.set_info.use_gradient_multicolor != "yes" then "artifact, multicolor" # stop here
else if count == 3 then color_names_3() + ", artifact, multicolor"
else if count == 4 then color_names_4() + ", artifact, multicolor"
else if count == 5 then color_names_5() + ", artifact, multicolor"
else "artifact, multicolor"
else if hybrid == "" then
# not a hybrid, not artifact
if count == 0 then "colorless"
else if count == 1 then color_names_1()
else if set.set_info.use_gradient_multicolor == "no" then "multicolor" # stop here
else if count == 2 then color_names_2() + ", multicolor"
else if set.set_info.use_gradient_multicolor != "yes" then "multicolor" # stop here
else if count == 3 then color_names_3() + ", multicolor"
else if count == 4 then color_names_4() + ", multicolor"
else if count == 5 then color_names_5() + ", multicolor"
else "multicolor"
else if contains(type, match:"Artifact") then
# hybrid, but artifact
if count == 0 then "artifact"
else if count == 1 then color_names_1() + ", artifact"
else if count == 2 then color_names_2() + ", artifact"
else "artifact, multicolor"
else
# hybrid, not artifact
if count == 0 then "colorless"
else if count == 1 then color_names_1()
else if count == 2 then color_names_2() + ", hybrid"
else "multicolor"
}
# color based on land text box, input == textbox contents
color_text_filter :=
# remove activation costs
replace@(
match: "<sym[^>]*>[^<]+</sym[^>]*>"
in_context: "(?ix) (\\n|^)[^:]*<match>(,|:) | (pays?|additional|costs?)[ ]<match>",
replace: ""
) +
# keep only mana
filter_text@(match: "<sym[^>]*>([^<]+)") + color_filter;
# get the land frame for a "WUBRG"-style input.
land_multicolor := {
count := number_of_items(in: colors)
if count == 0 then "land"
else if count == 1 then color_names_1() + ", land"
else if count == 2 then color_names_2() + ", land"
else "land, multicolor"
}
land_to_color := {
# Based on watermark
if watermark == "mana symbol white" then "white, land"
else if watermark == "mana symbol blue" then "blue, land"
else if watermark == "mana symbol black" then "black, land"
else if watermark == "mana symbol red" then "red, land"
else if watermark == "mana symbol green" then "green, land"
else land_multicolor(colors:color_text_filter(input: rules))
}@(rules:card.rule_text)
# Look for a CDA that defines colors
text_to_color := {
# Note: running filter_text is quite slow, do a quick 'contains' check first
if contains(match: card_name + " is") then (
text := filter_text(match: "is (colorless|all colors|((blue|white|green|red|black)((,|,? and) (blue|white|green|red|black))*))", in_context: regex_escape(card_name)+"(</[-a-z]+>)* <match>\\.")
if text != "" then (
if contains(text, match: "all colors") then (
colors := "WUBRG"
if land == "true" then land_multicolor()
else mana_to_color(hybrid: "")
) else (
colors := ""
if contains(text, match: "white") then colors := colors + "W"
if contains(text, match: "blue") then colors := colors + "U"
if contains(text, match: "black") then colors := colors + "B"
if contains(text, match: "red") then colors := colors + "R"
if contains(text, match: "green") then colors := colors + "G"
if land == "true" then land_multicolor()
else mana_to_color(hybrid: "")
)
)
else ""
)
else ""
}
is_creature := match@(match: "(?i)Creature")
is_creaturish := match@(match: "(?i)(Creature|Vehicle)")
is_tribal := match@(match: "(?i)Tribal")
is_artifact := match@(match: "(?i)Artifact")
is_land := match@(match: "(?i)Land")
is_enchantment := match@(match: "(?i)Enchantment")
is_aura := match@(match: "(?i)Aura")
is_spell := match@(match: "(?i)Instant|Sorcery")
is_sorcery := match@(match: "(?i)Sorcery")
is_instant := match@(match: "(?i)Instant")
is_planeswalker := match@(match: "(?i)Planeswalker")
is_legendary := match@(match: "(?i)Legendary")
match_vehicle := contains@(match:"Vehicle")
match_snow := contains@(match:"Snow")
# The color of a card
card_color := {
# usually the color of mana
text_color := text_to_color(rules_text, land: is_land(type));
if text_color == "" then (
mana_color := mana_to_color(colors: color_filter(casting_cost), hybrid: color_filterH(casting_cost))
if mana_color == "colorless" and is_land (type) then land_to_color(watermark, rules:rules_text)
else if mana_color == "colorless" and is_artifact(type) then "artifact"
else if mana_color == "colorless" and contains(card.shape, match:"flip") then default
else mana_color
)
else text_color
};
##todo check nil
has_two_names := {contains(card.shape, match:"split") or contains(card.shape, match:"adventure") or contains(card.shape, match:"flip") or contains(card.shape, match:"double faced") or contains(card.shape, match:"aftermath")}
# Number of colors in a card_color
card_color_color_count := count_chosen@(choices: "white,blue,black,red,green,artifact")
# Clean up color field
card_color_filter := {
colors := card_color_color_count()
if colors > 2 then
input := remove_choice(choice: "overlay")
if colors > 1 then (
input := require_choice(choices: "multicolor, hybrid, land, artifact")
input := exclusive_choice(choices: "multicolor, hybrid")
input := require_exclusive_choice(choices: "horizontal, vertical, radial, overlay")
) else
input := remove_choice(choices: "radial, horizontal, vertical, overlay, hybrid, reversed")
if chosen(choice:"overlay") then
input := remove_choice(choice: "reversed")
input
}
############################################################## Card number
# exportname
exporter_name_filter := filter_text@(match:"!exporte?r?name [^\n!]+")
exporter_name_grabber := replace@(match:"!exporte?r?name ", replace:"")
export_name := { exporter_name_grabber(exporter_name_filter(card.notes))}
# Index for sorting, white cards are first, so white->A, blue->B, .. ,
# The code consists of 3 parts:
# color, shifted, split
sort_index := {
color_of_card() +
(if contains(card.shape, match:"shifted") then "S" else " ") + # planeshifted cards come after normal ones
(if contains(card.shape, match:"split") then "S" else " ") + # split cards come after normal ones
":"
}
# Process the name for sorting rules
sort_name :=
# Remove "The", "A", and "An" at the beginning
replace@(match: "^(The|An?) ", replace: "") +
# Remove commas and apostrophes
replace@(match: "(,|'|)", replace: "") +
# Remove bold and italic tags
replace@(match: "(<b>|<i>|</b>|</i>)", replace: "") +
# Make lowercase
to_lower
is_multicolor := { chosen(choice: "multicolor") and input != "artifact, multicolor" }
is_null_cost := { input == "" or input == "0" }
is_hybrid_cost := { contains(card.casting_cost, match: "W/") or contains(card.casting_cost, match: "U/") or contains(card.casting_cost, match: "B/") or contains(card.casting_cost, match: "R/") or contains(card.casting_cost, match: "G/") }
basic_land_sort := {
if contains(card.name, match:"Plains") then "MB" # Plains
else if contains(card.name, match:"Island") then "MC" # Islands
else if contains(card.name, match:"Swamp") then "MD" # Swamps
else if contains(card.name, match:"Mountain") then "ME" # Mountains
else if contains(card.name, match:"Forest") then "MF" # Forests
else "MA" # other basic lands
}
hybrid_color_pair_sort := {
colors := sort_text(casting_cost, order: "<WUBRG>")
if not set.sort_hybrid_in_pairs then "HK"
else if colors == "WU" then "HA"
else if colors == "UB" then "HB"
else if colors == "BR" then "HC"
else if colors == "RG" then "HD"
else if colors == "WG" then "HE"
else if colors == "WB" then "HF"
else if colors == "UR" then "HG"
else if colors == "BG" then "HH"
else if colors == "WR" then "HI"
else if colors == "UG" then "HJ"
else "HK"
}
multi_color_pair_sort := {
colors := sort_text(casting_cost, order: "<WUBRG>")
if not set.sort_multicolor_in_pairs then "GK"
else if colors == "WU" then "GA"
else if colors == "UB" then "GB"
else if colors == "BR" then "GC"
else if colors == "RG" then "GD"
else if colors == "WG" then "GE"
else if colors == "WB" then "GF"
else if colors == "UR" then "GG"
else if colors == "BG" then "GH"
else if colors == "WR" then "GI"
else if colors == "UG" then "GJ"
else if contains(card.casting_cost, match:"/") then "GL"
else "GK"
}
# A code for the color of the card
color_of_card := {
card_color := card.card_color
casting_cost := card.casting_cost
type := card.super_type
if contains(card.shape, match: "split") and
card_color != card.card_color_2 then "I" # Diff Color Splits
else if chosen(choice: "land", card_color) then ( # Lands
if card.rarity != "basic land" then "L" # Nonbasic Land
else basic_land_sort() # Basic Land
) else if is_null_cost(casting_cost) then ( # Non-Land Cards with no or zero costs.
if chosen(choice: "colorless", card_color) then "A" # Clear Colorless
else if chosen(choice: "hybrid", card_color) then "HK" # Hybrids
else if is_multicolor(card_color) then "GK" # Multicolor
else if chosen(choice:"white", card_color) then "B" # White
else if chosen(choice:"blue", card_color) then "C" # Blue
else if chosen(choice:"black", card_color) then "D" # Black
else if chosen(choice:"red", card_color) then "E" # Red
else if chosen(choice:"green", card_color) then "F" # Green
else "J" # Artifact
) else (
# Cards with costs.
colors := sort_text(casting_cost, order: "<WUBRG>")
if colors == "" and contains(type, match:"Artifact") then "J" # Artifact
else if colors == "" then "A" # Clear Colorless
else if colors == "W" then "B" # White
else if colors == "U" then "C" # Blue
else if colors == "B" then "D" # Black
else if colors == "R" then "E" # Red
else if colors == "G" then "F" # Green
else if is_hybrid_cost() then hybrid_color_pair_sort() # Hybrid (by pairs)
else if contains(casting_cost, match:"/") and contains(type, match:"Artifact") then "I" # Hybrid Artifacts
else multi_color_pair_sort() # Multicolor (by pairs)
)
}
token_shape := {
case input of
"token": true,
"emblem": true,
"counter": true,
"rulestip": true,
"checklist": true,
else: false;
}
rarity_sort := {
if is_unsorted() then "R0"
else if card.shape == "token" then "T1"
else if card.shape == "emblem" then "T2"
else if card.shape == "rulestip" then "T3"
else if card.shape == "counter" then "T4"
else if card.shape == "checklist" then "T5"
else if is_masterpiece() then "T6"
else if set.sort_special_rarity == "separate numbering" and card.rarity == "special" then "S1"
else if set.sort_special_rarity == "with the rest" or card.rarity != "special" then "R1"
else "R2"
}
rarity_partition_sort := {
main := rarity_sort()
main.0 + partition_index() + main.1
}
card_partition := {
if styling.card_number_partition or else "" != ""
then styling.card_number_partition
else "A"
}
## MSE doesn't do "A" > "B" like some languages do
## Originally this put partition_index() and mn_pos in an array and sorted that
## but that crashed mse on startup once it was added to sort the card number column
## but you also couldn't use position() because it inherits order_by and filter from card_number()
## and MSE yells at you if you do that and you're not sorting a set
## and replacing them with nil doesn't work, it still complains if they're nil???
## so instead hard-coded map of indices
## you'll never catch me i'm behind seven workarounds
partition_scores := [
0:0, 1:1, 2:2, 3:3, 4:4, 5:5, 6:6, 7:7, 8:8, 9:9,
A:10, B:11, C:12, D:13, E:14, F:15, G:16, H:17, I:18,
J:19, K:20, L:21, M:22, N:23, O:24, P:25, Q:26, R:27,
S:28, T:29, U:30, V:31, W:32, X:33, Y:34, Z:35
]
over_partition := {
mn_pos := if set.last_main_partition == "" then "M" else to_upper(substring(set.last_main_partition, end:1))
partition_scores[partition_index()] > partition_scores[mn_pos]
}
partition_filter := replace@(match:"(before normal|after normal, main set|after main set|secret|help.*) ?", replace:"")
partition_index := {
ind := partition_filter(card.partition_select)
if ind == "" then ind := "A"
ind
}
set_filter := {
if is_unsorted() then
{ is_unsorted() }
else if card.shape == "token" or card.shape == "emblem" then
{ card.shape == "token" or card.shape == "emblem" }
else if card.shape == "rulestip" then
{ card.shape == "rulestip" }
else if card.shape == "counter" then
{ card.shape == "counter" }
else if card.shape == "checklist" then
{ card.shape == "checklist" }
else if is_masterpiece() and not token_shape(card.shape) then
{ is_masterpiece() and not token_shape(card.shape) }
else if set.sort_special_rarity != "separate numbering" then
{ not is_unsorted() and not token_shape(card.shape) }
else if card.rarity == "special" then
{ not is_unsorted() and not token_shape(card.shape) and card.rarity == "special" }
else
{ not is_unsorted() and not token_shape(card.shape) and card.rarity != "special" }
}
## over-partition cards need to be counted during the card number count
## but need to be skipped during the card count count
## so this is a copy of set_filter but it skips over-partition cards
set_filter_under_partition := {
if is_unsorted() then
{ is_unsorted() }
else if card.shape == "token" or card.shape == "emblem" then
{ card.shape == "token" or card.shape == "emblem" and not over_partition() }
else if card.shape == "rulestip" then
{ card.shape == "rulestip" and not over_partition() }
else if card.shape == "counter" then
{ card.shape == "counter" and not over_partition() }
else if card.shape == "checklist" then
{ card.shape == "checklist" and not over_partition() }
else if is_masterpiece() and not token_shape(card.shape) then
{ is_masterpiece() and not token_shape(card.shape) and not over_partition() }
else if set.sort_special_rarity != "separate numbering" then
{ not is_unsorted() and not token_shape(card.shape) and not over_partition() }
else if card.rarity == "special" then
{ not is_unsorted() and not token_shape(card.shape) and card.rarity == "special" and not over_partition() }
else
{ not is_unsorted() and not token_shape(card.shape) and card.rarity != "special" and not over_partition() }
}
card_number_offset := {pull_comma_array(set.card_number_offsets, cell:0, end:false, default:0)}
set_number_offset := {pull_comma_array(set.card_number_offsets, cell:1, end:false, default:0)}
card_number := {
position (
of: card
in: set
order_by: { partition_index() + rarity_sort() + sort_index() + sort_name(card.name) + sort_name(export_name())}
filter: set_filter()
) + 1 + to_number(card_number_offset())
}
card_count := {
number_of_items(in: set, filter: set_filter_under_partition()) + to_number(set_number_offset())
}
#Starting with M15, zero digits in card numbers should be shown up to three.
card_number_m15 := { (if card_number() < 100 then "0" else "") + (if card_number() < 10 then "0" else "") + card_number() }
card_count_m15 := { (if card_count() < 100 then "0" else "") + (if card_count() < 10 then "0" else "") + card_count() }
#Starting with MOM, zero digits in card numbers should be shown up to four
card_number_mom := { (if card_number() < 1000 then "0" else "") + (if card_number() < 100 then "0" else "") + (if card_number() < 10 then "0" else "") + card_number() }
card_count_mom := { (if card_count() < 1000 then "0" else "") + (if card_count() < 100 then "0" else "") + (if card_count() < 10 then "0" else "") + card_count() }
use_auto_numbers := {set.automatic_card_numbers and not is_unsorted()}
# Use this in templates so we don't have to update 700 templates the next time they change the ordering
card_number_script_core := {
if not use_auto_numbers() then
combined_editor(field1: card.custom_card_number, separator: " " + rarity_code() + " ", field2: card.card_code_text)
else if set.card_number_style == "0001/0099" then
forward_editor(prefix: rarity_code() + " " + card_number_mom() + (if over_partition() and set.over_partition_display == "100" then "" else "/" + card_count_mom()) + " ", field: card.card_code_text)
else if set.card_number_style == "0001" then
forward_editor(prefix: rarity_code() + " " + card_number_mom() + " ", field: card.card_code_text)
else if set.card_number_style == "001/099" then
forward_editor(prefix: card_number_m15() + (if over_partition() and set.over_partition_display == "100" then "" else "/" + card_count_m15()) + " " + rarity_code() + " ", field: card.card_code_text)
else if set.card_number_style == "001" then
forward_editor(prefix: card_number_m15() + " " + rarity_code() + " ", field: card.card_code_text)
else if set.card_number_style == "1/99" then
forward_editor(prefix: card_number() + (if over_partition() and set.over_partition_display == "100" then "" else "/" + card_count()) + " " + rarity_code() + " ", field: card.card_code_text)
else
forward_editor(prefix: card_number() + " " + rarity_code() + " ", field: card.card_code_text)
}
# used by pack scripts
is_token_card := { card.shape == "token" or card.shape == "rulestip" or card.shape == "counter" or card.shape == "checklist" or card.shape == "emblem"}
is_shifted_card := { contains(card.shape, match:"shifted") }
is_masterpiece := { card.rarity == "masterpiece" }
############################################################## Utilities for keywords
comma_count := filter_text@(match:",")
# Replace spaces by a spacer
separate_words := remove_tags + trim + replace@(match:" ", replace: {spacer})
# replaces — correctly
add := "" # default is nothing
trim_reminder_x := replace@(match: ". X cant be 0.", replace: "")
# If the 'input' parameter is a mana costs, then adds 'add'
for_mana_costs := {
if input.separator_before == "—" and contains(input.param, match: " ") then ( ##multi word
if comma_count(input.param) == "," then ( ##two part
if match(match: "^[VLHSCAIETKQ\\?XYZIWUBRG0-9/|]+,", input.param) then ##starts with mana
"{add}<param-cost>{alternative_cost(input.param, trim:combined_cost, s:action)}</param-cost>" ##"add" mana
else "<param-cost>{alternative_cost(input.param, trim:combined_cost, s:action)}</param-cost>{non}" ## else cost "non"
) else if contains(input.param, match: ",") then ( ##three+ parts
if match(match: "^[VLHSCAIETKQ\\?XYZIWUBRG0-9/|]+,", input.param) then ##starts with mana
"{add}<param-cost>{alternative_cost(input.param, trim:long_cost, s:action)}</param-cost>" ##"add" mana with long formatting
else "<param-cost>{alternative_cost(input.param, trim:long_nomana_cost, s:action)}</param-cost>{non}" ## else cost "non" with long formatting
) else
"<param-cost>{alternative_cost(input.param, s:action, trim:lower_first)}{non}</param-cost>" ##one, nonmana, part
) else if match(match: "^[VLHSCAIETKQ\\?XYZIWUBRG0-9/|]+$", input.param) then ##one word
"{add}<param-mana>{input.param}</param-mana>" ##mana
else
"<param-cost>{alternative_cost(input.param, trim:combined_cost, s:action)}</param-cost>{non}" ##nonmana
}@(non:" in addition to any other costs", action:false)
# Convert extra costs
long_cost := replace@(match:", [A-Z]", replace: { to_lower() } )
long_nomana_cost := replace@(match:"[A-Z]", replace: { to_lower() })
# Convert first character to lower case
lower_first := replace@(match:"^[A-Z]", replace: { to_lower() })
combined_cost := replace@(match:", [A-Z]", replace: { to_lower() })+
replace@(match:",", replace:" and")+
replace@(match:"^[VLHSCETKQ\\?XYZIWUBRG0-9/|]+", in_context: "(^|[[:space:]])<match>(?![a-z])", replace: "<sym-auto>&</sym-auto>")+
replace@(match:"^[A-Z]", replace: { to_lower() })
alternative_cost := {
input := trim(input)
if s then
input := actionize(input)
input
}@(trim: lower_first, s:false, trim:{input})
actionize := replace@(match:"(activate|ante|cast|choose|create|destroy|discard|double|draw|exchange|exile|fight|mill|play|put|regenerate|return|reveal|sacrifice|shuffle|tap|untap|transform|vote|exert|pay)(?=($| |,|\\.))", replace:"\\1s")
+replace@(match:"(attach)", replace:"\\1es")
+replace@(match:"scry", replace:"scries")
+replace@(match:"your", replace:"their")
#
protection_code := {
output := if match(input, match:"(artifacts|creatures|enchantments|instants|lands|planeswalkers|sorceries|tribals|planes|schemes|emblems|conspiracies|^[A-Z]|^[^ ]* named)") then replace(input, match:"and from", replace:"or", in_context:" <match> ")
else if match(input, match:"^(converted|mana|power|toughness)") then "anything with " + replace(input, match:"and from", replace:"or", in_context:" <match> ")
else if contains(input, match:"the chosen player") then "anything " + replace(input, match:"the chosen", replace:"controlled by that")
else if contains(input, match:"the chosen") then "anything with " + replace(input, match:"the chosen", replace:"that")
else if contains(input, match:"all colors") then "anything " + replace(input, match:"all colors", replace:"that's white, blue, black, red, or green")
else if match(input, match:"^you$") then "anything you control"
else if match(input, match:"^its owner$") then "anything its owner controls"
else if match(input, match:"^(each of )?your opponents$") then "anything " + replace(input, match:"(each of )?your opponents", replace:"controlled by those players")
else if match(input, match:"(the|a) [^\n]* of your choice") then "anything " + replace(input, match:"(the|a) ([^\n]*) of your choice", replace:"of that \\2")
else if input == "colorless" then "anything colorless"
else "anything " + replace(english_singular(input), match:"and from", replace:"or", in_context:" <match> ")
output := " targeted, dealt damage, enchanted, equipped by " + output
if match(output, match:"(artifacts|creatures|instants|lands|planeswalkers|sorceries|tribals|planes|schemes|emblems|conspiracies|by [A-Z])") and not match(output, match:"(enchantmentsAura|Curse)") then
output := replace(output, match:", enchanted", replace:"")
else output := output
if match(output, match:"(enchantments|creatures|instants|lands|planeswalkers|sorceries|tribals|planes|schemes|emblems|conspiracies|by [A-Z])") and not match(output, match:"(artifacts|Equipment)") then
output := replace(output, match:" equipped", replace:"")
else output := output
if match(output, match:"equipped by") then output := replace(output, match:"equipped by", replace:"or equipped by")
else if match(output, match:"enchanted, by") then output := replace(output, match:"enchanted, by", replace:"or enchanted by")
else if match(output, match:"dealt damage, by") then output := replace(output, match:"dealt damage, by", replace:"or dealt damage by")
else ""
if match(output, match:"^ targeted, or dealt damage by") then output := replace(output, match:"^ targeted, or dealt damage by", replace:" targeted or dealt damage by")
if match(output, match:"anything [A-Z]") then output := replace(output, match:"anything ", replace:"")
if match(output, match:"or les") then output := replace(output, match:"or les$", replace:"or less")
if match(output, match:"(anything )?everything") then output := replace(output, match:"(anything )?everything", replace:"anything")
output := (if self_pro_check(card.text) then "You can't be" else if is_spell(card.type) then "It can't be blocked," else if is_creaturish(card.type) then "This creature can't be blocked," else "This permanent can't be") + output
output
}
self_pro_check := match@(match:"You ha(ve|s) <kw-A><nospellcheck>protection")
craft_code := {
[
"en": {
## beginning
rem := param2.value + ", Exile this artifact, Exile ";
## check if a number is given
count := filter_text(param1.value, match:"^(one|two|three|four|five|six|seven|eight|nine|ten|eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen|nineteen|twenty|thirty|forty|fifty|sixty|seventy|eighty|ninety|[0-9]+)(-(one|two|three|four|five|six|seven|eight|nine))? (or more)?");
## replace trailing space
count := trim(count)
## check how many commas are given
commas := filter_text(param1.value, match:",");
## check if this starts with a vowel
vowel := match(param1.value, match:"^[aeiouAEIOU]");
## if we have a comma separated list, use the number of elements as the count
## this doesn't support like, Craft with two Islands and two Mountains
## you've done that to yourself
if commas != "" then count := english_number(length(commas)+1);
## unused style (craft with three)
#### param1 == "three" count == "three"
## counting style (craft with one or more); (craft with six artifacts)
#### param1 == "one or more" count == "one"; param1 == "six artifacts" count == "six"
## singular style (craft with creature)
#### param1 == "creature" count == ""
if count == param1.value then
(
## Exile three other...
rem := rem
+ param1.value
+ " other permanents you control and/or cards from your graveyard: "
)
else if count != "" then
(
## Exile one or more from among...
## Exile the six from among...
rem := rem
+ (if count == "one or more" then param1.value else "the " + count)
+ " from among other permanents you control and/or cards in your graveyard: "
)
else
(
## Exile another creature you control or...
rem := rem
+ "another " + param1.value + " you control or "
+ (if vowel then "an " else "a ") + param1.value + " card from your graveyard: "
)
## ending and return
rem := rem + "Return this card transformed under its owner's control. Craft only as a sorcery."
rem
},
"de": {
## beginning
rem := param2.value + ", schnicke dieses Artefakt ins Exil, schicke ";
## check if a number is given
count := filter_text(param1.value, match:"^(zwanzig|dreiβig|vierzig|fünfzig|sechzig|siebzig|achtzig|neunzig|eine[mr]|eins?|zwei|drei|vier|fünf|sechs?|sieben|sieb|acht|neun|zehn|elf|zwölf|[0-9]+)(und)?(zehn|zwanzig|dreiβig|vierzig|fünfzig|sechzig|siebzig|achtzig|neunzig)?( oder mehr(eren)?)? ?");
## save the thing we're exiling
target := trim(replace(param1.value, match:count, replace:""))
alt_target := if length(target) > 15 then "Permanente" else target
## format count
count := replace(count, match:"eine[mr]", replace:"eins")
count := trim(count)
## check how many commas are given
commas := filter_text(param1.value, match:",");
## check if this starts with a vowel
vowel := match(target, match:"^[aäeiouüAÄEIOUÜ]");
## if we have a comma separated list, use the number of elements as the count
## this doesn't support eg Craft with two Islands and two Mountains
## you've done that to yourself
if commas != "" then (
count := german_number(length(commas)+2);
alt_target := "Permanente"
)
## unused style (craft with three)
#### param1 == "three" count == "three"
## counting style (craft with one or more); (craft with six artifacts)
#### param1 == "one or more" count == "one"; param1 == "six artifacts" count == "six"
## singular style (craft with creature)
#### param1 == "creature" count == ""
if count == param1.value then
(
## Exile three other...
rem := rem
+ param1.value
+ " weiteren Permanente, die du kontrollierst und/oder Karten aus deinem Friedhof ins Exil: "
)
else if count != "eins" then
(
## with one or more...
## with four or more
## with two+...
rem := rem
+ (
if count == "eins oder mehreren" then "ein oder mehrere weitere "
else if contains(count, match:"oder") then "die " + count + " weireren "
else "die " + count + " oder mehr weiteren "
## todo this should list the denumbered param1.value instead
)
+ alt_target
+ (if vowel then ", das du" else ", die du")
+ " kontrollierst und/oder Karten aus deinem Friedhof ins Exil: "
)
else
(
## with einem Artefakt
## with einem Kreatur
rem := rem
+ (if target == "Artefakt" then "ein weiteres " else "ein ")
+ target
+ ", "
+ (if vowel then "das du" else "die du")
+ " kontrollierst, oder "
+ (if vowel then "eines " else "eine ") + target
+ (if target == "Kreatur" then "en-karte" else "-karte")
+" aus deinem Friedhof ins Exile: "
)
## ending and return
rem := rem + "Bringe diese Karte transformiert unter der Kontrolle ihres Besitzers ins Spiel zurück. Spiele Anfertigung wie eine Herexi."
rem
}
][lang_setting("code") or else "en"]()
}
long_dash := replace@(match:"-", replace:"—")
# Utilities for keywords
has_cc := { card.casting_cost != "" }
has_pt := { card.power != "" or card.toughness != "" }
contains_target := match@(match:"(?i)([^a-z]|^)targets?([^a-z]|$)")
is_spell := { contains(card.type, match:"Instant") or contains(card.type, match:"Sorcery") }
is_targeted := { contains_target(card.rule_text) }
color_to_mana := replace@(match: "white", replace: "[W]")+
replace@(match: "blue", replace: "[U]")+
replace@(match: "black", replace: "[B]")+
replace@(match: "red", replace: "[R]")+
replace@(match: "green", replace: "[G]")
digital_map := [
"zero": 0,
"one": 1,
"once": 1,
"a": 1,
"an": 1,
"two": 2,
"twice": 2,
"three": 3,
"thrice": 3,
"four": 4,
"five": 5,
"six": 6,
"seven": 7,
"eight": 8,
"nine": 9,
"ten": 10,
"eleven": 11,
"twelve": 12,
"thirteen": 13,
"fourteen": 14,
"fifteen": 15,
"sixteen": 16,
"seventeen": 17,
"eighteen": 18,
"nineteen": 19,
"twenty": 20,
"thirty": 30,
"forty": 40,
"fifty": 50,
"sixty": 60,
"seventy": 70,
"eighty": 80,
"ninety": 90
]
iterate_fix := remove_tags
+replace@(match: "^\\.", replace:"")
+replace@(match: "^,", replace:"")
+replace@(match: "^[ ]", replace:"")
+replace@(match:" times", replace:"")
iterate_digits := {
trimmed := iterate_fix(input)
if trimmed == "" then 1 else digital_map[trimmed] or else trimmed
}
digital_number := {
input := replace(input, match:"up to ", replace:"")
result := input
two_part := filter_text(input, match:"(twenty|thirty|forty|fifty|sixty|seventy|eighty|ninety)")
one_part := filter_text(input, match:"(zero|a|an|one|two|three|four|five|six|seven|eight|nine|ten|eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eighteen|nineteen)\\b")
if two_part != "" and one_part != "" then
result := (digital_map[two_part] + digital_map[one_part]) or else input
else if two_part != "" then
result := digital_map[two_part] or else input
else if one_part != "" then
result := digital_map[input] or else input
result
}
reverse_elements := {for element from 1 to length(input) do input[length(input) - element] + " "}
######################## Level Margins
#### these will be determined by the style affecting the margins and otherwise be 0
margin_left := {0}
margin_right := {0}
margin_top := {0}
remove_margins := replace@(
match: "</?margin:[0-9]+(:+[0-9]+)?(:+[0-9]+)?>",
replace:""
)
##remove 0 margins and margins with no text
cull_margins := replace@(match:"</?margin:0(:+0)?(:+0)?>", replace:"")+
replace@(match:"<margin:[0-9]+:?[0-9]*:?[0-9]*></margin:[0-9]+:?[0-9]*:?[0-9]*>", replace:"")
#### this gives a big array so we can grab_margins["lv1"] etc anywhere
grab_margins := {[ lv1: [margin_left("lv1"), margin_right("lv1"), margin_top("lv1")],
lv2: [margin_left("lv2"), margin_right("lv2"), margin_top("lv2")],
lv3: [margin_left("lv3"), margin_right("lv3"), margin_top("lv3")],
lv4: [margin_left("lv4"), margin_right("lv4"), margin_top("lv4")],
lv5: [margin_left("lv5"), margin_right("lv5"), margin_top("lv5")],
lv6: [margin_left("lv6"), margin_right("lv6"), margin_top("lv6")],
lv7: [margin_left("lv7"), margin_right("lv7"), margin_top("lv7")],
lv8: [margin_left("lv8"), margin_right("lv8"), margin_top("lv8")],
text: [margin_left("text"), margin_right("text"), margin_top("text")],
text2: [margin_left("text2"), margin_right("text2"), margin_top("text2")],
text3: [margin_left("text3"), margin_right("text3"), margin_top("text3")],
text4: [margin_left("text4"), margin_right("text4"), margin_top("text4")],
text5: [margin_left("text5"), margin_right("text5"), margin_top("text5")],
text6: [margin_left("text6"), margin_right("text6"), margin_top("text6")],
unknown: [0,0,0]
]}
#### then with apply_margins(field, name:fieldname), add the margins into the text
apply_margins := {
margin_data := grab_margins()[name] or else [0,0,0]
cull_margins("<margin:" + margin_data[0] + ":" + margin_data[1] + ":" + margin_data[2] + ">" + remove_margins(input) + "</margin:" + margin_data[0] + ":" + margin_data[1] + ":" + margin_data[2] + ">")
}
is_modal := contains@(match:"<li>")
bump_text := {
blocks := split_text(input, match:"\n");
new_text := blocks[0];
for x from 1 to length(blocks)-1 do new_text := new_text + "\n" + bumper(blocks[x])
new_text
}
bumper := {
#if this text isn't modal, at a 5 px margin
if is_modal(input) then input else
cull_margins("<margin:0:0:5>" + remove_margins(input) + "</margin:0:0:5>")
}
inserts_values := {
split_text(set.inserts+";;;;;;;;;", match:";")
}
############################################################## The text box
# Filters for the text box
# context in which mana symbols are found
mana_context :=
"(?ix) # case insensitive, ignore whitespace
(^|[[:space:]\"(“']) # start of a word
(
<match>: # G: something
| <match>, # G, tap: something
| [+][ ]?<match>[ ]?— # Spree
| or[ ]<match> # Add X, Y, or Z.
| <match>[ ]to[ ]your # Add X, Y, or Z to your mana pool.
| you[ ]get[ ]<match> # You get E, you get TK
| <match>[ ]was[ ]spent # if G was spent to cast
| <match>[ ]can[ ]be[ ]paid
| (pays?|additional|costs?|the|adds?|pay(ed)?[ ](with|using)) # pay X. creatures cost 1 less. pay an additional G.
([ ]either)? # pay either X or Y
([ ](<sym[^>]*>)?[-+=]?[VLHSCETKQ\\?XYZIEWUBRG0-9/|]+(</sym[^>]*>)?,)* # pay X, Y or Z
([ ](<sym[^>]*>)?[-+=]?[VLHSCETKQ\\?XYZIEWUBRG0-9/|]+(</sym[^>]*>)?[ ](and|or|and/or))* # pay X or Y
[ ]<match>
(
[,.)\"”]|$ # (end of word)
| [ ][^ .,]*$ # still typing...
| [ ]( or | and | in | less | more | to ) # or next word is ...
)
)
| <param-mana><match></param-mana> # keyword argument that is declared as mana
| <param-cost>[ ]*<match></param-cost> # keyword argument that is declared as cost
| <param-cost><match>, # keyword argument that is declared as cost
";
mana_un_context := "(mana values? <match>|converted mana costs? <match>|<match> life)"
# truncates the name of legends
legend_filter := replace@(match:"(, | of | the | \"| “).*", replace: "" )
# does this frame support Alchemy Rebalanced name symbol?
alch_compatible := {false}
# these are considered a correct 'word' for spellchecking in the text box:
additional_text_words := match@(match:
"(?ix)^(?: # match whole word
<atom-[^>]*>.*?</atom-[^>]*> # cardnames and stuff
| [+-]?[0-9X]+ / [+-]?[0-9X]+ # '3/3', '+X/+X'
)$")
# the rule text filter
# - adds mana symbols
# - makes text in parentheses italic
equip_filter :=
replace@(match:"This creature", replace:"It")
+replace@(match:"this creature", replace:"it")
this_or_that := {
this := "this"
that := "that"
type := input
if input == "type" then type := to_lower(main_type(card.type))
else if is_creaturish(card.type) then type := "creature"
if type == "" then type := "permanent"
if upper then (
this := "This"
that := "That"
)
if(type == "land" and not is_land(card.type)) then type := "permanent"
this_that := this
if ((input == "creature" and not is_creaturish(card.type)) or is_spell(card.type))
then this_that := that
this_that + " " + type
}@(upper:false)
softline_ripper :=
replace@(match:"</?soft-line>", replace:"")
auto_correct :=
replace@(match:" its (controller|owner|power|toughness|converted|other)", replace:" its \\1")
+replace@(match:"Then, if" replace:"Then if")
+replace@(match:"([Ff]irst|[Dd]ouble) Strike" replace:"\\1 strike")
+replace@(match:"Splice (Ont|unt|int)" replace:"Splice ont")
+replace@(match:"(ecomes?) the Monarch" replace:"\\1 the monarch")
+replace@(match:"does (combat|[X0-9]+) damage" replace:"deals \\1 damage")
+replace@(
match: "(gains |gain |have |has )" # preceded by this
+ "(<kw-[^<]><nospellcheck>)" # inside a kw
+ "([A-Z])" # match this
replace: { _1 + _2 + to_lower(_3)})
+replace@(
match: "([ ]*: |—| — )" # preceded by this
+ "([[:lower:]])" # match this
+ "(?![)])", # not followed by this
replace: { _1 + to_upper(_2) })
auto_errata :=
replace@(match:"converted mana cost", replace:"mana value")
+replace@(match:"(?i)(Totem armor|Totembeistand|Armadura tótem|totémique|Armatura totem|Armadura de totem|族霊鎧|替身甲)", replace:{errata_map[_1] or else _1})
+replace@(match:"hen shuffle your library", replace:"hen shuffle")
+replace@(match:"this (?:ability )?(?:only )?(?:any ?time you could cast|as) a", in_context: "(Activate|Play) <match>n? (instant|sorcery)", replace:"only as a")
errata_map := [
"Totem armor": "Umbra armor",
"Totem Armor": "Umbra armor",
"totem armor": "umbra armor",
"Totembeistand": "Schattenbeistand",
"totembeistand": "schattenbeistand",
"Armadura tótem": "Armadura umbra",
"armadura tótem": "armadura umbra",
"Armure totémique": "Armure dombre",
"armure totémique": "armure dombre",
"Armatura totem": "Armatura essenza",
"armatura totem": "armatura essenza",
"族霊鎧": "陰影鎧",
"替身甲": "本影甲",
"Armadura de totem": "Armadura de sombra",
"armadura de totem": "armadura de sombra"
]
ex_test := {
expand_keywords(
input,
condition: {
correct_case or (mode != "pseudo" and not used_placeholders)
}
default_expand: {
chosen(choice:if correct_case or mode == "action" then mode else "lower case", set.automatic_reminder_text) and chosen(choice:mode, set.automatic_reminder_text)
},
combine: {
keyword := "<nospellcheck>{keyword}</nospellcheck>"
reminder := process_english_hints(if has_pt() then reminder else equip_filter(reminder))
if mode == "pseudo" then "<i-auto>{keyword}</i-auto>"
else keyword + if expand then "<atom-reminder-{mode}> ({reminder})</atom-reminder-{mode}>" else ""
},
margin_code: margin_code
)
}
text_filter :=
# step 1 : remove all automatic tags
remove_tag@(tag: "<sym-auto>") +
remove_tag@(tag: "<i-auto>") +
remove_tag@(tag: "<b-auto>") +
remove_tag@(tag: "<error-spelling") +
remove_tag@(tag: "<nospellcheck") +
remove_tag@(tag: "<li>") +
remove_tag@(tag: "<bullet>") +
remove_tag@(tag: "<align") +
remove_tag@(tag: "<margin") +
# step 1b : remove zero-width space used for level spacers
replace@(match:"", replace:"")+
# step 2a : temp fix for formatting buttons
replace@(
match:"<b></b>",
replace:"BOLDAROUND"
)+
replace@(
match:"<i></i>",
replace:"ITALAROUND"
)+
replace@(
match:"<sym></sym>",
replace:"SYMAROUND"
)+
# step 2 : reminder text for keywords
expand_keywords@(
condition: {
correct_case or (mode != "pseudo" and not used_placeholders)
}
default_expand: {
chosen(choice:if correct_case or mode == "action" then mode else "lower case", set.automatic_reminder_text) and chosen(choice:mode, set.automatic_reminder_text)
},
combine: {
keyword := "<nospellcheck>{keyword}</nospellcheck>"
reminder := process_english_hints(reminder)
if mode == "pseudo" then "<i-auto>{keyword}</i-auto>"
else keyword + if expand then "<atom-reminder-{mode}> ({reminder})</atom-reminder-{mode}>" else ""
}) +
# step 2ba : apply face_code
replace@(
match: "face_(.*?)_end",
replace: {face_code(_1)}
)+
# step 2b : move action keywords' reminder text to the end of the line
replace@(
match: "(<atom-reminder-[^>]+> (?:(?!</kw).*?)</atom-reminder-[^>]+></kw[^>]*>)([^\n]*)", #######removed "| ?<kw-" from lookahead
replace: "\\2\\1"
) +
# step 2c : when there's an action keyword and another one, then move that to the end of the line
replace@(
match: "(<atom-reminder-[^>]+> (?:(?!</kw)[^\n]*?)</atom-reminder-[^>]+></kw[^>]*>)([^\n]*?)(<atom-reminder-[^>]+> (?:(?!</kw).*?)</atom-reminder-[^>]+></kw[^>]*>)([^\n]*)",
replace: "\\2\\4\\3\\1"
) +
# step 2c : allow a sentence after lowercase reminder text for equips etc.
#replace@(
# match: "(<kw[^>]+><nospellcheck>[a-z][^<]+</nospellcheck>)(<atom-reminder-(?:expert|custom|old|core)>(?:(?!<kw-).)*</atom-reminder-(?:expert|custom|old|core)></kw[^>]*>)([^\n]+)$",
# replace: "\\1\\3\\2"
# ) +
# step 2d : remove duplicate reminder text
replace@(
match: "(<atom-reminder-[^>]*>[^)]+[)]</atom-reminder-[^>]*>)([^\n]+)\\1"
replace: "\\2\\1"
) +
# step 2e : combine reminder texts
replace@(
match: "[)](</atom-reminder-[^>]+></kw-[^>]><atom-reminder-[^>]+> )[(]"
replace: "\\1"
) +
# step 2f : temp fix for formatting buttons
replace@(
match:"BOLDAROUND",
replace:"<b></b>"
)+
replace@(
match:"ITALAROUND",
replace:"<i></i>"
)+
replace@(
match:"SYMAROUND",
replace:"<sym></sym>"
)+
replace@(
match:"-\n-"
replace:"<soft-line>\n</soft-line>"
)+
# step 3a : expand shortcut word CARDNAME
replace@(
match: "CARDNAME>?",
in_context: "(^|[[:space:]]|\\(|,|\\.|:|“|\"|'||-|—|/|)<match>", # TODO: Allow any punctuation before
replace: "<atom-cardname></atom-cardname>"
) +
# step 3b : expand shortcut word LEGENDNAME
replace@(
match: "LEGENDNAME>?",
in_context: "(^|[[:space:]]|\\(|,|\\.|:|“|\"|'||/|)<match>", # TODO: Allow any punctuation before
replace: "<atom-legname></atom-legname>"
) +
# step 3c : fill in atom fields
tag_contents@(
tag: "<atom-cardname>",
contents: { "<nospellcheck>" + (if card_name=="" then "CARDNAME" else strip_card_codes(card_name)) + "</nospellcheck>" }
) +
tag_contents@(
tag: "<atom-legname>",
contents: { "<nospellcheck>" + (if card_name=="" then "LEGENDNAME" else legend_filter(strip_card_codes(card_name))) + "</nospellcheck>" }
) +
replace@(
match: "INS([1-9])",
in_context: "(^|[[:space:]]|\\(|,|\\.|:|“|\"|'||/|)<match>",
replace: "<atom-insert\\1></atom-insert\\1>"
) +
{
out := input
for x from 1 to 9 do
out := tag_contents(out,
tag: "<atom-insert"+x+">",
contents: { "<nospellcheck>" + (if inserts_values()[x-1] == "" then "INS"+x else inserts_values()[x-1]) + "</nospellcheck>" }
)
out
} +
# step 4 : explict non mana symbols
replace@(
match: "\\][-+=]?[VLHSCETQ\\?XYZIWUBRG0-9/|]+\\[",
replace: {"<nosym>" + mana_filter_t() + "</nosym>"} ) +
# step 5 : add mana & tap symbols
replace@(
match: "(?<!\\/)([+=-][XYZ0-9|]+)(?!\\/)",
in_context: mana_context,
replace: {"<sym-auto>" + _1 + "</sym-auto>"} ) +
replace@(
match: "\\b((TK)+)(T)?\\b",
in_context: mana_context,
replace: {"<sym-auto>" + _1 + "</sym-auto>" + _3}) +
replace@(
match: "\\b[VLHSCETQ\\?XYZIWUBRG0-9/|]+\\b",
in_context: mana_context,
replace: {"<sym-auto>" + mana_filter_t() + "</sym-auto>"} ) +
# step 5b : remove false positive mana & tap symbols
replace@(
match: "<sym-auto>([VLHSCETQ\\?XYZIWUBRG0-9/|]+)</sym-auto>",
in_context: mana_un_context,
replace: "\\1" ) +
# step 5c : add explicit mana symbols
replace@(
match: "\\[[-+=]?[VLHSCETQE\\?XYZIWUBRG0-9/|]+\\]",
replace: {"<sym>" + mana_filter_t() + "</sym>"} ) +
# step 6 : curly quotes
{if set.curly_quotes then curly_quotes(input) else input} +
# step 7 : italicize text in parenthesis
replace@(
match: "[(]([^)\n]|[(][^)\n]*[)])*[)]?",
in_context: "(^|[[:space:]])<match>|<atom-keyword><match></",
replace: "<i-auto>&</i-auto>") +
# step 7b : indent bullets
replace@(
match: "^(• |[+] ?)([^\n]+\n?)",
replace: {"<li><bullet>" + _1 + "</bullet>" + _2 + "</li>"}
)+
# step 7c : clean up modals
{
if is_modal(input)
then bump_text(softline_ripper(input))
else input
}+
# step 8 : automatic capitalization, but not after "("
# step 9 : spellcheck
{
if set.auto_correct then
auto_correct(input)
else input
} +
{
if set.auto_errata then
auto_errata(input)
else input
} +
{
if language().code == "ja" or language().code == "zht" or language().code == "zhs" then input
else if set.mark_errors then
check_spelling(
language: language().spellcheck_code,
extra_dictionary: "/magic.mse-game/dictionary/magic-words",
extra_match: additional_text_words
)
else input
}
modal_lines := replace@(match:"</?soft-line>", replace:"")
+replace@(match:"(.+)", replace:"<soft-line>\\1</soft-line>")
modal_text_filter := text_filter + modal_lines
############################################################## Other boxes
# the flavor text filter
# - makes all text italic
flavor_text_filter :=
# step 1 : remove italic tags
remove_tag@(tag: "<i-flavor>") +
# step 2 : surround by <i> tags
{ "<i-flavor>" + input + "</i-flavor>" } +
# curly quotes
{if set.curly_quotes then curly_quotes(input) else input} +
# spellcheck
{ if set.mark_errors
then check_spelling(language:language().spellcheck_code)
else input
}
# Move the cursor past the separator in the p/t and type boxes
type_over_pt := replace@(match:"/$", replace:"")
type_over_type := replace@(match:" ?[-:]$", replace:"")
super_type_filter := {
input := remove_tag(tag: "<word-list-")
input := type_over_type()
tag := "word-list-type-" + lang_setting("code")
"<{tag}>{input}</{tag}>"
}
split_at_spaces := split_text@(match: " +")
remove_leading_spaces := replace@(match: "^ +", replace: "")
remove_trailing_soft_tags := replace@(match: "<soft>.*?</soft>$", replace: "")
replace_soft_tags := replace@(match: "<soft>.*?</soft>", replace: " ")
sub_type_filter :=
{
subtype_separator := lang_setting("subtype_separator")
code := lang_setting("code")
input := remove_tag(input, tag: "<word-list")
input := remove_trailing_soft_tags(input)
input := replace_soft_tags(input)
### What word list to use?
list_type_rest := if lang_setting("is_creature")(type) or lang_setting("is_kindred")(type) then "class-"+code
else if lang_setting("is_land")(type) then "land"
else if lang_setting("is_artifact")(type) then "artifact"
else if lang_setting("is_enchantment")(type) then "enchantment"
else if lang_setting("is_spell")(type) then "spell"
else if lang_setting("is_planeswalker")(type) or lang_setting("is_emblem")(type) then "planeswalker"
else if lang_setting("is_plane")(type) then "plane-"+code
else if lang_setting("is_battle")(type) then "battle"
else if lang_setting("is_dungeon")(type) then "dungeon"
else nil
if list_type_rest != nil then
(
### Transform subtype_separators into spaces, we'll transform them back later
input := replace(input, match: subtype_separator, replace: " ")
input := replace(input, match: remove_tag(subtype_separator, tag: "<atom-sep"), replace: " ")
input := remove_leading_spaces(input)
### Use race list for first sub type of creatures
list_type_first := if lang_setting("is_creature")(type) or lang_setting("is_kindred")(type)
then "race-"+code
else list_type_rest
### Wrap wordlist tag around each part
replace_spaced_sub_type := replace_spaced_sub_type_map[code]
max_count := 2*length(split_at_spaces(input))-1 ### We iterate on the words and the spaces
sub_types := for i from 0 to max_count do
(
if input == "" then "" else (
### Check for leading spaces
new_input := remove_leading_spaces(input)
if new_input != input then
(
spaces := replace(input, match: regex_escape(new_input) + "$", replace: "")
input := new_input
spaces
) else (
### Check for space separated sub types
new_input := replace_spaced_sub_type(input)
if new_input != input then
(
sub_type := replace(input, match: regex_escape(new_input) + "$", replace: "")
input := new_input
if i == 0 then "<word-list-{list_type_first}>" + sub_type + "</word-list-{list_type_first}>"
else "<word-list-{list_type_rest}>" + sub_type + "</word-list-{list_type_rest}>"
) else (
### Check for single word sub types
split := split_at_spaces(input)
input := if length(split) > 1 then replace(input, match: "^" + regex_escape(split.0), replace: "") else ""
if i == 0 then "<word-list-{list_type_first}>" + split.0 + "</word-list-{list_type_first}>"
else "<word-list-{list_type_rest}>" + split.0 + "</word-list-{list_type_rest}>")))
)
### Add separators between types, keep additional spaces if there are more than one
sub_types := replace(sub_types, match: "(</word-list[^>]*>)( *)(<word-list)" replace: { substring(_2, begin: 1) + _1 + subtype_separator + _3})
### Add a new wordlist box at the end
if sub_types == "" then "<word-list-{list_type_first}></word-list-{list_type_first}>"
else sub_types + "<soft>" + subtype_separator + "</soft><word-list-{list_type_rest}></word-list-{list_type_rest}>"
) else input ### Do nothing if we don't know the type
}
# all sub types, for word list
space_to_comma := replace@(match:" ", replace:",")
only_first := replace@(match:" .*", replace:"")
only_next := replace@(match:"^[^ ]* ?", replace:"")
all_sub_types := {
for each card in set do
if lang_setting(setting)(card.super_type) then "," + space_to_comma(to_text(card.sub_type)) else ""
}
all_races := {
for each card in set do
if lang_setting("is_creature")(card.super_type) or lang_setting("is_kindred")(card.super_type) then
"," + only_first(to_text(card.sub_type))
else ""
}
all_classes := {
for each card in set do
if lang_setting("is_creature")(card.super_type) then
"," + space_to_comma(only_next(to_text(card.sub_type)))
else ""
}
# Determine a rarity code for M15 styles.
rarity_code := {
if not set.rarity_codes then ""
else if is_promo() then "P"
else if is_masterpiece() then "S"
else if contains(card.shape, match:"token") then "T"
else if contains(card.shape, match:"emblem") then "E"
else if card.rarity == "common" then "C"
else if card.rarity == "uncommon" then "U"
else if card.rarity == "rare" then "R"
else if card.rarity == "mythic rare" then "M"
else if card.rarity == "special" then "S"
else if card.rarity == "basic land" then "L"
else ""}
# Determine if the card is a promo card.
is_promo := { "false" }
# Determine if the card is a rare.
is_rare := { card.rarity == "rare" or card.rarity == "mythic rare" or card.rarity == "masterpiece" }
# Shape of cards, can be changed in style files
card_shape := { "normal" }
typesymbol_for :=
to_text +
replace@(match: "(Legendary|Basic|Snow|World| )", replace: "") +
{ if input == "Creature" then "creature"
else if input == "Sorcery" then "sorcery"
else if input == "Instant" then "instant"
else if input == "Artifact" then "artifact"
else if input == "Enchantment" then "enchantment"
else if input == "Land" then "land"
else if input == "Planeswalker" then "planeswalker"
else "multitype"
}
typesymbol_type := { typesymbol_for(type) }
#Script to make magic-mana-future compatible w/ other templates
colorless_color := {
if contains(card.card_color, match:"hybrid") or contains(card.card_color, match:"multicolor") then "c"
else if card.card_color=="white" then "w"
else if card.card_color=="blue" then "u"
else if card.card_color=="black" then "b"
else if card.card_color=="red" then "r"
else if card.card_color=="green" then "g"
else "c"
}
#Indicators never appear if the indicator would be colorless, colorless land, or colorless artifact.
#Indicators do appear if the chosen frame doesn't match the default.
#Indicators do appear if the chosen color for the indicator doesn't match the default.
has_identity := { ( ( card.card_color != card_color(casting_cost: card.casting_cost, rules_text: card.rule_text, type: card.super_type, watermark: card.watermark, card_name: card.name, default: "colorless") ) or ( card.indicator != card_color(casting_cost: card.casting_cost, rules_text: card.rule_text, type: card.super_type, watermark: card.watermark, card_name: card.name, default: "colorless") ) ) and card.indicator != "colorless" and card.indicator != "artifact" and card.indicator != "land"}
has_identity_2 := { ( ( card.card_color_2 != card_color(casting_cost: card.casting_cost_2, rules_text: card.rule_text_2, type: card.super_type_2, watermark: card.watermark_2, card_name: card.name_2, default: "colorless") ) or ( card.indicator_2 != card_color(casting_cost: card.casting_cost_2, rules_text: card.rule_text_2, type: card.super_type_2, watermark: card.watermark_2, card_name: card.name_2, default: "colorless") ) ) and card.indicator_2 != "colorless" and card.indicator_2 != "artifact" and card.indicator_2 != "land"}
############################################################## Statistics utilities
# Converted mana cost
is_half_mana := match@(match: "1/2|[|][WUBRGS]")
is_half_generic := match@(match: "1/2")
is_colored_mana := match@(match: "[WUBRG]")
only_numbers := filter_text@(match: "^[0123456789]+")
cmc_split := break_text@(match: "(?ix) 1/2 | [|][WUBRGC] | TK | [0-9](/[WUBRGCVLHSCETQ2]) | [0-9]+(?!/[WUBRGCVLHSCETQ2]) | [WUBRGCVLHS0-9](/[WUBRGCVLHS])\{0,4} ")
cmc := {to_number(
for each sym in cmc_split(to_text()) do (
numbers := only_numbers(sym)
if is_half_mana(sym) then 0.5
else if numbers != "" then to_int(numbers)
else 1 # all other symbols are 1
))
}
mana_value := cmc
write_wubrg := {
(if match(input, match:"white") then "W" else "")+
(if match(input, match:"blue") then "U" else "")+
(if match(input, match:"black") then "B" else "")+
(if match(input, match:"red") then "R" else "")+
(if match(input, match:"green") then "G" else "")
}
colored_mana := {to_number(
for each sym in cmc_split(to_text()) do (
numbers := only_numbers(sym)
if is_colored_mana(sym) then
if is_half_mana(sym) then 0.5 else 1
else 0
))
}
generic_mana := {to_number(
for each sym in cmc_split(to_text()) do (
numbers := only_numbers(sym)
if is_half_generic(sym) then 0.5
else if numbers != "" then to_int(numbers)
else 0 # all other symbols are 1
))
}
primary_card_color := {
artifact := chosen(choice:"artifact") and not (chosen(choice:"white") or chosen(choice:"blue") or chosen(choice:"black") or chosen(choice:"red") or chosen(choice:"green"))
land := chosen(choice:"land")
multi := chosen(choice:"multicolor")
hybrid := chosen(choice:"hybrid")
white := chosen(choice:"white")
blue := chosen(choice:"blue")
black := chosen(choice:"black")
red := chosen(choice:"red")
green := chosen(choice:"green")
multi_color := count_chosen(choices:"white, blue, black, red, green")
if land then "land"
else if multi then "multicolor"
else if multi_color == 2 and chosen(choice:"artifact") then "hybrid" ##hybrid artifacts would show as their first color
else if hybrid then "hybrid"
else if artifact then "artifact"
else if white then "white"
else if blue then "blue"
else if black then "black"
else if red then "red"
else if green then "green"
else input
}
mainframe_stat_color := {
artifact := chosen(choice:"artifact") and not (chosen(choice:"white") or chosen(choice:"blue") or chosen(choice:"black") or chosen(choice:"red") or chosen(choice:"green"))
land := chosen(choice:"land")
multi := chosen(choice:"multicolor")
hybrid := chosen(choice:"hybrid")
white := chosen(choice:"white")
blue := chosen(choice:"blue")
black := chosen(choice:"black")
red := chosen(choice:"red")
green := chosen(choice:"green")
pink := chosen(choice:"pink")
purple := chosen(choice:"purple")
if land then "land"
else if multi then "multicolor"
else if hybrid then "hybrid"
else if artifact then "artifact"
else if white then "white"
else if blue then "blue"
else if black then "black"
else if red then "red"
else if green then "green"
else if pink then "pink"
else if purple then "purple"
else input
}
is_mainframe := { false }
is_walker := { contains(card.super_type, match:"Planeswalker") }
is_legend := { true }
mainframe_walker := {false}
mainframe_walker_text_script := {combined_editor(field1: card.level_1_text, separator1: "<line>\n</line>", field2: card.level_2_text, separator2: "<line>\n</line>", field3: card.level_3_text)}
mainframe_walkerb := {false}
mainframe_walker_text_scriptb := {combined_editor(field1: card.level_5_text, separator1: "<line>\n</line>", field2: card.level_6_text, separator2: "<line>\n</line>", field3: card.level_7_text)}
alt_text := {false}
alt_text_script := {false}
alt_textb := {false}
alt_text_scriptb := {false}
mainframe_power := { card.power }
mainframe_toughness := { card.toughness }
word_count := break_text@(match:"[^[:space:]]+") + length
line_count := split_text@(match:"\n+",include_empty:false) + length
#Remove supertypes or types to look at parts of the super_type field by themselves.
remove_supertype := replace@(match: "(Legendary|Basic|Snow|World|Tribal|Token)", replace: "")+
replace@(match: "[ ]+", in_context: "^<match>", replace: "")+
replace@(match: "[ ]+", in_context: "<match>$", replace: "")
remove_type := replace@(match: "(Artifact|Creature|Enchantment|Instant|Land|Planeswalker|Sorcery)", replace: "")+
replace@(match: "[ ]+", in_context: "^<match>", replace: "")+
replace@(match: "[ ]+", in_context: "<match>$", replace: "")
node_script := { if card.shape == "double faced" then "transform day" else "none" }
card_new_color := {
if card.card_color == "white" then "w"
else if card.card_color == "blue" then "u"
else if card.card_color == "black" then "b"
else if card.card_color == "red" then "r"
else if card.card_color == "green" then "g"
else if contains(card.card_color, match:"artifact") then "a"
else if contains(card.card_color, match:"multi") or contains(card.card_color, match:"hybrid") then "m"
else "c"
}
spark_color := {
if card.card_color == "white" then "w"
else if card.card_color == "blue" then "u"
else if card.card_color == "black" then "b"
else if card.card_color == "red" then "r"
else if card.card_color == "green" then "g"
else if contains(card.card_color, match:"multi") or contains(card.card_color, match:"hybrid") then "m"
else ""
}
ancestral_mana := { card.pt != "" and card.pt == "" }
is_unsorted := {"false"}
special_text := { "" }
special_text2 := { "" }
exporter_name_filter := filter_text@(match:"!exporte?r?name [^\n!(]+")
exporter_name_grabber := replace@(match:"!exporte?r?name ", replace:"")
clean_name := remove_tags +
replace@(match:"(\n| +$|^ +)", replace:"") +
replace@(match:"", replace:"'")
card_name := {
test_name := exporter_name_grabber(exporter_name_filter(card.notes))
if test_name == "" then test_name := card.name
clean_name(test_name)
}
dfc_splitter_name := {
back_name := card.name_2
full_name := card_name()
if back_name != "" then full_name := full_name + "_" + clean_name(back_name)
full_name
}
exporter_num_filter := filter_text@(match:"!num [^\n!]+")
exporter_num_grabber := replace@(match:"!num ", replace:"")
trim_zeroes := replace@(match: "^00?", replace: "")+
replace@(match: "a?/[0-9b]+", replace: "")
corrected_card_number := { if exporter_num_grabber(exporter_num_filter(card.notes)) != "" then exporter_num_grabber(exporter_num_filter(card.notes)) else if card.custom_card_number != "" then trim_zeroes(card.custom_card_number) else card_number() }
comma_count := filter_text@(match:",")
round_up := {to_int(0.99999999999998+input)}
round_near := {to_int(0.5+input)}
to_title := replace@(match:"(^| )([A-z])([^ ]*)", replace:{_1+ to_upper(_2) + to_lower(_3)})
to_sentence := replace@(match:"(^|\n)([A-z])([^\n]*)", replace:{_1+ to_upper(_2) + to_lower(_3)})
join_arrays := {
a1 + for x from 0 to length(a2)-1 do [a2[x]]
}
join_list := {
string := ""
if length(input) == 2 then spacer := " "
if length(input) == 1 then closing := ""
for x from 0 to length(input)-1 do
string := string + (if x == length(input)-1 then closing else "") + input[x] + (if x == length(input)-1 then "" else spacer)
string
}@(spacer:", ", closing:"and ")
join := {
if i >= length(input) then ""
else if i == length(input)-1 then input[i]
else input[i]+sep+join(input, i: i+1, sep: sep)
}@(i: 0, sep:"")
# workaround cause position() is broken for text arrays
contains_element := {
if input == [] then false else length(filter_list(input, filter:{input == element})) > 0
}
ar_position := {
pos := -1
for x from 0 to length(in)-1 do (
if in[x] == of then pos := x;
)
pos
}
unique_elements := {
e1 := []
e2 := []
e1 := e1 + for x from 0 to length(of)-1 do if ar_position(of:of[x], in:from) == -1 then [of[x]]
}
includes := {ar_position(of:input in:array) != -1}
pull_comma_array := {
array := split_text(input, match:divider)
length := length(comma_count(input))
ending := to_number(end)
if (cell >= (length + (1-ending)))
then default
else if array[cell] == "" or array[cell] == nil or array[cell] == "-"
then default
else array[cell]
}@(default:0, end: 1, divider:",", cell:0)
##todo check nil
#### standard is pull_comma_array("X,Y,Z,", cell: 0)
#### returns "X"
#### ending true for coordinates (requires a final divider to ensure element is complete)
#### ending false for moving (doesn't require divider, moving 1 then 11 is fine)
#### divider is "," by default, can change
#### can also add default to return in case of errors
##a workaround for the crop offset function that doesn't appear to work
##slice_chop(input:image, height:(final height), width:(final width), distance:(length from bottom to top of final image))
slice_crop := {
img := flip_vertical(input)
img := crop(img, height:distance, width:width, offset_x:0, offset_y:0)
img := flip_vertical(img)
img
if(height != 0 and height != distance) then
img := crop(img, height:height, width:width, offset_x:0, offset_y:0)
img
}@(height:0)
#juryrig fix for level defaults. janky because MSE hates {true}
transfer_levels := {true}
transfer_levels_2 := {true}
a_saga := {false}
saga_reminder := { "As this Saga enters and after your draw step, add a lore counter. Sacrifice after III." }
b_saga := {false}
saga_reminderb := { "As this Saga enters and after your draw step, add a lore counter. Sacrifice after III." }
############################################################## Watermark Updates
card_spotlight := { "/magic-mainframe-watermarks.mse-include/spotlight/" + card_new_color() + "spotlight.png" }
custom_watermark_1 := { if set.custom_watermark_1 != "" then "/magic-watermarks.mse-include/" + set.custom_watermark_1 else "/magic-watermarks.mse-include/planeswalker.png" }
custom_watermark_2 := { if set.custom_watermark_2 != "" then "/magic-watermarks.mse-include/" + set.custom_watermark_2 else "/magic-watermarks.mse-include/planeswalker.png" }
custom_watermark_3 := { if set.custom_watermark_3 != "" then "/magic-watermarks.mse-include/" + set.custom_watermark_3 else "/magic-watermarks.mse-include/planeswalker.png" }
custom_watermark_4 := { if set.custom_watermark_4 != "" then "/magic-watermarks.mse-include/" + set.custom_watermark_4 else "/magic-watermarks.mse-include/planeswalker.png" }
custom_watermark_5 := { if set.custom_watermark_5 != "" then "/magic-watermarks.mse-include/" + set.custom_watermark_5 else "/magic-watermarks.mse-include/planeswalker.png" }
custom_watermark_6 := { if set.custom_watermark_6 != "" then "/magic-watermarks.mse-include/" + set.custom_watermark_6 else "/magic-watermarks.mse-include/planeswalker.png" }
custom_watermark_7 := { if set.custom_watermark_7 != "" then "/magic-watermarks.mse-include/" + set.custom_watermark_7 else "/magic-watermarks.mse-include/planeswalker.png" }
custom_watermark_8 := { if set.custom_watermark_8 != "" then "/magic-watermarks.mse-include/" + set.custom_watermark_8 else "/magic-watermarks.mse-include/planeswalker.png" }
custom_watermark_9 := { if set.custom_watermark_9 != "" then "/magic-watermarks.mse-include/" + set.custom_watermark_9 else "/magic-watermarks.mse-include/planeswalker.png" }
custom_watermark_10 := { if set.custom_watermark_10 != "" then "/magic-watermarks.mse-include/" + set.custom_watermark_10 else "/magic-watermarks.mse-include/planeswalker.png" }
custom_watermark_a := {"/magic-watermarks.mse-include/planeswalker.png"}
custom_watermark_b := {"/magic-watermarks.mse-include/planeswalker.png"}
############################################################## Flavor Bar Equation
chop_top := {0}
chop_bot := {0}
bar_offset := {0}
offset_lines := {0}
chop_top2 := {0}
chop_bot2 := {0}
bar_offset2 := {0}
offset_lines2 := {0}
##### Set chop_top(), chop_bot(), bar_offset(), and offset_lines to 0 to reduce replacements in chopping frames
##### Full equations to use in chopping templates below
##### chop_top := {if styling.chop_top == "" then 0 else if comma_count(styling.chop_top) == "," or comma_count(styling.chop_top) == ",," then split_text(match:",", styling.chop_top).0 else styling.chop_top}
##### chop_bot := {if comma_count(styling.chop_top) == ",," then split_text(match:",", styling.chop_top).1 else if styling.chop_bottom == "" then 0 else styling.chop_bottom}
##### bar_offset := {if styling.flavor_bar_offset == "-" or styling.flavor_bar_offset == "+" then 0 else to_number(styling.flavor_bar_offset)}
##### offset_lines := {offset_counter(styling.flavor_bar_offset)}
top_of_textbox := {card_style.text.top }
bottom_of_textbox := {card_style.text.bottom }
top_of_textbox2 := {card_style.text_2.top }
bottom_of_textbox2 := {card_style.text_2.bottom }
offset_counter := {length(filter_text(input, match:"u")) - length(filter_text(input, match:"d"))}
paragraph_count := filter_text@(match:"\n")
hard_paragraph_count :=
replace@(match:"<soft-line>\n", replace:"")+ #count hard breaks for their extra space
filter_text@(match:"\n")
soft_break_filter :=
filter_text @(match:"<", in_context: "<match>soft-line>") #count soft breaks for quotes
word_split := split_text@(match:" ") #split words to better calculate line lengths
small_filter := filter_text@(match:"[\\.,\\?!il]") #grab the tiny characters
fb_length := {length(input) - 0.3 * length(small_filter(input))}#reduce the effect of tiny characters
calc_lines := { sum := 0 #estimate lines by character limit
lines := 1 #minimum of 1
for e from 0 to length(input)-1 do (
sum := sum + fb_length(input[e]);
if sum > char then ( #if new word is over the limit
lines := lines + 1; #add new line
sum := fb_length(input[e])) #reset the sum
else
sum := sum + 1; #else add it and a space to the sum
)
lines #return number of lines
}
lines_of_text := { #estimate lines in break blocks
lines := 0 #further improves the previous eq
for x from 0 to length(input)-1 do
if input[x] or else "" != "" then #if the break isn't empty, check it
lines := lines + calc_lines(word_split(input[x]), char:char)
lines
}
flavor_text := {split_text(match:"\n", remove_tags(card.flavor_text+"\n"))} #remove tags, add \n so .1 doesn't explode
hard_flavor_break := { if not contains(card.flavor_text, match:"\n") then 0 else if contains(card.flavor_text, match:"<soft-line>\n") then 0 else if lines_of_rules() >= 3 then -3 else -2}
font_size := {min(14,round_near(card_style.text.content_height / card_style.text.content_lines) - 8)} #approximate font size
adj_char_width := {7.35 * min(14, font_size()+0.95) / 14} #average char width, adjusted for font size
char_per_line := {min(52,round_up(card_style.text.content_width / adj_char_width())+1.5)} #approximate character limit. very rarely over 52 but standard eq can reach 60+
lines_of_flavor := {lines_of_text(flavor_text(), char:char_per_line())}
lines_of_rules := { card_style.text.content_lines - lines_of_flavor() } #rules of lines for ratio weirdness
line_height := {(card_style.text.content_height / card_style.text.content_lines)}
padding_height := { 0.5*(bottom_of_textbox() - top_of_textbox() - card_style.text.content_height) } #space between top of textbox and text
linebreak_height := { 2*length(hard_paragraph_count(card.rule_text)) }
###correction for ratio of rules/flavor causing weirdness
uneven_correction := { if lines_of_flavor() == 1 then max(4, (card_style.text.content_lines - (2*lines_of_flavor()))) else (card_style.text.content_lines - (2*lines_of_flavor())) }
###add it all up
###old_bar_equation is compatibilty for 2.0.0
old_bar_equation := { top_of_textbox() + padding_height() + card_style.text.content_height - line_height()*(lines_of_flavor() + offset_lines()) + linebreak_height() - uneven_correction() + front_corr() + bar_offset() + hard_flavor_break() +1 }
bar_equation := {if card_style.text.layout.blocks[1].bottom or else 0 > 0 then card_style.text.top + 0.5*(card_style.text.layout.blocks[0].bottom+card_style.text.layout.blocks[1].top) else old_bar_equation()}
flavor_text2 := {split_text(match:"\n", remove_tags(card.flavor_text_2+"\n"))} #remove tags, add \n so .1 doesn't explode
hard_flavor_break2 := { if not contains(card.flavor_text_2, match:"\n") then 0 else if contains(card.flavor_text_2, match:"<soft-line>\n") then 0 else if lines_of_rules2() >= 3 then -3 else -2}
font_size2 := {min(14,round_near(card_style.text_2.content_height / card_style.text_2.content_lines) - 8)} #approximate font size
adj_char_width2 := {7.35 * min(14, font_size2()+0.95) / 14} #average char width, adjusted for font size
char_per_line2 := {min(52,round_up(card_style.text_2.content_width / adj_char_width2())+1.5)} #approximate character limit. very rarely over 52 but standard eq can reach 60+
lines_of_flavor2 := {lines_of_text(flavor_text2(), char:char_per_line2())}
lines_of_rules2 := { card_style.text_2.content_lines - lines_of_flavor2() } #rules of lines for ratio weirdness
line_height2 := {(card_style.text_2.content_height / card_style.text_2.content_lines)}
padding_height2 := { 0.5*(bottom_of_textbox2() - top_of_textbox2() - card_style.text_2.content_height) } #space between top of textbox and text
linebreak_height2 := { 2*length(hard_paragraph_count(card.rule_text_2)) }
###correction for ratio of rules/flavor causing weirdness
uneven_correction2 := { if lines_of_flavor2() == 1 then max(4, (card_style.text_2.content_lines - (2*lines_of_flavor2()))) else (card_style.text_2.content_lines - (2*lines_of_flavor2())) }
###add it all up
old_bar_equation2 := { top_of_textbox2() + padding_height2() + card_style.text_2.content_height - line_height2()*(lines_of_flavor2() + offset_lines2()) + linebreak_height2() - uneven_correction2() + back_corr() + bar_offset2() + hard_flavor_break2() +1 }
bar_equation2 := {if card_style.text_2.layout.blocks[0].bottom or else 0 > 0 then card_style.text_2.top + 0.5*(card_style.text_2.layout.blocks[0].bottom+card_style.text_2.layout.blocks[1].top) else old_bar_equation2()}
##### long correction coefficient based off several sets of data
front_corr := {correction_coeff(lof:lines_of_flavor(), lor:lines_of_rules(), lbh:linebreak_height())}
back_corr := {correction_coeff(lof:lines_of_flavor2(), lor:lines_of_rules2(), lbh:linebreak_height2())}
correction_coeff := {
(if lor == 1 then
(if lof == 1 then 3
else if lof == 2 then 1
else if lof == 3 then 1.5
else if lof == 4 then 0
else 5 - lof)
else if lor == 2 and lbh == 2 then
(if lof == 1 then 1
else if lof == 2 then 1
else if lof == 3 then 2
else if lof == 4 then 2
else 3)
else if lor == 2 then
(if lof == 1 then 1
else if lof == 2 then 0
else if lof == 3 then 0
else if lof == 4 then 0
else -1)
else if lor == 3 and lbh == 2 then
(if lof == 1 then 0
else if lof == 2 then 0
else if lof == 3 then 1
else if lof == 4 then 1
else 2)
else if lor == 3 then
(if lof == 1 then 0
else if lof == 2 then -1
else if lof == 3 then -0.5
else if lof == 4 then -1
else 0)
else if lor == 4 and lbh == 2 then
(-2 + lof)
else if lor == 4 then
(if lof == 1 then -1
else if lof == 2 then 0
else if lof == 3 then -0.5
else -1)
else if lor == 5 and lbh == 4 then
(-5 + lof)
else if lor == 5 and lbh == 2 then
(-2 + lof)
else if lor == 5 then
(2 - lof)
else if lor == 6 and lbh == 2 then
(-1 - lof)
else if lor == 6 then
(2 - lof)
else 0) + (if lbh >= 4 then 0.5*lbh-1)
}
######################## Modal DFC hints
auto_flags := {true}
front_modal_hint := {
if not auto_flags() then ["", "", 10.5]
else if remove_tags(card.sub_type_2) != "" then [card.sub_type_2, "<sym>"+card.casting_cost_2+"</sym>", 10.5]
else if card.casting_cost_2 != "" then [main_type(card.super_type_2), "<sym>"+card.casting_cost_2+"</sym>", 10.5]
else [main_type(card.super_type_2), mana_ability(card.rule_text_2), 10.5]
}
back_modal_hint := {
if not auto_flags() then ["", "", 10.5]
else if remove_tags(card.sub_type) != "" then [card.sub_type, "<sym>"+card.casting_cost+"</sym>", 10.5]
else if card.casting_cost != "" then [main_type(card.super_type), "<sym>"+card.casting_cost+"</sym>", 10.5]
else [main_type(card.super_type), mana_ability(card.rule_text), 10.5]
}
mana_ability := {
abils := break_text(input, match:"(</?sym(-auto)?>)?T(</?sym(-auto)?>)?: Add (</?sym(-auto)?>)?(W|U|B|R|G|C)(</?sym(-auto)?>)?(, | or )?(</?sym(-auto)?>)?(W|U|B|R|G|C)?(</?sym(-auto)?>)?(, or )?(</?sym(-auto)?>)?(W|U|B|R|G|C)?(</?sym(-auto)?>)?.")
abils[0] or else ""
}
main_type := {
types := main_types(input)
if length(types) == 0 then ""
else if includes("Creature", array:types)
then "Creature"
else if includes("Land", array:types)
then "Land"
else types[0]
}
main_types := {
types := break_text(input, match:"(Land|Instant|Sorcery|Artifact|Enchantment|Creature|Planeswalker)")
types or else [""]
}
######################## Mainframe mana
use_v_mana := {contains(set.custom_mana_symbol_name, match:".png")}
use_large_v_mana := { use_v_mana() and chosen(set.mana_symbol_options, choice:"enable in casting costs")}
use_small_v_mana := { use_v_mana() and chosen(set.mana_symbol_options, choice:"enable in text boxes")}
use_color_v_mana := { use_v_mana() and chosen(set.mana_symbol_options, choice:"colored mana symbols") and not use_hybrid_v_mana()}
use_hybrid_v_mana := { use_v_mana() and chosen(set.mana_symbol_options, choice:"hybrid with colors")}
v_mana_name := {if not use_v_mana() then "" else replace(set.custom_mana_symbol_name, match:"(.+/|\\.png)", replace:"")}
v_mana_loc := {if not use_v_mana() then "" else replace(set.custom_mana_symbol_name, match:"{v_mana_name()}\\.png", replace:"")}
v_mana_num := {max(to_number(set.number_hybrid_variants),0) or else -1}
ub_stamp := { card.card_stamp == "universes beyond" }
use_custom_stamp := {contains(set.custom_stamp_name, match:".png")}
c_stamp_name := {
if not use_custom_stamp() then ""
else if card.stamp == "custom" then set.custom_stamp_name
else if card.stamp == "custom color" then replace(set.custom_stamp_name, match:"(.+/|\\.png)", replace:"")
else ""
}
c_stamp_loc := {
if card.stamp != "custom color" or not use_custom_stamp() then ""
else replace(set.custom_stamp_name, match:"{c_stamp_name()}\\.png", replace:"")
}
searchPull := filter_text@(match:"search(name|mana|type|rules|flavor|text|notes)")
searchSnip := replace@(match:"search(name|mana|type|rules|flavor|text|notes)_", replace:"")
custom_index := {
sortIndex := split_text(set.custom_index, match:",")
for each field in sortIndex do
applyIndex(to_lower(field))
or else (
searchIndex(to_lower(searchPull(field)), query:searchSnip(field))
)
or else ""
}
applyIndex := {
[
name: {
fill_len(to_string(position (
of: card
in: set
order_by: { sort_name(card.name) + sort_name(export_name())}
filter: set_filter()
)), lead:"0", fill_to:3)
},
alias: {
fill_len(to_string(position (
of: card
in: set
order_by: { sort_name(card.alias) + sort_name(export_name())}
filter: set_filter()
)), lead:"0", fill_to:3)
}
name2: {
fill_len(to_string(position (
of: card
in: set
order_by: { sort_name(card.name_2) + sort_name(export_name())}
filter: set_filter()
)), lead:"0", fill_to:3)
},
alias2: {
fill_len(to_string(position (
of: card
in: set
order_by: { sort_name(card.alias_2) + sort_name(export_name())}
filter: set_filter()
)), lead:"0", fill_to:3)
}
color: {fill_len(color_of_card(), lead:"A")},
artist: {fill_len(substring(card.illustrator, end:7), follow:" ", fill_to:7)},
artist2: {fill_len(substring(card.illustrator_2, end:7), follow:" ", fill_to:7)},
design: {fill_len(substring(card.card_code_text, end:7), follow:" ", fill_to:7)},
mv: {fill_len(to_string(cmc(card.casting_cost)), lead:"0")},
"mana value": {fill_len(to_string(cmc(card.casting_cost)), lead:"0")},
cmc: {fill_len(to_string(cmc(card.casting_cost)), lead:"0")},
"converted mana cost": {fill_len(to_string(cmc(card.casting_cost)), lead:"0")},
rarity: {index_of_rarity()},
power: {fill_len(card.power, lead:"0")},
toughness: {fill_len(card.toughness, lead:"0")},
pt: {fill_len(card.power, lead:"0") + fill_len(card.toughness, lead:"0")},
loyalty: {fill_len(card.loyalty, lead:"0")},
type: {fill_len(filter_text(match:"[A-Z][A-Z]?[A-Z]?", filter_text(match:"[A-Z]", card.super_type)), follow:"0", fill_to:3)},
hasrules: {if remove_tags(card.rule_text) != "" then "A" else "B"},
hasflavor: {if remove_tags(card.flavor_text) != "" then "A" else "B"},
hasrules2: {if remove_tags(card.rule_text_2) != "" then "A" else "B"},
hasflavor2: {if remove_tags(card.flavor_text_2) != "" then "A" else "B"},
][input]()
}
searchIndex := {
[
searchname: { if contains(card.name, match:query) or contains(card.name_2, match:query) then "A" else "B"},
searchmana: { if contains(card.casting_cost, match:query) or contains(card.casting_cost_2, match:query) then "A" else "B"},
searchtype: { if contains(card.type, match:query) or contains(card.type_2, match:query) then "A" else "B"},
searchrules: { if contains(card.rule_text, match:query) or contains(card.rule_text_2, match:query) then "A" else "B"},
searchflavor: { if contains(card.flavor_text, match:query) or contains(card.flavor_text_2, match:query) then "A" else "B"},
searchartist: { if contains(card.illustrator, match:query) or contains(card.illustrator_2, match:query) then "A" else "B"},
searchdesign: { if contains(card.card_code_text, match:query) then "A" else "B"},
searchtext: { if contains(card.text, match:query) or contains(card.text_2, match:query) then "A" else "B"},
searchnotes: { if contains(card.notes, match:query) then "A" else "B"},
unsearchname: { if contains(card.name, match:query) or contains(card.name_2, match:query) then "B" else "A"},
unsearchmana: { if contains(card.casting_cost, match:query) or contains(card.casting_cost_2, match:query) then "B" else "A"},
unsearchtype: { if contains(card.type, match:query) or contains(card.type_2, match:query) then "B" else "A"},
unsearchrules: { if contains(card.rule_text, match:query) or contains(card.rule_text_2, match:query) then "B" else "A"},
unsearchflavor: { if contains(card.flavor_text, match:query) or contains(card.flavor_text_2, match:query) then "B" else "A"},
unsearchartist: { if contains(card.illustrator, match:query) or contains(card.illustrator_2, match:query) then "B" else "A"},
unsearchdesign: { if contains(card.card_code_text, match:query) then "B" else "A"},
unsearchtext: { if contains(card.text, match:query) or contains(card.text_2, match:query) then "B" else "A"},
unsearchnotes: { if contains(card.notes, match:query) then "B" else "A"}
][input]()
}
index_of_rarity := {
if card.rarity == "basic land" then "A"
else if card.rarity == "common" then "C"
else if card.rarity == "uncommon" then "D"
else if card.rarity == "rare" then "E"
else if card.rarity == "mythic rare" then "F"
else if card.rarity == "special" then "G"
else "J"
}
fill_len := {
output := to_string(input)
if output == "" then output := "0"
fill := max(0,fill_to - length(output))
for x from 1 to fill do output := lead + output + follow;
output
}@(fill_to:2, lead:"", follow:"")
skeleton_commons := 19
skeleton_uncommons := 11
skeleton_rares := 7
skeleton_mythics := 2
skeleton_land_commons := 1
skeleton_land_uncommons := 5
skeleton_land_rares := 0
skeleton_gold_commons := 0
skeleton_gold_uncommons := 1
skeleton_gold_rares := 1
skeleton_shard_commons := 0
skeleton_shard_uncommons := 0
skeleton_shard_rares := 0
skeleton_wedge_commons := 0
skeleton_wedge_uncommons := 0
skeleton_wedge_rares := 0
skeleton_artifact_commons := 5
skeleton_artifact_uncommons := 5
skeleton_artifact_rares := 0
skeleton_blank_commons := 0
skeleton_blank_uncommons := 5
skeleton_blank_rares := 8
skeleton_blank_mythics := 5
#### generates a set of CC00 Skeleton cards for each color
#### by insertnamehere and cajun
skeleton_runner := {
cards:=[]
for x from 0 to length(letter_list)-1 do
(
for y from 1 to count do
if mana_list == "nope" then
(cards := cards + [new_card([name:prefix+letter_list[x]+fill_len(y, lead:"0"), rarity:rarity, card_color:color_list[x], super_type:super_type])];)
else
(cards := cards + [new_card([name:prefix+letter_list[x]+fill_len(y, lead:"0"), rarity:rarity, super_type:super_type, casting_cost:mana_list[x]])];)
)
cards
}@(count:1, rarity:"common", type:"", prefix:"C", super_type:"", color_list:["white", "blue", "black", "red", "green"], letter_list:["W", "U", "B", "R", "G"], mana_list:"nope")
###outside to make singleton scripts easier
blank_list_5 := ["","","","",""]
blank_list_10 := ["","","","","","","","","",""]
mana_list_ally := ["WU","UB","BR","RG","GW"]
mana_list_enemy := ["WB","UR","BG","RW","GU"]
mana_list_shard := ["WUB","UBR","BRG","RGW","GWU"]
mana_list_wedge := ["WBG","URW","BGU","RWB","GUR"]
skeleton_script := {
cards := [];
cards := cards + skeleton_runner(count:skeleton_commons);
cards := cards + skeleton_runner(count:skeleton_uncommons, prefix:"U", rarity:"uncommon");
cards := cards + skeleton_runner(count:skeleton_rares, prefix:"R", rarity:"rare");
cards := cards + skeleton_runner(count:skeleton_mythics, prefix:"M", rarity:"mythic rare");
cards := cards + skeleton_runner(count:skeleton_gold_commons, prefix:"CM", rarity:"common", letter_list:blank_list_10, mana_list:mana_list_ally+mana_list_enemy);
cards := cards + skeleton_runner(count:skeleton_gold_uncommons, prefix:"UM", rarity:"uncommon", letter_list:blank_list_10, mana_list:mana_list_ally+mana_list_enemy);
cards := cards + skeleton_runner(count:skeleton_gold_rares, prefix:"RM", rarity:"rare", letter_list:blank_list_10, mana_list:mana_list_ally+mana_list_enemy);
cards := cards + skeleton_runner(count:skeleton_shard_commons, prefix:"CM", rarity:"common", letter_list:blank_list_5, mana_list:mana_list_shard);
cards := cards + skeleton_runner(count:skeleton_shard_uncommons, prefix:"UM", rarity:"uncommon", letter_list:blank_list_5, mana_list:mana_list_shard);
cards := cards + skeleton_runner(count:skeleton_shard_rares, prefix:"RM", rarity:"rare", letter_list:blank_list_5, mana_list:mana_list_shard);
cards := cards + skeleton_runner(count:skeleton_wedge_commons, prefix:"CM", rarity:"common", letter_list:blank_list_5, mana_list:mana_list_wedge);
cards := cards + skeleton_runner(count:skeleton_wedge_uncommons, prefix:"UM", rarity:"uncommon", letter_list:blank_list_5, mana_list:mana_list_wedge);
cards := cards + skeleton_runner(count:skeleton_wedge_rares, prefix:"RM", rarity:"rare", letter_list:blank_list_5, mana_list:mana_list_wedge);
for i from 1 to skeleton_artifact_commons do cards := cards + [new_card([name:"CA"+fill_len(i, lead:"0"), rarity:"common", super_type:"Artifact"])];
for i from 1 to skeleton_artifact_uncommons do cards := cards + [new_card([name:"UA"+fill_len(i, lead:"0"), rarity:"uncommon", super_type:"Artifact"])];
for i from 1 to skeleton_artifact_rares do cards := cards + [new_card([name:"RA"+fill_len(i, lead:"0"), rarity:"rare", super_type:"Artifact"])];
for i from 1 to skeleton_land_commons do cards := cards + [new_card([name:"CL"+fill_len(i, lead:"0"), super_type:"Land", rarity:"common"])];
for i from 1 to skeleton_land_uncommons do cards := cards + [new_card([name:"UL"+fill_len(i, lead:"0"), super_type:"Land", rarity:"uncommon"])];
for i from 1 to skeleton_land_rares do cards := cards + [new_card([name:"RL"+fill_len(i, lead:"0"), super_type:"Land", rarity:"rare"])];
for i from 1 to skeleton_blank_commons do cards := cards + [new_card([name:"CX"+fill_len(i, lead:"0"), rarity:"common"])];
for i from 1 to skeleton_blank_uncommons do cards := cards + [new_card([name:"UX"+fill_len(i, lead:"0"), rarity:"uncommon"])];
for i from 1 to skeleton_blank_rares do cards := cards + [new_card([name:"RX"+fill_len(i, lead:"0"), rarity:"rare"])];
for i from 1 to skeleton_blank_mythics do cards := cards + [new_card([name:"MX"+fill_len(i, lead:"0"), rarity:"mythic rare"])];
cards
}
skeleton_info := {
trace("Set Skeleton Generator Help:"
+"\nSet variables here to modify the Skeleton Add Cards script, for example 'skeleton_commons := 10'"
+"\nCurrent variables:\n"
+"skeleton_commons: " + skeleton_commons + " (of each color)\n"
+"skeleton_uncommons: " + skeleton_uncommons + " (of each color)\n"
+"skeleton_rares: " + skeleton_rares + " (of each color)\n"
+"skeleton_mythics: " + skeleton_mythics + " (of each color)\n"
+"skeleton_gold_commons: " + skeleton_gold_commons + " (of each color pair)\n"
+"skeleton_gold_uncommons: " + skeleton_gold_uncommons + " (of each color pair)\n"
+"skeleton_gold_rares: " + skeleton_gold_rares + " (of each color pair)\n"
+"skeleton_artifact_commons: " + skeleton_artifact_commons + "\n"
+"skeleton_artifact_uncommons: " + skeleton_artifact_uncommons + "\n"
+"skeleton_artifact_rares: " + skeleton_artifact_rares + "\n"
+"skeleton_land_commons: " + skeleton_land_commons + "\n"
+"skeleton_land_uncommons: " + skeleton_land_uncommons + "\n"
+"skeleton_land_rares: " + skeleton_land_rares + "\n"
+"skeleton_blank_commons: " + skeleton_blank_commons + "\n"
+"skeleton_blank_uncommons: " + skeleton_blank_uncommons + "\n"
+"skeleton_blank_rares: " + skeleton_blank_rares + "\n"
+"skeleton_blank_mythics: " + skeleton_blank_mythics + "\n"
+"skeleton_shard_commons: " + skeleton_shard_commons + "\n"
+"skeleton_shard_uncommons: " + skeleton_shard_uncommons + "\n"
+"skeleton_shard_rares: " + skeleton_shard_rares + "\n"
+"skeleton_wedge_commons: " + skeleton_wedge_commons + "\n"
+"skeleton_wedge_uncommons: " + skeleton_wedge_uncommons + "\n"
+"skeleton_wedge_rares: " + skeleton_wedge_rares)
}
##number of chapter symbols each chapter textbox has
##example, symbols on abilities 2,2,3 returns [0,2,1]
saga_lore_count := {
one := 0
two := 0
three := 0
four := 0
five := 0
six := 0
seven := 0
eight := 0
for x from 0 to length(input)-1 do
if input[x] == "1" then one := one +1
else if input[x] == "2" then two := two +1
else if input[x] == "3" then three := three +1
else if input[x] == "4" then four := four +1
else if input[x] == "5" then five := five +1
else if input[x] == "6" then six := six +1
else if input[x] == "7" then seven := seven +1
else eight := eight +1
[one, two, three, four, five, six, seven]
}
##index of given chapter number in above array
##example, 2,2,3, returns 1,2,1
##i tried to make this shorter but this is the only one that deigned to function
saga_ch_placement := {
box1 := 0
box2 := 0
box3 := 0
box4 := 0
one := 0
two := 0
three := 0
four := 0
five := 0
six := 0
seven := 0
len := length(input)
if len >= 1 then (
if input[0] == "1" then (
box1 := box1 +1
one := box1+0
)else if input[0] == "2" then (
box2 := box2 +1
one := box2+0
)else if input[0] == "3" then (
box3 := box3 +1
one := box3+0
)else if input[0] == "4" then (
box4 := box4 +1
one := box4+0
)else (one := one)
)else (one := one)
if len >= 2 then (
if input[1] == "1" then (
box1 := box1 +1
two := box1+0
)else if input[1] == "2" then (
box2 := box2 +1
two := box2+0
)else if input[1] == "3" then (
box3 := box3 +1
two := box3+0
)else if input[1] == "4" then (
box4 := box4 +1
two := box4+0
)else (two := two)
)else (two := two)
if len >= 3 then (
if input[2] == "1" then (
box1 := box1 +1
three := box1+0
)else if input[2] == "2" then (
box2 := box2 +1
three := box2+0
)else if input[2] == "3" then (
box3 := box3 +1
three := box3+0
)else if input[2] == "4" then (
box4 := box4 +1
three := box4+0
)else (three := three)
)else (three := three)
if len >= 4 then (
if input[3] == "1" then (
box1 := box1 +1
four := box1+0
)else if input[3] == "2" then (
box2 := box2 +1
four := box2+0
)else if input[3] == "3" then (
box3 := box3 +1
four := box3+0
)else if input[3] == "4" then (
box4 := box4 +1
four := box4+0
)else (four := four)
)else (four := four)
if len >= 5 then (
if input[4] == "1" then (
box1 := box1 +1
five := box1+0
)else if input[4] == "2" then (
box2 := box2 +1
five := box2+0
)else if input[4] == "3" then (
box3 := box3 +1
five := box3+0
)else if input[4] == "4" then (
box4 := box4 +1
five := box4+0
)else (five := five)
)else (five := five)
if len >= 6 then (
if input[5] == "1" then (
box1 := box1 +1
six := box1+0
)else if input[5] == "2" then (
box2 := box2 +1
six := box2+0
)else if input[5] == "3" then (
box3 := box3 +1
six := box3+0
)else if input[5] == "4" then (
box4 := box4 +1
six := box4+0
)else (six := six)
)else (six := six)
if len >= 7 then (
if input[6] == "1" then (
box1 := box1 +1
seven := box1+0
)else if input[6] == "2" then (
box2 := box2 +1
seven := box2+0
)else if input[6] == "3" then (
box3 := box3 +1
seven := box3+0
)else if input[6] == "4" then (
box4 := box4 +1
seven := box4+0
)else (seven := seven)
)else (seven := seven)
[one, two, three, four, five, six, seven]
}
card_face := {
front := card[input]
back := if card[input+"_2"] or else "" != "" then card[input+"_2"] else card[input]
if match(margin_code, match:"(text[2456]|lv[5678])") then back else front
}
cc_filter := replace@(match:"^[CURMSL][WUBRGMZACL][0-9]+ ?[-—]? ?", replace:"")
strip_card_codes := {
save := input
input := cc_filter(input)
input := if input == "" or input == " " then save else input
if alch_compatible() and card.card_symbol == "alchemy"
then "<sym>A-</sym>" + input
else input
}
name_checker := {if not set.remove_card_codes then input else strip_card_codes(input)}
face_code := {
face := ""
if margin_code == "text2" or margin_code == "lv5" or margin_code == "lv6" or margin_code == "lv7" or margin_code == "lv8" then face := "_2"
output := face_scripts[input](face) or else if_parse(input, face:face) or else input
output
}
flip_face := {
if input == "_2" then "" else "_2"
}
face_scripts := [
iscreature: {is_creature(card["type"+face])},
iscreaturish: {is_creaturish(card["type"+face])},
isenchantment: {is_enchantment(card["type"+face])},
isartifact: {is_artifact(card["type"+face])},
island: {is_land(card["type"+face])},
isspell: {is_spell(card["type"+face])},
istarget: {is_targeted(card["text"+face])},
subtypes: {separate_words(card["sub_type"+face], spacer: " ")}
contains: {
contains(card[field+face], match:query)
},
notcontains: {not contains(card[field+face], match:query)},
name: {card["name"+face]},
cost: {card["casting_cost"+face]},
altname: {card["name"+flip_face(face)]},
altcost: {card["casting_cost"+flip_face(face)]},
]
expand_facecodes := [
subtype: "sub_type",
castingcost: "casting_cost",
manacost: "casting_cost"
]
if_parse := replace@(
match: "if_(.*)_then_(.*)_else_(.*)",
replace: {if_scripts(_1, t:_2, f:_3)}
)
if_scripts := {
contCheck := split_text(input, match:"_")
func := contCheck[0]
field := ""
query := "^$"
if length(contCheck) == 3 then (
field := contCheck[0]
func := contCheck[1]
query := contCheck[2]
)
field := expand_facecodes[field] or else field
if face_scripts[func](face, field:field, query:query) or else false then t else f
}
white_text := {false}
phy_reminder := {
phy_match := filter_text(input, match:"(/[WUBRG])+", in_context:"H<match>")
letters := split_text(phy_match, match:"/")
reminder_text := ""
if length(letters) == 2 then
reminder_text := "[H/" + letters[1] + "] can be paid with [" + letters[1] + "] or 2 life."
else if length(letters) > 2 then
reminder_text := "[H/" + letters[1] + "/" + letters[2] + "] can be paid with [" + letters[1] + "], " + "[" + letters[2] + "], or 2 life."
else
reminder_text := ""
reminder_text
}
###### Print Fix
rare_width := {
cw := card_style.rarity.content_width
cw := if cw > 44 then (if set.print_fix != "" then set.print_fix else 22) else if cw < 22 then 22 else cw
if card_style.rarity.width == 0 then 0 else cw
}
### Customize fonts
swap_font := {styling.apply_custom_fonts or else false}
split_font := split_text@(match:";")
pop_font_name := {split_font(input).0 or else ""}
pop_font_size := {split_font(input).1 or else ""}
pop_font_color := {split_font(input).2 or else ""}
pop_font_vertical := {split_font(input).3 or else ""}
pop_font_italic := {split_font(input).4 or else ""}
## General swap functions
swap_font_name := {
if swap_font() then (
test := pop_font_name(src)
if test != "" then font_name := test
)
font_name
}
swap_font_size := {
if swap_font() then (
test := pop_font_size(src)
if test != "" then font_size := test
)
font_size
}
swap_font_color := {
if swap_font() then (
test := pop_font_color(src)
nums := split_text(test, match:",")
test_color := nil
if length(nums) >= 4 then test_color := rgba(nums.0, nums.1, nums.2, nums.3) or else nil
if test_color == nil and length(nums) >= 3 then test_color := rgb(nums.0, nums.1, nums.2) or else nil
if test_color == nil and test != "" then test_color := to_color(test) or else nil
if test_color != nil then font_color := test_color
) else ""
font_color
}
swap_font_vertical := {
if swap_font() then (
test := pop_font_vertical(src)
if test != "" then vertical := to_number(test)
)
vertical
}
swap_font_italic := {
if swap_font() then (
test := pop_font_italic(src)
test2 := pop_font_name(src)
if test != "" then font_name := test
else if test2 != "" then font_name := ""
)
font_name
}
## defaults, can be changed in style
swap_fonts_name_default := [
name: {"Beleren Bold"},
size: {16},
color: {"black"},
vertical: {0},
italic: {""}
]
swap_fonts_name2_default := [
name: {"Beleren Bold"},
size: {16},
color: {"black"},
vertical: {0},
italic: {""}
]
swap_fonts_type_default := [
name: {"Beleren Bold"},
size: {13},
color: {"black"},
vertical: {0},
italic: {""}
]
swap_fonts_type2_default := [
name: {"Beleren Bold"},
size: {13},
color: {"white"},
vertical: {0},
italic: {""}
]
swap_fonts_body_default := [
name: {"MPlantin"},
size: {13},
color: {"black"},
vertical: {0},
italic: {"MPlantin-Italic"}
]
swap_fonts_pt_default := [
name: {"Beleren Bold"},
size: {16},
color: {"black"},
vertical: {0},
italic: {""}
]
swap_fonts_name_src := {styling.custom_name_font or else ""}
swap_fonts_name_src := {styling.custom_name_font or else ""}
swap_fonts_name2_src := {styling.custom_name_2_font or else ""}
swap_fonts_type_src := {styling.custom_type_font or else ""}
swap_fonts_type2_src := {styling.custom_type_2_font or else ""}
swap_fonts_body_src := {styling.custom_body_font or else ""}
swap_fonts_pt_src := {styling.custom_pt_font or else ""}
## specific swap functions
name_font := {
swap_font_name(
src: swap_fonts_name_src(),
font_name: swap_fonts_name_default.name()
)
}
name_font_size := {
swap_font_size(
src: swap_fonts_name_src(),
font_size: swap_fonts_name_default.size()
) - shrink_name()
}
name_font_color := {
swap_font_color(
src: swap_fonts_name_src(),
font_color: swap_fonts_name_default.color()
)
}
name_font_vertical := {
swap_font_vertical(
src: swap_fonts_name_src(),
vertical: swap_fonts_name_default.vertical()
)
}
name_font_italic := {
swap_font_italic(
src: swap_fonts_name_src(),
font_name: swap_fonts_name_default.italic()
)
}
name2_font := {
swap_font_name(
src: swap_fonts_name2_src(),
font_name: swap_fonts_name2_default.name()
)
}
name2_font_size := {
swap_font_size(
src: swap_fonts_name2_src(),
font_size: swap_fonts_name2_default.size()
) - shrink_name2()
}
name2_font_color := {
swap_font_color(
src: swap_fonts_name2_src(),
font_color: swap_fonts_name2_default.color()
)
}
name2_font_vertical := {
swap_font_vertical(
src: swap_fonts_name2_src(),
vertical: swap_fonts_name2_default.vertical()
)
}
name2_font_italic := {
swap_font_italic(
src: swap_fonts_name2_src(),
font_name: swap_fonts_name2_default.italic()
)
}
type_font := {
swap_font_name(
src: swap_fonts_type_src(),
font_name: swap_fonts_type_default.name()
)
}
type_font_size := {
swap_font_size(
src: swap_fonts_type_src(),
font_size: swap_fonts_type_default.size()
) - shrink_type()
}
type_font_color := {
swap_font_color(
src: swap_fonts_type_src(),
font_color: swap_fonts_type_default.color()
)
}
type_font_vertical := {
swap_font_vertical(
src: swap_fonts_type_src(),
vertical: swap_fonts_type_default.vertical()
)
}
type_font_italic := {
swap_font_italic(
src: swap_fonts_type_src(),
font_name: swap_fonts_type_default.italic()
)
}
type2_font := {
swap_font_name(
src: swap_fonts_type2_src(),
font_name: swap_fonts_type2_default.name()
)
}
type2_font_size := {
swap_font_size(
src: swap_fonts_type2_src(),
font_size: swap_fonts_type2_default.size()
) - shrink_type2()
}
type2_font_color := {
swap_font_color(
src: swap_fonts_type2_src(),
font_color: swap_fonts_type2_default.color()
)
}
type2_font_vertical := {
swap_font_vertical(
src: swap_fonts_type2_src(),
vertical: swap_fonts_type2_default.vertical()
)
}
type2_font_italic := {
swap_font_italic(
src: swap_fonts_type2_src(),
font_name: swap_fonts_type2_default.italic()
)
}
body_font := {
swap_font_name(
src: swap_fonts_body_src(),
font_name: swap_fonts_body_default.name()
)
}
body_font_size := {
swap_font_size(
src: swap_fonts_body_src(),
font_size: swap_fonts_body_default.size()
)
}
body_font_color := {
swap_font_color(
src: swap_fonts_body_src(),
font_color: swap_fonts_body_default.color()
)
}
body_font_vertical := {
swap_font_vertical(
src: swap_fonts_body_src(),
vertical: swap_fonts_body_default.vertical()
)
}
body_font_italic := {
swap_font_italic(
src: swap_fonts_body_src(),
font_name: swap_fonts_body_default.italic()
)
}
pt_font := {
swap_font_name(
src: swap_fonts_pt_src(),
font_name: swap_fonts_pt_default.name()
)
}
pt_font_size := {
swap_font_size(
src: swap_fonts_pt_src(),
font_size: swap_fonts_pt_default.size()
)
}
pt_font_color := {
swap_font_color(
src: swap_fonts_pt_src(),
font_color: swap_fonts_pt_default.color()
)
}
pt_font_vertical := {
swap_font_vertical(
src: swap_fonts_pt_src(),
vertical: swap_fonts_pt_default.vertical()
)
}
pt_font_italic := {
swap_font_italic(
src: swap_fonts_pt_src(),
font_name: swap_fonts_pt_default.italic()
)
}
shrink_name := {0}
shrink_type := {0}
shrink_name2 := {0}
shrink_type2 := {0}
#### Customize rarity symbol
alt_rarity := {styling.alt_rarity_color or else ""}
use_alt_rarity := {alt_rarity() != ""}
alt_rarity_color := {
string := "83,67,53:177,150,131:0,0,0:0,0,0:0.07:"
src := alt_rarity()
if match(src, match:":$") then string := src
colons := length(filter_text(string, match:":"))
output := split_text(string, match:",|:")
splits := split_text(string, match:":")
final_num := to_real(splits[length(splits)-2]) or else 0
final_border := final_num > 0 and final_num < 1
final_num := if not final_border then "0.07" else to_string(final_num);
if final_border then (
colons := colons - 1;
string := replace(string, match:"{final_num}:", replace:"")
)
if colons == 4
then output := split_text(string+final_num+":", match:",|:")
if colons == 3
then output := split_text(string+splits[2]+":"+final_num+":", match:",|:")
else if colons == 2
then output := split_text(string+"0,0,0:0,0,0:"+final_num+":", match:",|:")
else if colons == 1
then output := split_text(string+splits[0]+":0,0,0:0,0,0:"+final_num+":", match:",|:")
output
}
alt_symbol := {
alt_array := alt_rarity_color()
symbol_variation(
symbol:set.symbol,
border_radius: alt_array.12,
fill_type: "linear gradient",
fill_color_1: rgb(alt_array.0, alt_array.1, alt_array.2),
fill_color_2: rgb(alt_array.3, alt_array.4, alt_array.5),
border_color_1: rgb(alt_array.6, alt_array.7, alt_array.8),
border_color_2: rgb(alt_array.9, alt_array.10, alt_array.11),
center_x:0.5, center_y:0.5, end_x:1, end_y:1
)
}
# rough type_of script
# fine for nil, boolean, color, date, string, number, and array
# map and image are trickier
# if you don't care about the difference use as normal, will return "map or image"
# if you do, include key:"" parameter that's a key of the potential map
# ex if you want to know if some_object is an image or [x:1]
# use type_of(some_object, key:"x")
type_of := {
test := to_string(input) or else nil
type := "idk"
if test == "" and input == nil then type := "nil"
else if test != nil and (input == true or input == false) then type := "boolean"
else if (test != nil and test + 0 == input + 0) then (
if to_color(test) or else nil == input
then type := "color"
else if to_date(test) or else nil == input
then type := "date"
else type := "string"
)
else if test != nil then type := "number"
else if input[0] or else nil != nil then type := "array"
else if key == "" then type := "map or image"
else if input[key] or else nil == nil then type := "image"
else type := "map"
type
}@(key:"")
is_string := {
test := to_string(input) or else nil
if test == "" and input == nil then false
else if test == nil then false
else test == input
}
# mapping := ["up":"test/up.png" "down":"test/down.png" "left":"test/left.png" "right":"test/right.png"]
multi_choice_image := {
## input = option string
##img_map = map of image links
coll := split_text(input, match:", ?")
imgs := for each x in coll do if img_map[x] or else false != false then [img_map[x]]
len := length(imgs)
if len == 0 then
""
else if len == 1 then
imgs[0]
else if len == 2 then
combine_blend(image1:imgs[0] image2:imgs[1], combine:combine)
else mass_combine(imgs:imgs, combine:combine)
}@(combine:"and")
mass_combine := {
base := combine_blend(image1:imgs[0] image2:imgs[1], combine:combine)
for x from 2 to length(imgs)-1 do (
base := combine_blend(image1:base image2:imgs[x] combine:combine)
"" # this is junk output so it doesn't try to add the images as strings
)
base
}@(combine:"and")
zwsp := ""