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magic-set-editor-fork/data/magic-m15-dfc-planeswalker-append.mse-style/style
CajunAvenger eda330eee8 Initial commit
2021-07-09 02:07:58 -05:00

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mse version: 2.0.0
game: magic
short name: DFC Walkers Append
full name: M15 Doublefaced Planeswalkers Append
installer group: magic/M15 style/double faced/dfc planeswalker append
icon: card-sample.png
position hint: 0060
version: 2018-02-22
depends on:
package: magic.mse-game
version: 2014-07-02
depends on:
package: magic-default-image.mse-include
version: 2007-09-23
depends on:
package: magic-watermarks.mse-include
version: 2007-09-23
depends on:
package: magic-identity-new.mse-include
version: 2012-01-22
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
card width: 752
card height: 523
card dpi: 150
############################################################## Extra scripts
init script:
# Load scripts for image box
include file: /magic-default-image.mse-include/scripts
# Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name }
#Should multicolor lands with basic land types have a colored name?
mask_multi_land_with_color := { styling.colored_multicolor_land_name }
template_prefix := [card: "" card2: "" card3: "" card4: "" nor: "" nor2: "" nyx: "" mir: "" map: "maps/" pt: "" pt2: "" mappt: "maps/" stamp: "" cardstamp: "" identity: "/magic-identity-new.mse-include/"]
template_suffix := [card: "card.jpg" card2: "card2.jpg" card3: "card3.jpg" card4: "card4.jpg" nor: "nor.jpg" nor2: "nor2.jpg" nyx: "nyx.jpg" mir: "mir.jpg" map: "card.png" pt: "pt.png" pt2: "pt2.png" mappt: "pt.png" stamp: "stamp.jpg" cardstamp: "cardstamp.jpg" identity: "identity.png"]
template := { template_prefix[type] + input + template_suffix[type] }
land_template := {
if contains(type, match: "card") then "c{type}.jpg"
else template_prefix[type] + (if input == "a" then "c" else input) + "l" + template_suffix[type]
}
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
# Is the secont face an Ixaland?
is_map := { if styling.dfc_mode == "sacrificer" and styling.normal_face_style == "miracle/ixaland" then "yes" else "no" }
# This will create four seperate card faces and a fift face for sparkers and sacrificers
card_background2 := { color_background(type:"card2", base_hybrid:card_hybrid) }
card_background3 := { color_background(type:"card3", base_hybrid:card_hybrid) }
card_background4 := { color_background(type:"card4", base_hybrid:card_hybrid) }
nor_background := { color_background(type:"nor", base_hybrid:card_hybrid) }
nor_background2 := { color_background(type:"nor2", base_hybrid:card_hybrid) }
pcard_stamp := { color_background(type:"cardstamp", base_hybrid:stamp_hybrid) }
card_ptbox2 := {
if is_map() then color_background(type:"mappt", base_hybrid:pt_hybrid)
else color_background(type:"pt2", base_hybrid:pt_hybrid)
}
# Loyalty cost arrows
loyalty_image := {
if contains(input, match: "+") then "loyalty up"
else if contains(input, match: "-") then "loyalty down"
else "loyalty naught"
}
card_shape := {"double faced planeswalker"}
# Is the card a promo card?
is_promo := { styling.promo }
# Does the card have four abilities?
has_four_abilities := { contains(paragraph_count(card.rule_text), match: "\n\n\n") and styling.dfc_mode != "sparker" }
has_four_abilities2 := { contains(paragraph_count(card.rule_text_2), match: "\n\n\n") and styling.dfc_mode != "sacrificer" }
paragraph_count :=
replace@(match:"<soft-line>\n", replace:"")+
filter_text@(match:"\n")
# Corner scripts
corner_style := { if (styling.dfc_mode == "dfc planeswalker" and styling.corner_type != "sparker/sacrificer") or styling.corner_type == "doublefaced symbols" then "d" else "s" }
normal_card := { if styling.dfc_mode == "sacrificer" then card.card_color_2 else card.card_color }
corner_color := {
if contains(normal_card(), match:"multicolor") or contains(normal_card(), match:"hybrid") then "multicolor"
else if contains(normal_card(), match:"white") then "white"
else if contains(normal_card(), match:"blue") then "blue"
else if contains(normal_card(), match:"black") then "black"
else if contains(normal_card(), match:"red") then "red"
else if contains(normal_card(), match:"green") then "green"
else "colorless"
}
## Append scripts:
# Clear modes
front_clear := { styling.clear_face == "front" or styling.clear_face == "both" }
back_clear := { styling.clear_face == "back" or styling.clear_face == "both" }
front_clear_nor := { if front_clear() and styling.dfc_mode == "sparker" then "yes" else "no" }
back_clear_nor := { if back_clear() and styling.dfc_mode == "sacrificer" then "yes" else "no" }
front_clear_pl := { if front_clear() and styling.dfc_mode != "sparker" then "yes" else "no" }
# Image settings
image_mode := {
if styling.fortress_and_extended_art == "extended art on normal face" then "e"
else if styling.fortress_and_extended_art == "front face fortress" then "f"
else if styling.fortress_and_extended_art == "back face fortress" then "b"
else if styling.fortress_and_extended_art == "both faces fortress" then "fb"
else if styling.fortress_and_extended_art == "fortress and extended art" then "fbe"
else "n"
}
extended_art_front := { if styling.dfc_mode == "sparker" and contains(image_mode(), match: "e") then "yes" else "no" }
extended_art_back := { if styling.dfc_mode == "sacrificer" and contains(image_mode(), match: "e") then "yes" else "no" }
fortress_front := { if contains(image_mode(), match: "f") and styling.dfc_mode != "sparker" then "yes" else "no" }
fortress_back := { if contains(image_mode(), match: "b") and styling.dfc_mode != "sacrificer" then "yes" else "no" }
fortress_mask := { if has_four_abilities() then "imagemask_4tress.png" else "imagemask_fortress.png" }
fortress_mask2 := { if has_four_abilities2() then "imagemask_4tress.png" else "imagemask_fortress.png" }
image_mask := {
if fortress_front() and front_clear() then "imagemask_full.png"
else if fortress_front() then fortress_mask()
else if front_clear() then "imagemask_clear.png"
else if extended_art_front() then "imagemask_extended.png"
else if styling.dfc_mode == "sparker" then "imagemask_standard.png"
else ("imagemask" + ( if has_four_abilities() then "_4abil" else "" ) + ( if is_rare() then "_rare" else "" ) + ".png")
}
image_mask_2 := {
if fortress_back() and back_clear() then "imagemask_full.png"
else if fortress_back() then fortress_mask2()
else if back_clear() then "imagemask_clear.png"
else if is_map() then "imagemask_map.png"
else if extended_art_back() then "imagemask_extended_2.png"
else if styling.dfc_mode == "sacrificer" then "imagemask_standard.png"
else ("imagemask" + ( if has_four_abilities2() then "_4abil" else "" ) + ".png")
}
# Normal card settings
front_mode_overlay := {
if styling.normal_face_style == "miracle/ixaland" then color_background(type:"mir", base_hybrid:card_hybrid)
else if styling.normal_face_style == "vehicle" then "vec.jpg"
else color_background(type:"nyx", base_hybrid:card_hybrid)
}
back_mode_overlay := {
if styling.normal_face_style == "miracle/ixaland" then color_background(type:"map", base_hybrid:card_hybrid)
else if styling.normal_face_style == "vehicle" then "vec.jpg"
else color_background(type:"nyx", base_hybrid:card_hybrid)
}
front_vec := { if styling.dfc_mode == "sparker" and styling.normal_face_style == "vehicle" and not front_clear() then "yes" else "no" }
dark_vec := { if styling.vehicle_transformation == "dark pt" then "yes" else "no" }
vecpt := { if dark_vec() then "vecpt2.png" else "vecpt.png" }
# Center title text settings
text_mode := {
if styling.center_title_text == "center front" then "f"
else if styling.center_title_text == "center back" then "b"
else if styling.center_title_text == "center both" then "fb"
else "n"
}
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Special Style Options
styling field:
type: choice
name: dfc mode
description: Which doublefaced planeswalker-style should be used?
initial: dfc planeswalker
choice: dfc planeswalker
choice: sparker
choice: sacrificer
styling field:
type: choice
name: corner type
choice: sparker/sacrificer
choice: doublefaced symbols
choice: default
initial: default
styling field:
type: choice
name: clear face
description: Should any of the planeswalker faces have clear frames?
initial: none
choice: none
choice: front
choice: back
choice: both
styling field:
type: choice
name: normal face style
description: If the card is a sparker or sacrificer, what should the non-planeswalker face look like?
initial: normal
choice: normal
choice: god
choice: vehicle
choice: miracle/ixaland
styling field:
type: choice
name: vehicle transformation
description: Should a second face vehicle be light or dark?
initial: dark pt
choice: dark pt
choice: light pt
styling field:
type: choice
name: fortress and extended art
description: Options for fortress cards and extended art
choice: none
choice: extended art on normal face
choice: front face fortress
choice: back face fortress
choice: both faces fortress
choice: fortress and extended art
initial: none
styling field:
type: boolean
name: meld split
description: Should the second face be split like a meld card?
initial: no
############################################################## Extra style options
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: front face only
choice: back face only
choice: normal face only
choice: never
initial: never
styling field:
type: choice
name: center title text
description: Do you want to center the text of the name and type field on any of your cards?
initial: no
choice: no
choice: center front
choice: center back
choice: center both
styling field:
type: boolean
name: grey hybrid name
description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
styling field:
type: boolean
name: colored multicolor land name
description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: package choice
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small.mse-symbol-font
styling field:
type: choice
name: tap symbol
description: What tap and untap symbols should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: boolean
name: promo
description: Is this card a promo card, with the "P" rarity?
initial: no
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling style:
dfc mode:
render style: both
choice images:
dfc planeswalker: icons/dfc-planeswalker.png
sparker: icons/sparker.png
sacrificer: icons/sacrificer.png
corner type:
render style: both
choice images:
sparker/sacrificer: icons/pl-icon.png
doublefaced symbols: icons/sun-icon.png
default: icons/default-icon.png
clear face:
render style: both
choice images:
none: icons/none.png
front: icons/left.png
back: icons/right.png
both: icons/both.png
vehicle transformation:
render style: both
choice images:
dark pt: icons/vec-pt-dark.png
light pt: icons/vec-pt-light.png
fortress and extended art:
render style: both
choice images:
none: /magic.mse-game/icons/small-image.png
extended art on normal face: /magic.mse-game/icons/large-image.png
front face fortress: icons/fortress-front.png
back face fortress: icons/fortress-back.png
both faces fortress: icons/fortress-both.png
fortress and extended art: icons/fortress-and-extended-art.png
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
center text:
render style: both
choice images:
always: icons/center-all-text.png
short text only: icons/center-short-text.png
front face only: icons/left.png
back face only: icons/right.png
normal face only: icons/normal-face.png
never: icons/center-no-text.png
center title text:
render style: both
choice images:
no: icons/center-no-text.png
center front: icons/center-all-text.png
center back: icons/center-all-text.png
center both: icons/center-all-text.png
inverted common symbol:
choice images:
no: { symbol_variation(symbol: set.symbol, variation: "common") }
yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
############################################################## Card fields
card style:
############################# Background stuff
border color:
left: 0
top : 0
width: 375
height: 523
visible: { if fortress_front() then "no" else "yes" }
radius: 18
left width: 17
right width: 17
top width: 17
bottom width: 18
z index: 1
mask: border_mask.png
card color:
left: 0
top: 0
width: 375
height: 523
z index: 0
render style: image
popup style: in place
image: { if styling.dfc_mode == "sparker" then nor_background() else if has_four_abilities() then card_background3() else card_background() }
card color 2:
left: 377
top: 0
width: 375
height: 523
z index: 0
render style: image
popup style: in place
image: { if styling.dfc_mode == "sacrificer" then nor_background2() else if has_four_abilities2() then card_background4() else card_background2() }
############################# Name line
name:
left: { if styling.dfc_mode == "sparker" then 58 else 60 }
top: { if styling.dfc_mode == "sparker" then 30 else 23 }
right: { 339 - card_style.casting_cost.content_width }
height: 23
alignment: { if contains(text_mode(), match: "f") then "bottom center shrink-overflow" else "bottom shrink-overflow" }
padding bottom: 0
z index: 4
font:
name: Beleren Bold
size: 16
color: black
name 2:
left: { if is_map() then 434 else if styling.dfc_mode == "sacrificer" then 435 else 437 }
top: { if is_map() then 27 else if styling.dfc_mode == "sacrificer" then 30 else 23 }
right: { if is_map() then 696 else 714 - card_style.casting_cost_2.content_width }
height: 23
alignment: { if contains(text_mode(), match: "b") or is_map() then "bottom center shrink-overflow" else "bottom shrink-overflow" }
padding bottom: 0
z index: 4
font:
name: { if is_map() then "Beleren Small Caps" else "Beleren Bold" }
size: { if is_map() then 14.8 else 16 }
color: { if back_clear() or is_map() then rgb(0,0,0) else rgb(255,255,255) }
casting cost:
right: 347
top: { if styling.dfc_mode == "sparker" then 29 else 22 }
width: { max(30, card_style.casting_cost.content_width) + 5 }
height: 23
alignment: middle right
symbol font:
name: magic-mana-large
size: 15
alignment: middle right
always symbol: true
z index: 4
padding top: 0
casting cost 2:
right: 722
top : { if styling.dfc_mode == "sacrificer" then 29 else 22 }
width: { max(30, card_style.casting_cost_2.content_width) + 5 }
height: 23
visible: { if is_map() then "no" else "yes" }
alignment: middle right
symbol font:
name: magic-mana-large
size: 15
alignment: middle right
always symbol: true
z index: 4
padding top: 0
############################# Image
image:
left: { if front_clear() or fortress_front() then 0 else if styling.dfc_mode == "sparker" then 29 else 25 }
top: { if front_clear() or fortress_front() then 0 else if styling.dfc_mode == "sparker" then 60 else 52 }
width: { if front_clear() or fortress_front() then 375 else if extended_art_front() then 327 else if styling.dfc_mode == "sparker" then 316 else 324 }
height: { if front_clear() or fortress_front() then 523 else if extended_art_front() then 423 else if styling.dfc_mode == "sparker" then 231 else 427.5 }
z index: 2
mask: { image_mask() }
default: { default_image(card.card_color) }
image 2:
left: { if back_clear() or fortress_back() or is_map() then 377 else if styling.dfc_mode == "sacrificer" then 406 else 402 }
top: { if back_clear() or fortress_back() then 0 else if is_map() then 57 else if styling.dfc_mode == "sacrificer" then 60 else 52 }
width: { if back_clear() or fortress_back() or is_map() then 375 else if styling.dfc_mode == "sacrificer" then 316 else 324 }
height: { if back_clear() or fortress_back() then 523 else if is_map() then 241 else if extended_art_back() then 423 else if styling.dfc_mode == "sacrificer" then 231 else 427.5 }
z index: 2
mask: { image_mask_2() }
default: { default_image(card.card_color_2) }
############################# Card type
indicator:
left: 31
top: { if has_four_abilities() then 265 else 300 }
width: 17
height: 17
z index: 4
render style: image
visible: { has_identity() }
image: { card_identity() }
indicator 2:
#left: { if is_map() then 395 else 407 }
#top: { if is_map() then 298 else if has_four_abilities2() then 265 else 300 }
left: 407
top: { if has_four_abilities2() then 265 else 300 }
width: 17
height: 17
z index: 4
render style: image
visible: { if is_map() then "no" else has_identity_2() }
image: { card_identity() }
type:
left: { if has_identity() then "53" else "33" }
top: { if has_four_abilities() then 261 else 296 }
width: { 304 - max(22,card_style.rarity.content_width) }
height: 20
alignment: { if contains(text_mode(), match: "f") then "top center shrink-overflow" else "top shrink-overflow" }
z index: 4
padding top: 2
font:
name: Beleren Bold
size: 13
color: black
separator color: red
type 2:
left: { if is_map() then 462 else if has_identity_2() then "427" else "413" }
top: { if is_map() then 297 else if has_four_abilities2() then 261 else 296 }
width: { if is_map() then 205 else (if has_identity_2() then "290" else "304") - max(22,card_style.rarity.content_width) }
height: { if is_map() then 18 else 20 }
alignment: { if contains(text_mode(), match: "b") or is_map() then "top center shrink-overflow" else "top shrink-overflow" }
z index: 4
padding top: 2
font:
name: Beleren Bold
size: { if is_map() then 12.5 else 13 }
color: { if back_clear() or is_map() then rgb(0,0,0) else rgb(255,255,255) }
separator color: red
rarity:
right: 345
top: { if has_four_abilities() and styling.dfc_mode != "sparker" then 263 else 298 }
width: 42
height: 21
z index: 4
render style: image
alignment: middle right
choice images:
# Images based on the set symbol
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
rarity 2:
right: { if is_map() then 576 else 719 }
top : { if is_map() then 53 else if has_four_abilities2() and styling.dfc_mode != "sacrificer" then 263 else 298 }
width: { if is_map() then 44 else 42 }
height: { if is_map() then 22 else 21 }
z index: 4
render style: image
alignment: middle right
choice images:
# Images based on the set symbol
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
############################# Text box
text:
left: 63
top: { if has_four_abilities() then 289 else 330 }
width: { if styling.dfc_mode == "sparker" then 0 else 282 }
height: { if styling.dfc_mode == "sparker" then 0 else if has_four_abilities() then 183 else 148 }
visible: { if styling.dfc_mode != "sparker" then "yes" else "no" }
font:
name: MPlantin
italic name: MPlantin-Italic
size: { if has_four_abilities() then 13.8 else 14 }
scale down to: 6
color: { if has_four_abilities() then rgba(0,0,0,0) else "black" }
symbol font:
name: { if has_four_abilities() then "" else styling.text_box_mana_symbols }
size: 14
paragraph height: 49
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always" or
styling.center_text == "front face only"
then "middle center"
else "middle left"
z index: 5
padding left: 6
padding right: 4
padding bottom: 2
line height hard: 1.2
line height line: 1.5
line height soft: { if has_four_abilities() then 0.895 else 0.9 }
line height hard max: 1.3
line height line max: 1.6
text 2:
left: 443
top: { if has_four_abilities2() then 289 else 330 }
width: { if styling.dfc_mode == "sacrificer" then 0 else 282 }
height: { if styling.dfc_mode == "sacrificer" then 0 else if has_four_abilities2() then 183 else 148 }
visible: { if styling.dfc_mode != "sacrificer" then "yes" else "no" }
font:
name: MPlantin
italic name: MPlantin-Italic
size: { if has_four_abilities2() then 13.8 else 14 }
scale down to: 6
color: { if has_four_abilities2() then rgba(0,0,0,0) else "black" }
symbol font:
name: { if has_four_abilities2() then "" else styling.text_box_mana_symbols }
size: 14
paragraph height: 49
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text_2) and
card.flavor_text_2 == "<i-flavor></i-flavor>" and
card_style.text_2.content_lines <= 2) or
styling.center_text == "always" or
styling.center_text == "back face only"
then "middle center"
else "middle left"
z index: 5
mask: text_mask.png
padding left: 6
padding right: 4
padding bottom: 2
line height hard: 1.2
line height line: 1.5
line height soft: { if has_four_abilities2() then 0.895 else 0.9 }
line height hard max: 1.3
line height line max: 1.6
text 3:
left: { if is_map() then 417 else if styling.dfc_mode == "sacrificer" then 408 else 29 }
top: { if is_map() then 340 else 327 }
width: { if styling.dfc_mode == "dfc planeswalker" then 0 else if is_map() then 287 else 314 }
height: { if styling.dfc_mode == "dfc planeswalker" then 0 else if is_map() then 135 else 150 }
visible: { if styling.dfc_mode != "dfc planeswalker" then "yes" else "no" }
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text_3) and
card.flavor_text_3 == "<i-flavor></i-flavor>" and
card_style.text_3.content_lines <= 2) or
styling.center_text == "always" or
styling.center_text == "normal face only"
then "middle center"
else "middle left"
z index: 6
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
watermark:
left: 117
top : { if has_four_abilities() then 296 else 331 }
width: 138
height: { if has_four_abilities() then 185 else 150 }
z index: 4
render style: image
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
watermark 2:
left: { if is_map() then 507 else 494 }
top : { if is_map() then 320 else if has_four_abilities2() then 296 else 331 }
width: { if is_map() then 112 else 138 }
height: { if is_map() then 170 else if has_four_abilities2() then 185 else 150 }
z index: 4
render style: image
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
pt:
left: { if styling.dfc_mode == "sacrificer" then 661 else 286 }
top: { if is_map() then 467 else 469 }
width: { if styling.dfc_mode == "dfc planeswalker" then 0 else 60 }
height: { if styling.dfc_mode == "dfc planeswalker" then 0 else 28 }
visible: { if styling.dfc_mode != "dfc planeswalker" then "yes" else "no" }
z index: 5
alignment: center middle shrink-overflow
font:
name: Beleren Bold
size: { if is_map() then 14 else 16 }
color: { if (styling.dfc_mode == "sacrificer" and not (back_clear() or is_map())) or front_vec() then rgb(255,255,255) else rgb(0,0,0) }
separator color: red
############################# Loyalty
loyalty:
z index: 7
left: 326
top: 462
width: { if styling.dfc_mode == "sparker" then 0 else 13.16 }
height: { if styling.dfc_mode == "sparker" then 0 else 34.63 }
visible: { if styling.dfc_mode != "sparker" then "yes" else "no" }
alignment: center middle
font:
name: Beleren Bold
size: 14
color: white
loyalty 2:
z index: 7
left: 703
top: 462
width: { if styling.dfc_mode == "sacrificer" then 0 else 13.16 }
height: { if styling.dfc_mode == "sacrificer" then 0 else 34.63 }
visible: { if styling.dfc_mode != "sacrificer" then "yes" else "no" }
alignment: center middle
font:
name: Beleren Bold
size: 14
color: white
loyalty cost 1:
z index: 7
left: 32
top: { if has_four_abilities() then 297 else 335 }
width: { if styling.dfc_mode == "sparker" then 0 else 13.16 }
height: { if styling.dfc_mode == "sparker" then 0 else 34.63 }
visible: { if styling.dfc_mode != "sparker" then "yes" else "no" }
alignment: center middle
font:
name: Beleren Bold
size: 11
color: white
loyalty cost 2:
z index: 7
left: 32
top: { if has_four_abilities() then 344 else 386 }
width: { if styling.dfc_mode == "sparker" then 0 else 13.16 }
height: { if styling.dfc_mode == "sparker" then 0 else 34.63 }
visible: { if styling.dfc_mode != "sparker" then "yes" else "no" }
alignment: center middle
font:
name: Beleren Bold
size: 11
color: white
loyalty cost 3:
z index: 7
left: 32
top: { if has_four_abilities() then 391 else 435 }
width: { if styling.dfc_mode == "sparker" then 0 else 13.16 }
height: { if styling.dfc_mode == "sparker" then 0 else 34.63 }
visible: { if styling.dfc_mode != "sparker" then "yes" else "no" }
alignment: center middle
font:
name: Beleren Bold
size: 11
color: white
loyalty cost 4:
z index: 7
left: 32
top: 438
width: { if styling.dfc_mode != "sparker" and has_four_abilities() then 13.16 else 0 }
height: { if styling.dfc_mode != "sparker" and has_four_abilities() then 34.63 else 0 }
visible: { if styling.dfc_mode != "sparker" and has_four_abilities() then "yes" else "no" }
alignment: center middle
font:
name: Beleren Bold
size: 11
color: white
loyalty cost 5:
z index: 7
left: 409
top: { if has_four_abilities2() then 297 else 335 }
width: { if styling.dfc_mode == "sacrificer" then 0 else 13.16 }
height: { if styling.dfc_mode == "sacrificer" then 0 else 34.63 }
visible: { if styling.dfc_mode != "sacrificer" then "yes" else "no" }
alignment: center middle
font:
name: Beleren Bold
size: 11
color: white
loyalty cost 6:
z index: 7
left: 409
top: { if has_four_abilities2() then 344 else 386 }
width: { if styling.dfc_mode == "sacrificer" then 0 else 13.16 }
height: { if styling.dfc_mode == "sacrificer" then 0 else 34.63 }
visible: { if styling.dfc_mode != "sacrificer" then "yes" else "no" }
alignment: center middle
font:
name: Beleren Bold
size: 11
color: white
loyalty cost 7:
z index: 7
left: 409
top: { if has_four_abilities2() then 391 else 435 }
width: { if styling.dfc_mode == "sacrificer" then 0 else 13.16 }
height: { if styling.dfc_mode == "sacrificer" then 0 else 34.63 }
visible: { if styling.dfc_mode != "sacrificer" then "yes" else "no" }
alignment: center middle
font:
name: Beleren Bold
size: 11
color: white
loyalty cost 8:
z index: 7
left: 409
top: 438
width: { if styling.dfc_mode != "sacrificer" and has_four_abilities2() then 13.16 else 0 }
height: { if styling.dfc_mode != "sacrificer" and has_four_abilities2() then 34.63 else 0 }
visible: { if styling.dfc_mode != "sacrificer" and has_four_abilities2() then "yes" else "no" }
alignment: center middle
font:
name: Beleren Bold
size: 11
color: white
############################# Card sorting / numbering
set code:
left: 24
top: 498
width: 40
height: 10
z index: 6
font:
name: Relay-Medium
size: 7
color: white
weight: bold
set code 2:
left: 399
top: 498
width: 40
height: 10
z index: 6
font:
name: Relay-Medium
size: 7
color: white
weight: bold
############################# Copyright stuff
illustrator:
left: { 44 + card_style.set_code.content_width }
top: 497.5
width: 200
height: 10
z index: 4
font:
name: Beleren Small Caps Bold
size: 7.25
color: white
illustrator 2:
left: { 419 + card_style.set_code_2.content_width }
top: 497.5
width: 200
height: 10
z index: 4
font:
name: Beleren Small Caps Bold
size: 7.25
color: white
copyright 2:
right: 725
top: 498
width: 140
height: 10
z index: 4
alignment: middle right shrink-overflow
font:
name: Matrix
size: 7
color: white
weight: bold
copyright:
right: 350
top: 498
width: 140
height: 10
z index: 4
alignment: middle right shrink-overflow
font:
name: Matrix
size: 7
color: white
weight: bold
############################################################## Extra card fields
extra card field:
type: color
name: border color 2
script: card.border_color
editable: false
save value: false
extra card field:
type: choice
name: special mode
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: special mode 2
script: card.card_color_2
editable: false
save value: false
extra card field:
type: choice
name: clear frame
script: front_clear()
editable: false
save value: false
extra card field:
type: choice
name: clear frame 2
script: back_clear()
editable: false
save value: false
extra card field:
type: choice
name: meld card
script: styling.meld_split
editable: false
save value: false
extra card field:
type: text
name: card code
save value: false
script: forward_editor(prefix: card_number_m15() + "a/" + card_count_m15() + " " + rarity_code() + " ", field: card.card_code_text)
extra card field:
type: text
name: card code 2
editable: false
save value: false
script: forward_editor(prefix: card_number_m15() + "b/" + card_count_m15() + " " + rarity_code() + " ", field: card.card_code_text)
extra card field:
type: choice
name: artist arrow
editable: false
save value: false
choice: white
extra card field:
type: choice
name: artist arrow 2
editable: false
save value: false
choice: white
extra card field:
type: choice
name: pt box
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: pt box 2
script: card.card_color_2
editable: false
save value: false
extra card field:
type: choice
name: loyalty box
editable: false
choice: loyalty
save value: false
extra card field:
type: choice
name: loyalty box 2
editable: false
choice: loyalty
save value: false
extra card field:
type: choice
name: stamp
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: foil stamp
choice: stamp
save value: false
editable: false
extra card field:
type: choice
name: foil layer 2
choice: foil
save value: false
editable: false
extra card field:
type: choice
name: foil layer
choice: foil
save value: false
editable: false
extra card field:
type: choice
name: loyalty cost box 1
editable: false
script: loyalty_image(card.loyalty_cost_1)
save value: false
extra card field:
type: choice
name: loyalty cost box 2
editable: false
script: loyalty_image(card.loyalty_cost_2)
save value: false
extra card field:
type: choice
name: loyalty cost box 3
editable: false
script: loyalty_image(card.loyalty_cost_3)
save value: false
extra card field:
type: choice
name: loyalty cost box 4
editable: false
script: loyalty_image(card.loyalty_cost_4)
save value: false
extra card field:
type: choice
name: loyalty cost box 5
editable: false
script: loyalty_image(card.loyalty_cost_5)
save value: false
extra card field:
type: choice
name: loyalty cost box 6
editable: false
script: loyalty_image(card.loyalty_cost_6)
save value: false
extra card field:
type: choice
name: loyalty cost box 7
editable: false
script: loyalty_image(card.loyalty_cost_7)
save value: false
extra card field:
type: choice
name: loyalty cost box 8
editable: false
script: loyalty_image(card.loyalty_cost_8)
save value: false
extra card field:
type: text
name: colon 1
editable: false
script: ":"
save value: false
extra card field:
type: text
name: colon 2
editable: false
script: ":"
save value: false
extra card field:
type: text
name: colon 3
editable: false
script: ":"
save value: false
extra card field:
type: text
name: colon 4
editable: false
script: ":"
save value: false
extra card field:
type: text
name: colon 5
editable: false
script: ":"
save value: false
extra card field:
type: text
name: colon 6
editable: false
script: ":"
save value: false
extra card field:
type: text
name: colon 7
editable: false
script: ":"
save value: false
extra card field:
type: text
name: colon 8
editable: false
script: ":"
save value: false
extra card field:
type: text
name: second text
editable: false
multi line: true
save value: false
script: card.text
extra card field:
type: text
name: third text
editable: false
multi line: true
save value: false
script: card.text_2
extra card field:
type: choice
name: sparker corner
choice: colorless
choice: white
choice: blue
choice: black
choice: red
choice: green
choice: multicolor
choice: planeswalker
choice: none
default: corner_color()
save value: true
editable: true
extra card field:
type: choice
name: planeswalker corner
choice: planeswalker
choice: colorless
choice: white
choice: blue
choice: black
choice: red
choice: green
choice: multicolor
initial: planeswalker
save value: true
editable: true
extra card field:
type: choice
name: corner
choice: day
choice: night
choice: moon
choice: eldrazi
choice: compass
choice: artifact
choice: creature
choice: enchantment
choice: instant
choice: land
choice: multitype
choice: sorcery
choice: planeswalker
choice: structure
choice: champion
default: "day"
save value: true
editable: true
extra card field:
type: choice
name: corner 2
choice: none
choice: day
choice: night
choice: moon
choice: eldrazi
choice: artifact
choice: creature
choice: enchantment
choice: instant
choice: land
choice: multitype
choice: sorcery
choice: planeswalker
choice: structure
choice: noble phantasm
default: "night"
save value: true
editable: true
extra card style:
border color 2:
left: 377
top : 0
width: 375
height: 523
visible: { if fortress_back() then "no" else "yes" }
radius: 18
left width: 17
right width: 17
top width: 17
bottom width: 18
z index: 1
mask: border_mask.png
special mode:
left: 0
top: 0
width: 375
height: 523
z index: 3
visible: { if styling.dfc_mode == "sparker" and styling.normal_face_style != "normal" and not front_clear() then "yes" else "no" }
render style: image
image: { front_mode_overlay() }
mask: { if styling.normal_face_style == "vehicle" then "vec_mask.png" else "overlay_mask.png" }
special mode 2:
left: 377
top: 0
width: 375
height: 523
z index: 3
visible: { if styling.dfc_mode == "sacrificer" and styling.normal_face_style != "normal" and not back_clear() then "yes" else "no" }
render style: image
image: { back_mode_overlay() }
mask: { if is_map() then "overlay_mask_map.png" else if styling.normal_face_style == "vehicle" then "vec_mask_2.png" else "overlay_mask_2.png" }
clear frame:
left: 0
top: 0
width: 375
height: 523
z index: 3
visible: { if front_clear() then "yes" else "no" }
render style: image
image: { if front_clear_nor() then "clear_nor.png" else if has_four_abilities() then "clear_pl3.png" else "clear_pl.png" }
mask: { if fortress_front() then "clear_" + fortress_mask() else "imagemask_clear.png" }
clear frame 2:
left: 377
top: 0
width: 375
height: 523
z index: 3
visible: { if back_clear() then "yes" else "no" }
render style: image
image: { if back_clear_nor() then "clear_nor2.png" else if has_four_abilities2() then "clear_pl4.png" else "clear_pl2.png" }
mask: { if fortress_back() then "clear_" + fortress_mask2() else "imagemask_clear.png" }
meld card:
left: 377
top: 0
width: 375
height: 523
z index: 10
visible: { styling.meld_split }
render style: image
image: meld_split.png
card code:
left: 24
top: 488
width: 120
height: 10
z index: 4
font:
name: Relay-Medium
size: 7
color: white
weight: bold
card code 2:
left: 399
top: 488
width: 120
height: 10
z index: 4
font:
name: Relay-Medium
size: 7
color: white
weight: bold
artist arrow:
left: { 28 + card_style.set_code.content_width }
top: 500
width: 12
height: 7
z index: 4
render style: image
image: artist_arrow.png
artist arrow 2:
left: { 403 + card_style.set_code.content_width }
top: 500
width: 12
height: 7
z index: 6
render style: image
image: artist_arrow.png
pt box:
left: 273
top: 466
width: 81
height: 42
z index: 4
visible: { card.pt != "" and styling.dfc_mode == "sparker" }
render style: image
image: { if front_clear() then "clearpt.png" else if styling.normal_face_style == "vehicle" then "vecpt.png" else card_ptbox() }
pt box 2:
left: { if is_map() then 647 else 648 }
top: { if is_map() then 453 else 466 }
width: { if is_map() then 90 else 81 }
height: { if is_map() then 54 else 42 }
z index: 4
visible: { card.pt != "" and styling.dfc_mode == "sacrificer" }
render style: image
image: { if back_clear() then "clearpt.png" else if styling.normal_face_style == "vehicle" then vecpt() else card_ptbox2() }
loyalty box:
right: 362
top: 460
width: 60
height: 38
z index: 6
render style: image
visible: { card.loyalty !="" and styling.dfc_mode != "sparker" }
choice images:
loyalty: loyalty.png
loyalty box 2:
right: 739
top: 460
width: 60
height: 38
z index: 6
render style: image
visible: { card.loyalty_2 !="" and styling.dfc_mode != "sacrificer" }
choice images:
loyalty: loyalty.png
stamp:
left: 170
top: 473
width: 36.5
height: 22.5
z index: 6
visible: { is_rare() }
render style: image
image: { if front_clear_nor() then "clearstamp.jpg" else if front_clear_pl() then "pclearstamp.jpg" else if styling.dfc_mode == "sparker" then card_stamp() else pcard_stamp() }
mask: { if styling.dfc_mode == "sparker" then "stamp_mask.png" else "cardstamp_mask.png" }
foil stamp:
left: 170
top: 473
width: 36.5
height: 22.5
z index: 7
visible: { is_rare() }
render style: image
image: foil_stamp.png
foil layer 2:
left: 377
top: 0
width: 375
height: 523
z index: 9
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
foil layer:
left: 0
top : 0
width: 375
height: 523
z index: 9
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
loyalty cost box 1:
left: 18
top: { if has_four_abilities() then 295 else 333 }
width: 42
height: 40
z index: 6
render style: image
visible: { card.loyalty_cost_1 !="" and styling.dfc_mode != "sparker" }
choice images:
loyalty up: loyaltyup.png
loyalty down: loyaltydown.png
loyalty naught: loyaltynaught.png
loyalty cost box 2:
left: 18
top: { if has_four_abilities() then 342 else 383 }
width: 42
height: 40
z index: 6
render style: image
visible: { card.loyalty_cost_2 !="" and styling.dfc_mode != "sparker" }
choice images:
loyalty up: loyaltyup.png
loyalty down: loyaltydown.png
loyalty naught: loyaltynaught.png
loyalty cost box 3:
left: 18
top: { if has_four_abilities() then 389 else 432 }
width: 42
height: 40
z index: 6
render style: image
visible: { card.loyalty_cost_3 !="" and styling.dfc_mode != "sparker" }
choice images:
loyalty up: loyaltyup.png
loyalty down: loyaltydown.png
loyalty naught: loyaltynaught.png
loyalty cost box 4:
left: 18
top: 436
width: { if has_four_abilities() then 42 else 0 }
height: 40
z index: 6
render style: image
visible: { card.loyalty_cost_4 !="" and styling.dfc_mode != "sparker" }
choice images:
loyalty up: loyaltyup.png
loyalty down: loyaltydown.png
loyalty naught: loyaltynaught.png
loyalty cost box 5:
left: 395
top: { if has_four_abilities2() then 295 else 333 }
width: 42
height: 40
z index: 6
render style: image
visible: { card.loyalty_cost_5 !="" and styling.dfc_mode != "sacrificer" }
choice images:
loyalty up: loyaltyup.png
loyalty down: loyaltydown.png
loyalty naught: loyaltynaught.png
loyalty cost box 6:
left: 395
top: { if has_four_abilities2() then 342 else 383 }
width: 42
height: 40
z index: 6
render style: image
visible: { card.loyalty_cost_6 !="" and styling.dfc_mode != "sacrificer" }
choice images:
loyalty up: loyaltyup.png
loyalty down: loyaltydown.png
loyalty naught: loyaltynaught.png
loyalty cost box 7:
left: 395
top: { if has_four_abilities2() then 389 else 432 }
width: 42
height: 40
z index: 6
render style: image
visible: { card.loyalty_cost_7 !="" and styling.dfc_mode != "sacrificer" }
choice images:
loyalty up: loyaltyup.png
loyalty down: loyaltydown.png
loyalty naught: loyaltynaught.png
loyalty cost box 8:
left: 395
top: 436
width: { if has_four_abilities2() then 42 else 0 }
height: 40
z index: 6
render style: image
visible: { card.loyalty_cost_8 !="" and styling.dfc_mode != "sacrificer" }
choice images:
loyalty up: loyaltyup.png
loyalty down: loyaltydown.png
loyalty naught: loyaltynaught.png
colon 1:
left: 59
top: { if has_four_abilities() then 309 else 347 }
width: 5
height: 10
z index: 6
font:
name: MPlantin
size: 15
scale down to: 15
color: black
alignment: middle center
visible: { card.loyalty_cost_1 !="" and styling.dfc_mode != "sparker" }
colon 2:
left: 59
top: { if has_four_abilities() then 356 else 397 }
width: 5
height: 10
z index: 6
font:
name: MPlantin
size: 15
scale down to: 15
color: black
alignment: middle center
visible: { card.loyalty_cost_2 !="" and styling.dfc_mode != "sparker" }
colon 3:
left: 59
top: { if has_four_abilities() then 403 else 446 }
width: 5
height: 10
z index: 6
font:
name: MPlantin
size: 15
scale down to: 15
color: black
alignment: middle center
visible: { card.loyalty_cost_3 !="" and styling.dfc_mode != "sparker" }
colon 4:
left: 59
top: 450
width: { if has_four_abilities() then 5 else 0 }
height: 10
z index: 6
font:
name: MPlantin
size: 15
scale down to: 15
color: black
alignment: middle center
visible: { card.loyalty_cost_4 !="" and styling.dfc_mode != "sparker" }
colon 5:
left: 436
top: { if has_four_abilities2() then 309 else 347 }
width: 5
height: 10
z index: 6
font:
name: MPlantin
size: 15
scale down to: 15
color: black
alignment: middle center
visible: { card.loyalty_cost_5 !="" and styling.dfc_mode != "sacrificer" }
colon 6:
left: 436
top: { if has_four_abilities2() then 356 else 397 }
width: 5
height: 10
z index: 6
font:
name: MPlantin
size: 15
scale down to: 15
color: black
alignment: middle center
visible: { card.loyalty_cost_6 !="" and styling.dfc_mode != "sacrificer" }
colon 7:
left: 436
top: { if has_four_abilities2() then 403 else 446 }
width: 5
height: 10
z index: 6
font:
name: MPlantin
size: 15
scale down to: 15
color: black
alignment: middle center
visible: { card.loyalty_cost_7 !="" and styling.dfc_mode != "sacrificer" }
colon 8:
left: 436
top: 450
width: { if has_four_abilities2() then 5 else 0 }
height: 10
z index: 6
font:
name: MPlantin
size: 15
scale down to: 15
color: black
alignment: middle center
visible: { card.loyalty_cost_8 !="" and styling.dfc_mode != "sacrificer" }
second text:
left: 63
top: 293
width: 282
height: 183
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
paragraph height: 47
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always" or
styling.center_text == "front face only"
then "middle center"
else "middle left"
z index: 5
mask: text_mask.png
padding left: 6
padding right: 4
padding bottom: 2
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
visible: { has_four_abilities() }
third text:
left: 443
top: 293
width: 282
height: 183
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
paragraph height: 47
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text_2) and
card.flavor_text_2 == "<i-flavor></i-flavor>" and
card_style.text_2.content_lines <= 2) or
styling.center_text == "always" or
styling.center_text == "back face only"
then "middle center"
else "middle left"
z index: 5
mask: text_mask.png
padding left: 6
padding right: 4
padding bottom: 2
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
visible: { has_four_abilities2() }
sparker corner:
left: { if is_map() then 399 else if styling.dfc_mode == "sacrificer" then 397 else 19 }
top: { if styling.dfc_mode == "dfc planeswalker" then 18 else 25 }
height: { if corner_style() == "d" then 0 else if is_map() then 30 else if styling.dfc_mode == "dfc planeswalker" then 32 else 31 }
width: { if corner_style() == "d" then 0 else if is_map() then 30 else if styling.dfc_mode == "dfc planeswalker" then 32 else 31 }
z index: 4
visible: { if corner_style() == "s" then "yes" else "no" }
render style: image
choice images:
colorless: ccorner.png
white: wcorner.png
blue: ucorner.png
black: bcorner.png
red: rcorner.png
green: gcorner.png
multicolor: mcorner.png
planeswalker: planeswalker.png
none: blank.png
planeswalker corner:
left: { if styling.dfc_mode == "sacrificer" then 19 else 397 }
top: 18
height: { if corner_style() == "d" then 0 else 32 }
width: { if corner_style() == "d" then 0 else 32 }
z index: 4
visible: { if corner_style() == "s" then "yes" else "no" }
render style: image
#image: planeswalker.png
choice images:
planeswalker: planeswalker.png
colorless: ccorner.png
white: wcorner.png
blue: ucorner.png
black: bcorner.png
red: rcorner.png
green: gcorner.png
multicolor: mcorner.png
corner:
left: 19
top: { if styling.dfc_mode == "sparker" then 25 else 18 }
height: { if corner_style() == "s" then 0 else if styling.dfc_mode == "sparker" then 31 else 32 }
width: { if corner_style() == "s" then 0 else if styling.dfc_mode == "sparker" then 31 else 32 }
z index: 5
visible: { if corner_style() == "d" then "yes" else "no" }
render style: image
choice images:
day: sun_circle.png
night: night_circle.png
eldrazi: eldrazi.png
moon: moon.png
compass: compass.png
artifact: artifact.png
creature: creature.png
enchantment: enchantment.png
instant: instant.png
land: land.png
multitype: multitype.png
sorcery: sorcery.png
planeswalker: planeswalker.png
structure: structure.png
champion: champion.png
corner 2:
left: { if is_map() then 399 else 396 }
top: { if styling.dfc_mode == "sacrificer" then 25 else 18 }
height: { if corner_style() == "s" then 0 else if is_map() then 30 else if styling.dfc_mode == "sacrificer" then 31 else 32 }
width: { if corner_style() == "s" then 0 else if is_map() then 30 else if styling.dfc_mode == "sacrificer" then 31 else 32 }
z index: 5
visible: { if corner_style() == "d" then "yes" else "no" }
render style: image
choice images:
none: blank.png
day: sun_circle.png
night: night_circle.png
eldrazi: eldrazi.png
moon: moon.png
artifact: artifact.png
creature: creature.png
enchantment: enchantment.png
instant: instant.png
land: land.png
multitype: multitype.png
sorcery: sorcery.png
planeswalker: planeswalker.png
structure: structure.png
noble phantasm: noble_phantasm.png