More keywords updates (#42)
* Update keywords_fr * remove incorrect sym tags * add scry * Add scry matches
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@@ -166,7 +166,7 @@ keyword:
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keyword: 不滅
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match: 不滅
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mode: core
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reminder: 註明「消滅」的效應和傷害不會消滅{if languages["漢語"].is_creature(card.type) then "此生物" else "此永久物"}。{if languages["漢語"].is_creature(card.type) then "如果其防禦力降到</sym-auto>0<sym-auto>或更少,它仍會置入其擁有者的墳墓場。" else ""}
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reminder: 註明「消滅」的效應和傷害不會消滅{if languages["漢語"].is_creature(card.type) then "此生物" else "此永久物"}。{if languages["漢語"].is_creature(card.type) then "如果其防禦力降到0或更少,它仍會置入其擁有者的墳墓場。" else ""}
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#example: Seraph of the Suns
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keyword:
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@@ -1358,7 +1358,7 @@ keyword:
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keyword: 貪食
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match: 貪食
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mode: expert
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reminder: 此生物進戰場時上面有X個+1/+1指示物。如果X等於或大於</sym-auto>5<sym-auto>,則當它進戰場時抽一張牌。
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reminder: 此生物進戰場時上面有X個+1/+1指示物。如果X等於或大於5,則當它進戰場時抽一張牌。
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#example: Broodlord
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keyword:
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@@ -1465,6 +1465,14 @@ keyword:
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# reminder: UNKNOWN
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# #example: Spin into Myth
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keyword:
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#english keyword: Scry
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keyword: 占卜
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match: 占卜<atom-param>數字</atom-param>
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mode: action
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reminder: {if param1.value == "1" then "檢視你牌庫頂的牌。你可以將該牌置於你的牌庫底。" else ("檢視你牌庫頂的{chinese_traditional_number(param1)}張牌,然後將其中任意數量的牌以任意順序置於你牌庫底,其餘則以任意順序置於你牌庫頂。")}
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#example: Prism Array
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#keyword:
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# #english keyword: Clash
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# keyword: UNKNOWN
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