[274/274] magic-modules rollout (#51)

Add Magic-Modules support to all frames
This commit is contained in:
cajun
2024-09-10 22:21:23 -05:00
committed by GitHub
parent 65bfc8fcd6
commit 6d617985ce
5491 changed files with 37088 additions and 66467 deletions

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@@ -1,12 +1,12 @@
mse version: 2.0.0
game: magic
short name: Image Only
full name: Image Upload
short name: Art Card
full name: Image Only
icon: card-sample.png
installer group: magic/m15 style/normal cards
position hint: 900
version: 2018-02-08
version: 2024-06-06
depends on:
package: magic.mse-game
version: 2014-06-25
@@ -14,17 +14,8 @@ depends on:
package: magic-default-image.mse-include
version: 2007-09-23
depends on:
package: magic-watermarks.mse-include
version: 2007-09-23
depends on:
package: magic-identity-new.mse-include
version: 2012-01-22
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
package: magic-modules.mse-include
version: 2024-05-20
card width: 375
card height: 523
@@ -34,125 +25,23 @@ init script:
# Load scripts for image box
include file: /magic-default-image.mse-include/scripts
# Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name }
#Should multicolor lands with basic land types have a colored name?
template_prefix := [card: "" card2: "" pt: ""]
template_suffix := [card: "card.png" card2: "card2.png" pt: "pt.png"]
template := { template_prefix[type] + input + template_suffix[type] }
# Use land templates for previews because they show more contrast
hybrid_previews := "land,hybrid"
card_background2 := { color_background(type:"card2", base_hybrid:card_hybrid) }
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
# Is the card a promo card?
is_promo := { styling.promo }
is_stamped := { styling.holofoil_stamps }
template := { input + "{type}.png" }
land_template := { input + "{type}.png" }
is_unsorted := {styling.remove_from_autocount}
############################################################## Set info fields
############################################################## Extra style options
styling field:
type: boolean
name: holofoil stamps
description: Toggles the holofoil stamp
styling field:
type: boolean
name: black names
description: Uses a black font for the card name.
initial: no
styling field:
type: boolean
name: remove from autocount
description: Removes the automatic card number for specific cards, to allow for overcounted cards like in Planeswalker Decks.
initial: no
styling field:
type: boolean
name: grey hybrid name
description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
styling field:
type: boolean
name: colored multicolor land name
description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: choice
name: tap symbol
description: What tap and untap symbols should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: package choice
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small.mse-symbol-font
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: promo
description: Is this card a promo card, with the "P" rarity?
initial: no
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling style:
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
center text:
render style: both
choice images:
always: /magic.mse-game/icons/center-all-text.png
short text only: /magic.mse-game/icons/center-short-text.png
never: /magic.mse-game/icons/center-no-text.png
inverted common symbol:
choice images:
no: { symbol_variation(symbol: set.symbol, variation: "common") }
yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
############################################################## Card fields
include file: /magic-modules.mse-include/corners/card_fields
card style:
############################# Image
image:
@@ -162,5 +51,19 @@ card style:
height: 523
z index: 0
default: {default_image(card.card_color)}
mask: { if is_stamped() then "image_mask_rare.png" else "image_mask.png" }
############################################################## Extra card fields
extra card field:
type: choice
name: foil layer
choice: foil
save value: false
editable: false
extra card style:
foil layer:
left: 0
top : 0
width: 375
height: 523
z index: 3
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}

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