[274/274] magic-modules rollout (#51)

Add Magic-Modules support to all frames
This commit is contained in:
cajun
2024-09-10 22:21:23 -05:00
committed by GitHub
parent 65bfc8fcd6
commit 6d617985ce
5491 changed files with 37088 additions and 66467 deletions

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@@ -6,7 +6,7 @@ icon: card-sample.png
installer group: magic/new style/curse cards
position hint: 904
version: 2014-02-22
version: 2024-05-29
depends on:
package: magic.mse-game
version: 2008-06-02
@@ -14,8 +14,8 @@ depends on:
package: magic-default-image.mse-include
version: 2007-09-23
depends on:
package: magic-watermarks.mse-include
version: 2007-09-29
package: magic-modules.mse-include
version: 2024-05-20
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-10-12
@@ -207,7 +207,7 @@ init script:
}
card_shape := {"flip"}
watermark_include := "/magic-modules.mse-include/watermarks"
############################################################## Set info fields
set info style:
symbol:
@@ -275,6 +275,8 @@ styling style:
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
############################################################## Card fields
include file: /magic-modules.mse-include/corners/card_fields
include file: /magic-modules.mse-include/information/the_list_old
card style:
############################# Background stuff
border color:
@@ -335,14 +337,13 @@ card style:
z index: 2
padding top: 0
card symbol:
left: {if card.card_symbol=="none" then 20 else 32}
left: {if card.card_symbol=="none" then 20 else 28}
top : 31
height: 20
width: 14
height: 21
width: 23
z index: 1
render style: image
choice images:
tombstone: tombstone.png
image: { card_symbol_image(face: 1) }
############################# Image
image:
right: 32
@@ -387,20 +388,7 @@ card style:
render style: image
alignment: middle right
render style: image
choice images:
# Images based on the set symbol
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
include file: /magic-modules.mse-include/rarities/choice_images
rarity 2:
right: 30
bottom: 292
@@ -410,20 +398,7 @@ card style:
alignment: middle right
angle: 180
render style: image
choice images:
# Images based on the set symbol
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
include file: /magic-modules.mse-include/rarities/choice_images
############################# Text box
text:
left: 33
@@ -496,8 +471,8 @@ card style:
angle: 180
z index: 1
render style: image
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
include file: /magic.mse-game/watermarks/menu_choice_images
image: { watermark_image_1() }
############################# PT
pt:
z index: 2

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